The Theme
========
The Space Time Continuum is a well known aspect of science fiction novels and movies. Countless books and movies have based on the idea of time travel or time manipulation. Many of the greatest authors in history have written about this fascinating principle, and many of the greatest philosophers have pondered on it. Through the years of thinking, these intellectuals have brought many paradoxes that could be presented through chronomancy (Time Travel). I have decided to nickname my pokemon and base this thread on the Paradoxes proposed by these great minds.
=======
Overview
=======
Offensive, Balanced, Stall, and Bulky Offensive. All of these are strategies we all see some of the most succesful pokemon players use on a daily basis. I'm sure all of you have tried one of these builds before, most of you are probably using them currently, and some of you are probably like me and have used all four strategies. But I wasn't satisfied. I didn't want to just use one of the four proven methods of a team, I wanted to explore into a fairly unknown realm. I wanted something more out of my team. I didn't just want a team that won matches by using the proven pokemon, I wanted a team that I could feel was MY team. I wanted to know that my team was unique, and that I didn't just rip it off of someone else. Before my entrance into the competetive scene about 2 years ago I had I always wondered about the move Trick Room. I knew there had to be potential there, and I wanted to find it. Trick Room would be my white t-shirt to write on, my canvas to paint on, and my blank paper to draw on. I was going to try my best to mould one of the least succesful strategies into a decent team. This team wasn't about the wins and losses for me, this team was about knowing that I have done something few have done before. Knowing that I have made one of the more potent Trick Room teams to have ever blessed the competetive scene. I'm not saying mine is the best, I surely doubt it is, but after recieving countless "Wow, best TR team I've played against" and "OMFG, first time this team has lost to TR ever!" I realized that I had actually reached my goal. I had created a workable, fun to play Trick Room team with the ability to win matches.
My strategies with this team are fairly basic. I use everything on my team in order to destroy 6 of the opponents pokemon. I rarely 6-0 people with this team (happening only thrice in the 2 months I have had this team). This team sacrafices users for the gain of the whole. Sure, my Bronzong will explode and only do 50% damage to the opponents Metagross on occasion, but that will bring out my Marowak fresh and ready to bring the hurt. Porygon 2 will come up to destroy a Breloom's Sub while getting OHKOd by Focus Punch, but from that comes a full health Tyranitar with a vulnerable Breloom to play with. The sacraficial strategies often come with outspeeding the opponent though, and my pokemon are slow. The only way to overcome this was through bending the time line with the use of Trick Room. That leaves alot of pressure on keeping Trick Room active. Through practicing with nothing but Trick Room over the last few months, I have been very successful in getting into the groove of the Trick Room, the 5 turn rhythm as it has been called. There really is no hands-down strategy of a team like this-- it's all about getting into the groove early and reacting to the opponent.
=======
A Glance Into the Time Loop
=======
=======
Grandfather
Bronzong @ Lum BerryAbility: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
Relaxed nature (+Def, -Spd)
- Explosion
- Trick Room
- Gyro Ball
- Stealth Rock
The Grandfather Paradox is probably the most widely known paradox. suppose a man travelled back in time and killed his biological grandfather before the latter met the traveler's grandmother. As a result, one of the traveler's parents (and by extension the traveller himself) would never have been conceived. This would imply that he could not have travelled back in time after all, which in turn implies the grandfather would still be alive, and the traveller would have been conceived allowing him to travel back in time and kill his grandfather.
Bronzong is the first of my three member core. He, Porygon2, and Slowbro are the only things that hold this strategy together, and he is probably the most reliable of the three. His insane defenses paired with amazing typing allows him to set up Stealth Rocks and Trick Room in the face of nearly every non anti-lead. Since most anti leads are fast, Gyro Ball takes a large chunk out of them. Explosion was my last choice, and was chosen mainly as a sub breaker. After setting up Trick Room, Bronzong often explodes for little to no reason, simply to get one of the pain-makers into the action unscathed. Bronzong truly is the setup man of the team, with three moves devoted to it. The ever important Stealth Rocks, the more important Trick Room, and the Sub Breaking explosion. There truly is and never will be a replacement on this team for Bronzong, he simply fits his niche too well for anything else to be considered.
