Completed 3 v 3 Singles; TheWolfe vs The Wanderer in the Tower of Heaven

#1
Battle Rules said:
2) 3v3 Strongmon Singles
DQ
: 2 days
Recoveries: 2 Recovery/5 Chills
Substitutions: 2
Arena: Tower of Heaven
Items: OK
Switch: OK
Abilities: All



The Tower of Heaven is an ancient structure that stretches deep into the clouds, the heavens, and far beyond. It is composed of a material similar to rock, but far more durable and nearly impossible to break. Most of the structure is open-air giving a good glimpse of the clear sky. Moss and other small plant life have grown on the outcropping on the rock-like material with small butterflies flying about. There are small streams and pools of water within the structure for Water attacks and Water Pokemon. The battle will take place within one of the many chambers of the tower.

All moves can be used within the Tower of Heaven. However, there is a catch. Within my hands is the Book of Laws. At the end of each round, I'll write down a new law. The laws restrict what attacks, actions, or commands you may or may not take in battle. Violation of any law in battle will still allow you to perform the command, however the offender will be struck down with a lightning bolt that deals 10 damage flat and ignores abilities, weakness, and resistance. The lightning bolt cannot be deflected, dodged, evaded, or otherwise blocked. It will hit the Pokemon behind a Substitute, find its way through Double Team, and will go through Wonder Guard. Pokemon that are immune to Electric attacks by ability or typing will still be struck down and will gain no benefit such as Motor Drive's Speed boost. Violation of multiple laws in an action will drop down multiple lightning bolts on the offender depending on how many laws they've broken in a given action.

For instance, Pikachu decides to use Thunderbolt on a Staryu. If I restrict the usage of Thunderbolt, Pikachu will be smote once for 10 damage. If I restrict the usage of Thunderbolt and all Electrical attacks, Pikachu will be hit twice for 20 damage. Finally, if I restrict the usage of Thunderbolt, Electrical attacks, and super-effective moves, Pikachu will be struck thrice for 30 damage.

If there's any questions or need clarification on anything, PM me.

Summary: All moves can be used initially, however new laws added in each round will restrict what commands can be used. Violation of any law will be penalized with a lightning bolt dealing 10 damage flat ignoring typing and abilities. Combatants can be penalized multiple times in an action.

Teleportation Corollary: If this arena is picked randomly as a result of arena effect, then the ref is free to generate up to three rules for the combatants to follow until a new arena is chosen.



Meliadoul - Sceptile (F)
Nature
: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
KOs: 14

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
Unburden: (Dream World; Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 120
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC
: 3
DC: 5/5

Attacks:
-Absorb
-Acrobatics
-Aerial Ace
-Agility
-Brick Break
-Bulldoze
-Bullet Seed
-Counter
-Crunch
-Cut
-Detect
-Dig
-Double Kick
-Double Team
-Dragon Claw
-Dragon Pulse
-Drain Punch
-Earthquake
-Endeavor
-Endure
-Energy Ball
-False Swipe
-Fling
-Focus Blast
-Frenzy Plant
-Fury Cutter
-Giga Drain
-Giga Impact
-Grass Knot
-Grass Pledge
-GrassWhistle
-Hidden Power: Fire 7
-Hyper Beam
-Leaf Blade
-Leaf Storm
-Leech Seed
-Leer
-Low Kick
-Low Sweep
-Magical Leaf
-Mega Drain
-Mimic
-Mud-Slap
-Night Slash
-Outrage
-Pound
-Pursuit
-Quick Attack
-Rest
-Rock Climb
-Rock Slide
-Rock Smash
-Safeguard
-Screech
-Seed Bomb
-Sleep Talk
-Solarbeam
-Strength
-Substitute
-Sunny Day
-Synthesis
-Swords Dance
-Thunderpunch
-Toxic
-Worry Seed
-X-Scissor

Total Moves: 66


Roy - Blaziken (M)
Nature
: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
KOs: 18

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
Speed Boost: (Dream World; Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 92 + 10 accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC
: 7
DC: 5/5

Attacks:
-Acrobatics
-Aerial Ace
-Agility
-Baton Pass
-Blast Burn
-Blaze Kick
-Bounce
-Brave Bird
-Brick Break
-Counter
-Dig
-Double Kick
-Earthquake
-Ember
-Endure
-Featherdance
-Feint
-Fire Blast
-Fire Pledge
-Fire Punch
-Fire Spin
-Flame Charge
-Flamethrower
-Flare Blitz
-Focus Blast
-Focus Energy
-Focus Punch
-Growl
-Heat Wave
-Hi Jump Kick
-Hidden Power: Ice 7
-Hyper Beam
-Incinerate
-Knock Off
-Low Kick
-Low Sweep
-Mirror Move
-Night Slash
-Overheat
-Peck
-Protect
-Quick Attack
-Reversal
-Rock Slide
-Sand-Attack
-Scratch
-Shadow Claw
-Sky Uppercut
-Slash
-Solarbeam
-Stone Edge
-Substitute
-Sunny Day
-Swords Dance
-Thunderpunch
-Toxic
-Vacuum Wave
-Will-o-Wisp

