Tournament 1v1 PL VIII - Set- & Team Dump

Might edit this with more info but here's my squads. A lot of these sets have 6.3%s keep that in mind.

Week 1:
https://pokepast.es/799daca046b27840
https://pokepast.es/183315e4ff182114
https://pokepast.es/6c08001052c6ab53
https://pokepast.es/e42a8d29d75ce70c
https://pokepast.es/976fa5844320984d
Week 2:
https://pokepast.es/ca3ec4b5df3e4d48
https://pokepast.es/fff1478c8839db9b
https://pokepast.es/4daf826b31dc2318
https://pokepast.es/8059fc7a64163bce
https://pokepast.es/80faef5cb2e4e53d
Week 3:
https://pokepast.es/ca3ec4b5df3e4d48
https://pokepast.es/07275ca0a2fd63c5
https://pokepast.es/4a3934dbd1fbc454
https://pokepast.es/04be0c1942b4a9d2
https://pokepast.es/a002ccc8efb06b0d
Week 4:
https://pokepast.es/85d0b6cbf07a8160
https://pokepast.es/04be0c1942b4a9d2
https://pokepast.es/394ae05eb34055f9
https://pokepast.es/49c788df7f2d0de3
https://pokepast.es/36eada9c7280cb79
Week 5:
https://pokepast.es/9f2699237c24e319
https://pokepast.es/a8083e25836fb763
https://pokepast.es/49c788df7f2d0de3
https://pokepast.es/578949d3207103f3
Week 6:
https://pokepast.es/17b182e0476a4c67
https://pokepast.es/53be8f935f4670d0
https://pokepast.es/1ef66a4eaa06adc2
Week 7:
https://pokepast.es/195b9a769e091d25
https://pokepast.es/0c9cc7e87aa5a779
Semifinals:
https://pokepast.es/f19d57fb1089a141
https://pokepast.es/542bdfa7fc33ec0d
https://pokepast.es/d4d6e3015fba2774
https://pokepast.es/e06072e841b01b3f
https://pokepast.es/289ccbbfb90cd9a8
Finals:
https://pokepast.es/01019441421bc8e0
https://pokepast.es/0d27efefd4f5d09c
https://pokepast.es/e06072e841b01b3f
https://pokepast.es/3e36eb5cf2b9eb2e
https://pokepast.es/2dcd0a470b13b1fc
 
https://pokepast.es/29c01ac731c0991f
https://pokepast.es/111ac65b0c389322 dont use the volcarona team here it sucks and loses to av zera but maybe u run flame body and win
https://pokepast.es/e35f0216794f930e

my builder wiped, mb if u wanted the others dm me and i can prob remake them

highlights:

Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 232 HP / 208 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonlight
- Icy Wind
- Stored Power

Nihilego @ Power Herb
Ability: Beast Boost
EVs: 16 HP / 128 SpA / 112 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Acid Spray
- Sludge Wave
- Mirror Coat

Moltres-Galar @ Rocky Helmet
Ability: Berserk
EVs: 240 HP / 208 Def / 32 SpA / 28 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Taunt
- Fiery Wrath
- Hurricane
lefties cress is like impossible to build with bruh anyways helmet gmolt the goat as always

deelmon (Tapu Bulu) @ Grassy Seed
Ability: Grassy Surge
EVs: 176 HP / 132 Atk / 144 Def / 56 Spe
Impish Nature
- Wood Hammer
- Dazzling Gleam
- Taunt
- Leech Seed

dleemon (Regidrago) @ Haban Berry
Ability: Dragon's Maw
EVs: 4 HP / 244 Def / 164 SpD / 96 Spe
Adamant Nature
- Outrage
- Scale Shot
- Draco Meteor
- Breaking Swipe

delmon (Volcarona) @ Life Orb
Ability: Swarm
EVs: 144 HP / 56 SpA / 76 SpD / 232 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Quiver Dance
- Overheat
- Bug Buzz
i think this turned out rly nicely, volcarona evs for haxorus and pz.