The EVs are to maximize Bronzong's potential, with the minus speed nature to maximize Gyro Ball damage. The EVs allow me to OHKO ScarfGar and Weavile, while 2HKOing the average Tyranitar. The defenses give me enough to survive MixApe's Flamethrower and Timid Heatran's Fire Blast, as well as a Fire Blast from SpecsMence.
As being part of the core, the synergy here is very important. Bronzong was mainly placed to synergize with Porygon2 and Slowbro, which he does very well. the Super Effective fire attacks are flipped over to Slowbro, and he in turn takes (although, doesn't resist) the dark and bug attacks fired at Slowbro. Porygon2 and Bronzong synergize more because of Porygon2's ability than because of typing. Porygon2 traces flash fire from Heatran, bringing his KO attempts to a stop.
Predestination
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/122 Def/136 SAtk
Quiet nature (+SAtk, -Spd)
- Thunderbolt
- Ice Beam
- Trick Room
- Recover
The Predestination Paradox states the time traveller is in the past, which means they were in the past before. Therefore, their presence is vital to the future, and they do something that causes the future to occur in the same way that their knowledge of the future has already happened. An example comes from the Twilight Zone. A man travels back in time to discover the cause of a famous fire. While in the building where the fire started, he accidentally knocks over a kerosene lantern and causes a fire, the same fire that would inspire him, years later, to travel back in time.
Porygon2 is the second member of my Trick Rooming Core. He was chosen not only for his ability, but for his unique Ghost Immunity, as very few Trick Room users have that blessing. While he may not have the stacks and stacks of resistances that Bronzong brings to the table, he has Recovery, which keeps him ticking long past the 100% health he starts with. The standard boltbeam combo is to help him best use his ability. Trace Intimidates Gyarados and Salamence, and the boltbeam combo allows them both to be OHKOd. The other uses of Trace aren't near as vital to get OHKOs on, such as vaporeon and Jolteon. While tracing their respective abilities, they can do little to nothing to Porygon and he can slowly widdle their health down, not needing a massive attack that does over 9000 to them.
The EVs are to maintain maximum physical Bulk while mainting a few important OHKOs and 2HKOs. I opted for Physical Defense over Special because there are simply more physical threats that concern me than that of special.
As another member of the core, synergy is very important. Porygon was, as he is in many teams, the glue here. I found Bronzong not lasting long enough, and Slowbro not being able to counter enough things, so I needed something that wouldn't share weaknesses with Slowbro, but would have more longevity than Bronzong, and I found that in this guy. Recover truly is a godsend and Porygon2 traces more useful abilities than he gets credit for. The Fighting attacks aimed at this beast are sent over to his Slack Offing brother, Slowbro.
Newcomb's
Slowbro @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 Def/6 SAtk
Quiet nature (+SAtk, -Spd)
- Trick Room
- Slack Off
- Grass Knot
- Surf
Newcomb's Paradox is too long and complicated to explain, click here if you are interested in knowing what it is. http://en.wikipedia.org/wiki/Newcomb's_paradox
Slowbro is the third member of the core, and I often dispute having him. In the beginning of this team, I kept trying to find replacements for him, thinking there had to be a better option, but there really truly wasn't. I thought "hey, with all the psychic using Trick Roomers, there has to be a better option than this UU tadpole" but there truly wasn't. Slowbro has massive defense, capped with a max hp max defense EV spread that allows him to take hits like a champ. And besides that, he basically true counters a pokemon my team had problems with in the past, Machamp. His combination of Surf and Grass Knot has quite terrible coverage, but he isn't here for damaging anyway. He's here to be a giant fat thing that absorbs damage, uses Trick Room, and then Slacks the damage off and prepares to come back in again. Grass Knot fits an extremely niche roll, and is basically used solely on Swampert, who is 2HKOd by it. Slowbro probably has the least damage output on the team, and in many battles does a grand total of 0 damage. But he truly shows that pokemon is a game of strategy and not just raw power, and that niche rolls can be as useful as a rabid garchomp in UU.
