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  1. NVT_Sart

    SM OU Believers (Peaked #4 - 1700+)

    The Team Overall is fine, not much to say, it's more or less US East Stall with Foul Play over Arena Trap, so I'm only gonna mention some minor nitpicks that caught my eye: 1) Your spreads. It's not 2016 anymore, and ironically what you labelled "Standard" sets haven't been Standard anymore for...
  2. NVT_Sart

    SM OU NEW STALL TEAM?

    I'm not gonna Point out the irony of your own post being stacked with grammar Errors and typos x) You're mostly right though, especially Kyurem Looks nice, but then again, if you go all the way of running Kyube on this Team, you might as well stick with Weavile. Or run Subroost regular Kyurem...
  3. NVT_Sart

    SM OU NEW STALL TEAM?

    I think to Switch Weavile out or Change the Team to better fit around Weavile would mean too many changes here. Usually we try to Change as few Things as possible to make a Team viable in the RMT Forum/room, because else it's just "Teambuilding for someone else" x) I just wanted you to know...
  4. NVT_Sart

    SM OU NEW STALL TEAM?

    Alright, finally got some time. No Problem btw, this is all just min/maxing, but will eventually matter later, so might as well learn it right away :P So about your Team, some changes I would make are: 1) Make Heatran SPD + Leftovers. Sub/Magma/Taunt is an insane set, and really really strong...
  5. NVT_Sart

    SM OU NEW STALL TEAM?

    The underlying idea is: You take the HP value with 248 EVs, and divide it by the fracture of damage the mon takes from Rocks (/8 if neutral), this is your hp value after switching into SR ONCE. Subtract the original value divided by fracture from the new value, this is your hp value after...
  6. NVT_Sart

    SM OU NEW STALL TEAM?

    Some Things I noted right away: - Chansey is your only Lele switchin since your Heatran uses an offensive set. This means you'll inevitably lose something before being able to POTENTIALLY trap it with weavile - Skarmory, Latias and Clefable can run 252 hp EVs over 248, since they won't take...
  7. NVT_Sart

    Resource Simple Questions, Simple Answers Thread (read the op before posting a thread)

    Brokenness reduces the mentioned criteria to absurdity by (some random examples without naming specific Mons): Letting it take almost ALL roles instead of MANY; having almost NO checks and Counters instead of MULTIPLE; checking/countering almost ALL threats instead of a FEW, etc. Also something...
  8. NVT_Sart

    Resource Simple Questions, Simple Answers Thread (read the op before posting a thread)

    At the highest viability Rankings, the borders of the two Terms are vague... many People would argue that all S/S+ Mons we have in OU and Ubers right now can be considered "broken" in their own way. In General though, if a mon is considered "viable" instead of "niche" or "unviable", it means...
  9. NVT_Sart

    Resource Ultra SM OU Bazaar

    The only other guy I know besides myself that's doing this shit. Also Magnet > Zap Plate on Koko because you take less damage from Trick Fling, and Aromatherapy > Heal Bell because there are 8 Mons which learn Imprison + Heal Bell, but None that learns Imprison + Aroma, right? :D
  10. NVT_Sart

    Metagame Metagame Discussion Thread v4

    Just about everything you just said is wrong. U-Turn is a momentum move which is completely irrelevant on Stall, now more than ever without a Trapper to take Advantage of it. Iron Tail on Zygarde is about as common as Grass Knot on Koko, aka nonexistant. An Electric immunity is nice to have...
  11. NVT_Sart

    Metagame Metagame Discussion Thread v4

    Neither is Grass Knot common on ANY of the Koko sets (or run on any at all), nor does Lando work on Stall, at all. An archetype this strapped for teamslots, can not include a mon whose only perk is being able to Switch into Bandtar once and dying on the second time. That's as suicidal as...
  12. NVT_Sart

    Resource Simple Questions, Simple Answers Thread (read the op before posting a thread)

    If running MZor on Rain you'll Need to Change quite a lot of Things to make up for what you lose: a) You lose MPert as your physical Rain abuser, next to Kingdra/Ash Gren as your Special one. A replacement would be Kabutops, I'd suggest Z-Stone Edge b) You lose both a Stealth Rocker (MPert) and...
  13. NVT_Sart

    Metagame Metagame Discussion Thread v4

    That's the issue though. All the times you mentioned when Stall adapted, were times when we did not have this ridicoulos amount of threats you have to cover. And we also didn't have Z moves making traditional checks complete deadweight vs certain Mons (Skarm - Lando e.g.) or Mons that just quite...
  14. NVT_Sart

    Metagame Metagame Discussion Thread v4

    Too bad Lando is shit on stall and hippo has no space
  15. NVT_Sart

    Metagame Metagame Discussion Thread v4

    Stall has not for a single second been the strongest archetype pre-arena trap suspect, if you could stop spreading false Information, or Refrain from posting if you don't understand a certain aspect of the game, that would be great. Apart from that, I agree with quziel, Char-X is the strongest...
  16. NVT_Sart

    Resource Simple Questions, Simple Answers Thread (read the op before posting a thread)

    Because viability has nothing to do with usage. If a mon is OU or UU is purely decided on if People use it in more than 3,41% of all games or not.
  17. NVT_Sart

    Resource Ultra Sun & Moon OU Analysis Discussion

    The Zygarde Analysis for the DD+Sub set mentions that the Speed EVs (116 Jolly) are used to outspeed Timid Heatran, but they leave Zyg at 280 Speed while Timid Tran sits at 278. Not a big difference, but saves 4 EVs to be put anywhere else. Also doesn't make a difference after a DD (you end up...
  18. NVT_Sart

    Stop giving People those double trap ideas on Forums :P I don't wanna meet your broken Teams 24/7 ;)

    Stop giving People those double trap ideas on Forums :P I don't wanna meet your broken Teams 24/7 ;)
  19. NVT_Sart

    Metagame Metagame Discussion Thread v4

    In theory it could check it, yeah. It Switches in once at full health, outspeeds and burns it, and then it's a rather even roll if you live or die from the burned attack. If you live, cool, then you can roost up next turn and eventually beat it. In practise though, all Mew does vs MMaw is force...
  20. NVT_Sart

    Metagame Metagame Discussion Thread v4

    Stall Needs the answers it packs to be able to actually Switch into something. Since MMaw outspeeds Skarmory (unless you, for whatever weird reason, pack Speed EVs), you can't Switch into MMaw. You'll take guaranteed more than 50% from Thunder Fang, and a ~50% Chance of taking more than 50% from...
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