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  1. Seven Deadly Sins

    The Next Generation of Quality Control

    With significantly scaled back responsibilities for QC, we wanted to scale things back to a much smaller QC group. A number of criteria were used, including both public (C&C posts) and private (internal QC messaging) communication. Obviously with a smaller team there will be significantly...
  2. Seven Deadly Sins

    The Next Generation of Quality Control

    At the beginning of a generation, C&C always has issues dealing with the influx of new users, and often it means that we overcompensate for some of those issues. The past C&C term has seen the size and scope of QC balloon far past its original intention, and it's about time we bring QC back to...
  3. Seven Deadly Sins

    Lucario (QC 0/3)

    aaa this is a thing Will implement stuff this weekend. Busy + sick + forgetful.
  4. Seven Deadly Sins

    (QC 0/4) Toxicroak

    Things of note here: You slashed Gunk Shot. This makes NO sense. One of the few reasons that you really want to use Toxicroak is its heinously powerful Poison STAB that makes it a terror against Fairies like Clefable. Slashing Gunk Shot means you lose one of the most significant selling points...
  5. Seven Deadly Sins

    Shuckle [QC 0/4]

    I'm not sure where to start. Checks & Counters lists Taunt as top bill when the only actual set has Mental Herb as an unslashed option. You go out of your way to mention that Trick is bad because of your low speed, and not, you know... because it locks you into what is likely a useless support...
  6. Seven Deadly Sins

    The OU Quality Control Team

    The Quality Control (QC) Team The Quality Control team is responsible to ensure every OU analysis is up to the high standards Smogon expects for its content. These analyses are being viewed by thousands of individuals across the world, so a high standard of quality is necessary. If the QC team...
  7. Seven Deadly Sins

    Lucario (QC 0/3)

    Brainfart, thanks. Fixed.
  8. Seven Deadly Sins

    Lucario (QC 0/3)

    Things to note: Team Options needs fleshing out with actual Pokemon to do the things listed. Checks & Counters may need some work, I borrowed a bit from the original analysis pre-takeover.
  9. Seven Deadly Sins

    Lucario (QC 0/3)

    Lucario Overview ######## Mega Lucario ban hurts viability seriously Still has important tools Steel a more useful attacking type, but less good defensively- can't switch into dark attacks as easily, no ghost resistance Extremespeed out-priorities Gale Wings, so Lucario is a Fighting-type...
  10. Seven Deadly Sins

    Espeon [QC 2/3] [ON HOLD]

    After talking, this analysis will be reassigned. The glaring points to note: Set spacing: The extra spaces between lines will foul up the SCMS, so that's a big no-no. This should be obvious, since literally no other analysis does it this way, so red flag there. No content: Everything is so...
  11. Seven Deadly Sins

    Espeon [QC 2/3] [ON HOLD]

    After some deliberation amongst QC leaders, this analysis has enough flaws that we're putting it on hold until a decision can be reached regarding how to handle it. This thread will be locked until a decision is made as to how to proceed (which should take maybe a couple of days tops). Just hold...
  12. Seven Deadly Sins

    Infernape

    This is being reassigned. Fuzznip: can you update the index?
  13. Seven Deadly Sins

    Staraptor [QC: 1/3]

    This is being reassigned. Fuzznip: can you take care of that in the index?
  14. Seven Deadly Sins

    Sableye [QC: 2/3]

    While I appreciate the effort put in, I'm afraid that this is simply not up to standards. There are a lot of issues (and not just "typos made in haste" though the fact that you chose to simply acknowledge them instead of fix them is questionable) that make it unfeasible to let this go on...
  15. Seven Deadly Sins

    [OU] Breloom (small changes to 2 sets)

    Updated. Need one more.
  16. Seven Deadly Sins

    Generation 6 Analysis Format

    This is neither accurate nor germane to this thread. Moves go in moves, but nothing stops you from referring to unslashed moves in the Set Details section (since referencing earlier sections of the analysis is acceptable), so if a certain unslashed move makes an EV spread or item exceptionally...
  17. Seven Deadly Sins

    Excadrill [QC 0/3]

    I talked this over with PK Gaming, and we've come to a decision on this. Unfortunately, it looks like this was a bit rushed, and the results are seriously flawed. PK and SMB spent a lot of time going over the issues in this analysis, and unfortunately at the end, things felt like they were too...
  18. Seven Deadly Sins

    Generation 6 Analysis Format

    To be specific, that was an oversight on PK Gaming's part. (it's ok, i still love you) I'll fix it, though. And yes, they should go in moves.
  19. Seven Deadly Sins

    Aegislash

    I think the merge makes sense. The choice of item and last move is sane enough, and a Moves mention of Iron Head in place of either of the other attacking moves looks solid.
  20. Seven Deadly Sins

    Breloom[QC 0/3]

    I'm sorry, and I don't mean to be blunt, but this is clearly not going anywhere good. I understand that this is your first analysis, but I would suggest that you familiarize yourself more with the OU metagame, our process, and our grammatical standards before you attempt another analysis. This...
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