3v3 NFE Doubles Training Battle
Switch=OK
All Abilities
Training Items
5 Chills
2 Recoveries
2 Subs
2 Day DQ
ASB Arena
Tortferngatr
Kirlia [Male] [Zalgus]
Types: Psychic/Fairy
Abilities::
Synchronize/Trace/Telepathy(H)
Nature: Naughty (+1 rank attack, -1 rank Special Defense)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 4/9
MC: 0
AC: 3/5
Attacks: 24
Level Up
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Calm Mind (*)
Psychic
Imprison
Hypnosis
Dream Eater
Egg
Disable (*)
Encore (*)
Misty Terrain (*)
Shadow Sneak (*)
Will O' Wisp (*)
TM/HM
Light Screen (*)
Reflect (*)
Thunderbolt (*)
Shadow Ball (*)
Thunder Wave (*)
Dazzling Gleam
Protect
Lampent [Male] [Karthus]
Types: Ghost/Fire
Abilities:
Flash Fire/Flame Body/Infiltrator (H)
Nature: Timid (15% bonus speed, +7 accuracy)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 64 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 4/9
MC: 0
AC: 2/5
Attacks: 24
Level Up
Ember (*)
Astonish (*)
Minimize (*)
Smog (*)
Fire Spin (*)
Confuse Ray (*)
Night Shade (*)
Will O' Wisp (*)
Flame Burst (*)
Imprison (*)
Shadow Ball
Overheat
Inferno
Egg
Endure (*)
Heat Wave (*)
Acid Armor (*)
Acid (*)
Haze (*)
TM/HM
Fire Blast (*)
Psychic (*)
Energy Ball (*)
Taunt (*)
Protect (*)
Substitute
Clauncher [M] [Varion]
Type: Water
Ability: Mega Launcher
Nature: Quiet (+1 Special attack, 20/23 speed and -10% evasion)
Stats:
HP: 90
Attack: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 4/6
MC: 0
Attacks: 21(/42/50)
Levelup:
Splash (*)
Water Gun (*)
Water Sport (*)
Vice Grip (*)
Bubble (*)
Flail (*)
Bubble Beam (*)
Swords Dance (*)
Water Pulse
Smack Down
Egg:
Aqua Jet (*)
Crabhammer (*)
Endure (*)
Entrainment (*)
Helping Hand (*)
XY TM/HMs:
Sludge Wave (*)
Ice Beam (*)
U-Turn (*)
Protect (*)
Rock Slide (*)
Flash Cannon
Gale Wing Srock
D' Burd | Fletchling (M)
________________________
[Nature]
[Type]
[Abilities]
[Stats]
[Tokens]
[Attacks]
Level Up ( 9 / 12 )
Egg ( 3 / 3 )
Gen 6 TM/HM ( 8 / 23 )
Smokin' Hot | Embirch (F)
________________________
[Nature]
[Type]
[Abilities]
[Stats]
[Tokens]
[Attacks]
Level Up ( 11 / 15 )
Egg ( 6 / 15 )
Gen 6 TM/HM ( 5 / 36 )
Bubba Shrimp Co | Protowatt (M)
________________________
[Nature]
[Type]
[Stats]
[Tokens]
[Attacks]
Level Up ( 7 / 7 )
Egg ( 6 / 12 )
Dive | Electro Web
Gen 6 TM/HM ( 7 / 22 )
Someone sends out and equips first
the other person sends out, equips, and orders
the first person orders
ref
Switch=OK
All Abilities
Training Items
5 Chills
2 Recoveries
2 Subs
2 Day DQ
ASB Arena
Tortferngatr
Kirlia [Male] [Zalgus]
Types: Psychic/Fairy
Abilities::
Synchronize/Trace/Telepathy(H)
Nature: Naughty (+1 rank attack, -1 rank Special Defense)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 4/9
MC: 0
AC: 3/5
Attacks: 24
Level Up
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Calm Mind (*)
Psychic
Imprison
Hypnosis
Dream Eater
Egg
Disable (*)
Encore (*)
Misty Terrain (*)
Shadow Sneak (*)
Will O' Wisp (*)
TM/HM
Light Screen (*)
Reflect (*)
Thunderbolt (*)
Shadow Ball (*)
Thunder Wave (*)
Dazzling Gleam
Protect
Lampent [Male] [Karthus]
Types: Ghost/Fire
Abilities:
Flash Fire/Flame Body/Infiltrator (H)
Nature: Timid (15% bonus speed, +7 accuracy)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 64 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 4/9
MC: 0
AC: 2/5
Attacks: 24
Level Up
Ember (*)
Astonish (*)
Minimize (*)
Smog (*)
Fire Spin (*)
Confuse Ray (*)
Night Shade (*)
Will O' Wisp (*)
Flame Burst (*)
Imprison (*)
Shadow Ball
Overheat
Inferno
Egg
Endure (*)
Heat Wave (*)
Acid Armor (*)
Acid (*)
Haze (*)
TM/HM
Fire Blast (*)
Psychic (*)
Energy Ball (*)
Taunt (*)
Protect (*)
Substitute
Clauncher [M] [Varion]
Type: Water
Ability: Mega Launcher
Nature: Quiet (+1 Special attack, 20/23 speed and -10% evasion)
Stats:
HP: 90
Attack: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 4/6
MC: 0
Attacks: 21(/42/50)
Levelup:
Splash (*)
Water Gun (*)
Water Sport (*)
Vice Grip (*)
Bubble (*)
Flail (*)
Bubble Beam (*)
Swords Dance (*)
Water Pulse
Smack Down
Egg:
Aqua Jet (*)
Crabhammer (*)
Endure (*)
Entrainment (*)
Helping Hand (*)
XY TM/HMs:
Sludge Wave (*)
Ice Beam (*)
U-Turn (*)
Protect (*)
Rock Slide (*)
Flash Cannon
Gale Wing Srock
________________________
D' Burd is chirpy and naughty and likes to fly around wide open spaces. Showing off its Big Pecks when ever it sees another bird pokemon.