As for the EVs, I opted for a simple 252/252 spread, maximizing his physical bulk to take advantage of his fighting resist, as well as his steel resist. I decided to put the last 6 into Special Attack, simply because it's my Slowbro and I do what I want. If anyone would be kind enough to find a few magic EV numbers for me and help me with this spread, that would be absolutely amazing.
As the last member of the core, Slowbro really cleans up the corners. He is probably the closest thing to an actual sponge out of the 3, given his massive defense and HP paired with a reliable recovery. His great defensive typing in water gives me a few key resists that are often abused to get Trick Room up and running. Unlike Bronzong, he doesn't have a way to get an abuser in unscathed, but hey, he can't have everything, he only has 4 moveslots after all.
Chronomancer
Tyranitar @ Life Orb
Ability: Sand Stream
EVs: 6 HP/252 Atk/252 SAtk
Brave nature (+Atk, -Spd)
- Crunch
- Flamethrower
- Ice Beam
- Stone Edge
The term "chronomancy", stemming from the Greek word chronos (meaning time), and the word manteia (meaning divination) is also used in fiction to refer to a school of magic involving supernatural manipulation of time.
This slot actually took the longest to fill. I looked through literally every possible option for an amazing mixxed sweeper here, and ended up with the beast Tyranitar. Not only does he have massive attack, he is one of the bulkiest pokemon to boast useable attack stats. His Special Attack is nothing to scoff at when a full 252 EVs can be invested without having to worry about speed investments. Tyranitar tears down walls bigger than the one in China with ease. I opted for Crunch and Stone Edge for the STAB to come off of his massive attack stat, while Earthquake was an option, I decided to not go for it since Marowak has a STAB Earthquake coming off of over 500 attack. Then I moved on to the special attacks. I realized that the most common physical walls are going to hate either Fire or Ice, and some simply aren't going to beable to take a Super Effective STAB move to the face, even if it is physical. Tyranitar with his Dark typing pairs with the team amazingly, as it is otherwise difficult to handle Latias and the Rotom Forms.
The EVs are a less conventional 252/252 spread, maximizing both attack stats. Not many pokemon can boast both great attack and good special attack, so I figured "hey, why favor one when they are both useful"
As we finally move out of the core pokemon, I had to use my final 3 pokemon to handle as many threats as possible. I figured something that could crush walls would be able to destroy offensive pokemon when he is faster them in result of Trick Room, and I was correct. Tyranitar very very often nets 3 OHKOs in the 3 turns he is out under active Trick Room, which is exactly what a Trick Room team needs, they need to hit hard and "fast". Tyranitar does this amazingly with his 403 Attack paired with 289 Special attack and a great movepool.
St. Germain
Marowak @ Thick Club
Ability: Rock Head
EVs: 252 HP/252 Atk/6 Def
Brave nature (+Atk, -Spd)
- Earthquake
- Stone Edge
- Fire Punch
- Double-edge
The Count of St. Germain is a recurring subject in occultism. He is believed by many to be an alchemist who defies time with eternal youth.
