3v3 Beginner Battle
1 day DQ
2 recoveries, 5 chills
2 subs
ASB Arena
All Abilities
Training Items
Team geodude6:
Kikiri [Pawniard] (F)
Nature: Careful (+1 SpD, -1 SpA)
Type:
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Defiant: (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure: (Passive)This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. LOCKED
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3+
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Moves:
Scratch
Leer
Fury Cutter
Torment
Feint Attack
Scary Face
Metal Claw
Mean Look
Psycho Cut
Pursuit
Stealth Rock
Sucker Punch
Taunt
Dig
Brick Break
Retaliate
Poison Jab
Ominas [Volkritter] (M)
Nature: Timid (+15% Spe, +15% Acc, -1 Atk)
Type:
: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Fire STAB; immune to burn status. Brighten Command.
Abilities:
Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Unnerve: (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. LOCKED
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 81+
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Moves:
Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Whirlpool
Fire Spin
Flame Burst
Aqua Jet
Assurance
Captivate
Scary Face
Water Pulse
Fire Blast
Torment
Scald
Will-O-Wisp
Surf
Eyelander [Honedge] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:
HP: 90
Atk: Rank 4+
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24-
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
AC: N/A
Attacks:
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Destiny Bond
Wide Guard
Toxic
Protect
Brick Break
Reflect
Facade
Shadow Claw
Gyro Ball
Rock Slide
Team Josephox
Deino [Hydraulic] (M)
Types: Dark/Dragon
Abilities:
Hustle
Nature: Bashful (No effect on stats)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch
Egg
Assurance
Earth Power
Fire Fang
Thunder Fang
Ice Fang
TM/HM
Toxic
Taunt
Frustration
Return
Dragon Tail
Zorua [Shrike] (M)
Types: Dark
Abilities:
Illusion
Nature: Hasty (+15% Speed, +13% Accuracy, -1 Def)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+) (+13% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Feint Attack
Scary Face
Taunt
Egg
Counter
Dark Pulse
Extrasensory
Memento
Sucker Punch
TM/HM
Dig
Shadow Ball
Grass Knot
U-turn
Snarl
Chocodile [Sandile] (M)
Types: Ground/Dark
Abilities:
Intimidate / Moxie / Anger Point (H)
Nature: Jolly (+15% Speed, +19% Accuracy, -1 SpA)
Stats:
HP: Value
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75 (+) (+19% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Leer
Rage
Bite
Sand Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Egg
Counter
Double-Edge
Fire Fang
Me First
Thunder Fang
TM/HM
Sandstorm
Rock Tomb
Payback
Stone Edge
Bulldoze
Just so you guys know, I'm going to do my best here but being this my first battle ever reffed, I am very prone to making mistakes. If anyone spots a bad / obvious mistake or something, please don't hesitate to alert me. Like, such as the fact I'm pretty sure Training Items are a standard, but I could definitely be wrong and instead it could be standard of No Items.
1 day DQ
2 recoveries, 5 chills
2 subs
ASB Arena
All Abilities
Training Items
Team geodude6:
Kikiri [Pawniard] (F)
Nature: Careful (+1 SpD, -1 SpA)
Type:
Abilities:
Defiant: (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure: (Passive)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3+
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Moves:
Scratch
Leer
Fury Cutter
Torment
Feint Attack
Scary Face
Metal Claw
Mean Look
Psycho Cut
Pursuit
Stealth Rock
Sucker Punch
Taunt
Dig
Brick Break
Retaliate
Poison Jab
Ominas [Volkritter] (M)
Nature: Timid (+15% Spe, +15% Acc, -1 Atk)
Type:
Abilities:
Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 81+
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Moves:
Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Whirlpool
Fire Spin
Flame Burst
Aqua Jet
Assurance
Captivate
Scary Face
Water Pulse
Fire Blast
Torment
Scald
Will-O-Wisp
Surf
Eyelander [Honedge] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Abilities:
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:
HP: 90
Atk: Rank 4+
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24-
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
AC: N/A
Attacks:
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Destiny Bond
Wide Guard
Toxic
Protect
Brick Break
Reflect
Facade
Shadow Claw
Gyro Ball
Rock Slide
Team Josephox
Deino [Hydraulic] (M)
Types: Dark/Dragon
Abilities:
Hustle
Nature: Bashful (No effect on stats)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch
Egg
Assurance
Earth Power
Fire Fang
Thunder Fang
Ice Fang
TM/HM
Toxic
Taunt
Frustration
Return
Dragon Tail
Zorua [Shrike] (M)
Types: Dark
Abilities:
Illusion
Nature: Hasty (+15% Speed, +13% Accuracy, -1 Def)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+) (+13% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Feint Attack
Scary Face
Taunt
Egg
Counter
Dark Pulse
Extrasensory
Memento
Sucker Punch
TM/HM
Dig
Shadow Ball
Grass Knot
U-turn
Snarl
Chocodile [Sandile] (M)
Types: Ground/Dark
Abilities:
Intimidate / Moxie / Anger Point (H)
Nature: Jolly (+15% Speed, +19% Accuracy, -1 SpA)
Stats:
HP: Value
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75 (+) (+19% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Leer
Rage
Bite
Sand Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Egg
Counter
Double-Edge
Fire Fang
Me First
Thunder Fang
TM/HM
Sandstorm
Rock Tomb
Payback
Stone Edge
Bulldoze
Turn Order:
Josephox sends Pokemon / equips item
geodude6 sends Pokemon / equips item and sends orders
Josephox sends orders
I FINALLY GET TO REF SOMETHING 8D
Josephox sends Pokemon / equips item
geodude6 sends Pokemon / equips item and sends orders
Josephox sends orders
I FINALLY GET TO REF SOMETHING 8D
Just so you guys know, I'm going to do my best here but being this my first battle ever reffed, I am very prone to making mistakes. If anyone spots a bad / obvious mistake or something, please don't hesitate to alert me. Like, such as the fact I'm pretty sure Training Items are a standard, but I could definitely be wrong and instead it could be standard of No Items.