3v3 LC Doubles
All Abilities
Training Items
5 Chills
2 Recoveries
2 Subs
1 Day DQ
Switch=KO
ASB Arena
Gold's Team:
Feebas (Feebas) (F)
Nature: Modest
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Swift Swim
Oblivious
Adaptibility (HA Locked)
Stats:
Hp: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9
EC: 0/6
MC: 0
AC: 0/5
Moves:
Splash
Tackle
Brine
Confuse Ray
Haze
Hypnosis
Mirror Coat
Ice Beam
Light Screen
Rest
Scald
Sleep Talk
Beldum (Beldum) (-)
Nature: Mild
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body
Light Metal (HA Locked)
Stats:
Hp: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [3 Light Metal]
Base Rank Total: 13
EC: 1/9
MC: 15
AC: 1/5
Moves (5/5):
Take Down (*)
Headbutt (*)
Iron Defense (*)
Iron Head (*)
Zen Headbutt (*)
Treasurefish (Chinchou)
Nature: Modest
Type: Water/Electric
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.
Abilities:
Volt Absorb
Illuminate
Water Absorb (HA Locked)
Stats:
Hp: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 67
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/6
MC: 0
AC: 3/5
Moves (25/???):
Water Gun (*)
Bubble (*)
Thunder Wave (*)
Supersonic (*)
Flail (*)
Confuse Ray (*)
Spark (*)
Take Down (*)
Signal Beam
Discharge
Hydro Pump
Ion Deluge
Charge
Agility (*)
Brine (*)
Soak (*)
Psybeam (*)
Whirlpool (*)
Blizzard (*)
Thunderbolt (*)
Thunder
Double Team
Scald (*)
Volt Switch (*)
Dazzling Gleam (*)
Endure
Pixelplant 's Team
Larvitar [Ymatra] (F)
Types: Rock/Ground
Abilities:
Guts / Sand Veil (H)
Nature: Brave (+1 Atk, -15% Speed, -10 Evasion)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 17
EC: 0/9
MC: 0
AC: 0/5
Moves:
Level Up
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Egg
Outrage
Iron Head
Dragon Dance
Assurance
Iron Tail
TM/HM
Earthquake
Brick Break
Dig
Taunt
Torment
Solosis [Ooroi] (M)
Types: Psychic
Abilities:
Overcoat / Magic Guard / Regenerator (H)
Nature: Relaxed (+1 Def, -15% Speed, -10 Evasion)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves:
Level Up
Psywave
Reflect
Rollout
Snatch
Hidden Power
Light Screen
Charm
Recover
Psyshock
Egg
Helping Hand
Confuse Ray
Imprison
Acid Armor
Night Shade
TM/HM
Thunder
Psychic
Energy Ball
Shadow Ball
Thunder Wave
Skrelp [Male] [Puget]
Types: Poison/Water
Abilities::
Poison Point / Poison Touch / Adaptability (H)
Nature: Quiet (+1 SAtk, -15% Spe, -10% Eva)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 4/6
MC: 0
AC: 3/5
Moves: (24)
Level Up
Tackle
Smokescreen
Water Gun
Feint Attack
Tail Whip
Bubble
Acid
Camouflage
Poison Tail
Water Pulse
Sludge Bomb
Hydro Pump
Dragon Pulse
Egg/Tutor
Haze
Play Rough
Toxic Spikes
Venom Drench
Acid Armor
TM/HM
Thunderbolt
Scald
Toxic
Shadow Ball
Venoshock
Protect
All Abilities
Training Items
5 Chills
2 Recoveries
2 Subs
1 Day DQ
Switch=KO
ASB Arena
Gold's Team:
Feebas (Feebas) (F)
Nature: Modest
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Swift Swim
Oblivious
Adaptibility (HA Locked)
Stats:
Hp: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9
EC: 0/6
MC: 0
AC: 0/5
Moves:
Splash
Tackle
Brine
Confuse Ray
Haze
Hypnosis
Mirror Coat
Ice Beam
Light Screen
Rest
Scald
Sleep Talk
Beldum (Beldum) (-)
Nature: Mild
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body
Light Metal (HA Locked)
Stats:
Hp: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [
Base Rank Total: 13
EC: 1/9
MC: 15
AC: 1/5
Moves (5/5):
Take Down (*)
Headbutt (*)
Iron Defense (*)
Iron Head (*)
Zen Headbutt (*)
Treasurefish (Chinchou)
Nature: Modest
Type: Water/Electric
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.