This was the first pokemon I started with. When thinking of a Trick Room team, everyones mind should go straight to this monster. boasting 568 Attack and not having paper thin defenses, Marowak is an asset everytime he gets to attack. Even the best of physical walls are 2HKOd by his might. I ran many calcs earlier over the top 50 pokemon, and of all the pokemon that I would leave Marowak in on, Hippowdon is the only one that doesn't ahve a decent chance at getting 2HKOd by one of these attacks. His attack power is simply on a level of it's own, even surpassing the great Groudon and taking his title as the most powerful Earthquake user in the game... unless Groudon has a CB, but that's a whole 'nother issue. After the obvious earthquake, the remaining 3 were chosen for coverage. Fire Punch gets Scizor on an easy revenge kill, as Bullet Punch does less than 50% damage, Stone Edge can OHKO gyarados after the intimidate with SR ups, as it does Salamence. Double Edge are for the things that resist ground, but are nuetral to normal. It's 120 base power is great asset, and it has no recoil thanks to Rock Head. Please don't tell me to use Brick Break, because 90% of the things I would use fighting attacks are on nuetral to Ground, and 75*2= 150 power for Brick break, and 100* 1.5 (STAB) = 150 on Earthquake.
The EVs are for maximizing Attack first, allowing him to reach a massive 568, and then HP to fully maximize his overall bulkyness. Maxing defense would make him able to take Bullet Punches about 3% better, but the overall Bulk outweighs that advantage 100:1
Marowak is my second and probably most freightening abuser. Unlike Tyranitar and his massive type coverage, Marowak doesn't really need to rely on Super Effective hits. His massive damage can outweigh the defenses of some of the more defensive pokemon and net an easy 2HKO on almost every threat OU has to offer, provided Trick Room is up to allow him to fire an attack off. Marowak is also used to absorb any Electric attack that might go flying in Slowbro's way. Chain switching is often needed in a team like this.
Deja Vu
Raikou @ Life Orb
Ability: Pressure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Reflect
- Shadow Ball
Deja Vu is the feeling one gets is he or she thinks she can remember doing the exact same action in the past, and is often used as a way out of time warps in science fiction.
Raikou is the wildcard on the team. I didn't want my team to be absolutely useless under Trick Room, and when it comes to one pokemon teams, Raikou would be one of the top choices. He has decent bulk, a good defensive typing, great speed, good special attack, and a... well a mediocre move pool, but that's okay. Reflect is a huge asset, and the one extra move it can buy me could allow me to set up Trick Room and sweep the rest of the 'mon. Shadowball is to further help me with those dastardly rotom forms, as well as Gengar and Latias. Thunderbolt is simply an amazing move with good coverage, as I"m sure you know, and that coverage is complemented even more with Hidden Power Ice, which allows me to OHKO Salamence and Flygon (if flygon gets scarfed into Earthquake I get a free Trick Room set up with Porygon2 or Bronzong). Raikou truly is the only end game clean up that would fit in this team, except for potentially Latias, but not even she fits this position this well.
The classic 252/252 Speed over Special Attack spread is what I went with, as there really isn't anything else that a Raikou should run. The Speed is needed so I can outrun some huge threats, most noteably beaing Gengar and Latias. The Special Attack is because, well, as you can tell by Marowak, I like doing damages.
Raikou truly is the only pokemon that would round this team off, and I'm insanely glad I found him. He resists exactly what I need, especially grass, of which I have 3 weaknesses to. He has great backup for his weakness in Bronzong, and he backs the team as a spare Scizor Revenge killer, in case Marowak went down, Raikou truly can do it all for this team, and has netted me 3 kills on weakenned foes many times for the victory.
========
The Space Time Continuum is a well known aspect of science fiction novels and movies. Countless books and movies have based on the idea of time travel or time manipulation. Many of the greatest authors in history have written about this fascinating principle, and many of the greatest philosophers have pondered on it. Through the years of thinking, these intellectuals have brought many paradoxes that could be presented through chronomancy (Time Travel). I have decided to nickname my pokemon and base this thread on the Paradoxes proposed by these great minds.
