Standard Battle Rules
3v3 LC Doubles
Shiny Fairymon's Team
Bulbasaur [Erika] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
Chlorophyll (DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed
Stats:
HP: 90
Attack: Rank 1 (-)
Defense: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 1/9
MC: 1
AC: 1/5
Moves:
Level-Up:
Tackle.
Growl.
Leech Seed.
Vine Whip.
Poison Powder.
Sleep Powder.
Take Down.
Razor Leaf.
Sweet Scent.
Growth.
Synthesis.
Egg:
Giga Drain.
Magical Leaf.
Nature Power.
Ingrain.
Grasswhistle.
TM:
Sludge Bomb.
Hidden Power (Rock).
Solar Beam.
Sunny Day.
Protect.
Light Screen.
Tutor:
Grass Pledge.
Growlithe [Flannery] (F)
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
Type: Fire.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (60*1.15) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 2/6
MC: 0
AC: 3/5
Moves:
Level-Up:
Bite.
Roar.
Ember.
Leer.
Odor Sleuth.
Helping Hand.
Flame Wheel.
Reversal.
Fire Fang.
Take Down.
Retaliate.
Heat Wave.
Outrage.
TM:
Return.
Will-o-Wisp.
Sunny Day.
Wild Charge.
Façade.
Egg:
Flare Blitz.
Morning Sun.
Howl.
Body Slam.
Covet.
Move Tutor:
Endure
Swablu [Jerome] (M)
Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense).
Type: Normal/Flying.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Natural Cure, Cloud Nine (DW Locked)
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (DW LOCKED) (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 50
Base Rank Total: 13
Size Class: 1
Weight Class: 1
EC: 3/6
MC: 0
AC: 3/5
Moves:
Peck.
Growl.
Astonish.
Sing.
Fury Attack.
Safeguard.
Mist.
Round.
Natural Gift.
Take Down.
Perish Song.
Cotton Guard.
Moonblast.
Dragon Pulse.
TM:
Ice Beam.
Substitute.
Return.
Façade.
Double Team.
Egg:
Roost.
Dragon Rush.
Feather Dance.
Steel Wing.
Pursuit.
Move Tutor:
Endure
Zekrom2525's Team
http://cap.smogon.com/Sprites/frontnormal-monohm.png
Monohm [Male]
Types: Electric/Dragon
Abilities:: Shield Dust / Static / Overcoat (Hidden - Locked)
Nature: Modest
Stats:
HP: 90
Atk: Rank 1 -
Def: Rank 3
SpA: Rank 4 +
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/9
MC: 6
AC: 3/5
KOC: 1
Attacks:
Level Up
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom
Egg Moves:
Hydro Pump
Heal Bell
Power Gem
Magnet Rise
Dragon Breath
TM/HM:
Thunderbolt
Fire Blast
Surf
Hidden Power: Grass
Torment
Gible
Male
Type: Dragon/Ground
Abilities:
Sand Veil
Rough Skin - (Locked)
Nature: Hasty ( + Speed +8% acc - Defense )
HP: 90
Atk: 3
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 49 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
KOC: 0
Moves:
Level up:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Egg Moves:
Body Slam
Dragon Breath
Iron Head
Twister
Mud Shot
TM/HM Moves:
Earthquake
Fire Blast
Bulldoze
Substitute
Rest
Gastly
Male
Nature: Naive (+15% Spe, +29% Acc -1 SpD)
Type: Ghost/Poison
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 1/9
MC: 2
AC: 1/5
KOC: 1
Abilities: Levitate
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Egg Moves:
Disable
Perish Song
Fire Punch
Ice Punch
Thunder Punch
TM/HM
Thunderbolt
Sludge Bomb
Shadow Ball
Psychic
Dazzling Gleam
Shiny Fairymon Sends Out and Equips
Zekrom2525 Sends Out, Equips and Orders
Shiny Fairymon Orders
Ref
3v3 LC Doubles
Shiny Fairymon's Team
Bulbasaur [Erika] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
Chlorophyll (DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed
Stats:
HP: 90
Attack: Rank 1 (-)
Defense: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 1/9
MC: 1
AC: 1/5
Moves:
Level-Up:
Tackle.