also shoutouts drum azu

ill make this my shoutout post asw, s/o DEG neomon LongRat luser as well as the others for being an amazing team, sorry for some weeks tho :( ty for being an amazing presence to me this community is rly nice

delemon delemon delemon delemon delemon delemon delemon delemon

anyways dm me if u want to talk about / learn ss or if u have any questions regarding the teams im free
 
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Random Sets

Combined the 2 corv sets in the comp
Corviknight @ Maranga Berry
Ability: Pressure
EVs: 160 HP / 140 SpD / 208 Spe
Careful Nature
IVs: 0 Atk
- Taunt
- Roost
- Iron Defense
- Body Press

Ttar that can be ok vs zera
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 228 Atk / 108 Def / 172 Spe
Adamant Nature
- Rock Blast
- Crunch
- Earthquake
- Protect

Was only allowed to use specs koko that one week, max max is just the best
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Grass Knot
- Thunder

404 hp for substitutes
Entei @ Leftovers
Ability: Pressure
EVs: 132 HP / 124 Def / 252 Spe
Jolly Nature
- Protect
- Substitute
- Sacred Fire
- Toxic

clown go boom
Delusions (Blacephalon) @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Shadow Ball
- Mind Blown
- Uproar
 
I will not be adding hyperlinks
p2 sciz moth (pokepast.es)
sciz whims bolt (pokepast.es)
canion hands tinkaton (pokepast.es)
steel drago dirge (pokepast.es)
sciz prim cress (pokepast.es)
volc marsh drago (pokepast.es)
lt winners finals + grand finals
goodrah wp dirge wellspring (pokepast.es)

Goodra-Hisui @ Choice Band
Ability: Sap Sipper
Tera Type: Steel
EVs: 252 HP / 236 Atk / 20 Def
Adamant Nature
- Skitter Smack
- Earthquake
- Outrage
- Heavy Slam
bulks prim and band hoopa. Good for beating volcarona, hoopa, other goodrah and sylv.
Annihilape @ Rocky Helmet
Ability: Defiant
Tera Type: Fighting
EVs: 244 HP / 252 Def / 12 Spe
Adamant Nature
- Rage Fist
- Low Sweep
- Bulk Up
- Encore
This is for beating urshifu rapid
glitched glitched glitched
 
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Good morning gamers, it's been a great PL now get ready for some Charm Weirdness. I don't think any of this is especially good but some of it is underrated, if that makes sense. Also it's my civic duty to contribute to the gen8 hellscape where every mon can beat every other mon so have some insane lures.

Diancie @ Air Balloon
Ability: Clear Body
EVs: 252 HP / 84 Def / 172 SpA
Relaxed Nature
- Moonblast
- Diamond Storm
- Encore
- Rock Tomb / Earth Power / Trick Room

Diancie is actually so good just for having a typing that matches up well against regidrago+togekiss+pz+fires and then having the customizability to snag all sorts of matchups alongside it. This was a set I was a big fan of in PL, luring garchomp/gdarm/rhyperior with air balloon and fairy typing that gives dragon immunity / fighting neutrality. Rock Tomb/Trick Room + Encore does usual speed trapping stuff that helps vs stuff like cresselia, and Earth Power + Clear Body gives a koko matchup that's not afraid of eerie impulse (though you still need to win a 50/50 vs cm roost). You can even beat non-Iron Tail landoT by encoring their t1 knock off/smack down and then 3hkoing them with a surprisingly hard-hitting stab move (clear body = no intim drop) that probably gives you the defense boost to live an EQ even if it doesn't quite get the roll. Evs to tank band rhyp rock wrecker, rest in spa.

Also if you're gonna use specs diancie please reduce speed to tank custap ferro's gyro ball.