=======
Overview
=======
Offensive, Balanced, Stall, and Bulky Offensive. All of these are strategies we all see some of the most succesful pokemon players use on a daily basis. I'm sure all of you have tried one of these builds before, most of you are probably using them currently, and some of you are probably like me and have used all four strategies. But I wasn't satisfied. I didn't want to just use one of the four proven methods of a team, I wanted to explore into a fairly unknown realm. I wanted something more out of my team. I didn't just want a team that won matches by using the proven pokemon, I wanted a team that I could feel was MY team. I wanted to know that my team was unique, and that I didn't just rip it off of someone else. Before my entrance into the competetive scene about 2 years ago I had I always wondered about the move Trick Room. I knew there had to be potential there, and I wanted to find it. Trick Room would be my white t-shirt to write on, my canvas to paint on, and my blank paper to draw on. I was going to try my best to mould one of the least succesful strategies into a decent team. This team wasn't about the wins and losses for me, this team was about knowing that I have done something few have done before. Knowing that I have made one of the more potent Trick Room teams to have ever blessed the competetive scene. I'm not saying mine is the best, I surely doubt it is, but after recieving countless "Wow, best TR team I've played against" and "OMFG, first time this team has lost to TR ever!" I realized that I had actually reached my goal. I had created a workable, fun to play Trick Room team with the ability to win matches.
My strategies with this team are fairly basic. I use everything on my team in order to destroy 6 of the opponents pokemon. I rarely 6-0 people with this team (happening only thrice in the 2 months I have had this team). This team sacrafices users for the gain of the whole. Sure, my Bronzong will explode and only do 50% damage to the opponents Metagross on occasion, but that will bring out my Marowak fresh and ready to bring the hurt. Porygon 2 will come up to destroy a Breloom's Sub while getting OHKOd by Focus Punch, but from that comes a full health Tyranitar with a vulnerable Breloom to play with. The sacraficial strategies often come with outspeeding the opponent though, and my pokemon are slow. The only way to overcome this was through bending the time line with the use of Trick Room. That leaves alot of pressure on keeping Trick Room active. Through practicing with nothing but Trick Room over the last few months, I have been very successful in getting into the groove of the Trick Room, the 5 turn rhythm as it has been called. There really is no hands-down strategy of a team like this-- it's all about getting into the groove early and reacting to the opponent.
=======
A Glance Into the Time Loop
=======






=======

Grandfather
Bronzong @ Lum Berry
EVs: 252 HP/86 Atk/80 Def/92 SDef
Relaxed nature (+Def, -Spd)
- Explosion
- Trick Room
- Gyro Ball
- Stealth Rock
The Grandfather Paradox is probably the most widely known paradox. suppose a man travelled back in time and killed his biological grandfather before the latter met the traveler's grandmother. As a result, one of the traveler's parents (and by extension the traveller himself) would never have been conceived. This would imply that he could not have travelled back in time after all, which in turn implies the grandfather would still be alive, and the traveller would have been conceived allowing him to travel back in time and kill his grandfather.
Bronzong is the first of my three member core. He, Porygon2, and Slowbro are the only things that hold this strategy together, and he is probably the most reliable of the three. His insane defenses paired with amazing typing allows him to set up Stealth Rocks and Trick Room in the face of nearly every non anti-lead. Since most anti leads are fast, Gyro Ball takes a large chunk out of them. Explosion was my last choice, and was chosen mainly as a sub breaker. After setting up Trick Room, Bronzong often explodes for little to no reason, simply to get one of the pain-makers into the action unscathed. Bronzong truly is the setup man of the team, with three moves devoted to it. The ever important Stealth Rocks, the more important Trick Room, and the Sub Breaking explosion. There truly is and never will be a replacement on this team for Bronzong, he simply fits his niche too well for anything else to be considered.
The EVs are to maximize Bronzong's potential, with the minus speed nature to maximize Gyro Ball damage. The EVs allow me to OHKO ScarfGar and Weavile, while 2HKOing the average Tyranitar. The defenses give me enough to survive MixApe's Flamethrower and Timid Heatran's Fire Blast, as well as a Fire Blast from SpecsMence.