Total Moves: 58


antitina - Krillowatt (F)
Nature
: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
KOs: 6

Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor: (Dream World; Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 125
Atk: Rank 2
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC
: 3
DC: 5/5

Attacks:
-Aqua Jet
-Bubble
-Charge
-Confuse Ray
-Copycat
-Counter
-Detect
-Discharge
-Dive
-Double Team
-Earth Power
-Earthquake
-Electroweb
-Endure
-Follow Me
-Heart Swap
-Helping Hand
-Hidden Power: Grass 7
-Hyper Beam
-Ice Beam
-Ice Shard
-Icy Wind
-Imprison
-Me First
-Mirror Coat
-Muddy Water
-Rain Dance
-Rest
-Rock Smash
-Safeguard
-Scald
-Shock Wave
-Signal Beam
-Sleep Talk
-Snore
-Substitute
-Surf
-Tackle
-Thunder
-Thunder Wave
-Thunderbolt
-Thundershock
-Torment
-Toxic
-Volt Switch
-Waterfall
-Whirlpool

Total Moves: 47



Lucario(*) [Rico] (Male)
"See, this is one of the laws of the universe. You know, atoms make up all matter, gravity pulls things down, Rico'll tear you a new one, stuff like that."
A snarky Lucario in a ragged red scarf, Rico has been Ben's sidekick right out of the egg, and the two are rarely ever seen apart. A firm believer in the rule of cool, Rico will never finish a fight with a single punch when he could finish it with a hyper beam that can be seen from space.

Nature: Naughty (+1 atk, -1 SpD)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities: Inner Focus, Steadfast, Justified (DW)
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW, unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: Mastered!
MC: 12
DC: Mastered!

Attacks (100/100 - Movepool complete!):
Level Up:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot
Copycat
Final Gambit
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Dragon Pulse
Close Combat
Extremespeed
Heal Pulse
Me First
Calm Mind
Quick Guard

Egg:
Blaze Kick(*)
Vacuum Wave (*)
Iron Defense(*)
Circle Throw
Hi Jump Kick
Agility
Crunch
Bullet Punch
Mind Reader
Sky Uppercut
Bite
Cross Chop
Follow Me

TM:
Hidden Power(*) - Ice, power 7
Swords Dance(*)
Earthquake(*)
Psychic
Shadow Claw
Double Team
Bulldoze
Substitute
Rock Slide
Focus Blast
Dig
Toxic
Poison Jab
Roar
Flash Cannon
Hyper Beam
Rest
Shadow Ball
Brick Break
Giga Impact
Low Sweep
Protect
Attract
Bulk Up
Facade
Frustration
Hone Claws
Payback
Stone Edge
Fling
Rain Dance
Retaliate
Return
Rock Smash
Rock Tomb
Round
Strength

Other:
Thunderpunch
Ice Punch
Zen Headbutt
Magnet Rise
Drain Punch
Sleep Talk
Focus Punch
Low Kick
Water Pulse
Bonemerang
Dual Chop
Helping Hand
Mud-slap
Captivate
Fury Cutter
Iron Tail
Headbutt
Swift
Rock Climb
Natural Gift
Role Play
Secret Power
Snore
Sunny Day
Swagger
Work Up

Togekiss(*) [Sethim (Seth for short)] (Male)
"<I hear that if you close your eyelids really hard, it makes your eyes sore.>"
Rico's little brother (their mother was a ditto), Seth has also been with Ben from the get go. He's an utter space cadet.

