GOOOOOOOOOOD EVENING ASB fans! Welcome to another thrilling episode of "Really Fast LC Battles", starring me, your host, Caliber, and our two battlers, Mowtom and P2X7 !
Everything in this match is standard, folks, not much explaining to do here.
3 Day DQ
Training Items OK
All Abilities
5 Chills
2 Recoveries
Switch = KO
And finally, the Pokemon battling on each player's sides!
TEAM MOWTOM
Tangela [Mystery] (F)
Very little is known about Mystery's past. Even less is known about what her face really looks like, behind those vines. She almost always speaks in a whisper, when she speaks at all. One thing is certain though: Whatever she did and wherever she went before joining Mowtom, her life after joining him was much more enjoyable.
Types: Grass
Chlorophyll / Leaf Guard / Regenerator (H)
Stats:
HP: 100
Atk: 2
Def: 4
SpA: 4
SpD: 3 (+)
Spe: 52 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC: 5/6
MC: 0
AC: 4/5
Attacks (24):
Physical
Bind
Constrict
Flail
Knock Off
Power Whip
Vine Whip
Special
Absorb
Ancient Power
Confusion
Hidden Power (Fire)
Leaf Storm
Mega Drain
Sludge Bomb
Wring Out
Status
Double Team
Growth
Ingrain
Leech Seed
Nature Power
Poison Powder
Protect
Snorunt [Harley] (F)
Harley can best be described in two words: practical joker. She takes any opportunity to mess with people and Pokemon that she can get. Mowtom met her when she was trying to get a Sableye to teach her Prankster. Once Mowtom explained the difference between moves and abilities, Harley gave up on that dream and joined Mowtom instead.
Types: Ice
Inner Focus / Ice Body / Moody (H)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 5/6
MC: 0
AC: 4/5
Attacks (24):
Physical
Avalanche
Bite
Crunch
Headbutt
Special
Blizzard
Frost Breath
Hex
Hidden Power (Fire)
Ice Beam
Icy Wind
Powder Snow
Shadow Ball
Water Pulse
Status
Bide
Disable
Double Team
Hail
Leer
Light Screen
Protect
Rest
Sleep Talk
Spikes
Substitute
Sleep Powder
Sunny Day
Synthesis
Everything in this match is standard, folks, not much explaining to do here.
3 Day DQ
Training Items OK
All Abilities
5 Chills
2 Recoveries
Switch = KO
And finally, the Pokemon battling on each player's sides!
TEAM MOWTOM
Tangela [Mystery] (F)
Very little is known about Mystery's past. Even less is known about what her face really looks like, behind those vines. She almost always speaks in a whisper, when she speaks at all. One thing is certain though: Whatever she did and wherever she went before joining Mowtom, her life after joining him was much more enjoyable.
Types: Grass
- Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
- Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Chlorophyll / Leaf Guard / Regenerator (H)
- During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
- In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 100
Atk: 2
Def: 4
SpA: 4
SpD: 3 (+)
Spe: 52 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC: 5/6
MC: 0
AC: 4/5
Attacks (24):
Physical
Bind
Constrict
Flail
Knock Off
Power Whip
Vine Whip
Special
Absorb
Ancient Power
Confusion
Hidden Power (Fire)
Leaf Storm
Mega Drain
Sludge Bomb
Wring Out
Status
Double Team
Growth
Ingrain
Leech Seed
Nature Power
Poison Powder
Protect
Snorunt [Harley] (F)
Harley can best be described in two words: practical joker. She takes any opportunity to mess with people and Pokemon that she can get. Mowtom met her when she was trying to get a Sableye to teach her Prankster. Once Mowtom explained the difference between moves and abilities, Harley gave up on that dream and joined Mowtom instead.
Types: Ice
- Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
- Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Inner Focus / Ice Body / Moody (H)
- When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 5/6
MC: 0
AC: 4/5
Attacks (24):
Physical
Avalanche
Bite
Crunch
Headbutt
Special
Blizzard
Frost Breath
Hex
Hidden Power (Fire)
Ice Beam
Icy Wind
Powder Snow
Shadow Ball
Water Pulse
Status
Bide
Disable
Double Team
Hail
Leer
Light Screen
Protect
Rest
Sleep Talk
Spikes
Substitute
Sleep Powder
Sunny Day
Synthesis
TEAM P2X7
Eevee [Urumi] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (HA Locked): (Passive) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super effective attacks, Self-Destruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 47 (47.8) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 0
AC: 2/5
KOC: 2
Moves:
Level-Up:
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Double-Edge
Egg Moves:
Detect
Endure
Flail
Wish
Yawn
TM Moves:
Toxic
Dig
Shadow Ball
Double Team
Substitute
Other:
Bide
Skull Bash
Breezi [Breezi] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison / Flying
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Persistent: (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Tailwind, Trick Room and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Unburden (HA Locked): (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 73 (73.9) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 1/6
MC: 0
AC: 1/5
Moves (22/??):
Level-Up:
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Sludge Bomb
Gravity
Me First
Egg Moves:
Acid Spray
Disable
Heal Pulse
Spikes
Wish
TM Moves:
Taunt
Light Screen
Protect
Reflect
Torment
Since we don't have to worry about sending Pokemon out to start with, we'll cut straight to the chase. P2X7 orders first, then Mowtom gets to follow up. You can go ahead and declare items in the process.Eevee [Urumi] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (HA Locked): (Passive) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super effective attacks, Self-Destruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 47 (47.8) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 0
AC: 2/5
KOC: 2
Moves:
Level-Up:
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Double-Edge
Egg Moves:
Detect
Endure
Flail
Wish
Yawn
TM Moves:
Toxic
Dig
Shadow Ball
Double Team
Substitute
Other:
Bide
Skull Bash
Breezi [Breezi] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison / Flying
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Persistent: (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Tailwind, Trick Room and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Unburden (HA Locked): (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 73 (73.9) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 1/6
MC: 0
AC: 1/5
Moves (22/??):
Level-Up:
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Sludge Bomb
Gravity
Me First
Egg Moves:
Acid Spray
Disable
Heal Pulse
Spikes
Wish
TM Moves:
Taunt
Light Screen
Protect
Reflect
Torment