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  1. Fearlesschi

    on ps

    on ps
  2. Fearlesschi

    see you then, name Fearlesschi on showdown

    see you then, name Fearlesschi on showdown
  3. Fearlesschi

    that or tomorrow 11am my time 5pm your time also works for me

    that or tomorrow 11am my time 5pm your time also works for me
  4. Fearlesschi

    I'm able to play today, are you able to get on in an hour and a half?

    I'm able to play today, are you able to get on in an hour and a half?
  5. Fearlesschi

    Official Smogon Tournament XX - Round 1-A

    won 2-1 https://replay.pokemonshowdown.com/gen9ou-2048007631 https://replay.pokemonshowdown.com/gen9ou-2048013144 https://replay.pokemonshowdown.com/gen9ou-2048018117
  6. Fearlesschi

    Jan 30th sounds good, see you then (:

    Jan 30th sounds good, see you then (:
  7. Fearlesschi

    Sorry I didn't see this! I was out for the weekend, but I'm available whenever for the next week...

    Sorry I didn't see this! I was out for the weekend, but I'm available whenever for the next week except for on Jan 31st. I'm GMT-5 (Eastern Standard Time)
  8. Fearlesschi

    Resource SV OU Indigo Disk Viability Ranking Thread

    I think Rotom Wash is super underrated right now, I've been running timid offensive volt, hydro, wisp and nasty plot with leftovers, and it's been great vs gambit, hsamurott, tusk, skarm, dirge, landorus, pex, and can set up on and take advantage of mons like gliscor, ting-lu, heatran, clef, and...
  9. Fearlesschi

    Resource SV OU Viability Ranking Thread [ UPDATE: POST #751 ]

    After thinking about it, I think I agree with you that B+ was too low, and you make a lot of good points. As for spinning reducing its capacity to lay hazards, I was mostly talking about a longer game where hazards may have to be put up multiple times, as relying on a single mon without a great...
  10. Fearlesschi

    Resource SV OU Viability Ranking Thread [ UPDATE: POST #751 ]

    A -> A-/B+ While a popular hazard setter early gen, glim's utility compared to other mons like garchomp (in the A- tier) falls off significantly over longer games where hazards may have to be set multiple times per game, due to a frequently problematic typing in combination with "just ok" bulk...
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