Nature: Bold (+1 Def, -1 Atk)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Serene Grace, Hustle, Super Luck (DW)
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Toggle, defaults to OFF) When Hustle is ON, This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW, Unlocked): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (76/117):
Level Up:
Growl(*)
Charm(*)
Metronome(*)
Sweet Kiss(*)
Yawn(*)
Encore(*)
AncientPower(*)
Follow Me(*)
Bestow(*)
Magical Leaf
Double-edge
Last Resort
After You
Safeguard
Baton Pass
Aura Sphere
Air Slash
Extremespeed
Sky Attack

Egg:
Nasty Plot(*)
Extrasensory(*)
Morning Sun(*)
Foresight
Stored Power
Mirror Move
Future Sight

TM:
Flamethrower(*)
Thunder Wave(*)
Grass Knot(*)
Protect
Shadow Ball
Hidden Power (Ice, Power 7)
Solarbeam
Light Screen
Reflect
Substitute
Toxic
Psyshock
Rest
Aerial Ace
Attract
Brick Break
Double Team
Fire Blast
Fly
Flash
Hyper Beam
Rain Dance
Sunny Day
Telekinesis
Psychic

Other:
Heal Bell
Water Pulse
Counter
Tailwind
Roost
Hyper Voice
Heat Wave
Shock Wave
Trick
Sleep Talk
Zap Cannon
Defog
Air Cutter
Body Slam
Endure
Drain Punch
Captivate
Curse
Defense Curl
Detect
Magic Coat
Mud-slap
Silver Wind
Helping Hand
Signal Beam

Gallade [Quass (AKA 'The Paladin')] (Male)
"<The blood of the wicked shall flow like a river!>"
Ben's Gallade. Quass is lawful stupid to the nth degree, and has no qualms butting heads over the tiniest infractions.

Nature: Hardy (no effect on stats)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities: Steadfast, Justified (DW)
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW, Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (52/125):
Level Up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Hypnosis
Charm
Dream Eater
Stored Power
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Psycho Cut
Feint

Egg:
Confuse Ray
Shadow Sneak
Encore
Disable
Destiny Bond

TM:
Thunderbolt
Psyshock
Protect
Thunder Wave
Will-o-Wisp
Shadow Ball
Brick Break
Taunt
Light Screen
Reflect
Earthquake
Rock Slide
Charge Beam
Aerial Ace
Bulldoze
Substitute

Other:
Ice Punch
Thunderpunch
Drain Punch
Fire Punch
Pain Split
Focus Punch
Endure
Dual Chop
Icy Wind


TheWolfe sends out and equips
The Wanderer sends out, equips, and orders
TheWolfe orders
Ref
 
#3
Going with Gallade @ Dawn Stone.

Taunt */** -> Bulldoze -> Leaf Blade
*If Krillowatt uses a p/e move, use Feint and push actions down
**If Krillowatt uses a damaging evasive move, use Substitute (15) and push actions down
 
#5

Sceptile
100
100
Ranks: 4/2/4/3/120|20|3/4
Status:

http://veekun.com/dex/media/pokemon/main-sprites/black-white/257.png[IMG]
Blaziken
100
100
Ranks: 5/3/4/2/92|21|3/4
Status: +10% ACC

[RIGHT]
[IMG]https://imageshack.us/scaled/large/854/ricol.png
Lucario
100
100
Ranks: 5/3/4/2/90|20|3/4
Status:


Togekiss
100
100
Ranks: 1/4/5/4/80|20|3/3
Status:
[/RIGHT]



Krilowatt
125
100
Ranks: 2/3/4/3/105|21|1/2
Status: Shell Bell



Gallae
100
100
Ranks: 5/3/3[4]/4/80|21|3/4
Status: Dawn Stone

Action 1
Krilowatt's Scald
Crit Check (625): 6389 (NO)
Effect Chance (3000): 9607 (NO)
Damage: (8 + 3 + 6 - 6) = 11
EN Check: 6 - 1 = 5

Gallade's Taunt
EN Check: 10

Action 2
Krilowatt's Volt Switch
Crit Check (625): 6397 (NO)
Damage: (7 + 3 + 6 - 6) = 10
EN Check: 5 - 1 = 4

Gallade's Bulldoze
Damage: (6 + 7.5 - 4.5) * 1.5 = 13.5
EN Check: 5

Action 3
Gallade's Leaf Blade
Damage: (7 + 7.5 - 4.5) * 1.5 = 15
EN Check: 5

Krilowatt's Counter
Damage: 15 * 1.5 = 22.5
Shell Bell: 22.5 / 8 [FLOORED] = 2.8125
EN Check: 6 + (15/2) = 13.5



Krilowatt
125 - (13.5 + 15) + 2 = 98.5
100 - (5 + 4 + 13.5) = 77.5
Ranks: 2/3/4/3/105|21|1/2
Status: Shell Bell



Gallade
100 - (11 + 10 + 22.5) = 56.5
100 - (10 + 5 + 5) = 80
Ranks: 5/3/3[4]/4/80|21|3/4
Status: Dawn Stone



