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  1. Jorgen

    Gen 2 Bringing type spam to GSC OU (Sunny Day Hyper Offense)

    For the most part, yes! Leftovers is almost always far and away the best item choice. The most notable exceptions are Thick Club on Marowak, Miracleberry on Smeargle, and No Item on anything using Thief. This team is actually pretty unusual with its item choices, as only 4/6 have Leftovers!
  2. Jorgen

    Gen 2 Blissey (OU Revamp) [QC 1/2]

    Gave it another once-over. Seems good! Replying to points that seemed to warrant replies: "...so Blissey should not use it to try to wall Physical attackers without any other means to force them out." Ah yes this was pretty cryptic. I was concerned that "Snorlax can still crit you" being listed...
  3. Jorgen

    Gen 2 Blissey (OU Revamp) [QC 1/2]

    Hey offering a QC here. Mostly nitpicks, great work! I know you put a lot into this analysis, particularly in doing the legwork to test the non-Heal Bell variants. Granted, crit and freeze chances give Blissey a way to win, but Zapdos (particularly Sleep Talk Zapdos) is perfectly capable of...
  4. Jorgen

    Gen 2 Venusaur (QC 0/2) (GP 0/2) [WIP]

    The set on-site is indeed out of date. A Growth set (Growth | Sleep Powder | Giga Drain | Hidden Power Ice/Fire) should probably be the main set. It's currently relegated to Other Options. Given the proliferation (as I understand it) of defensive Venusaur on the ladder, a second set may well...
  5. Jorgen

    All Gens Past Gens Research Thread

    Ah, my bad. I had read "x2 resistance" as having two stacked resistances (so 1/4 damage), rather than a net resistance associated with a factor of 2 (i.e., 1/2 damage).
  6. Jorgen

    All Gens Past Gens Research Thread

    In RBY it is very much possible that a move does 0 damage (i.e., "misses"), as the damage is actually floored prior to applying weakness or resistance, and the floor (2) only accounts for a single resistance. I even recall being personally very salty about this on original hardware, as I wanted...
  7. Jorgen

    Gen 2 Rhydon (QC 2/2) (GP 0/2)

    Hey, I went through and did a more thorough check. Which means I made revisions and attached my suggested edits. Unfortunately it isn't a markup of the original, but rather just the revised version that I had written. I can't help myself so I pretty much rewrote everything (text-wise, but...
  8. Jorgen

    All Gens The "What If" Thread V2 - Topic #11: Heavy Duty Boots in DPP

    Everyone's favorite sleepy boy gets put on a timer. This radically alters the landscape of GSC. Both Lax and the Normal resists that check it become much less important in a more "woke" GSC. It's unclear, as with many things that hamper Snorlax's effectiveness, whether this actually makes...
  9. Jorgen

    HP Bar animations and their effect on HP precision

    Perhaps this is the most realistic solution of all, though, provided it's compatible with the battle timer. Make "HP depletion animation" an option, turn it off by default, and let the super-competitive folks who want *every* edge on gameday turn it on if they want. It seems clear that trying to...
  10. Jorgen

    I think I'd need to give it a more detailed QC check to feel comfortable with that. But I've...

    I think I'd need to give it a more detailed QC check to feel comfortable with that. But I've pretty much checked out of Smogon for quite a while now. I'll see if I can scrounge up a replacement QCer. Apologies for the wait.
  11. Jorgen

    Gen 2 Rhydon (QC 2/2) (GP 0/2)

    Seems good. A couple additional points: I think Starmie might be an especially important teammate to mention. Without spin support, Rhydon tends to get worn down pretty quickly, and Starmie is an especially reliable spinner to use alongside Rhydon. It seems extremely risky to suggest using...
  12. Jorgen

    Gen 2 Gen 2 PS Development - Post bugs here

    Apologies if this is a duplicate. In Gens 1 and 2, moves with 40 base PP are currently given 64 max PP on Showdown. However, due to how the PP up item works in these games, the maximum amount of PP these moves can have is actually 61. Gen 2 example (courtesy xJoelituh): Bulbapedia...
  13. Jorgen

    Gen 1 Question for Game Theory Experts

    I'll admit I didn't put much thought into "order of magnitude". I'll be unambiguous and say we have no reason to believe these numbers, per se, are pertinent to playing RBY. However, the process is relevant, particularly for navigating those so-called "50-50"s that pop up every now and again...
  14. Jorgen

    Gen 1 Question for Game Theory Experts

    Yes, we simplify a ton in this example, which we treat as a one-shot game with a fixed payoff matrix. In reality, Chansey could, for instance, wait for a game state that offers a particularly juicy (expected) payoff, or wait for a moment when the Lax player assigns an appropriately low...
  15. Jorgen

    Gen 2 Suicune (OU) [QC 1/2]

    I agree with Wenderz's comments (if they haven't already been implemented) and have one more thing to add: If Golem has taught me anything, it's that one should challenge the notion that two key moves (e.g., roar & rapid spin) are mutually exclusive. In Suicune's case, those two moves are Rest...
  16. Jorgen

    All Gens Ask a Simple Question, Get a Simple Answer Mark II (RoA edition)

    When Stadium was the standard RBY metagame on PO many moons ago (on the order of 1000 battles played per month), Jolteon saw 10-20% use as the main abuser of Focus Energy (http://stats.pokemon-online.eu/past-stats/). Its usage grew from 10% in January 2012 to 15-20% by June 2012. Its usage seems...
  17. Jorgen

    All Gens The "What If" Thread V2 - Topic #11: Heavy Duty Boots in DPP

    This is a funny sort of "what if" because, to a certain extent, it actually was how standard GSC was played for a time (slightly before my time unfortunately, so I can't comment too knowledgeably about it!) I mean, sure. Jolteon / Machamp / Marowak also lose their coverage. Jolteon in...
  18. Jorgen

    Gen 1 Question for Game Theory Experts

    I think that roughly-20% cutoff is, in exact terms, 5/26. Or roughly 0.1923. Which is exactly the same rate that (I thought) Chansey should click on Counter, assuming it has Counter and everyone already knows it. I'm not sure if this points to a fundamental link between those two rates or a...
  19. Jorgen

    Gen 1 Question for Game Theory Experts

    It was my attempt to deal with Snorlax's incomplete information by framing this as some kind of dynamic game, one where Chansey makes the first move (either bring counter or don't), and then one where Chansey & Snorlax choose an option simultaneously. Naturally, there are more factors that play...
  20. Jorgen

    Gen 1 Question for Game Theory Experts

    I took a crack at it: No matter what mixed strategy Snorlax adopts, there exists a scenario where Chansey can use its extra information to benefit from it. From the payout tables provided, the equilibrium against Counter Chansey is to use Body Slam p = 3/13 of the time, whereas against...
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