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  1. Codraroll

    Unpopular opinions

    I have some similar thoughts. I think one reason why this is can be attributed to the design of the world vs. its graphics. The original RBY were really limited in terms of resolution, colour, and field of view. It stood to reason that its world had to be very simple in its style, with heads...
  2. Codraroll

    (Little) Things that annoy you in Pokémon

    "We want to reinvent the wheel, and we want to make it square."
  3. Codraroll

    (Little) Things that annoy you in Pokémon

    I remain fairly convinced that they were fully aware of how thunderously poo the implementation of the difficulty system was, and yet decided to go forward with it anyway out of sheer stubbornness. My favourite hypothesis is that the game director thought difficulty modes weren't in line with...
  4. Codraroll

    (Little) Things that annoy you in Pokémon

    Yeah, this. If they had no plans for voice acting, why make a singing scene at all? Did someone really look through the storyboards and think "yeah, this is fine"? Heck, there was a singing NPC in RSE, for chrissake. With primitive chirp sounds and everything. That worked fine enough, for its...
  5. Codraroll

    (Little) Things that annoy you in Pokémon

    That's an image I didn't need in my head today.
  6. Codraroll

    Little things you like about Pokémon

    Interestingly enough, there is a "Pidgey" in Gen II as well, albeit only in Crystal. Hoppip actually fits most of the descriptions of a regional bird in that game. It is a three-stage Flying-type Pokémon available on the very first Route, it evolves by level-up around the same levels as your...
  7. Codraroll

    Little things you like about Pokémon

    https://en.wikipedia.org/wiki/Archetype It is a word, you know.
  8. Codraroll

    Little things you like about Pokémon

    Yes and no. Remember that the archetypes aren't just defined by the look and design base of the Pokémon, but also its gameplay interaction. The regional birds have more in common than just being three-stage birds. It is also inherent to the archetype that they are among the first Pokémon you...
  9. Codraroll

    (Little) Things that annoy you in Pokémon

    I also suspect that the games are intended to be played with a constantly rotating team, but think the Pokémon games really haven't succeeded in enticing players to actually do so. The way that feels the most "natural" is to keep using the Pokémon you catch and stick to them throughout the game...
  10. Codraroll

    Little things you like about Pokémon

    The problem is not so much the archetypes themselves. It's rather the fact that they insist on keeping nearly all of them in every generation, even as the total number of Pokémon shrinks. That leaves way less room for non-archetype representation of certain types, and it makes three-stage...
  11. Codraroll

    (Little) Things that annoy you in Pokémon

    Aha, maybe I remember wrong, then. I have distinct memories of establishing a connection in trade and seeing Pokémon on the opposite side without being able to trade them over. Could have been trying to trade Hoenn-native Pokémon from a friend's FRLG cart or something.
  12. Codraroll

    (Little) Things that annoy you in Pokémon

    Ah yes, I remember that last condition. It was so ... fun ... to finally unlock the Trade Center and establish connection with my sister's Sapphire cartridge, seeing the Pokémon we had lined up for trade ... only to get the message that we could trade between the two games, but only trade...
  13. Codraroll

    Little things you like about Pokémon

    I'd actually say recent generations are pretty terrible in this regard. Gen V had tons of three-stage lines and it was glorious, but the 3D era has been a real letdown. Gen I originally had 8 such families (2x Nido, Oddish, Poliwag, Abra, Machop, Geodude, and Gastly). Gen II only had Mareep and...
  14. Codraroll

    Little things you like about Pokémon

    And now for another like and not an incredibly belated comment to a long-dead conversation. We often talk about how the Sinnoh regional dex was incredibly stingy with Fire-types, and some may have noticed Kalos's near-total lack of native Ground-types. For understandable reasons, Kanto has no...
  15. Codraroll

    Little things you like about Pokémon

    I'm quite late to this discussion, but wanted to respond anyway. I can see where you are coming from, but I think this line of reasoning isn't doing the games any favours. While it may be tempting for the designers to make the legendary signature moves really cool-looking and flashy, the...
  16. Codraroll

    Pokémon GO

    Too bad they don't seem to be giving Ho-Oh a custom texture like Shadow Lugia had in XD. From the looks of things, it will be a regular Ho-Oh with red eyes and purple smoke and that's it. Bet they would love to do it, however. It's like making more Megas: a custom design unique to Pokémon Go...
  17. Codraroll

    Thank you!

    Thank you!
  18. Codraroll

    Thanks!

    Thanks!
  19. Codraroll

    Thanks a lot!

    Thanks a lot!
  20. Codraroll

    (Little) Things that annoy you in Pokémon

    That is a possibility. Then again, it's not like Pokémon is short on generic birds. I mean, Gen II alone introduced 11 new Flying-type families - aside from the legendaries. And then again again ... they are using other generic birds quite often too, upon closer inspection. Doduo/Dodrio have...
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