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  1. LegoFigure11

    Resource Battle Spot Damage Calculator Thread

    F12 > right click refresh > 'clear cache and hard reload' I just added the ability to import multiple custom pokemon (read: teams) at once. They'll all use the name provided in the "Spread Name" box (names for individual mons imported as a team are not customisable). There have been a fair few...
  2. LegoFigure11

    Special Season 13: Ubers-only Doubles

    A few days late but this is live on PS! (Also, I've submitted a fix for the teambuilder defaulting to Lv. 50, so in the next few days hopefully it'll start defaulting to Lv. 100)
  3. LegoFigure11

    Smogon Simple Questions & Suggestions Thread

    While not quite what you asked for now that you've edited, I just made a custom userstyle that will remove avatars from the postbit when you're viewing a thread. I'm not sure why you'd want to do this but it'll make posts look like this:
  4. LegoFigure11

    /me sip

    /me sip
  5. LegoFigure11

    truth

    truth
  6. LegoFigure11

    good avi + ct

    good avi + ct
  7. LegoFigure11

    fischgrats

    fischgrats
  8. LegoFigure11

    p o s t b e l o w t h e c a p y b a r a

    p o s t b e l o w t h e c a p y b a r a
  9. LegoFigure11

    Ty Christian!

    Ty Christian!
  10. LegoFigure11

    Thamkx

    Thamkx
  11. LegoFigure11

    Thanks!

    Thanks!
  12. LegoFigure11

    wow ignored

    wow ignored
  13. LegoFigure11

    get mished

    get mished
  14. LegoFigure11

    thanks!

    thanks!
  15. LegoFigure11

    n_n

    n_n
  16. LegoFigure11

    Grats nerd

    Grats nerd
  17. LegoFigure11

    ¡OW sʞuɐɥʇ ɐɥɐH

    ¡OW sʞuɐɥʇ ɐɥɐH
  18. LegoFigure11

    Wow spoilers

    Wow spoilers
  19. LegoFigure11

    i didn't give it much thought i had like a million VMs to answer you should be happy you got...

    i didn't give it much thought i had like a million VMs to answer you should be happy you got more than a "nice"
  20. LegoFigure11

    I'm not 100% sure as it's been a while since I've worked with the factory code and i think you...

    I'm not 100% sure as it's been a while since I've worked with the factory code and i think you might've deleted some stuff that matters but try if (set.item.megaStone || set.item.zMove) continue;
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