Sceptile
100
100
Ranks: 4/2/4/3/120|20|3/4
Status:

http://veekun.com/dex/media/pokemon/main-sprites/black-white/257.png[IMG]
Blaziken
100
100
Ranks: 5/3/4/2/92|21|3/4
Status: +10% ACC

[RIGHT]
[IMG]https://imageshack.us/scaled/large/854/ricol.png
Lucario
100
100
Ranks: 5/3/4/2/90|20|3/4
Status:


Togekiss
100
100
Ranks: 1/4/5/4/80|20|3/3
Status:
[/RIGHT]



Krilowatt
98
77
Ranks: 2/3/4/3/105|21|1/2
Status: Shell Bell
Switching



Gallade
56
80
Ranks: 5/3/3[4]/4/80|21|3/4
Status: Dawn Stone

Law 1: Attacks which can inflict Burn are forbidden.

TheWolfe sends out his new pokemon and orders due to Volt Switch
 
#6


"No burning attacks? Boo. Roy is going to throw a fit when he gets here."


Meliadoul - Sceptile (F)
Get equipped with nothing!

Safeguard ~ Giga Drain ~ Acrobatics
Sub: IF Gallade uses Counter on A2/A3, THEN use Solarbeam and push actions down.
Sub: IF Gallade uses Encore when you would use Safeguard, THEN use Dig and push actions down.
 
#8

Krilowatt
98
77
Ranks: 2/3/4/3/105|21|1/2
Status: Shell Bell
Switching

http://veekun.com/dex/media/pokemon/main-sprites/black-white/257.png[IMG]
Blaziken
100
100
Ranks: 5/3/4/2/92|21|3/4
Status: +10% ACC

[RIGHT]
[IMG]https://imageshack.us/scaled/large/854/ricol.png
Lucario
100
100
Ranks: 5/3/4/2/90|20|3/4
Status:


Togekiss
100
100
Ranks: 1/4/5/4/80|20|3/3
Status:
[/RIGHT]



Sceptile
100
100
Ranks: 4/2/4/3/120|20|3/4
Status:



Gallade
56
80
Ranks: 5/3/3[4]/4/80|21|3/4
Status: Dawn Stone

Action 1
Sceptile's Safeguard
EN Check: 10

Gallade's Pain Split
Damage: (100 - 56) / 2 = 22
Heal: 22
EN Check: (100 - 56) / 3 + 6 = 20.66667

Action 2
Sceptile's Giga Drain
Crit Check (625): 8873 (NO)
Damage: (8 + 3 + 6 - 6) = 11
Heal: 11 / 2 = 5.5
EN Check: 12 - 1 = 11

Gallade's Encore
EN Check: 10

Action 3
Sceptile's Giga Drain
Crit Check (625): 5829 (NO)
Damage: (8 + 3 + 6 - 6) = 11
Heal: 11 / 2 = 5.5
EN Check: 12 - 1 = 11

Gallade's Icy Wind
Accuracy Check (9500): 6169 (HIT)
Crit Check (625): 4211 (NO)
Damage: (6 + 6 - 4.5) * 1.5 = 11.25
EN Check: 5



Sceptile
100 - 22 + 5.5 - 11.25 + 5.5 = 77.75
100 - (10 + 11 + 11) = 68
Ranks: 4/2/4/3/120|20|3/4
Status: -1 Speed for 1 round
Safeguard for 4 actions



Gallade
56 + 22 - (11 + 11) = 56
80 - (20.66667 + 10 + 5) = 44.33333
Ranks: 5/3/3[4]/4/80|21|3/4
Status: Dawn Stone



Krilowatt
98
77
Ranks: 2/3/4/3/105|21|1/2
Status: Shell Bell
Switching

http://veekun.com/dex/media/pokemon/main-sprites/black-white/257.png[IMG]
Blaziken
100
100
Ranks: 5/3/4/2/92|21|3/4
Status: +10% ACC

[RIGHT]
[IMG]https://imageshack.us/scaled/large/854/ricol.png
Lucario
100
100
Ranks: 5/3/4/2/90|20|3/4
Status:


Togekiss
100
100
Ranks: 1/4/5/4/80|20|3/3
Status:
[/RIGHT]



Sceptile
78
68
Ranks: 4/2/4/3/120|20|3/4
Status: -1 Speed for 1 round
Safeguard 3 actions
Encore 1 actions



Gallade
56
44
Ranks: 5/3/3[4]/4/80|21|3/4
Status: Dawn Stone

Law 1: Attacks which can inflict Burn are Forbidden.
Law 2: Damaging Priority Attacks are Forbidden.

