I WAS WRONG GUYS THIS TEAM IS BALLSACK DONT USE IT
greetings it is I bung yasedlord. I am going to make an archive of my new sumo squads much like the one i made in xy/oras, but i wont be releasing all the teams at once because the meta is still shaping up and ill be releasing them throughout spl/ost after their debuts. Anyways, theres a decently popular team i made in xy called 123456 which featured lead sash tar aka 1, lo exca aka 2, lo greninja aka 3, mega pinsir aka 4, sd talon aka 5, and band nite aka 6. It's supposed to be so brainless that u can send them out in that order and generally win. lots of my buddies got pretty insane records laddering w that team, and it rlly required 0 brain power to operate. i also made another team similar to that in oras w sash lead rak, megacham, bisharp, rp lando, thund, band nite which preserved the spirit of brainless button clicking and won many a tour game during ST season. So, after all that ado, here's a throwaway so to speak for all my frens and fans whov been patiently waiting for the return of the sith aka darth innovader III aka goatc aka squadward tentacles the one and only.
We got the suicide hazard lead skarm (custap not released so i had to do with yung salac, but generally with a good lead u can get sr + layer reliably. mimikyu is not just there as a meme, as it is quite strong and blocks spin. and since i have hoho like HO HO and i cant be affordin switches, the ability to tank any move is quite useful (fucked scald burning thru decoy tho thats some fucc shit gamefreak). Pinsir is here because it is so good at what it does this gen, seeing as most of the scarfers or fast mons either cant ohko it (chomp, keld, lele, gar) or die (mosa, keld, lele, ninja) after +2 and hazards. scarf lant, nihilego, terrak, tapu koko etc are issues but fuck em. pinsir is just there to further punch holes after mimikyu and help the sweepers sweep. with hazards and a way to block spin, bisharp is added for the defoggers fini and lati, bisharp is strong because many of its counters like hippo, helmet chomp, scrftar, spexkeld arent used anymore, and the ubiquity of lant makes it a bigger threat. sucks that sucker nerf hit him, as sucker will fall to kill mosa unless all hazards are up. this shit still stallbreaks rlly hard, as most phys walls are the likes of tang, lant, pex, and steela, all of which needs softening from this or pinsir for 5 and 6 to clean. next is cleaner 1 ash ninja, who needs no explaining as for waht it does. last but not least is cleaner #2 aka mosa, my fave mon. its stats just scream ho and having a scarf on it means i wont be swept by p much any speed boosting sweeper (and rain). havinig 4 priority moves, 3 setup mons, and 1 indirect setup mon, this team deals w both fat and glass teams decently well. im thinkin of replacin skarm but idk whats more reliable yet (preferably stops setup), and mimikyu can probs be replaced too maybe idk. anyways this team didnt take much brain power to build and it rlly shouldnt take much to play. hf
@
Ability: Sturdy
EVs: 252 Atk / 252 Spd
IVs: 0 SDef
Naive Nature (+Spd, -SDef)
- Stealth Rock
- Brave Bird
- Spikes
- Taunt
this set has been around for a while so i aint gonn explain. no innovation here, salac doesnt work vs shit tht is faster than u +1. koko, mosa, scarfers are the most prominent ones. however, many ppl, like me, may not realize u dont have custap, so fuckit. if they have 2 mons on their team that will be faster than u after a boost, or priority, consider not leading this and doubling / uturning into this. no ivs and negative nature for shit like chomp fb and random hp fires to drop u into range. bulk on phys side is unaffected.
