Search results

  1. Agile Turtle

    CAP 27 Prevo - Part 1.5 - Stage Order

    I think going for more freedom for art in this process is ideal, and while I don't see setting typing first being that restrictive, I just don't see a reason to set it at all before deciding on what we want the thing to look like. And I don't see the argument for typing going before artwork to...
  2. Agile Turtle

    CAP 27 - Part 8 Moveset Discussion

    I've for sure missed a lot this past week due to finals/work, but I've finally read through this thread and I've got some thoughts of my own. Love the discussion so far. I want to chime in and talk about sets that have already been proposed, rather than propose any of my own. I like pretty much...
  3. Agile Turtle

    CAP 27 - Prevo Poll

    One
  4. Agile Turtle

    CAP27 - Part 8 - Fire Lash Poll

    Allow Fire Lash
  5. Agile Turtle

    CAP27 - Art Poll 4

    Quanyails
  6. Agile Turtle

    CAP27 - Art Poll 1

    Cresselia92 Amamama Pipotchi Kaiju Bunny Quanyails A_Magical_Liopleurodon Magistrum Yilx judgesludge StephXPM Shadowshocker
  7. Agile Turtle

    CAP27 - Part 7 - Secondary Ability Poll 1

    No Competitive Ability Poison Touch Weak Armor Motor Drive Volt Absorb
  8. Agile Turtle

    CAP 27 - Part 7 - Secondary Ability Discussion

    I looked at some offensive abilities and did some calcs. I think especially with the STAB combo we have adaptability is incredibly strong and I think steers us in a completely different direction from where we were going. Tough claws is in a similar situation, the damage boost it provides is...
  9. Agile Turtle

    CAP 27 - Part 7 - Secondary Ability Discussion

    Well I don't think we need to worry about that LMAO 1) How would a secondary ability benefit CAP 27 and improve its capacity to act as an offensive support Pokemon? I think realistically most abilities will not see use over regenerator, so we'd need something with a niche that regenerator does...
  10. Agile Turtle

    CAP 27 - Part 6 - Stat Spread Poll 2

    Agile Turtle -Voltage- MrDollSteak
  11. Agile Turtle

    CAP 27 - Part 6 - Stat Spread Poll 1

    Agile Turtle quziel Roland le Preaux -Voltage- lyd Korski MrDollSteak
  12. Agile Turtle

    CAP 27 - Part 6 - Stat Spread Submissions

    Final Submission 114 HP / 115 ATK / 73 DEF / 93 SPA / 58 SPD / 107 SPE BST: 560 PT: 136.84789 ST: 114.06716 PS: 199.71786 SS: 166.08656 BSR: 339.98041 Defenses: I wanted HP to be high to help to minimize flare blitz damage somewhat, as well as open up the possibility for good wish passing, and...
  13. Agile Turtle

    CAP 27 - Part 5 - Stat Limits Discussion

    I think the Physical Tankiness limit needs to be increased. You need about 131 PT to take 2 Corviknight Brave Birds uninvested, and a little over 133 PT to take two Close Combats from a leftovers Zeraora before a bulk up boost, so at the very least the PT limit should be set at 135. I'd still...
  14. Agile Turtle

    CAP 27 - Part 5 - Stat Limits Discussion

    Glad to have a BSR calculator updated for SS! 1. Many people have expressed some concern with being too strong, or too fast, which could lead to diverging CAP27 from its concept. What level of sweepiness, both physically and specially, with a physical bias, should we aim for to maintain being a...
  15. Agile Turtle

    CAP 27 - Part 5 - Stat Limits Discussion

    1. What are some notable trends among offensive support Pokemon stat-wise? What can we take away from that? My personal take away from the concept: Attacking stats need to be high enough to facilitate the "offensive" part of offensive support, and speed helps with this as well. We'll also need...
  16. Agile Turtle

    CAP 27 - Part 4 - Primary Ability Poll 2

    Regenerator Poison Touch Serene Grace all three of these abilities gives us more moveslot compression so I'm very happy with where we're at right now
  17. Agile Turtle

    CAP 27 - Part 4 - Primary Ability Poll 1

    Regenerator Serene Grace Magic Bounce Poison Touch Multiscale Sticky Hold
  18. Agile Turtle

    CAP 27 - Part 4 - Primary Ability Discussion

    I'm gonna have to stop you right there, 12% fixed damage is really great for wearing down mons, and it's even better when it's free. Also being badly poisoned actually only does more damage than regular poison if the pokemon is staying in for more than 3 turns of it, so I think a lot of people...
  19. Agile Turtle

    CAP 27 - Part 4 - Primary Ability Discussion

    Regarding Immunity, Poison Heal, and Natural Cure, I think the correct option here is Immunity. The main reason any of these abilities were brought up in the first place was to make CAP not be weak to toxic, and Immunity does just that, nothing more, nothing less, and it doesn't come with the...
  20. Agile Turtle

    CAP 27 - Part 4 - Primary Ability Discussion

    I'm not against sticky hold, but I think its usefulness is being largely overstated, when in reality it falls more in the category of more limited usefulness for us. Sticky hold really only helps against Zeraora and Ferrothorn, while also not even making CAP a good knock absorber. Dark hits...
Top