2v2 NFE Doubles: Avnomke vs. Rainman Legends

Heeeeeeeeello ASB viewers! Welcome to another exciting night at the ASB arena! I'm your former-retired host, Caliber, and I'll be casting and reffing a quick battle for you all tonight. One rather eager challenger showed up at the Battle Tower earlier this evening and had this to say:

Avnomke said:
Oh hey this thread exists, I should use it more often.

Putting up a 2v2 NFE doubles challenge.
Standard everything.

AND IN RESPONSE! Someone took up that challenge, mere hours later!

Rainman Legends said:
Accepting avnomke's 2v2

Since everything is standard here, I'm going to take a moment to review with everyone what "standard" means.

Switch = KO
5 Chills
2 Recoveries
All Abilities
Training Items Allowed
2 Day DQ
(lemme know if that's okay you guys)
2 Substitutions
ASB Arena (that's where we are, folks)

NOW! Since we're acquainted with the rules of our match tonight, let's get a good look at our contenders!

TEAM AVNOMKE:
5.png
At a Glance:
90/3/1-/3/3/92+ +15% accuracy 2/2 16
fire.png
Blaze/Solar Power
Hasty Nature: -Defense, +Speed, +15% Accuracy

Max HP: 90
Attack: 3
Defense: 1 (-)
Special Attack: 3
Special Defense: 3
Speed: 92 (+)

Size Class: 2
Weight Class: 2

Base Rank Total: 16

Type:
Fire:
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Blaze:
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (Locked):
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
EC/AC/MC
4/4/0

Attacks: 28/119
Ancient Power
Bide
Brick Break
Counter
Crunch
Dig
Dragon Rage
Dragon Rush
Ember
Fire Blast
Fire Fang
Fire Spin
Flame Burst
Flamethrower
Focus Punch
Growl
Inferno
Leer
Metal Claw
Protect
Rage
Rock Slide
Scary Face
Scratch
Shadow Claw
Smokescreen
Substitute
Will-O-Wisp
147.png
At a Glance:
90/4+/2/2/1-/50 2/1 13
dragon.png
Shed Skin/Marvel Scale
Naughty Nature: -Special Defense, +Attack

Max HP: 90
Attack: 4 (+)
Defense: 2
Special Attack: 2
Special Defense: 1
Speed: 35

Size Class: 2
Weight Class: 1

Base Rank Total: 13

Type:
Dragon:
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Shed Skin:
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (Locked):
This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
EC/AC/MC
2/2/0

Attacks: 23/120
Agility
Aqua Jet
Aqua Tail
Bide
Dragon Rage
Dragon Pulse
Dragon Tail
Extreme Speed
Flamethrower
Haze
Ice Beam
Iron Tail
Leer
Light Screen
Outrage
Protect
Safeguard
Slam
Surf
Thunderbolt
Thunder Wave
Twister
Wrap

TEAM RAINMAN LEGENDS:
4.png
Charmander (Firaga) (Male)
Type:
Fire: immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power

Nature: Timid: (+15% Speed, +19% Accuracy, -1 Atk)

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 75 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 3
AC: 2/5

Moves:

Level-Up:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower
Fire Spin

Egg Moves:
Air Cutter
Dragon Pulse
Ancient Power
Dragon Dance
Flare Blitz

TM Moves:
Fire Blast
Overheat
Will-o-Wisp
Substitute
Protect

Move Tutor
14.png
Kakuna (Bio) (Male)
Types:
Bug
: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Poison: Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Shed Skin:
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Nature: Jolly: ( +15% Speed, +12% Accuracy , -1 SpAtk)

Stats:
HP:
90
Atk: 1
Def: 2
SpA: 0 (-)
SpD: 1
Spe: 41 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 9
EC: 3/5
MC: 24
AC: 2/5
Attacks:
Level Up

Poison Sting
String Shot
Bug Bite
Harden

Egg

TM/HM

Move Tutor
Electroweb

Alright, here's how things are going to go down.

Avnomke sends out their Pokemon and equips items.
Rainman Legends sends out their Pokemon, equips items, and orders.
Avnomke orders.
And then the show will begin!
 
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yea standard is all abilities

Charmander takes Exp Share, Kakuna takes Lucky Egg

Charmander: Dragon Pulse Dratini x3
If Dratini uses Bide, use Dragon Pulse instance 1, Dragon Pulse instance 2, and protect instance 3

Kakuna: Poison Sting (Contact) Dratinix3
 
Charmeleon: Ancient Power (Charmander) ~ ~ Ancient Power (Charmander) ~ Rock Slide
Dratini: Bide ~ Hold ~ Release
 
-Round 1-
5.png

Connor
HP: 90
EN: 100
Status: N/A
Boosts: None
+

147.png

Justice

HP: 90
EN: 100
Status: N/A
Boosts: None

vs.
4.png

Firaga
HP: 90
EN: 100
Status: N/A
Boosts: None
+
14.png

Bio
HP: 90
EN: 100
Status: N/A
Boosts: None
speed order: connor / firaga / justice / bio

action 1
Justice used Bide, Justice begins storing energy

Connor used Ancient Power, -4 energy, crit fails (5/16), deals 6 (BAP) + 4.5 (SpA) - 3 (SpD) *1.5 (SE) = 11 damage to Firaga, Ancient Power boost fails (6/10)

Firaga used Dragon Pulse, -7 energy, crit fails (6/16), deals 9 (BAP) + 3 (SpA) - 1.5 (SpD) *1.5 (SE) = 16 damage to Justice

Bio used Poison Sting (Contact), -3 energy, crit succeeds (N/A), deals 4 (BAP) + 3 (STAB) + 3 (Crit) + 1.5 (Atk) - 3 (Def) = 8 damage to Justice, poison roll fails (84/100)

Total Bide aura: 24

action 2
Justice is storing energy!