The Wanderer orders
 
Last edited:
#10
Some issues:

1) My side of the team should have Safeguard still up for 3 more rounds.
2) Sceptile is still encored for another action.
3) Her Giga Drains do 11 damage as opposed to 12.5 (Since Sceptile's Rank 4 SpA hits Gallade's Rank 4 SpD), leaving with Gallade with 3 extra HP.



"I could've sworn I saw Counter in there...and yet I missed Pain Split. But this shouldn't be too much of a problem, because...."

Giga Drain ~ Mega Drain ~ Acrobatics + Acrobatics
 
#11

Krilowatt
98
77
Ranks: 2/3/4/3/105|21|1/2
Status: Shell Bell
Switching

http://veekun.com/dex/media/pokemon/main-sprites/black-white/257.png[IMG]
Blaziken
100
100
Ranks: 5/3/4/2/92|21|3/4
Status: +10% ACC

[RIGHT]
[IMG]https://imageshack.us/scaled/large/854/ricol.png
Lucario
100
100
Ranks: 5/3/4/2/90|20|3/4
Status:


Togekiss
100
100
Ranks: 1/4/5/4/80|20|3/3
Status:
[/RIGHT]



Sceptile
78
68
Ranks: 4/2/4/3/120|20|3/4
Status: -1 Speed for 1 round
Safeguard 3 actions
Encore 1 actions



Gallade
56
44
Ranks: 5/3/3[4]/4/80|21|3/4
Status: Dawn Stone

Action 1
Gallade's Taunt
EN Check: 10

Sceptile's Giga Drain
Crit Check (625): 3741 (NO)
Damage: (8 + 3 + 6 - 6) = 11
Heal: 11 / 2 = 5.5
EN Check 12 - 1 = 11

Action 2
Gallade's Ice Punch
Crit Check (625): 6052 (NO)
Damage: (8 + 6 - 3) * 1.5 = 16.5
EN Check: 6

Sceptile's Mega Drain
Crit Check (625): 7899 (NO)
Damage: (6 + 3 + 6 - 6) = 9
Heal: 9 / 2 = 4.5
EN Check: 9 - 1 = 8

Action 3
Gallade's Icy Wind
Accuracy Check (9500): 2305 (HIT)
Crit Check (625): 1029 (NO)
Damage: (6 + 6 - 4.5) * 1.5 = 11.25
EN Check: 5

Sceptile's Acrobatics + Acrobatics
Crit Check (625): 8794 (NO)
Damage (11 * 2.25 + 6 - 4.5) * 1.5 = 39.375
EN Check: (7 + 7 + 4) * 1.75 = 31.5



Sceptile
78 + 5.5 - 16.5 + 4.5 - 11.25 = 60.25
68 - (11 + 9 + 31.5) = 16.5
Ranks: 4/2/4/3/120|20|3/4
Status: -2 Speed for 1 round
1 KOC



Gallade
56 - (11 + 9 + 39.375) = -3.375
44 - (10 + 6 + 5) = 23
Ranks: 5/3/3[4]/4/80|21|3/4
Status: Dawn Stone
KO



Krilowatt
98
77
Ranks: 2/3/4/3/105|21|1/2
Status: Shell Bell
Switching

http://veekun.com/dex/media/pokemon/main-sprites/black-white/257.png[IMG]
Blaziken
100
100
Ranks: 5/3/4/2/92|21|3/4
Status: +10% ACC

[RIGHT]
[IMG]https://imageshack.us/scaled/large/854/ricol.png
Lucario
100
100
Ranks: 5/3/4/2/90|20|3/4
Status:


Togekiss
100
100
Ranks: 1/4/5/4/80|20|3/3
Status:
[/RIGHT]



Sceptile
60
16
Ranks: 4/2/4/3/120|20|3/4
Status: -2 Speed for 1 round
1 KOC
Cool Down



Gallade
-3
23
Ranks: 5/3/3[4]/4/80|21|3/4
Status: Dawn Stone
KO

Law 1: Attacks which can inflict Burn are Forbidden.
Law 2: Damaging Priority Attacks are Forbidden.
Law 3: Attacks which can reduce speed are Forbidden.

The Wanderer sends out and equips
 
Last edited:
#13


"Sending in nothing, carrying nothing. Aw yiss, we rock."

Cooldown ~ Chill ~ Drain Punch
Sub: IF Lucario uses a successful protective/evasive move on A3, THEN Chill.
Sub: IF Lucario is under the semi-invulnerable stage of Dig when you act, THEN use Earthquake.
 