------
Krookodile @ Passho Berry
Ability: Intimidate
EVs: 156 HP / 184 Atk / 168 Def
Adamant Nature
- Knock Off
- Earthquake
- Counter
- Taunt

I don't really know what motivated me here, actually that's I lie, I do know, and it was beating dracovish/volcanion/whimsicott/spectrier with a slot that really needed a ground type. Taunt + Counter has some fun interactions but this is not very good. Tanks adaband haxorus and an itemless volcanion that fsr clicked overheat, rest in attack, this means you can just go knock + earthquake into volc and not worry about anything but burns (or nascar sets).

------
Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 252 HP / 4 Def / 212 SpA / 40 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Flash Cannon
- Metal Sound
- Dark Pulse

I'm a known shuca berry heatran propagandist (the stuff balloon beats is all individual sets of bad matchups while this actually beats rilla reliably) and this is more of that, anyway this beats scarf cress by spamming dark pulse and stall cress with metal sound into the same (misses might screw w this). Idk the point of the EVs so innovate those.

------
Urshifu @ Black Glasses
Ability: Unseen Fist
EVs: 104 HP / 136 Atk / 252 SpD / 16 Spe
Adamant Nature
- Wicked Blow
- Close Combat
- Sucker Punch
- Bulk Up

Spd urshifu is unexplored territory in general, helping against specs magnezone, moonblast cresselia and ninetales without having to give up the utility of bulk up, and by using black glasses you retain enough power to beat stuff like chople kyurem and custap/haban regidrago (!). Spread tanks a 252 spa draco meteor from regidrago on all but a max roll, outspeeds corv, rest in attack for the 2hko against 252 def drago.

------
Ferrothorn @ Lum Berry
Ability: Iron Barbs
EVs: 252 HP / 152 Def / 104 SpD
Relaxed Nature
IVs: 1 Spe
- Gyro Ball
- Body Press
- Iron Defense
- Knock Off

I know anything can run lum+knock and call itself a spectrier answer, but spectrier+fairy+steel is easy mode building and it's nice to be able to break that. EVs live two shadow balls from specstrier after the knock, rest in physical bulk for body press damage, 1 IV to beat other ferros.

------
Dracovish @ Custap Berry
Ability: Strong Jaw
EVs: 28 HP / 244 Atk / 16 Def / 220 Spe
Jolly Nature
- Fishious Rend
- Outrage
- Rock Tomb
- Endure

I warmed a lot to vish during this PL, and this is probably the set I used the most. Jolly custap rock tomb vish gains a ton of reliability against opposing custap mons, ranging from gzap to sawk to magnezone, and can additionally outspeed and kill mons like protect zapdos and non-LO spectrier after a single tomb. Actually outspeeding entei or stall zapdos after a rock tomb, unlike the current custap set, is neat as well. The lost bulk means regieleki now always wins by clicking thunder cage, but beating two very relevant electrics in turn more than makes up for it. EVs make band gzap a 6.3% roll and survive 2 rounds of burn + default spread sitrus spectrier hex so you can tomb->rend->rend that.

------
Tapu Fini @ Weakness Policy
Ability: Telepathy
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Surf
- Calm Mind
- Stored Power

Not really a set, just me complaining, but why did the compendium WP fini stop running stored power? It massively helped vs stall azu. Anyway here's a maxmax fini set that tanks modspecs naga, ran it with telepathy to scare NP nagas and venus into clicking their poison attacks instead of the move that wins.

------
Tapu Koko @ Weakness Policy
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Dazzling Gleam
- Hyper Beam
- Endure

Apparently mish was warned I might bring this going into finals so at least I'm establishing the brand. Pretty simple koko, does koko things while luring garchomp, landoI, modest naganadel, and band gdarm, and the raw spa is actually high enough to 3hko trick cresselia. Endure also allows for a lot of antics versus custap mons, crustle, pz, aggron, and disablepult. Grass Knot can be used to lure rhyp but doesn't do much else.