Connor used Ancient Power, -8 energy, crit fails (4/16), deals 6 (BAP) + 4.5 (SpA) - 3 (SpD) *1.5 (SE) = 11 damage to Firaga, Ancient Power boost fails (4/10)

Firaga used Dragon Pulse, -11 energy, crit fails (6/16), deals 9 (BAP) + 3 (SpA) - 1.5 (SpD) *1.5 (SE) = 16 damage to Justice

Bio used Poison Sting (Contact), -7 energy, crit succeeds (N/A), deals 4 (BAP) + 3 (STAB) + 3 (Crit) + 1.5 (Atk) - 3 (Def) = 8 damage to Justice

Total Bide aura: 48

action 3
Firaga used Protect, -10 energy

Justice unleashed energy!
energy cost: 6+(84/2)=48 energy
fixed damage: 48*1.75=84 damage to Bio

Connor used Rock Slide, hits both(64/100, 74/100), -6 energy, both crits fail (10/16, 10/16)
deals 6 (split damage BAP) + 1.5 (Atk) - 3 (Def) *1.5 (SE) = 7 damage to Firaga, Firaga protects itself
deals 6 (split damage BAP) + 1.5 (Atk) - 3 (Def) *1.5 (SE) = 7 damage to Bio

Bio crushed under rocks

-End Round 1-
5.png

Connor
HP: 90

EN: 82
Status: N/A
Boosts: None
+

147.png

Justice

HP: 42
EN: 52
Status: N/A
Boosts: None

vs.
4.png

Firaga
HP: 68

EN: 72
Status: N/A
Boosts: None
+
14.png

Bio
HP: Bide

EN: Is
Status: Too
Boosts: Stronk

Avnomke orders first next round.
 
yay bide murders

Charmeleon: Ancient Power ~ Rock Slide ~ Rock Slide
Dratini: Aqua Tail ~ Aqua Tail ~ Aqua Tail

subs are lame
 
-Round 2-
5.png

Connor
HP: 90
EN: 82
Status: N/A
Boosts: None
+


147.png


Justice
HP: 42
EN: 52
Status: N/A
Boosts: None


vs.
4.png

Firaga
HP: 68
EN: 72
Status: N/A


Boosts: None
speed order: connor / firaga / justice

action 1
Firaga used Protect, fails

Connor used Ancient Power, -4 energy, crit fails (6/16), deals 6 (BAP) + 4.5 (SpA) - 3 (SpD) *1.5 (SE) = 11 damage to Firaga, Ancient Power boost fails (6/10)

Justice used Aqua Tail, hits (2/10), -7 energy, crit fails (12/16), deals 9 (BAP) + 6 (Atk) - 3 (Def) *1.5 (SE) = 18 damage to Firaga,

action 2
Connor used Rock Slide, hits (9/10), -6 energy, crit fails (5/16), deals 8 (BAP) + 4.5 (Atk) - 3 (Def) *1.5 (SE) = 14 damage to Firaga, no flinch (8/10)

Firaga used Dragon Pulse, -7 energy, crit fails (3/16), deals 9 (BAP) + 3 (SpA) - 1.5 (SpD) *1.5 (SE) = 16 damage to Justice

Justice used Aqua Tail, hits (5/10), -11 energy, crit fails (10/16), deals 9 (BAP) + 6 (Atk) - 3 (Def) *1.5 (SE) = 18 damage to Firaga

action 3
Connor used Rock Slide, hits (5/10), -10 energy, crit succeeds (1/16), deals 8 (BAP) + 3 (Crit) + 4.5 (Atk) - 3 (Def) *1.5 (SE) = 19 damage to Firaga

Firaga faints

-End Round 2-
5.png

Connor
HP: 90
EN: 62

Status: N/A
Boosts: None
+


147.png


Justice
HP: 26
EN: 36
Status: N/A
Boosts: None

vs.

4.png

Firaga
HP: Rocks
EN: And
Status: Water

Boosts: Hurt

Congratulations Avnomke !

I get 6 UC.

Avnomke and Rainman Legends both get 1 CC.

Connor the Charmeleon gets 1 EC, 3 MC, 1 AC, and 2 KOC.
Justice the Dratini gets 1 EC, 3 MC, and 1 AC.
Firaga the Charmander gets 1 EC, 3 MC, and 1 AC.
Bio the Kakuna gets 1 EC, 2 MC, 1 AC, and a Lucky Egg Counter.
 
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