#15

Krilowatt
98
77
Ranks: 2/3/4/3/105|21|1/2
Status: Shell Bell
Switching


Blaziken
100
100
Ranks: 5/3/4/2/92|21|3/4
Status: +10% ACC



Gallade
-3
23
Ranks: 5/3/3[4]/4/80|21|3/4
Status: Dawn Stone
KO


Togekiss
100
100
Ranks: 1/4/5/4/80|20|3/3
Status:


Sceptile
60
16
Ranks: 4/2/4/3/120|20|3/4
Status: -2 Speed for 1 round
1 KOC
Cool Down



Lucario
100
100
Ranks: 5[6]/3/4[5]/2/90|20|3/4
Status: Soothe Bell

Action 1
Lucario's Substitute (20)
EN Check: 18

Sceptile cools down

Action 2
Lucario's Ice Punch
Crit Check (625): 4544 (NO)
Effect Chance (1000): 188 (FREEZE)
Degree: 9878 (DEEP)
Damage: (8 + 8.5 - 3) * 1.5 = 20.25
EN Check: 6

Sceptile is frozen

Action 3
Lucario's Me First failed

Sceptile is frozen solid



Sceptile
60 - 20.25 = 39.75
16
Ranks: 4/2/4/3/120|20|3/4
Status: -1 Speed for 1 round
1 KOC



Lucario
100 - 20 = 80
100 - (18 + 6) = 76
Ranks: 5[6]/3/4[5]/2/90|20|3/4
Status: Soothe Bell
Substitute (20)



Krilowatt
98
77
Ranks: 2/3/4/3/105|21|1/2
Status: Shell Bell
Switching


Blaziken
100
100
Ranks: 5/3/4/2/92|21|3/4
Status: +10% ACC



Gallade
-3
23
Ranks: 5/3/3[4]/4/80|21|3/4
Status: Dawn Stone
KO


Togekiss
100
100
Ranks: 1/4/5/4/80|20|3/3
Status:


Sceptile
40
16
Ranks: 4/2/4/3/120|20|3/4
Status: -1 Speed for 1 round
1 KOC



Lucario
80
76
Ranks: 5[6]/3/4[5]/2/90|20|3/4
Status: Soothe Bell
Substitute (20)

Law 1: Attacks which can inflict Burn are Forbidden.
Law 2: Damaging Priority Attacks are Forbidden.
Law 3: Attacks which can reduce speed are Forbidden.
Law 4: Fighting-Type moves are Forbidden.

The Wanderer orderers
 
#16
Tch...'may heaven grant you fortune,' indeed...

Ice Punch -> Poison Jab -> Ice Punch
*If Sceptile uses a p/e move, use Swords Dance and push actions down, but only once
**If Sceptile uses Earthquake, use Magnet Rise and push actions down, but only once
 
#18

Krilowatt
98
77
Ranks: 2/3/4/3/105|21|1/2
Status: Shell Bell
Switching


Blaziken
100
100
Ranks: 5/3/4/2/92|21|3/4
Status: +10% ACC



Gallade
-3
23
Ranks: 5/3/3[4]/4/80|21|3/4
Status: Dawn Stone
KO


Togekiss
100
100
Ranks: 1/4/5/4/80|20|3/3
Status:


Sceptile
40
16
Ranks: 4/2/4/3/120|20|3/4
Status: -1 Speed for 1 round
1 KOC



Lucario
80
76
Ranks: 5[6]/3/4[5]/2/90|20|3/4
Status: Soothe Bell
Substitute (20)

Action 1
Lucario's Ice Punch
Crit Check (625): 9543 (NO)
Effect Chance (1000): 545 (FREEZE)
Degree: 8798 (DEEP)
Damage: (8 + 8.5 - 3) * 1.5 = 20.25
EN Check: 6

Sceptile is frozen solid

Action 2
Lucario's Poison Jab
Crit Check (625): 3250 (NO)
Effect Chance (3000): 1306 (POISONED!)
Damage: (8 + 8.5 - 3) * 1.5 = 20.25
EN Check: 6



Sceptile
40 - (20.25 + 20.25) = -0.5
16
Ranks: 4/2/4/3/120|20|3/4
Status: 1 KOC
KO



Lucario
80
76 - (6 + 6) = 64
Ranks: 5[6]/3/4[5]/2/90|20|3/4
Status: Soothe Bell
Substitute (20)
1 KOC



Krilowatt
98
77
Ranks: 2/3/4/3/105|21|1/2
Status: Shell Bell
Switching


Blaziken
100
100
Ranks: 5/3/4/2/92|21|3/4
Status: +10% ACC



Gallade
-3
23
Ranks: 5/3/3[4]/4/80|21|3/4
Status: Dawn Stone
KO


Togekiss
100
100
Ranks: 1/4/5/4/80|20|3/3
Status:


Sceptile
-1
16
Ranks: 4/2/4/3/120|20|3/4
Status: 1 KOC
KO



Lucario
80
64
Ranks: 5[6]/3/4[5]/2/90|20|3/4
Status: Soothe Bell
Substitute (20)
1 KOC

Law 1: Attacks which can inflict Burn are Forbidden.
Law 2: Damaging Priority Attacks are Forbidden.
Law 3: Attacks which can reduce speed are Forbidden.
Law 4: Fighting-Type moves are Forbidden.
Law 5: Attacks which can Freeze are Forbidden.