------
Urshifu-Rapid-Strike @ Weakness Policy
Ability: Unseen Fist
EVs: 232 HP / 16 Atk / 248 SpD / 12 Spe
Careful Nature
- Surging Strikes
- Superpower
- Poison Jab
- Endure

Lures koko by tanking anything up to default LO tbolt and killing with a +2 surging strikes that ignores the seed boost. Slapped on endure and pjab to end up with an alright matchup against prim and sylveon and the like. Beats custap zone, and has a good matchup into things like psychic scarfcress, gmolt, certain lele, kyurem, even LO zapdos if they click what they are 'supposed' to click into an unknown ursh-rapid. I know I'm hardly the first person to slap a WP on a shifu but I do think this deserves to get mentioned.


Assorted optimizations that don't get a whole set but are worth mentioning anyway:
-Foul Play on tyranitar can help against WP outrage dragapults that would ordinarily win the matchup, but it doesn't do much else and you can't really afford to drop crunch so you're running two dark moves.
-Specs kyurem actually beats pp stall entei with hyper voice (252+ SpA Choice Specs Kyurem Hyper Voice vs. 0 HP / 0 SpD Entei: 205-242 (55.2 - 65.2%), the move does nothing in any other matchup and is not really useful enough to warrant running over the other 4th move slot options. Call it a way to pressure entei/prim cores.
-The goodra set I used in finals was actually band, with power whip serving to beat problematic prim/azu/rhyp sets, bulldoze for entei, iron tail for seed lele, outrage to surprise kill spectriers that went for CM. A bit less walled by sub than normal goodra, but outrage confusion means that those scenarios are still pretty bad.
-Another specs kyurem I ran carried rock tomb, to beat volcarona and nothing else.
-Trace p2 is genuinely a mon with potential: while the core matchup gained is aromatisse (not insignificant of course), you also improve odds vs trick togekiss (20% freeze ice beam annihilates its odds of stalling you out), zeraora (pfist immunity which also allows for safe hyper beaming), and certain garchomp/landoT/dragapult sets. I also half-considered a conversion PZ to beat regidrago.
-I brought a WP prim that's basically just WP fini but with enough spa to kill volcanion without being forced to run CM, can also run aqua jet or encore as fourth moves if those happen to cover matchups you need.
-Toxic crustle beats charm chansey and stall azumarill.
-Poison Jab crustle actually beats bulu, which seems worth it in the same way that running heavy slam for just aroma is worth it.
 
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cool sets, ranked from most to least usable

Iron Crown @ Booster Energy
Ability: Quark Drive
Tera Type: Steel
EVs: 192 HP / 48 Def / 252 SpA / 16 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Tachyon Cutter
- Psyshock
- Psychic Noise / Psychic / Focus Blast / Stored Power / Metal Burst

i'm not gonna pretend to have invented this (s/o fruan) but i wholly believe this to be the best iron crown set and it's not close. you bulk meow knock without sacrificing speed or power and you don't have to wait for your opponent to hit you to be threatening. unlike wp you can also beat val and run stored power, though i think fblast is probably optimal. psyshock lets you match cm boosts with bolt and non icy wind prim and win and tachyon is just your best move. psy noise gets you a comfier serp mu, leech wellspring and i believe non trick cress and psychic just hits a little harder if you need that. metal burst for bulky specs pz and maybe av meow if that's still a set people use. no replays here because this was the only crown i ever loaded and i'm not searching through every single game i played.

JOYRIDE (Ursaluna) @ Rocky Helmet
Ability: Guts
Tera Type: Ground
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Taunt
- Counter
- Earthquake
- Payback / Avalanche / anything that isn't a normal move

taunt counter lets you beats corv, while max bulk lets you eat almost every unboosted physical hit in the tier. bulks band meow (25% roll for ada taxel to ohko), chien pao, gouging reversal, booster iron hands most of the time, etc. payback to pop balloon pecha, and helmet can accidentally help with random miscellaneous mus, avalanche for frauding lando-i. 4th move can be whatever as long as it can hit pecharunt.

