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  1. Snackhound

    SPOILERS! Pokemon Sword and Shield Datamine Thread

    Ermm... So I just noticed, isn't the move Spreadsheet missing the Gigantamax-exclusive Max-Moves? Where is G-Max Wildfire and the like? They are not in the regular Namelist for moves and i can't find any specifics on them. Maybe they are reusing Animations from the regular Max-Moves because they...
  2. Snackhound

    SPOILERS! Pokemon Sword and Shield Datamine Thread

    I have been rummaging the Attack Description Text file to see if there have been changes in effects in these games, but since the King's Shield nerf had already been discussed I didn't find anything notable other than that Howl now raises the Attack stat of your Partners as well, and Teleport...
  3. Snackhound

    SPOILERS! Pokemon Sword & Shield Pre-Release SPOILERS - Check Post 2!

    So about those relearner Move Lists... Was it confirmed that relearnable Moves are bound to the current Level and that you can't teach any Level-up move at any Time anymore? Edit: Forgot that they are availavle at every Pokémon-Center now, so it makes sense. Still a bummer.
  4. Snackhound

    SPOILERS! Pokemon Let's Go Pikachu & Eevee Datamine Info

    Some interesting aspects of the new moves introduced: None of Pikachu's and Eevee's new signature moves is copyable by mirror move and they are all missing z-move data. Double Iron Bash however can be upgraded into a 180 power Corkscrew crash. DIB makes contact and is a punching move as it was...
  5. Snackhound

    SPOILERS! Pokemon Let's Go Pikachu & Eevee Datamine Info

    I think you're missing Moves introduced in USUM there but nevertheless, I didn't expect the list to be almost 500 entries long.
  6. Snackhound

    Bug Reports v3 [READ ORIGINAL POST before posting]

    I tested this only on an emulator, but I doubt this is different on real hardware. In the Generation 4 Games only, if a Pokémon holds the Griseous Orb, it can't have its ability changed in Battle, as such Worry Seed etc. will always fail. Since I haven't seen this documented anywhere, it is also...
  7. Snackhound

    Ultra Sun & Ultra Moon Battle Mechanics Research (Read Post #2)

    It's sounds akward to say that the first hit consumes the mulitplier rather than that it advances it. If you stored two Rollout hits, the first of the multi-hit hits has its power multiplied by 2^4 and the next one by 2^5. After that it drops to normal levels.
  8. Snackhound

    Gen 2 Pokemon Gold and Silver Demo

    How exactly did you expect you would maybe be able to counter absorb? It was never physical nor ever interacted with it. Anyway, Counter hits Pokémon even if they are using Fly or Dig. This also means that Damage values are not updated correctly. I was able to hit a pokémon on the first turn...
  9. Snackhound

    Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    Nothing spectacular, but there are some more erroneous behaviors with Disguise. Counter fails if the last move against you hit the Disguise, but on cartridge it deals 1 Damage. Also a Pokémon with Disguise can be critically hit, that's impossible in the games. I don't think anything would change...
  10. Snackhound

    All Gens Past Gens Research Thread

    In recent events the rollout glitch still works in Gen 6 and 7, albeit it works a bit differently there. For Gen 7, see for yourself in the Research Thread. In Gen 6 the Rollout Glitch behaves like a middle ground between the two. You can still delay the damage multiplier two times by having a...
  11. Snackhound

    Ultra Sun & Ultra Moon Battle Mechanics Research (Read Post #2)

    My guess is that Disguise skips the damage calculation altogether. Might explain why the glitch can be triggered by having your turn skipped with Sky Drop. Rollout remains active, but you didn't get to execute the move and the multiplier doesn't advance. Weakness Policy and Type resistent...
  12. Snackhound

    Ultra Sun & Ultra Moon Battle Mechanics Research (Read Post #2)

    Another unexpected result. If you start the glitch using Ice Ball, the glitch will only Reset prematurely if Ice Ball fails. Failing Rollout will be fine in that case. I tested the reverse and also found it true. And the Multplier doesn't increase with every successful move per se, rather with...
  13. Snackhound

    Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    Glad you aked that. Didn't think that would be different if they act the same under Sleep Talk. If you move first with Thrash/Petal Dance/Outrage, and then get put to sleep, you will immediately be unlocked on your next turn. If you move first with Ice Ball/Rollout however, being put to sleep...
  14. Snackhound

    Ultra Sun & Ultra Moon Battle Mechanics Research (Read Post #2)

    Tried it out in the simulator? I thoroughly tested Rollout and Thrash on cartridge, but only Ice ball/Rollout under different Sleep Scenarios in the Simulator. Then its a failure on both our parts for not checking the other move family. I even provided a Screenshot in the Bug Report.
  15. Snackhound

    Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    Normally when calling consecutively executed moves like Rollout and Thrash with Sleep Talk the move will be executed for one turn, and you will not be locked into that move. If you use such a move and wake the Pokémon up with Worry Seed, Wake-Up Slap or something similiar before the turn end...
  16. Snackhound

    Ultra Sun & Ultra Moon Battle Mechanics Research (Read Post #2)

    Sounds about right. No objections there. I tested it with thrash in Gen 6 and Gen 7 before i posed it in the Past Generations Research thread. Only later i figured out it worked with rollout as well. But i already deduced that glitch didn't exist in those Generations. I tried it again in SM...
  17. Snackhound

    Ultra Sun & Ultra Moon Battle Mechanics Research (Read Post #2)

    Ok this is really strange. I used Ice Ball 4 Times against 4 disguised Mimikyu, and sure enough the power of my Rapid Spin was doubled each time for the next 4 consecutive executions. Next I used it 2 Times against 2 Disguises to test a successive use of Ice Ball after the former ran out. After...
  18. Snackhound

    Ultra Sun & Ultra Moon Battle Mechanics Research (Read Post #2)

    Either I have completely misread something or it is now gone with whatever edit you have made while I took my sweet time to test it with petal dance. Wasn't there a section with something like this in your post? Rollout 1: 30 x 1(2) Rollout 2: 30 x 2(4) Rollout 3: Disguise Rollout 4: Disguise...
  19. Snackhound

    Ultra Sun & Ultra Moon Battle Mechanics Research (Read Post #2)

    Well look at that. This sounds eerily similiar to a glitch with Sky Drop I discovered just 2 weeks ago in Gen 5. Except back then the power would reset after the next move, no matter how often the counter was put on halt. Another difference I just confirmed is that Disguise does not have a...
  20. Snackhound

    All Gens Past Gens Research Thread

    In the Generation 5 Games, consecutively executed moves like Thrash and Rollout interact weirdly with Sky Drop. In the case of Thrash, Petal Dance, and Outrage, if the Users turn is skipped while thrashing in the air, the Confusion-Counter does not advance. When the user is dropped and the...
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