@
Ability: Disguise
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Play Rough
this thing has decent utility. it blocks mosa spin, tanks a choiced hit or a strong hit in general, has good offensive typing to lure in steel, bulky waters and grounds and is just a good deterrent for hjk. pretty self explanatory set, i ran admnt before getting outsped by kyub but idk i think u can get away w admnt
@
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Return
- Quick Attack
pinsir is in a good place rn. as mentioned before the amount of fat grasses, frail fights, and generally bulky but not that strong pieces of lard sittin around wallin shit are very high in the meta. this thing breaks teams apart easily and can even sweep on its own should the matchup be in such a way
@
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
bisharp does p much what pinsir does except w stronger a stronger priority and comes in on defog. w shit like pinsir and bisharp im not worried about some of the biggest threats in the meta like volc, mosa, zard (actually fuck that zard still is a worry) cuz the meta has practically no priority in it anymore. the lack of reliable dark resists in the meta is also great for sharp, along w its buddy ninja
@
Ability: Battle Bond
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Pulse
- Water Shuriken
- U-turn
- Hydro Pump
ash ninja is a great cleaner w hazards, and this guy does its job much better when the fat waters grounds and steels are forced to take a dickdown from the 3 setup abusers before it. this could come in early game to do some damage or uturn, and i usually do let it die to chip some walls should pinsir or sharp have a better endgame outlook. this beast needs no explaining, an old favorite mon
[Removed image]@
Ability: Beast Boost
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Poison Jab
- High Jump Kick
- U-turn
- Ice Beam
this mon itself invalidates any reason to run shit like rain. like bruh u devote ur entire team to get 1 or 2 guys powered up but ur still slower than me (and weaker if i get a yung boost) like,,,,, bruh,,, fux is u doin.,,, this thing is a BEAST in the lategame and cleans ass like blunder at an ass eating contest no disrespect. this shit is built for ho. revenges everything p much, and HOLY SHIT IT GetS STRONGER AFTEer EVRyrtGUVKING KILL R AU SRS Nnigga BAN
--------------------------------------------------------------------------------------------------------------
bruh this team is as brainless as they get. if u wanna just click buttons and not think for a couple games slap this bitch in the builder and nab a quick one. this is truly the epitome of my genre of teams called masturbation squads aka dj khaled squads cuz they play themselves.
shoutout nobody ur all inferiors in the sumo teambuilding game actually shoutout cbb for running +speed on everything PEEP MY NAUGHTY MOSA
eat my ass also u said mosas overrated? bruh,, shoutout to blunder for being the yung day 1 and for sayin 'damn bruh u still got it' and 'fire' every time i send him a team to keep me confident and buildin
greetings it is I bung yasedlord. I am going to make an archive of my new sumo squads much like the one i made in xy/oras, but i wont be releasing all the teams at once because the meta is still shaping up and ill be releasing them throughout spl/ost after their debuts. Anyways, theres a decently popular team i made in xy called 123456 which featured lead sash tar aka 1, lo exca aka 2, lo greninja aka 3, mega pinsir aka 4, sd talon aka 5, and band nite aka 6. It's supposed to be so brainless that u can send them out in that order and generally win. lots of my buddies got pretty insane records laddering w that team, and it rlly required 0 brain power to operate. i also made another team similar to that in oras w sash lead rak, megacham, bisharp, rp lando, thund, band nite which preserved the spirit of brainless button clicking and won many a tour game during ST season. So, after all that ado, here's a throwaway so to speak for all my frens and fans whov been patiently waiting for the return of the sith aka darth innovader III aka goatc aka squadward tentacles the one and only.
We got the suicide hazard lead skarm (custap not released so i had to do with yung salac, but generally with a good lead u can get sr + layer reliably. mimikyu is not just there as a meme, as it is quite strong and blocks spin. and since i have hoho like HO HO and i cant be affordin switches, the ability to tank any move is quite useful (fucked scald burning thru decoy tho thats some fucc shit gamefreak). Pinsir is here because it is so good at what it does this gen, seeing as most of the scarfers or fast mons either cant ohko it (chomp, keld, lele, gar) or die (mosa, keld, lele, ninja) after +2 and hazards. scarf lant, nihilego, terrak, tapu koko etc are issues but fuck em. pinsir is just there to further punch holes after mimikyu and help the sweepers sweep. with hazards and a way to block spin, bisharp is added for the defoggers fini and lati, bisharp is strong because many of its counters like hippo, helmet chomp, scrftar, spexkeld arent used anymore, and the ubiquity of lant makes it a bigger threat. sucks that sucker nerf hit him, as sucker will fall to kill mosa unless all hazards are up. this shit still stallbreaks rlly hard, as most phys walls are the likes of tang, lant, pex, and steela, all of which needs softening from this or pinsir for 5 and 6 to clean. next is cleaner 1 ash ninja, who needs no explaining as for waht it does. last but not least is cleaner #2 aka mosa, my fave mon. its stats just scream ho and having a scarf on it means i wont be swept by p much any speed boosting sweeper (and rain). havinig 4 priority moves, 3 setup mons, and 1 indirect setup mon, this team deals w both fat and glass teams decently well. im thinkin of replacin skarm but idk whats more reliable yet (preferably stops setup), and mimikyu can probs be replaced too maybe idk. anyways this team didnt take much brain power to build and it rlly shouldnt take much to play. hf
Ability: Sturdy
EVs: 252 Atk / 252 Spd
IVs: 0 SDef
Naive Nature (+Spd, -SDef)
- Stealth Rock
- Brave Bird
- Spikes
- Taunt
this set has been around for a while so i aint gonn explain. no innovation here, salac doesnt work vs shit tht is faster than u +1. koko, mosa, scarfers are the most prominent ones. however, many ppl, like me, may not realize u dont have custap, so fuckit. if they have 2 mons on their team that will be faster than u after a boost, or priority, consider not leading this and doubling / uturning into this. no ivs and negative nature for shit like chomp fb and random hp fires to drop u into range. bulk on phys side is unaffected.