Growl.
Leech Seed.
Vine Whip.
Poison Powder.
Sleep Powder.
Take Down.
Razor Leaf.
Sweet Scent.
Growth.
Synthesis.
Egg:
Giga Drain.
Magical Leaf.
Nature Power.
Ingrain.
Grasswhistle.
TM:
Sludge Bomb.
Hidden Power (Rock).
Solar Beam.
Sunny Day.
Protect.
Light Screen.
Tutor:
Grass Pledge.
Growlithe [Flannery] (F)
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
Type: Fire.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (60*1.15) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 2/6
MC: 0
AC: 3/5
Moves:
Level-Up:
Bite.
Roar.
Ember.
Leer.
Odor Sleuth.
Helping Hand.
Flame Wheel.
Reversal.
Fire Fang.
Take Down.
Retaliate.
Heat Wave.
Outrage.
TM:
Return.
Will-o-Wisp.
Sunny Day.
Wild Charge.
Façade.
Egg:
Flare Blitz.
Morning Sun.
Howl.
Body Slam.
Covet.
Move Tutor:
Endure
Swablu [Jerome] (M)
Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense).
Type: Normal/Flying.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Natural Cure, Cloud Nine (DW Locked)
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (DW LOCKED) (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 50
Base Rank Total: 13
Size Class: 1
Weight Class: 1
EC: 3/6
MC: 0
AC: 3/5
Moves:
Peck.
Growl.
Astonish.
Sing.
Fury Attack.
Safeguard.
Mist.
Round.
Natural Gift.
Take Down.
Perish Song.
Cotton Guard.
Moonblast.
Dragon Pulse.
TM:
Ice Beam.
Substitute.
Return.
Façade.
Double Team.
Egg:
Roost.
Dragon Rush.
Feather Dance.
Steel Wing.
Pursuit.
Move Tutor:
Endure
Zekrom2525's Team
http://cap.smogon.com/Sprites/frontnormal-monohm.png
Monohm [Male]
Types: Electric/Dragon
Abilities:: Shield Dust / Static / Overcoat (Hidden - Locked)
Nature: Modest
Stats:
HP: 90
Atk: Rank 1 -
Def: Rank 3
SpA: Rank 4 +
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/9
MC: 6
AC: 3/5
KOC: 1
Attacks:
Level Up
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom
Egg Moves:
Hydro Pump
Heal Bell
Power Gem
Magnet Rise
Dragon Breath
TM/HM:
Thunderbolt
Fire Blast
Surf
Hidden Power: Grass
Torment
Gible
Male
Type: Dragon/Ground
Abilities:
Sand Veil
Rough Skin - (Locked)
Nature: Hasty ( + Speed +8% acc - Defense )
HP: 90
Atk: 3
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 49 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
KOC: 0
Moves:
Level up:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Egg Moves:
Body Slam
Dragon Breath
Iron Head
Twister
Mud Shot
TM/HM Moves:
Earthquake
Fire Blast
Bulldoze
Substitute
Rest
Gastly
Male
Nature: Naive (+15% Spe, +29% Acc -1 SpD)
Type: Ghost/Poison
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 1/9
MC: 2
AC: 1/5
KOC: 1
Abilities: Levitate
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Egg Moves:
Disable
Perish Song
Fire Punch
Ice Punch
Thunder Punch
TM/HM
Thunderbolt
Sludge Bomb
Shadow Ball
Psychic
Dazzling Gleam
Shiny Fairymon Sends Out and Equips
Zekrom2525 Sends Out, Equips and Orders
Shiny Fairymon Orders
Ref