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  1. Karoshi

    CAP 32 - Part 6 - Defining Moves Part 2

    Explosion: What can we hope to accomplish with this move given its high drawback of KOing us? How could we synergize Explosion with our kit? Is there more to this move than simply "Explosion lead" or "Explosion pivot" that is typically seen on heavily offensive teams? Main thing it accomplishes...
  2. Karoshi

    CAP 32 - Part 6 - Defining Moves Part 2

    CAP as a whole does not have any shortage of Hazard Control (9 CAP with Rapid Spin and 4 CAP with Defog). That said there must be something said about Pixalate + Rapid Spin. Unlike normal users who can be spin blocked by Ghost, CAP25G who can be spin blocked by Ground, and Defog users who can be...
  3. Karoshi

    CAP 32 - Part 5 - Primary Ability Poll 2

    Magic Guard Pixilate Levitate
  4. Karoshi

    CAP 32 - Part 5 - Primary Ability Poll

    Magic Guard Electric Surge Pixilate Levitate Parental Bond Prankster Sharpness
  5. Karoshi

    CAP 32 - Part 5 - Primary Ability Discussion

    Offensive: Adaptability is probably my least favorite of all the offensive abilities. Would turn CAP32 way too linear and I fear could make it into a Wall Breaker instead of a pivot. Pixelate is just cool conceptually. There is not a shortage of amazing normal moves that would see more play if...
  6. Karoshi

    CAP 32 - Part 5 - Primary Ability Discussion

    1. Looking at existing "average" Pokémon, which ones see/have seen success because of the synergies between their ability and the rest of their kit? In previous or alternative metagames, we have seen Pokemon with subpar stats able to preform extremely well due to the ability doing one of two...
  7. Karoshi

    Ask a Simple Question, Get a Simple Answer (CAP V. 3.0 READ THE OP!)

    Who updates the CAP BSR calculator and when are they updating it with the current gen Pokemon?
  8. Karoshi

    Project SV PU Personal Viability Rankings

    My personal (bad) opinions. Tiers are not ordered and is based on my janky playstyle and empirical evidence. Take everything with a grain of salt. Quiver Dance is a bit too much for this metagame. Even if you don't run it yourself pretty much every user is going to have to be in the forefront...
  9. Karoshi

    CAP 32 - Part 2 - Typing Poll 1

    Grass / Steel Electric / Flying Ice / Ground Ghost / Electric Fire / Fairy Fire / Psychic Fire / Flying Water / Flying
  10. Karoshi

    CAP 32 - Part 2 - Typing Discussion

    2. Is it more important to have numerous resistances or few weaknesses to accomodate for lackluster bulk? Any type combinations that has immunities or x4 resistances are going to naturally provide opportunities for switch ins. The number of actual resistances doesn't matter if the types they...
  11. Karoshi

    CAP 32 - Part 1 - Concept Poll 2

    Bang Average Good Artists Copy, Great Artists Steal Schrodinger's CAP
  12. Karoshi

    CAP 32 - Part 1 - Concept Poll 1

    Bang Average Good Artists Copy, Great Artists Steal Schrodinger's CAP Mini-Uber
  13. Karoshi

    Copperajah

    Why would you use a set that has speed investment? Even with max speed and a scarf most of the metagame outspeeds. It is better to invest in bulk and double down on your lack of speed either to use on a trick room team or punish said strategy.
  14. Karoshi

    Metagame SV OU Metagame Discussion

    1) 3 > 2 >> 1 >>> 4 In terms of my preference of playstyle; 1 > 2 >= 4 > 3 In terms of effectiveness of playstyle in the meta. Game currently is centralized around offensive play and the new Terastallized mechanic. 4) Going to mention starters for both 4 and 5 due to my own experience testing...
  15. Karoshi

    Metagame SV OU Metagame Discussion

    Due to the PP nerfs on recovery moves, they have been less useful for long term sustainability. I was wondering has anyone else been testing out Chesto/Rest sets for short term sustainability?
  16. Karoshi

    Pokémon Spidops

    Even ignoring Power Creep I really do not see the use of this mon. Having access to 3 different entry hazzard doesnt mean anything if you can't survive long enough to put them up or strong enough to stop people from removing it. Bad typing, low offensive pressence, low bulk. I think this mon...
  17. Karoshi

    Metagame SV OU Metagame Discussion

    Tried Dudunsparce; exactly the same as old Dunsparce. Fun and can do stuff with Serene Grace shenanigans but not reliable, gimmicky and dead weight alot of the time. Same goes for Eviolite Dunsparce but moreso. Hope one or both find a niche in the lower tiers.
  18. Karoshi

    Metagame SV OU Metagame Discussion

    I have tried out and fought teams using Shed Tail Orthworm and honestly speaking I dont think the move itself is a problem. The problem with the move comes with Cyclizar's particular kit. 121 Speed, Regenerator, Usable Scarf set outside of it. While I do think we should ban the move over banning...
  19. Karoshi

    CAP 30 - Part 5 - 30b Primary Ability Poll 2

    Thick Fat Water Bubble Stamina
  20. Karoshi

    CAP 30 - Part 5 - 30b Primary Ability Poll 1

    Thick Fat Water Bubble No Guard Stamina Fluffy
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