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  1. viol and bass

    Resource Simple Questions, Simple Answers Thread

    Oh yeah, I'm the offensive Articuno guy lol. The concept behind it was that Freeze-Dry + Tera Blast Ground is absolutely absurd coverage in this meta. It's not even about the fact that it's basically unresisted, because a lot of other 2-move pairs can boast that. It's about the super effective...
  2. viol and bass

    CAP 33 - Final Product (1.0 Release)

    You guys did an amazing job running this one. I got kinda busy during the later stages but this process just felt chill and fun. I'm stoked to try this thing out.
  3. viol and bass

    CAP 33 - Part 11 - Shiny Poll 3

    Samirsin Weakness Policy Contrary YamiTheYin
  4. viol and bass

    CAP 33 - Part 11 - Name Poll 4

    Cresceidon Tsukinami Kaijunami
  5. viol and bass

    CAP 33 - Part 11 - Name Poll 3

    Lunami Wondertow Moonsoon Katsunami Kaijunami Cresceidon Tsukinami
  6. viol and bass

    CAP 33 - Part 11 - Name Poll 2

    Lunami Wondertow Moonsoon Kaijunami Katsunami Cresceidon Kahunami Eclipsurge Tsukagawa Tsukinami
  7. viol and bass

    CAP 33 - Part 11 - Name Poll 1

    Reptide Wondertow Umiyo-e Undarumare Thalastral Katsunami Lunadrift Wavern Humongahuna
  8. viol and bass

    CAP 33 - Part 10 - Secondary Ability Poll 1

    Rough Skin Sticky Hold No Competitive Ability
  9. viol and bass

    CAP 33 - Part 11 - Name Submissions

    Final Submission Undarumare Inverted "Mare Undarum", latin for "sea of waves"; also the name of a lunar mare. Pronounced: un-da-ru-MA-ray A lunar mare is a plain on the moon formed by lava flow. They were perceived as seas by early astronomers, hence their name meaning "moon sea".
  10. viol and bass

    CAP 33 - Part 11 - Name Submissions

    WIP (1/3) Undarumare Inverted "Mare Undarum" (latin for "sea of waves"; also the name of a lunar mare, an area of the moon formed by lava flows which were perceived as seas by early astronomers) Pronounced: un-da-ru-MA-ray WIP (2/3) Lunamare Luna (moon) + Mare (sea). Similar to above, a...
  11. viol and bass

    CAP 33 - Part 8 - Prevo # Poll

    One None Two
  12. viol and bass

    CAP 33 - Part 10 - Secondary Ability Discussion

    I'm down with Rough Skin at this point. I like that it kinda flips Multiscale's distaste for resisted chip moves like knock, u-turn, circle throw, etc. on its head. Even just denying hazard removal when a mon spins on you and dies from Rough Skin is a cool interaction. I like that Rough Skin...
  13. viol and bass

    CAP 33 - Art Poll 3

    Gravity Monkey Yokaiju Quanyails
  14. viol and bass

    CAP 33 - Art Poll 2

    Chillie Gravity Monkey Bloopyghost Yokaiju BlorengeRhymes uppababy StephXPM Quanyails Sunfished breadstickslug Yilx
  15. viol and bass

    CAP 33 - Art Poll 1

    NoahIOTJ Felis Licht Golurkyourself Bennybotabota Daylight Samirsin Darek Yokaiju Chillie Acisclus918 Bloopyghost YamiTheYin BlorengeRhymes Quotidian Unsee Gravity Monkey DougJustDoug
  16. viol and bass

    CAP 33 - Part 7 - Stat Spread Poll 2

    StarFalcon555 quziel kenn
  17. viol and bass

    CAP 33 - Part 7 - Stat Spread Poll 1

    StarFalcon555 kenn quziel Wulfanator Zetalz Brambane
  18. viol and bass

    Ask a Simple Question, Get a Simple Answer (CAP V. 3.0 READ THE OP!)

    https://www.smogon.com/dex/sv/formats/cap/ is also pretty good if you want a quick reference for stats, abilities, and typings. It doesn't list CAP NFEs, but those are listed on the page of the fully evolved mon.
  19. viol and bass

    CAP 33 - Part 7 - Stat Spread Submissions

    Final Submission 61 HP / 49 Atk / 130 Def / 94 SpAtk / 100 SpDef / 126 Spe (BST: 560) PT: 114.68 ST: 91.86 PS: 68.94 SS: 121.20 BSR: 559.21 (BSR Maximum: 565 -10 (Scald) +5 (Speed under 131) = 560 Defining Move Assumptions: Scald, Strength Sap, Haze, Will-o-Wisp, Encore, Moonblast, Surf...
  20. viol and bass

    CAP 33 - Part 6 - Stat Limits Discussion

    Yes. Assuming max or close to max speed investment is a good way to go forward here. Basically every element of this mon is being designed deliberately to get a lot out of moving before the opponent. It's just hugely beneficial for the mon we've built so far, and I'm sure the movepool we give it...
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