Code:
Bronzong vs. Common Leads:
[B]Metagross- I [/B]Stealth Rock as he does, Trick Room, and switch out.
[B]Azelf-[/B] I Gyro Ball twice for the KO, since they usually pack Trick or Taunt.
[B]Jirachi- [/B]I Trick Room first, and then Stealth Rock, making me faster than whatever they can U-Turn to.
[B]Swampert- [/B]I Stealth Rock, Trick Room, and switch out.
[B]Aerodactyl- [/B]I Gyro Ball twice.
[B]Infernape- [/B]I Trick Room then Stealth Rock. If they are the fake out Variant I just switch out all together.
[B]Hippowdon- [/B]I Stealth Rock then Trick Room and switch out.
[B]Bronzong- [/B]I Stealth Rock then Trick Room and switch out.
[B]Ninjask- [/B]I Gyro Ball as he subs, Stealth Rock as he protects, Gyro Ball as he subs, Trick Room as he protects, and Gyro Ball for the KO.
[B]Tyranitar- [/B]I Stealth Rock then Trick Room and Gyro Ball.
[B]Heatran-[/B] I Trick Room then Stealth Rock and usually die.
[B]Roserade- [/B]I Trick Room as Lum Berry activates, then Stealth Rock, then switch out asleep.
As being part of the core, the synergy here is very important. Bronzong was mainly placed to synergize with Porygon2 and Slowbro, which he does very well. the Super Effective fire attacks are flipped over to Slowbro, and he in turn takes (although, doesn't resist) the dark and bug attacks fired at Slowbro. Porygon2 and Bronzong synergize more because of Porygon2's ability than because of typing. Porygon2 traces flash fire from Heatran, bringing his KO attempts to a stop.

Predestination
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/122 Def/136 SAtk
Quiet nature (+SAtk, -Spd)
- Thunderbolt
- Ice Beam
- Trick Room
- Recover
The Predestination Paradox states the time traveller is in the past, which means they were in the past before. Therefore, their presence is vital to the future, and they do something that causes the future to occur in the same way that their knowledge of the future has already happened. An example comes from the Twilight Zone. A man travels back in time to discover the cause of a famous fire. While in the building where the fire started, he accidentally knocks over a kerosene lantern and causes a fire, the same fire that would inspire him, years later, to travel back in time.
Porygon2 is the second member of my Trick Rooming Core. He was chosen not only for his ability, but for his unique Ghost Immunity, as very few Trick Room users have that blessing. While he may not have the stacks and stacks of resistances that Bronzong brings to the table, he has Recovery, which keeps him ticking long past the 100% health he starts with. The standard boltbeam combo is to help him best use his ability. Trace Intimidates Gyarados and Salamence, and the boltbeam combo allows them both to be OHKOd. The other uses of Trace aren't near as vital to get OHKOs on, such as vaporeon and Jolteon. While tracing their respective abilities, they can do little to nothing to Porygon and he can slowly widdle their health down, not needing a massive attack that does over 9000 to them.
The EVs are to maintain maximum physical Bulk while mainting a few important OHKOs and 2HKOs. I opted for Physical Defense over Special because there are simply more physical threats that concern me than that of special.
As another member of the core, synergy is very important. Porygon was, as he is in many teams, the glue here. I found Bronzong not lasting long enough, and Slowbro not being able to counter enough things, so I needed something that wouldn't share weaknesses with Slowbro, but would have more longevity than Bronzong, and I found that in this guy. Recover truly is a godsend and Porygon2 traces more useful abilities than he gets credit for. The Fighting attacks aimed at this beast are sent over to his Slack Offing brother, Slowbro.

