aVocado
@ Everstone
Introduction and Teambuilding
As with the previous two RU suspects, I'm here again to post the team I got reqs with. Mainly because I like writing RMTs, but partially because I really like this team and it is based around a core I've been trying out, and it also explores new possibilities in the RU metagame, using some sets that aren't seen as much. After struggling a lot in the beginning of this suspect test because I had no teams (cuz I was too lazy to build any serious ones lol) and the ones I were using were all given to me by friends and I didn't have the patience to use them too much and get used to them, so I got to build this team around a Pokemon (or rather; a single set of the Pokemon) that I haven't seen much before, and that is Meloetta-Pirouette. When I started the team with Meloetta-P as the sweeper I am basing the team around, I was thinking of what Melo-P wouldn't be able to sweep through, and those Pokemon were mostly physical walls like Doublade, Alomomola, and Gligar. I thought hard for a Pokemon that can take them all out at once and I remembered a Cobalion set that user: Chimpact once suggested to me in a previous RMT I posted, and it was perfect. Calm Mind Cobalion can easily lure in Doublade and kill it off with HP Ghost or weaken it to the point where a Knock Off from Melo-P can KO. It can lure in Gligar and 2HKO with Stealth Rock, and Alomomola can't even scratch it as it kills with two Focus Blasts. Now, since 2HKOing Gligar requires Stealth Rock (it's a very small chance of 2HKOing otherwise), I was trying to think of Pokemon that can use it, and Druddigon fit the criteria well. It can reliably set SR up most of the time, and with the set I was using on it which is Life Orb, it can often punch holes in the opposing team before it goes down. With a basic core settled, and an offensive Stealth Rock user in Druddigon, I moved on to look for other Pokemon to fit the remaining slots. Choice Scarf Moltres along with Gligar came up. Moltres for its revenge killing prowess as well as U-turn, and Gligar for Defog. At this point, I saw a glaring flaw which was weakness to some common Pokemon like Slowking, Aromatisse, and Amoonguss, and I found what would be called the perfect glue for the team: Mega Abomasnow.Moving on from the lengthy and boring teambuilding process, here's the actual team:
At a Glance
In-Depth:
kochichi (Meloetta) @ Life Orb
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
- Relic Song
- Close Combat
- Return
- Knock Off
kochichi (Meloetta) @ Life Orb
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
- Relic Song
- Close Combat
- Return
- Knock Off
Being the primary sweeper here, Meloetta is part of the core this team is based around as I explained in the teambuilding bit. It usually comes in after Cobalion has taken out or severely weakened specific Pokemon like Alomomola, Gligar, and Doublade. After transforming, Meloetta has an impressive base 128 Attack and Speed, strong STAB options, and Knock Off to round up the coverage. With it's speed and power, being only outsped by 1 relevant threat which is Jolteon, it often sweeps teams easily and without much trouble, although having to rely on using Relic Song to transform and therefore actually be effective is a big risk sometimes, the reward is worth it. Meloetta often comes in on a revenge kill to use Relic Song and transform, but it can also afford to use Relic Song on some special attacking Pokemon assuming they don't have a super-effective move of course, and that's thanks to Meloetta's natural special bulk. Those Pokemon can include Delphox, Moltres, Heliolisk, Clawitzer (if it uses Dark Pulse, it will be resisted by Melo-P), etc.
Hasty nature is used because regular Meloetta has decent SpA and Relic Song isn't that weak, so I didn't want to needlessly reduce its damage output, especially since it is supposed to revenge kill things with it.
Moves:
- Relic Song is used to obviously allow Meloetta to transform into Meloetta-P, doesn't do half bad damage as normal meloetta.
- Close Combat: high power obligatory STAB move for Melo-P.
- Return: Same as above, except a bit weaker and doesn't have any drawbacks.
- Knock Off: Meloetta's only way of hitting ghost-types such as Doublade etc. Also a good move in general, even on regular meloetta.
Cobalion @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Hidden Power [Ghost]
- Flash Cannon
- Focus Blast
The second part of the core with Meloetta, Cobalion is also a crucial member that this team was based around, and usually comes out before Meloetta to lure and weaken the physical walls Meloetta struggles against. With Calm Mind and a combination of HP Ghost and its dual STAB options, Cobalion can effectively lure and eliminate its usual checks and counters such as Gligar, Doublade, Alomomola, Golbat and Tangrowth. After Calm Mind it can easily do 60% minimum to Doublade with HP Ghost, while 2HKOing Gligar after Stealth Rock with Flash Cannon and doing ~60% minimum to Alomomola at +1, while Golbat and Tangrowth can't really do much back.
