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  1. Froasty

    ZU Swanna

    The QC team went over what the sets for Swanna should be, so here's what we'd like to see on the Swanna analysis. For the primary exports we want Offensive Defog and then Z-Rain Dance. The two have differing enough methods of play and team support where they can be separated. For OO we would...
  2. Froasty

    I cant say you've got enough QC stamps [make your requests here] NEW IMPROVED BIGGER FRAME

    Hello, I've been in ZU QC for a little bit but not gotten a real stamp yet. May I have this as a stamp?
  3. Froasty

    ZU Silvally-Fighting [Done]

    Just one last thing for the implementation on the part jklioe asked to be added, QC 3/3 when implemented.
  4. Froasty

    ZU Silvally-Fighting [Done]

    I asked the rest of the QC team, and here's some thoughts from jklioe on how to improve this further. Go ahead and implement, since this does need extra attention from the QC team because of the overhaul. Once it's implemented fully I'll stamp.
  5. Froasty

    ZU Beheeyem [QC 3/3] [GP 2/2]

    Pretty good overall on how BEM works, mostly needed optimization. Good work, QC 1/3 when implemented.
  6. Froasty

    Abomasnow [QC 2/3] Written

    Just letting you know, if you're still writing then your title should contain [WIP], not [QC 0/3]. The latter means that you're ready for the QC team to go over your work. Also, you'll definitely need the Swords Dance set.
  7. Froasty

    ZU Bellossom [QC 3/3] [GP 2/2]

    It was a nice read overall, a few things just need correcting. QC 2/3 when fully implemented.
  8. Froasty

    ZU Toucannon (QC 3/3) (GP 2/2)

    I went over it again with the overhauled writeup, QC 1/3 when implemented fully. Thank you for being patient and writing up the overhaul.
  9. Froasty

    ZU Toucannon (QC 3/3) (GP 2/2)

    name: (Insert a name here) move 1: Brave Bird move 2: Bullet Seed move 3: Knock Off move 4: U-turn / Brick Break / Overheat item: Life Orb ability: Skill Link nature: Adamant / Jolly evs: 252 Atk / 4 Def / 252 Spe ivs: 29 HP This is the set that the QC team agreed should be used for the export...
  10. Froasty

    ZU Gourgeist-Super

    Mostly there and looking good, just a couple of things to correct or add. Good job. Edit: QC 3/3
  11. Froasty

    ZU Raichu [QC 3/3] [GP 2/2] [done]

    I gave it another look over just for the sake of it, everything seems fine. Just reminding you to add me to the QC list and change your title to let the GP team know you're done with QC and ready for them.
  12. Froasty

    ZU Silvally-Water

    Nice and easy 1 addition, nice change of pace. Thank you, QC 2/3 when that little addition is made.
  13. Froasty

    ZU Silvally-Fighting [Done]

    Brought up a couple of points that you missed again from my previous look through and then reviewed some of the new stuff and added a couple more points. I'll look back through once you've implemented and give my qc stamp if finished, good work.
  14. Froasty

    ZU Silvally-Fighting [Done]

    Sorry again for all the extra work, and thank you for putting up with us on this. Could you let me know when you're done so I can give it another look over, since we changed it up so much?
  15. Froasty

    ZU Silvally-Fighting [Done]

    Alright, so ZUQC discussed Silvally-Fighting as a team and we ended up overhauling the sets pretty much fully and adding another to export. We're sorry for about making more work for you. I'll post the sets and explain them for you so that you know all that you need to. Let us know once you've...
  16. Froasty

    ZU Lickilicky (Done)

    Alright, all good to go for me then, that's QC 2/3, thank you for your cooperation.
  17. Froasty

    ZU Raichu [QC 3/3] [GP 2/2] [done]

    Pretty good overall, good job. QC 3/3 when implemented.
  18. Froasty

    ZU Vigoroth Done

    Good job overall, just a few corrections to make. QC 3/3 when implemented.
  19. Froasty

    ZU Lickilicky (Done)

    Overall I think you should probably work on your terminology. You should to work on being a bit more in-line with standard Smogon terminology if you're looking to improve. Make sure to get back to me once you're done implementing so I can give it a quick look over.
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