The Wolfe sends out
 
#19


"..." ._.


Roy - Blaziken (M)
Get equipped with Life Orb!

Sky Uppercut ~ Flame Charge ~ Fire Spin
Sub: IF Lucario uses a successful protective/evasive move, THEN use Feint and push actions down.
Sub: IF Lucario is under the semi-invulnerable stage of Dig when you act, THEN use Earthquake and push actions down.
 
#21

Sceptile
-1
16
Ranks: 4/2/4/3/120|20|3/4
Status: 1 KOC
KO


Krilowatt
98
77
Ranks: 2/3/4/3/105|21|1/2
Status: Shell Bell
Switching



Gallade
-3
23
Ranks: 5/3/3[4]/4/80|21|3/4
Status: Dawn Stone
KO


Togekiss
100
100
Ranks: 1/4/5/4/80|20|3/3
Status:


Blaziken
100
100
Ranks: 5/3/4/2/92|21|3/4
Status: Life Orb
+10% ACC



Lucario
80
64
Ranks: 5[6]/3/4[5]/2/90|20|3/4
Status: Soothe Bell
Substitute (20)
1 KOC

Action 1
Blaziken's Sky uppercut
Crit Check (625): 8419 (NO)
Damage: (9 + 3 + 3 + 7.5 - 4.5) * 1.5 = 27
Recoil: 2
EN Check: 7 - 1 = 6

HOW DARE YOU DISOBEY THE LAW! to Blaziken
Damage: 10

Lucario's Mud-Slap
Crit Check (625): 2915 (NO)
Damage: (4 + 8.5 - 4.5) * 1.5 = 12
EN Check: 3

Action 2
Blaziken's Flame Charge
Accuracy Check (8500): 9289 (MISS)
EN Check: 4 - 1 = 3

Lucario's Role Play
EN Check: 7

Action 3
Blaziken's Fire Spin
Accuracy Check (7375): 7467 (MISS)
EN Check: 5 - 1 = 4

Lucario's Roar
EN Check: 7

Lucario's Speed is increased by Speed Boost



Blaziken
100 - (2 + 10 + 12) = 76
100 - (6 + 3 + 4) = 77
Ranks: 5/3/4/2/92|21|3/4
Status: Life Orb
+10% ACC
Switching with Krillowatt



Lucario
80
64 - (3 + 7 + 7) = 47
Ranks: 5[6]/3/4[5]/2/90|20|3/4
Status: Soothe Bell
1 KOC
+1 Speed
Speed Boost for 5 actions
Blaze for 5 actions



Sceptile
-1
16
Ranks: 4/2/4/3/120|20|3/4
Status: 1 KOC
KO


Krilowatt
98
77
Ranks: 2/3/4/3/105|21|1/2
Status: Shell Bell
Switching



Gallade
-3
23
Ranks: 5/3/3[4]/4/80|21|3/4
Status: Dawn Stone
KO


Togekiss
100
100
Ranks: 1/4/5/4/80|20|3/3
Status:


Blaziken
76
77
Ranks: 5/3/4/2/92|21|3/4
Status: Life Orb
+10% ACC
Switching with Krillowatt



Lucario
80
47
Ranks: 5[6]/3/4[5]/2/90|20|3/4
Status: Soothe Bell
+1 Speed
Speed Boost for 5 actions
Blaze for 5 actions
1 KOC

Law 1: Attacks which can inflict Burn are Forbidden.
Law 2: Damaging Priority Attacks are Forbidden.
Law 3: Attacks which can reduce speed are Forbidden.
Law 4: Fighting-Type moves are Forbidden.
Law 5: Attacks which can Freeze are Forbidden.
Law 6: Attacks that can target two (2) or more pokemon in a multi-pokemon battle are Forbidden.