Newcomb's
Slowbro @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 Def/6 SAtk
Quiet nature (+SAtk, -Spd)
- Trick Room
- Slack Off
- Grass Knot
- Surf
Newcomb's Paradox is too long and complicated to explain, click here if you are interested in knowing what it is. http://en.wikipedia.org/wiki/Newcomb's_paradox
Slowbro is the third member of the core, and I often dispute having him. In the beginning of this team, I kept trying to find replacements for him, thinking there had to be a better option, but there really truly wasn't. I thought "hey, with all the psychic using Trick Roomers, there has to be a better option than this UU tadpole" but there truly wasn't. Slowbro has massive defense, capped with a max hp max defense EV spread that allows him to take hits like a champ. And besides that, he basically true counters a pokemon my team had problems with in the past, Machamp. His combination of Surf and Grass Knot has quite terrible coverage, but he isn't here for damaging anyway. He's here to be a giant fat thing that absorbs damage, uses Trick Room, and then Slacks the damage off and prepares to come back in again. Grass Knot fits an extremely niche roll, and is basically used solely on Swampert, who is 2HKOd by it. Slowbro probably has the least damage output on the team, and in many battles does a grand total of 0 damage. But he truly shows that pokemon is a game of strategy and not just raw power, and that niche rolls can be as useful as a rabid garchomp in UU.
As for the EVs, I opted for a simple 252/252 spread, maximizing his physical bulk to take advantage of his fighting resist, as well as his steel resist. I decided to put the last 6 into Special Attack, simply because it's my Slowbro and I do what I want. If anyone would be kind enough to find a few magic EV numbers for me and help me with this spread, that would be absolutely amazing.
As the last member of the core, Slowbro really cleans up the corners. He is probably the closest thing to an actual sponge out of the 3, given his massive defense and HP paired with a reliable recovery. His great defensive typing in water gives me a few key resists that are often abused to get Trick Room up and running. Unlike Bronzong, he doesn't have a way to get an abuser in unscathed, but hey, he can't have everything, he only has 4 moveslots after all.

Chronomancer
Tyranitar @ Life Orb
Ability: Sand Stream
EVs: 6 HP/252 Atk/252 SAtk
Brave nature (+Atk, -Spd)
- Crunch
- Flamethrower
- Ice Beam
- Stone Edge
The term "chronomancy", stemming from the Greek word chronos (meaning time), and the word manteia (meaning divination) is also used in fiction to refer to a school of magic involving supernatural manipulation of time.
This slot actually took the longest to fill. I looked through literally every possible option for an amazing mixxed sweeper here, and ended up with the beast Tyranitar. Not only does he have massive attack, he is one of the bulkiest pokemon to boast useable attack stats. His Special Attack is nothing to scoff at when a full 252 EVs can be invested without having to worry about speed investments. Tyranitar tears down walls bigger than the one in China with ease. I opted for Crunch and Stone Edge for the STAB to come off of his massive attack stat, while Earthquake was an option, I decided to not go for it since Marowak has a STAB Earthquake coming off of over 500 attack. Then I moved on to the special attacks. I realized that the most common physical walls are going to hate either Fire or Ice, and some simply aren't going to beable to take a Super Effective STAB move to the face, even if it is physical. Tyranitar with his Dark typing pairs with the team amazingly, as it is otherwise difficult to handle Latias and the Rotom Forms.
The EVs are a less conventional 252/252 spread, maximizing both attack stats. Not many pokemon can boast both great attack and good special attack, so I figured "hey, why favor one when they are both useful"
As we finally move out of the core pokemon, I had to use my final 3 pokemon to handle as many threats as possible. I figured something that could crush walls would be able to destroy offensive pokemon when he is faster them in result of Trick Room, and I was correct. Tyranitar very very often nets 3 OHKOs in the 3 turns he is out under active Trick Room, which is exactly what a Trick Room team needs, they need to hit hard and "fast". Tyranitar does this amazingly with his 403 Attack paired with 289 Special attack and a great movepool.