Primarina @ Mental Herb
Ability: Torrent
Tera Type: Water
EVs: 140 HP / 224 Def / 116 SpA / 28 Spe
Modest Nature
IVs: 0 Atk
- Icy Wind
- Encore
- Moonblast
- Hydro Cannon

the only prim that beats both spdef corv and iron valiant. nothing here is revolutionary and its pretty self explanatory honestly so i don't think i need to say anything else, it's a primarina of course it's good.

Mausoleum (Urshifu) @ Sitrus Berry
Ability: Unseen Fist
Tera Type: Fighting
EVs: 252 HP / 248 Def / 8 SpD
Impish Nature
- Taunt
- Counter
- Wicked Blow
- Sucker Punch

yeah i like taunt counter on fat guys that get it. next to lo this is probably my favorite urshifu set for beating all ogerpon (pr is not real) and gouging which can sometimes be randomly lost or turn into sucker/endure dd hell. not having a fighting move can sometimes hurt but counter kind of gets all the mus that cc does minus hoodra anyway and i tend to like fatter builds for their consistency. this replay doesn't show it doing anything unique during gameplay but it did fish a 3-0 so mission success.

Iron Hands @ Choice Scarf
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Supercell Slam
- Play Rough
- Earthquake

there's real merit imo to flipping the script on charm prim, id corv, and most gouging with this guy. pr for chople urshifu and av hoopa. in a vacuum it's objectively not as good as regular booster sets but it preys on some individual usage patterns. obligatory here it is earning its 100% wr.

Amundsen-Scott (Porygon-Z) @ Life Orb
Ability: Download
Tera Type: Normal
EVs: 252 HP / 32 Def / 52 SpA / 8 SpD / 164 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Hyper Beam
- Nasty Plot
- Conversion

genuinely had to go back and figure out what this was supposed to do, apparently it beats luna and iron hands while having a very safe t1 midground vs skeledirge. unfortunately luna can just earthquake you after cheating you out of the download boost because spdef band is very very good and you never stood a chance vs av in the first place. still pretty fun to see what random shit you can do with pz every gen though.

Meowscarada @ Leftovers
Ability: Protean
Tera Type: Grass
EVs: 244 HP / 252 Def / 12 Spe
Impish Nature
- Protect
- Substitute
- Leech Seed
- Skill Swap

this set is, mathematically, unusable. you don't actually get enough winning mus to build a loadable team around it. skill swap does flip 2 interesting mus to you in sap sipper azu and hoodra and the bulk lets you live hands cc after proteaning grass but there's not much else here. i think post-week 2 was when i stopped trying to see if prehome techs still worked but shame on RADU for encouraging me to bring this.

Greninja @ Assault Vest
Ability: Protean
Tera Type: Water
EVs: 68 Atk / 252 SpA / 4 SpD / 184 Spe
Hasty Nature
- Dark Pulse
- Sludge Wave
- Shadow Sneak
- Low Kick

this was the maybe the ugliest thing i tried to load all tour, it arguably doesn't actually beat anything at all. shadow sneak was supposed to beat corv and registeel but non choiced greninja does more emotional damage to your opponent by making them laugh so hard they fall over than actual damage to the opposing pokemon so it just gets stalled out. i think about the only thing it reliably wins vs is sylv with the combination of av, protean sludge wave, and priority which is an insane laundry list of investments for a single B tier matchup. even crown wins if it just cms. i think specs gren is ok (much less usable post-hearthflame) but any deviation from that will leave your team with enough holes to scare a trypophobe.

not planning on making a s/o post so real quick thank you to all the thwackeys and friends for the most fun tour i've had in a while, it was a blast and i genuinely do hope i get to team with you guys again : ) :biheart:
 
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Wreckless (Metagross) @ Choice Scarf
Ability: Clear Body
EVs: 252 HP / 184 SpD / 72 Spe
Careful Nature
- Meteor Mash
- Rest
- Cosmic Power
- Trick
beats steela/punishment ferro/comfier fini. pretty sure you cant ever beat koko but my loadable squads with this all had lando so i didn't really check.