The Wolfe sends out
 
#23
Mud-slap -> Bone Rush -> Bonemerang
*If Krillowatt uses a p/e move, use Swords dance and push actions down, but only once
**If Krillowatt uses Counter, use Mud-slap and push actions down
 
#25

Sceptile
-1
16
Ranks: 4/2/4/3/120|20|3/4
Status: 1 KOC
KO


Blaziken
76
77
Ranks: 5/3/4/2/92|21|3/4
Status: Life Orb
+10% ACC



Gallade
-3
23
Ranks: 5/3/3[4]/4/80|21|3/4
Status: Dawn Stone
KO


Togekiss
100
100
Ranks: 1/4/5/4/80|20|3/3
Status:


Krilowatt
98
77
Ranks: 2/3/4/3/105|21|1/2
Status: Shell Bell
Switching



Lucario
80
47
Ranks: 5[6]/3/4[5]/2/90|20|3/4
Status: Soothe Bell
+1 Speed
Speed Boost for 5 actions
Blaze for 5 actions
1 KOC

Action 1
Lucario's Mud-Slap on Krilowatt
Crit Check (625): 8641 (NO)
Damage: (4 + 7.5 - 4.5) * 1.5 = 10.5
EN Check: 3

Krilowatt's Dive
Accuracy Check (7500): 3160 (HIT)
Crit Check (625): 6631 (NO)
Damage: (8 + 3 + 3 - 4.5) = 9.5
Heal: 9.5/8 = 1
EN Check: 10 - 1 = 9

Action 2
Lucario's Bone Rush
Number of Hits: 2 (2 Hits)
Accuracy Check 1 (9000): 6546 (HIT)
Crit Check 1 (625): 8653 (NO)
Accuracy Check 2 (9000): 3188 (HIT)
Crit Check 2 (625): 626 (NO)
Damage: (3 + 3 + 8.5 - 4.5) * 1.5 = 15
EN Check: 7

Krilowatt's Earth Power
Accuracy Check (7500): 4046 (HIT)
Crit Check (625): 4794 (NO)
Effect Chance (1000): 1991 (NO)
Damage: (9 + 6 - 3) * 1.5 = 18
Heal: 18/8 = 2
EN Check: 7

Action 3
Lucario's Bonemerang
Accuracy Check 1 (9000): 2635 (HIT)
Crit Check 1 (625): 9614 (NO)
Accuracy Check 2 (9000): 8817 (HIT)
Crit Check 2 (625): 9614 (NO)
Damage: (5 + 5 + 8.5 - 4.5) * 1.5 = 21
EN Check: 7

Krilowatt's Earth Power
Accuracy Check (7500): 3274 (HIT)
Crit Check (625): 7689 (NO)
Effect Chance (1000): 5740 (NO)
Damage: (9 + 6 - 3) * 1.5 = 18
Heal: 18/8 = 2
EN Check: 7 + 4 = 11

Lucario's Speed Boost increases its Speed



Krilowatt
98 - 10.5 + 1 - 15 + 2 - 21 + 2 = 56.5
77 - (9 + 7 + 11) = 50
Ranks: 2/3/4/3/105|21|1/2
Status: Shell Bell
-1 ACC for 1 round



Lucario
80 - (9.5 + 18 + 18) = 34.5
47 - (3 + 7 + 7 + 2) = 28
Ranks: 5[6]/3/4[5]/2/90|20|3/4
Status: Soothe Bell
+2 Speed
Speed Boost for 2 actions
Blaze for 2 actions
1 KOC



Sceptile
-1
16
Ranks: 4/2/4/3/120|20|3/4
Status: 1 KOC
KO


Blaziken
76
77
Ranks: 5/3/4/2/92|21|3/4
Status: Life Orb
+10% ACC



Gallade
-3
23
Ranks: 5/3/3[4]/4/80|21|3/4
Status: Dawn Stone
KO


Togekiss
100
100
Ranks: 1/4/5/4/80|20|3/3
Status:


Krilowatt
56
50
Ranks: 2/3/4/3/105|21|1/2
Status: Shell Bell
-1 ACC for 1 round



Lucario
34
28
Ranks: 5[6]/3/4[5]/2/90|20|3/4
Status: Soothe Bell
+2 Speed
Speed Boost for 2 actions
Blaze for 2 actions
1 KOC

Law 1: Attacks which can inflict Burn are Forbidden.
Law 2: Damaging Priority Attacks are Forbidden.
Law 3: Attacks which can reduce speed are Forbidden.
Law 4: Fighting-Type moves are Forbidden.
Law 5: Attacks which can Freeze are Forbidden.
Law 6: Attacks that can target two (2) or more pokemon in a multi-pokemon battle are Forbidden.
Law 7: Attacks which can reduce Accuracy are Forbidden.

The Wolfe Orders
 

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