St. Germain
Marowak @ Thick Club
Ability: Rock Head
EVs: 252 HP/252 Atk/6 Def
Brave nature (+Atk, -Spd)
- Earthquake
- Stone Edge
- Fire Punch
- Double-edge
The Count of St. Germain is a recurring subject in occultism. He is believed by many to be an alchemist who defies time with eternal youth.
This was the first pokemon I started with. When thinking of a Trick Room team, everyones mind should go straight to this monster. boasting 568 Attack and not having paper thin defenses, Marowak is an asset everytime he gets to attack. Even the best of physical walls are 2HKOd by his might. I ran many calcs earlier over the top 50 pokemon, and of all the pokemon that I would leave Marowak in on, Hippowdon is the only one that doesn't ahve a decent chance at getting 2HKOd by one of these attacks. His attack power is simply on a level of it's own, even surpassing the great Groudon and taking his title as the most powerful Earthquake user in the game... unless Groudon has a CB, but that's a whole 'nother issue. After the obvious earthquake, the remaining 3 were chosen for coverage. Fire Punch gets Scizor on an easy revenge kill, as Bullet Punch does less than 50% damage, Stone Edge can OHKO gyarados after the intimidate with SR ups, as it does Salamence. Double Edge are for the things that resist ground, but are nuetral to normal. It's 120 base power is great asset, and it has no recoil thanks to Rock Head. Please don't tell me to use Brick Break, because 90% of the things I would use fighting attacks are on nuetral to Ground, and 75*2= 150 power for Brick break, and 100* 1.5 (STAB) = 150 on Earthquake.
The EVs are for maximizing Attack first, allowing him to reach a massive 568, and then HP to fully maximize his overall bulkyness. Maxing defense would make him able to take Bullet Punches about 3% better, but the overall Bulk outweighs that advantage 100:1
Marowak is my second and probably most freightening abuser. Unlike Tyranitar and his massive type coverage, Marowak doesn't really need to rely on Super Effective hits. His massive damage can outweigh the defenses of some of the more defensive pokemon and net an easy 2HKO on almost every threat OU has to offer, provided Trick Room is up to allow him to fire an attack off. Marowak is also used to absorb any Electric attack that might go flying in Slowbro's way. Chain switching is often needed in a team like this.

Deja Vu
Raikou @ Life Orb
Ability: Pressure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Reflect
- Shadow Ball
Deja Vu is the feeling one gets is he or she thinks she can remember doing the exact same action in the past, and is often used as a way out of time warps in science fiction.
Raikou is the wildcard on the team. I didn't want my team to be absolutely useless under Trick Room, and when it comes to one pokemon teams, Raikou would be one of the top choices. He has decent bulk, a good defensive typing, great speed, good special attack, and a... well a mediocre move pool, but that's okay. Reflect is a huge asset, and the one extra move it can buy me could allow me to set up Trick Room and sweep the rest of the 'mon. Shadowball is to further help me with those dastardly rotom forms, as well as Gengar and Latias. Thunderbolt is simply an amazing move with good coverage, as I"m sure you know, and that coverage is complemented even more with Hidden Power Ice, which allows me to OHKO Salamence and Flygon (if flygon gets scarfed into Earthquake I get a free Trick Room set up with Porygon2 or Bronzong). Raikou truly is the only end game clean up that would fit in this team, except for potentially Latias, but not even she fits this position this well.
The classic 252/252 Speed over Special Attack spread is what I went with, as there really isn't anything else that a Raikou should run. The Speed is needed so I can outrun some huge threats, most noteably beaing Gengar and Latias. The Special Attack is because, well, as you can tell by Marowak, I like doing damages.
Raikou truly is the only pokemon that would round this team off, and I'm insanely glad I found him. He resists exactly what I need, especially grass, of which I have 3 weaknesses to. He has great backup for his weakness in Bronzong, and he backs the team as a spare Scizor Revenge killer, in case Marowak went down, Raikou truly can do it all for this team, and has netted me 3 kills on weakenned foes many times for the victory.