Waitin' on Ya (Zapdos) @ Mental Herb
Ability: Pressure
EVs: 248 HP / 24 SpA / 140 SpD / 96 Spe
Timid Nature
- Thunderbolt
- Toxic
- Eerie Impulse
- Roost
^lost to a rilla xD you actually get some pretty sick matchups with tbolt/toxic (reliable spectrier for instance).

Very WAV (Zapdos) @ Kee Berry
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Hurricane
- Toxic
- Reflect
- Roost
probably beats garchomp i didnt check (i did load this btw).

Hot Tent Blues (Primarina) @ Life Orb
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Cannon
- Moonblast
- Substitute
- Encore
timid prims better in sv but reliably beating stuff like steela and rhyp is nice. if you run cm over sub you can surprise common lefties cress sets.

NIGHTS (Landorus-Therian) (M) @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 48 Atk / 64 Def / 144 Spe
Adamant Nature
- Earthquake
- Outrage
- Substitute
- Bulk Up
beats azu/good into rhyp, sub is good into any button sylv is clicks vs a lando, have also run smack down/bulldoze 3rd or even cm+sludge ooo

vetod by eggs :( (Incineroar) @ Custap Berry
Ability: Intimidate
EVs: 252 HP / 184 Atk / 72 Def
Adamant Nature
- Flare Blitz
- Knock Off
- Endure
- Swords Dance
beats all

@ younes sis (Tapu Fini) @ Assault Vest
Ability: Misty Surge
EVs: 192 HP / 252 SpA / 64 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Moonblast
- Ice Beam
- Whirlpool
beats spect and most venu + random stuff

Talk My Shit (Zeraora) @ Choice Band
Ability: Volt Absorb
EVs: 248 HP / 16 Atk / 8 Def / 208 SpD / 28 Spe
Adamant Nature
- Plasma Fists
- Outrage
- Play Rough
- Low Kick
bulks scarf pz, beats random stuff like haban kyurem and the stupid max defense custap volcanion

gatekeeping rest
 
posting the bw teams i loaded / built. some of these are from bird / blurb, thanks everyone for helping with prep

https://pokepast.es/2724f08a0ae9f886

some fun sets i worked with:

Code:
Arcanine @ Life Orb 
Ability: Intimidate 
EVs: 252 HP / 252 Atk / 4 Def 
Brave Nature 
- Will-O-Wisp 
- Extreme Speed 
- Outrage 
- Flare Blitz

himothy arcanine. he beats like 4 mons and loses to the rest.

Code:
Gyarados @ Jaboca Berry
Ability: Intimidate  
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  
- Waterfall  
- Bounce  
- Taunt  
- Dragon Dance

he beats endeavor mons and sawk

Code:
Latios (M) @ Choice Specs  
Ability: Levitate  
EVs: 248 HP / 44 SpD / 216 Spe  
Timid Nature  
IVs: 0 Atk  
- Thunderbolt  
- Draco Meteor  
- Surf  
- Trick

all jellicent beater i think

Code:
Medicham @ Fighting Gem  
Ability: Pure Power  
EVs: 76 HP / 252 Atk / 180 Spe  
Adamant Nature  
- Fake Out  
- Bulk Up  
- High Jump Kick  
- Rock Tomb

broken af
 
PURPLE RAIN (Delphox) @ Choice Specs
Ability: Blaze
Shiny: Yes
EVs: 16 HP / 252 SpA / 240 Spe
Timid Nature
IVs: 0 Atk
- Blast Burn
- Flamethrower
- Dazzling Gleam
- Hidden Power [Ice]

Only innovation I made this PL for SM. fire type that beats garchomp, landot, and kommo-o is pretty cool. Does other fire type things by just nuking stuff with blast burn as well, flamethrower for serp because it was on the threatlist I needed to beat, but grass knot/psychic/psyshock are also cool options over flamethrower.
 