Ability: Disguise
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Play Rough
this thing has decent utility. it blocks mosa spin, tanks a choiced hit or a strong hit in general, has good offensive typing to lure in steel, bulky waters and grounds and is just a good deterrent for hjk. pretty self explanatory set, i ran admnt before getting outsped by kyub but idk i think u can get away w admnt
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Return
- Quick Attack
pinsir is in a good place rn. as mentioned before the amount of fat grasses, frail fights, and generally bulky but not that strong pieces of lard sittin around wallin shit are very high in the meta. this thing breaks teams apart easily and can even sweep on its own should the matchup be in such a way
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
bisharp does p much what pinsir does except w stronger a stronger priority and comes in on defog. w shit like pinsir and bisharp im not worried about some of the biggest threats in the meta like volc, mosa, zard (actually fuck that zard still is a worry) cuz the meta has practically no priority in it anymore. the lack of reliable dark resists in the meta is also great for sharp, along w its buddy ninja
Ability: Battle Bond
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Pulse
- Water Shuriken
- U-turn
- Hydro Pump
ash ninja is a great cleaner w hazards, and this guy does its job much better when the fat waters grounds and steels are forced to take a dickdown from the 3 setup abusers before it. this could come in early game to do some damage or uturn, and i usually do let it die to chip some walls should pinsir or sharp have a better endgame outlook. this beast needs no explaining, an old favorite mon
[Removed image]@
Ability: Beast Boost
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Poison Jab
- High Jump Kick
- U-turn
- Ice Beam
this mon itself invalidates any reason to run shit like rain. like bruh u devote ur entire team to get 1 or 2 guys powered up but ur still slower than me (and weaker if i get a yung boost) like,,,,, bruh,,, fux is u doin.,,, this thing is a BEAST in the lategame and cleans ass like blunder at an ass eating contest no disrespect. this shit is built for ho. revenges everything p much, and HOLY SHIT IT GetS STRONGER AFTEer EVRyrtGUVKING KILL R AU SRS Nnigga BAN
--------------------------------------------------------------------------------------------------------------
bruh this team is as brainless as they get. if u wanna just click buttons and not think for a couple games slap this bitch in the builder and nab a quick one. this is truly the epitome of my genre of teams called masturbation squads aka dj khaled squads cuz they play themselves.
shoutout nobody ur all inferiors in the sumo teambuilding game actually shoutout cbb for running +speed on everything PEEP MY NAUGHTY MOSA
ayo bruh bitches love mosa she kinda thotty mcnaughty feel me
import
1 (Skarmory) (F) @ Salac Berry
Ability: Sturdy
EVs: 252 Atk / 252 Spd
IVs: 0 SDef
Naive Nature (+Spd, -SDef)
- Stealth Rock
- Brave Bird
- Spikes
- Taunt
2 (Mimikyu) (M) @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Play Rough
3 (Pinsir) (M) @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Return
- Quick Attack
4 (Bisharp) (F) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
5 (Greninja-Ash) (M) @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Pulse
- Water Shuriken
- U-turn
- Hydro Pump
6 (Pheromosa) @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Poison Jab
- High Jump Kick
- U-turn
- Ice Beam
Ability: Sturdy
EVs: 252 Atk / 252 Spd
IVs: 0 SDef
Naive Nature (+Spd, -SDef)
- Stealth Rock
- Brave Bird
- Spikes
- Taunt
2 (Mimikyu) (M) @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Play Rough
3 (Pinsir) (M) @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Return
- Quick Attack
4 (Bisharp) (F) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
5 (Greninja-Ash) (M) @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Pulse
- Water Shuriken
- U-turn
- Hydro Pump
6 (Pheromosa) @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Poison Jab
- High Jump Kick
- U-turn
- Ice Beam
Last edited: