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  1. n64lord

    Resource Monotype SM Viability Rankings

    Mandiubuzz on flying does have STAB foul play and a considerable faster taunt than skarmory. These two alone make it play somewhat different from skarmory. (eg if skarm is burned then they can send out their wall and SR over and over in a loop while you defog, foul play being less 50/50 than...
  2. n64lord

    Metagame SM Monotype Suspect #3: Shadow Tag

    I'm just going to drop in and say that I don't find shadow tag very ban worthy- Wobbufet and Gothitelle can indeed remove semi-stall pokemon quite reliably- However- these are mostly mons on team archtypes that Psychic already has more reliable options for- and in matchups where you would want a...
  3. n64lord

    Metagame Monotype Suspect: Medichamite

    I know you didn't want to use calcs, but there are indeed a few more defensive checks against a mega-cham with only SR support . Additonally, Medicham will always give up something- Hi-jumpkick/ fake out/zen headbut / ice punch and Hi-jumpkick/fake out /ice punch/ thunderpunch are the most...
  4. n64lord

    Metagame Monotype Suspect: Medichamite

    I would like elaboration here.... . I would like a good number of these prominent/standard teams to be defined. Additionally, there seems to be a implicit suggestion that the teams under attack are "balance" teams, but imho, those were not worthy of of being considered of standard to begin with...
  5. n64lord

    Project Monotype Ladder Experts [Index]

    Swampert,(unranked) diggersby (c) flygon (c)
  6. n64lord

    Monotype Telekinesis - An Hyper Offense Psychic team

    How well does it play around a steel team using mega-scizor? I've never really been happy with chipping heatran with bolt strike, and if you use u-turn on scizor switching out too much I always feel like you end up training the opponent to get aggressive...
  7. n64lord

    Project Monotype Core Laddering Challenge [INDEX THREAD]

    Challenge Registration: PS!Name: n64lord Laddering Alt(s): CCWa10 n64
  8. n64lord

    Resource USUM Monotype Speed Tiers

    Looks good only two things stand out. Where does this rock polish set come from? 378 / Torterra / 56 / Neutral / 156 / +2 Manaphy should probably be added in the 492s because of z-rain dance. Also challenging usage of scarf Comfey in same place. 492 / Staraptor, Salamence, Victini, Jirachi...
  9. n64lord

    Metagame SM Monotype Metagame Discussion

    Mega Pidgeot Normal- much better against fighting, bug. A little easier versus dark/ghost, just because they can't go into megasab/mandibuzz lightly, and it can force out the other team members to its nice base speed. Might be nice in matchup versus psychic as well. Workup sets should be decent...
  10. n64lord

    Metagame SM Monotype Metagame Discussion

    Only really feeling z conversion and z belly drum's impact.... Z-celebrate on starters precludes the use of mega stones, and while the eevees get stored power the only ones a good position to use it with celebrate are espeon and maybe sylveon. Dragon dance does as much for gyarados offensively...
  11. n64lord

    Project What's His Last? [Project Closed]

    Honchkrow @ Life Orb Ability: Moxie EVs: 252 Atk / 4 SpA / 252 Spe Adamant Nature - Sucker Punch - Brave Bird - Superpower - Pursuit LO Honchkrow is a rather swingy pokemon, but one that is very fun to play with. On this team, 3/6 pokemon are outsped by the likes of CB Hoopa, with only landorus...
  12. n64lord

    Project Monotype Victim of the Week [INDEX]

    Sharpedo for Water team as a Check Sharpedo @ Sharpedonite Ability: Speed Boost EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Protect - Waterfall - Crunch - Ice fang The post seems to be for stopping a dark team Hoopa, but since it's vague... Shark faces certain limitations against...
  13. n64lord

    Project Monotype Teambuilding Competition V3.1 Closed

    Aki Kino and Exca
  14. n64lord

    Project Monotype Break This Team

    terrors and kitten
  15. n64lord

    Project Monotype Theorymon [Index]

    Dhelmise + Cursed Body+Taunt+U-turn Dhelmise @ Mental Herb Ability: Cursed Body EVs: 248 HP / 252 Def / 8 SpD Impish Nature - Power Whip - Anchor Shot - U-turn - Taunt I tried to think of how it could capitalize on its trapping ability, and one way is to ensure that your other...
  16. n64lord

    Project Monotype Break This Team

    Gyarados @ Flyinium Z Ability: Intimidate EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Dragon Dance - Bounce - Taunt - Waterfall Manaphy @ Lum Berry Ability: Hydration EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Energy Ball - Tail Glow - Scald - Ice Beam Tentacruel @ Black...
  17. n64lord

    Project Monotype Teambuilding Competition V3.1 Closed

    Static and Alpha-Harpreet