+1 252 SpA Cobalion Hidden Power Ghost vs. 252 HP / 4 SpD Eviolite Doublade: 180-212 (55.9 - 65.8%) -- guaranteed 2HKO
+1 252 SpA Cobalion Flash Cannon vs. 252 HP / 0 SpD Eviolite Gligar: 144-171 (43.1 - 51.1%) -- 98% chance to 2HKO after Stealth Rock
+1 252 SpA Cobalion Focus Blast vs. 104 HP / 156 SpD Alomomola: 327-385 (65.7 - 77.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252 SpA Cobalion Flash Cannon vs. 252 HP / 4 SpD Eviolite Golbat: 129-153 (36.4 - 43.2%) -- 91.8% chance to 2HKO after Stealth Rock
+1 252 SpA Cobalion Flash Cannon vs. 252 HP / 0 SpD Eviolite Gligar: 144-171 (43.1 - 51.1%) -- 98% chance to 2HKO after Stealth Rock
+1 252 SpA Cobalion Focus Blast vs. 104 HP / 156 SpD Alomomola: 327-385 (65.7 - 77.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252 SpA Cobalion Flash Cannon vs. 252 HP / 4 SpD Eviolite Golbat: 129-153 (36.4 - 43.2%) -- 91.8% chance to 2HKO after Stealth Rock
This Cobalion isn't meant to break stall, it is just meant to come in preferably early- to mid-game, lure out specific threats and eliminate them. The beauty about it is that it can do work vs. both stall and offense. Because it is fast and naturally bulky, it's not deadweight aginst offense since a +1 Focus Blast can still hit pretty hard, and it can set up on a few offensive Pokemon thanks to its typing + natural bulk. and as I explained, against stall, it can eliminate the aforementioned walls.
Moves:
- Calm Mind: The move the set is centred around. With a boost, Cobalion can bypass most of its usual checks and counters with the respective move.
- HP Ghost: Mainly to truck Doublade. Ghost is used over Dark for better overall coverage and to not give Pokemon Justified boosts.
- Flash Cannon: STAB with no drawbacks.
- Focus Blast: STAB with a nasty 70% accuracy, but necessary regardless.
Druddigon @ Life Orb
Ability: Sheer Force
EVs: 192 HP / 252 Atk / 64 Spe
Adamant Nature
- Stealth Rock
- Outrage
- Sucker Punch
- Gunk Shot
Moves:
- Stealth Rock: Arguably the best move in the game, why not?
- Outrage: Ridiculously strong STAB coming off fully invested attack boosted by LO.
- Sucker Punch: Good priority to have.
- Gunk Shot: donks Aromatisse, and is a good move to use since it is only a bit weaker than Outrage, and can be used in case I don't want to get locked into Outrage.
Abomasnow @ Abomasite
Ability: Soundproof
EVs: 88 HP / 4 Atk / 252 SpA / 164 Spe
Quiet Nature
- Blizzard
- Wood Hammer
- Giga Drain
- Ice Shard
Moves:
- Blizzard: No reason to use Abomasnow if it doesn't have Blizzard.
- Wood Hammer: Used mainly to KO Slowking, but it is also good for breaking SpDef Aromatisse and giving Abomasnow mixed wallbreaking capabilites.
- Giga Drain: Good STAB to have that gives Abomasnow more survivability.
- Ice Shard: Good priority to have to hurt things like Yanmega and pick severely weakened Pokemon.
Moltres @ Choice Scarf
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hurricane
- Flamethrower
- U-turn
Moves:
- Fire Blast: Strong STAB
- Hurricane: See above
- Flamethrower: Reliable STAB to spam for cleaning late-game, relatively strong as well.
- U-turn: Used to gain momentum against things like an incoming Slowking etc.
Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 30 Spe
- Defog
- Earthquake
- U-turn
- Roost
And that's it! Overall this has been a very fun team to use although admittedly I haven't used it all that much, but I have experienced it well enough.
Moves:
- Defog: Absolutely necessary to remove hazards which are a threat to the team otherwise.
- Earthquake: good STAB to have
- U-turn: Makes Gligar not lose momentum, and forms a cool u-turning core with Moltres to gain momentum on things.
- Roost: For reliable recovery etc.
Threats and how I deal with them:
keep in mind I don't auto-lose to these, I just have to play carefully as they can prove to be a bit annoyingkochichi (Meloetta) @ Life Orb
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
- Relic Song
- Close Combat
- Return
- Knock Off
Abomasnow @ Abomasite
Ability: Soundproof
EVs: 88 HP / 4 Atk / 252 SpA / 164 Spe
Quiet Nature
- Blizzard
- Wood Hammer
- Giga Drain
- Ice Shard
Cobalion @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Hidden Power [Ghost]
- Flash Cannon
- Focus Blast
Moltres @ Choice Scarf
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hurricane
- Flamethrower
- U-turn
Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 30 Spe
- Defog
- Earthquake
- U-turn
- Roost
Druddigon @ Life Orb
Ability: Sheer Force
EVs: 192 HP / 252 Atk / 64 Spe
Adamant Nature
- Stealth Rock
- Outrage
- Sucker Punch
- Gunk Shot
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
- Relic Song
- Close Combat
- Return
- Knock Off
Abomasnow @ Abomasite
Ability: Soundproof
EVs: 88 HP / 4 Atk / 252 SpA / 164 Spe
Quiet Nature
- Blizzard
- Wood Hammer
- Giga Drain
- Ice Shard
Cobalion @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Hidden Power [Ghost]
- Flash Cannon
- Focus Blast
Moltres @ Choice Scarf
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hurricane
- Flamethrower
- U-turn
Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 30 Spe
- Defog
- Earthquake
- U-turn
- Roost
Druddigon @ Life Orb
Ability: Sheer Force
EVs: 192 HP / 252 Atk / 64 Spe
Adamant Nature
- Stealth Rock
- Outrage
- Sucker Punch
- Gunk Shot
Song:
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