Abilities:
Volt Absorb
Illuminate
Water Absorb (HA Locked)
Stats:
Hp: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 67
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/6
MC: 0
AC: 3/5
Moves (25/???):
Water Gun (*)
Bubble (*)
Thunder Wave (*)
Supersonic (*)
Flail (*)
Confuse Ray (*)
Spark (*)
Take Down (*)
Signal Beam
Discharge
Hydro Pump
Ion Deluge
Charge
Agility (*)
Brine (*)
Soak (*)
Psybeam (*)
Whirlpool (*)
Blizzard (*)
Thunderbolt (*)
Thunder
Double Team
Scald (*)
Volt Switch (*)
Dazzling Gleam (*)
Endure
Pixelplant 's Team
Larvitar [Ymatra] (F)
Types: Rock/Ground
Abilities:
Guts / Sand Veil (H)
Nature: Brave (+1 Atk, -15% Speed, -10 Evasion)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 17
EC: 0/9
MC: 0
AC: 0/5
Moves:
Level Up
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Egg
Outrage
Iron Head
Dragon Dance
Assurance
Iron Tail
TM/HM
Earthquake
Brick Break
Dig
Taunt
Torment
Solosis [Ooroi] (M)
Types: Psychic
Abilities:
Overcoat / Magic Guard / Regenerator (H)
Nature: Relaxed (+1 Def, -15% Speed, -10 Evasion)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves:
Level Up
Psywave
Reflect
Rollout
Snatch
Hidden Power
Light Screen
Charm
Recover
Psyshock
Egg
Helping Hand
Confuse Ray
Imprison
Acid Armor
Night Shade
TM/HM
Thunder
Psychic
Energy Ball
Shadow Ball
Thunder Wave
Skrelp [Male] [Puget]
Types: Poison/Water
Puget had always been strong for his kind. Even in the wild, he never lost his territory to another skrelp during their constant disputes, which often resulted in permanent injury to his opponents. His prowess did not lie in his physical capabilities or in his agility, it lie in his affinity for his aqueous manipulation. Puget's potent water attacks KO'd all three of my opponent's pokemon with the assistance of Chaora, which had ultimately carried me to victory against my acquaintance Protolucario, a fellow novice. However, what followed perplexed me.
Unlike most trainers, I seldom keep my pokemon in their pokeballs on the grounds of observation. As a pokemon researcher in training, it is my duty to discover all I can about these friends and assets. I keep specially-made habitats across Hoenn for each of my pokemon so I may observe them naturally, and they have yielded unprecedented data. I keep Puget in an open habitat in the seas west of Mossdeep City, an ecosystem filled with lush underwater vegetation where he may go about his life naturally. Early the morning after our duel with Protolucario, my cameras caught quite the sight.
Resting against a frond of kelp, Puget slept peacefully. The first rays of morning light colored his habitat an auburn orange, and as his body was hit by this light, it started to change. While he appeared to still be asleep, thin, plantlike growths extended from every pore. Before long, these growths were the size of young kelp, but a pale blue, a color unique to Puget. His kelp continued to lengthen and grow what seemed to be air sacs, levitating the kelp to where Puget's body was a small underwater forest. His new form was magnificent, but it faded quickly. As Puget woke, his newly spawned appendages retreated into his pores, completely undoing the change. Stunned, I scrambled to retrieve the video files from the recording. After reconstructing the transformation, I am left with this synthesized image:
Unlike most trainers, I seldom keep my pokemon in their pokeballs on the grounds of observation. As a pokemon researcher in training, it is my duty to discover all I can about these friends and assets. I keep specially-made habitats across Hoenn for each of my pokemon so I may observe them naturally, and they have yielded unprecedented data. I keep Puget in an open habitat in the seas west of Mossdeep City, an ecosystem filled with lush underwater vegetation where he may go about his life naturally. Early the morning after our duel with Protolucario, my cameras caught quite the sight.
Resting against a frond of kelp, Puget slept peacefully. The first rays of morning light colored his habitat an auburn orange, and as his body was hit by this light, it started to change. While he appeared to still be asleep, thin, plantlike growths extended from every pore. Before long, these growths were the size of young kelp, but a pale blue, a color unique to Puget. His kelp continued to lengthen and grow what seemed to be air sacs, levitating the kelp to where Puget's body was a small underwater forest. His new form was magnificent, but it faded quickly. As Puget woke, his newly spawned appendages retreated into his pores, completely undoing the change. Stunned, I scrambled to retrieve the video files from the recording. After reconstructing the transformation, I am left with this synthesized image:
Abilities::
Poison Point / Poison Touch / Adaptability (H)
Nature: Quiet (+1 SAtk, -15% Spe, -10% Eva)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 4/6
MC: 0
AC: 3/5
Moves: (24)
Level Up
Tackle
Smokescreen
Water Gun
Feint Attack
Tail Whip
Bubble
Acid
Camouflage
Poison Tail
Water Pulse
Sludge Bomb
Hydro Pump
Dragon Pulse
Egg/Tutor
Haze
Play Rough
Toxic Spikes
Venom Drench
Acid Armor
TM/HM
Thunderbolt
Scald
Toxic
Shadow Ball
Venoshock
Protect
Orders:
S0L1D G0LD equips and sends out
Pixelplant equips, sends out and orders
S0L1D G0LD orders
Ref
S0L1D G0LD equips and sends out
Pixelplant equips, sends out and orders
S0L1D G0LD orders
Ref