[Nature]
Naughty (+Atk | -SpD)
[Type]
Normal | Flying
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
[Abilities]
Big Pecks (✓) - (Passive, MoldBreaker affects - Yes) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Gale Wings (H) - (Passive, MoldBreaker affects - No) This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)
Gale Wings (H) - (Passive, MoldBreaker affects - No) This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)
[Stats]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 62
Size Class: 1
Weight Class: 1
Total: 13
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 62
Size Class: 1
Weight Class: 1
Total: 13
[Tokens]
EC: 1 | 9
AC: 1 | 5
MC: 0
AC: 1 | 5
MC: 0
[Attacks]
Level Up ( 9 / 12 )
Tackle | Growl | Quick Attack | Peck | Agility | Flail | Roost | Razor Wind | Flame Charge
Egg ( 3 / 3 )
Quick Guard | Snatch | Tailwind
Gen 6 TM/HM ( 8 / 23 )
Acrobatics | Double Team | Facade | Return | Overheat | Swords Dance | Taunt | Fly | Toxic | Substitute
________________________
Smokin' Hot is serious, egoistic and proud of its power, versatility and beauty. It never talks to anyone during or after the battle and always works on strengthening its moves.
[Nature]
Serious
[Type]
Fire | Grass
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
[Abilities]
Leaf Guard (✓)
(Passive, MoldBreaker affects - Yes)
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless
(Passive, MoldBreaker affects - No) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Chlorophyll (H)
(Passive, MoldBreaker affects - No)
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
(Passive, MoldBreaker affects - Yes)
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless
(Passive, MoldBreaker affects - No) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Chlorophyll (H)
(Passive, MoldBreaker affects - No)
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
[Stats]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Total: 13
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Total: 13
[Tokens]
EC: 1 | 9
AC: 1 | 5
MC: 0
KOC: 0
AC: 1 | 5
MC: 0
KOC: 0
[Attacks]
Level Up ( 11 / 15 )
Sweet Scent | Bullet Seed | Absorb | Growth | Ember | Leech Seed | Flame Wheel |
Giga Drain | Fire Spin | Synthesis | Lava Plume
Giga Drain | Fire Spin | Synthesis | Lava Plume
Egg ( 6 / 15 )
Aromatherapy | Counter | Grassy Terrain | Revenge | Sand Tomb | Earth Power
Gen 6 TM/HM ( 5 / 36 )
Substitute | Will-o-Wisp | Protect | Rock Slide | Double Team
________________________
Bubba Shrimp Co, is always lost in thought and out of this world. It is happy and cheerful and does not care about the world around it.
[Nature]
Timid (+Spd | -Atk)
[Type]
Water | Electric
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
[Abilities]Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shed Skin (H)
(Passive, MoldBreaker affects - No)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shed Skin (H)
(Passive, MoldBreaker affects - No)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
[Stats]
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+)
Accuracy: +28
Size Class: 1
Weight Class: 1
Total: 10
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+)
Accuracy: +28
Size Class: 1
Weight Class: 1
Total: 10
[Tokens]
EC: 2 | 6
AC: 2 | 5
MC: 0
KOC: 0
AC: 2 | 5
MC: 0
KOC: 0
[Attacks]
Level Up ( 7 / 7 )
Bubble | Charge | Tackle | Thunder Shock | Detect | Fairy Wind | Zap Cannon
Egg ( 6 / 12 )
Counter | Mirror Coat | Mind Reader | Sheer cold | Muddy Water | Metronome
Prev Gens (Tutor / TM / HM)
Dive | Electro Web
Gen 6 TM/HM ( 7 / 22 )
Volt Switch | Thunder Wave | Ice Beam | Thunder Bolt | Dazzling Gleam | Substitute | Rest | Sleep Talk
Someone sends out and equips first
the other person sends out, equips, and orders
the first person orders
ref