Some of these I didn't end up loading for some reason or another, usually because the team is bad, but rather just put them all here and people can decide to use them or not https://pokepast.es/dc67d3f92eae55ba

Didn't really innovate much idt, just used some less popular sets here and there

Spectrier @ Rocky Helmet
Ability: Grim Neigh
EVs: 120 HP / 236 Def / 152 Spe
Modest Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Mud Shot
- Taunt

This is kind of remaking something that Murm already made like X years ago but I noticed that the set comp WP set doesn't actually defeat Zeraora as they can just Plasma Fist twice and after 2 mudshots u don't ko gg. With helmet though u now reliably win and you also are much better into Garchomps I believe which is a fun bonus (mostly due to mud shot not due to helmet)
WP:
252 Atk Choice Band Zeraora Plasma Fists vs. 168 HP / 208 Def Spectrier: 250-295 (65.2 - 77%) -- guaranteed 2HKO
44 SpA Spectrier Mud Shot vs. 0 HP / 4 SpD Zeraora: 136-162 (42.9 - 51.1%) -- 3.9% chance to 2HKO
Helmet:
Bulked for 252 Atk Choice Band Zeraora Knock Off (97.5 BP) vs. 120 HP / 236 Def Spectrier: 314-370 (84.6 - 99.7%) -- guaranteed 2HKO
0+ SpA Spectrier Mud Shot vs. 0 HP / 4 SpD Zeraora: 144-170 (45.4 - 53.6%) -- 35.2% chance to 2HKO
Outspeeds Garchomp. maximizes hp, Modest to KO zeraora after helmet also helps vs Chomp I believe. (I also just found out that its technically like a 50/50, after wisp t1 as Spectrier and SD t1 as Garchomp, you can either mud shot which beats everything but SD or Hex which 100% beats SD again, if you Mud Shot on SD you have a 17.5% chance to ko with a hex and they have a 56.3% to ko with lo eq, (always ohko with lo Outrage) Use at your own risk ig

Urshifu @ Life Orb
Ability: Unseen Fist
EVs: 16 HP / 88 Atk / 184 SpD / 220 Spe
Adamant Nature
- Wicked Blow
- Sucker Punch
- Close Combat
- Taunt

This tech wasn't made this PL and idk if I ever formally posted so I might as well post it here. Basically makes shifu pretty reliable into Venusaur. Basically Taunt t1 beats everything which is not sludge bomb from Custap Venusaur, then you can sucker twice if they sleep powder. The way I see it is Sleep Powder t1 is if you expect anything but CB (and ig non Taunt LO ) and then you click endure on CB, you can also click like Frenzy Plant because it ohko's 0 bulk shifus idk, anyways idr what bulk is for rn other than 252+ SpA Venusaur Frenzy Plant vs. 16 HP / 184 SpD Urshifu: 262-309 (75.9 - 89.5%) -- guaranteed 2HKO so frenzy after LO damage speed for Venusaur. Spdef also helps vs like Dragapults which technically is a randomly scuffed matchup for Shifu.

I'm generally not a big core kinda guy but Cress (any set) + CB Crustle is something I built with a handful of times and felt good:
Cresselia (F) @ Kee Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stored Power
- Calm Mind
- Moonlight
- Reflect

Crustle @ Choice Band
Ability: Sturdy
EVs: 232 HP / 252 Atk / 24 Def
Brave Nature
IVs: 29 Spe
- Rock Wrecker
- Rock Blast
- Earthquake
- Heavy Slam

here's one if you need an idea specifically but it's super straightforward evs

Other notes: Don't run Scarf Vish that guy is soooooo bad 252 Atk Strong Jaw Dracovish Fishious Rend (170 BP) vs. 4 HP / 0 Def Garchomp: 339-399 (94.6 - 111.4%) -- 68.8% chance to OHKO like what is this BS

Consider running Hammer Arm on Scarf Metagross (I run it over Rest personally) let's you beat almost all PZ I think

Anything else I think of is probably going into the set comp anyways so you'll see it there anyways
 
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