# Search results

1. ### [on site] The Process of PID and IV Creation of Non-Bred Pokemon

I've put up a chained-shiny implementation on my webspace: http://www.tsanth.com/pokemon/chainedShiny.txt
2. ### [on site] The Process of PID and IV Creation of Non-Bred Pokemon

Kudos on the write-up. I'm glad to see that this is finally being properly released into the wild.
3. ### A Denotational Concern over the Division of UU and OU

This is the most succinct definition of OU and BL I have ever seen.
4. ### Hidden Power Legends IV/nature combinations

The implication from pAC is that checking eggs for legit-ness is not possible precisely because of that. The post from the_artic_one: -implies that egg checking is now possible if given both parent PV/IV sets (or at least, that's how I'm reading it). Corrections are always welcome.
5. ### Hidden Power Legends IV/nature combinations

I believe I misstated my reasoning. Let me try again: 1) I assume that the intent of the Shoddy programmers is to move Shoddy to more closely simulate the game mechanics. Having the PV/IV checker also check for egg PV/IV sets brings it closer to this goal. 2) I assume that detecting illegal...
6. ### Hidden Power Legends IV/nature combinations

Properly detecting illegal movesets would require implementing breeding mechanics, complete with exceptions from ADV, XD, etc. In that sense, incorporating such a detector implies simulating breeding.
7. ### Hidden Power Legends IV/nature combinations

There wouldn't be a distinction between "Shoddy battles" and "real battles," because the inputs and outputs for the two would be the same.
8. ### Hidden Power Legends IV/nature combinations

It was my understanding that you have 4,294,967,296 different PVs, but for each PV, you have 3 possible IV sets. Given that, aren't there 3*(2^32) == 12,884,901,888 possible PV-IV sets?