HP: 76
Energy: 72
Boosts/Drops:
Other: 3 clones
VS.
HP: 28
Energy: 30
Boosts/Drops:
Other: Safeguard (1 round)
Round Six: Clone Today, Gone Tomorrow
Tyrogue begins the round with another punishing Hi-Jump Kick, leaving Bronzor on the very brink of unconsciousness! Bronzor is having none of this however, and launches a Confuse Ray at Tyrogue! Incredibly, it hits the real one, causing the clones to dissipate and leaving Tyrogue mildly confused (3 actions)
Fortunately for Bronzor, Tyrogue hits himself in confusion, allowing Bronzor to launch an Extrasensory. Tyrogue is hating this round!
Luckily for him however, he manages to overcome his confusion and deliver a final Hi-Jump Kick to Bronzor, knocking it unconscious. Tyrogue is hurt, but he definitely isn't done for!
Round Six
Hi Jump Kick (8 energy), 15 damage= Bronzor 13 HP, Tyrogue 64 energy
Confuse Ray (10 energy)= Bronzor 20 energy.
RNG for hitting the real Tyrogue (<=200 hits)= 159, hits real one
RNG for confusion type= 2, mildly confused (3 actions)
Tyrogue hits himself in confusion for 4 damage. Tyrogue at 72 HP
Extrasensory (6 energy) 14 damage= Tyrogue 58 HP, Bronzor 14 energy
Hi-Jump Kick (8 energy) 15 damage. Bronzor KO. Tyrogue 56 energy.
Hi Jump Kick (8 energy), 15 damage= Bronzor 13 HP, Tyrogue 64 energy
Confuse Ray (10 energy)= Bronzor 20 energy.
RNG for hitting the real Tyrogue (<=200 hits)= 159, hits real one
RNG for confusion type= 2, mildly confused (3 actions)
Tyrogue hits himself in confusion for 4 damage. Tyrogue at 72 HP
Extrasensory (6 energy) 14 damage= Tyrogue 58 HP, Bronzor 14 energy
Hi-Jump Kick (8 energy) 15 damage. Bronzor KO. Tyrogue 56 energy.
HP: 58
Energy: 56
Boosts/Drops:
Other:
VS.
HP: Kick'd
Energy: KO
Boosts/Drops: KO
Other: KO
A note on Confusion: Hitting yourself lowers confusion one stage, so Tyrogue is no longer confused at all as of the end of the round.
Shiny, send out your next mon and issue actions.