nightblitz42
Moderator
3v3 3*+ Singles
48 hour DQ
Abilities: All
Items: ON
Switch: OK
Megas: ON
Z-Moves: ON
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
First sendout: Random
Special rule: The referee rolls to randomly select three 3* or higher Pokemon from each player's profile. The players must send in those three Pokemon.
Team Mowtom :
Gengar [Gained]
Stage: ★★★☆☆
Type: Ghost / Poison
Ability: Cursed Body
Nature: Quirky
Stats:
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 6
Spe: 110
Size Class: 3
Weight Class: 3
Attacks (111):
Physical
Astonish
Bide
Body Slam
Brick Break
Counter
Double-Edge
Drain Punch
Dynamic Punch
Explosion
Facade
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Ice Punch
Lick
Mega Kick
Mega Punch
Natural Gift
Payback
Phantom Force
Poison Jab
Power-Up Punch
Rage
Return
Rock Smash
Secret Power
Seismic Toss
Self-Destruct
Shadow Claw
Shadow Punch
Skull Bash
Strength
Submission
Sucker Punch
Take Down
Thief
Thunder Punch
Special
Clear Smog
Dark Pulse
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Giga Drain
Hex
Hidden Power (Ground)
Hyper Beam
Icy Wind
Infestation
Mega Drain
Night Shade
Psychic
Psywave
Round
Shadow Ball
Smog
Sludge Bomb
Sludge Wave
Snore
Thunder
Thunderbolt
Uproar
Venoshock
Zap Cannon
Status
Ally Switch
Attract
Captivate
Confide
Confuse Ray
Curse
Destiny Bond
Disable
Double Team
Embargo
Encore
Endure
Grudge
Haze
Hypnosis
Imprison
Mean Look
Metronome
Mimic
Nasty Plot
Nightmare
Perish Song
Protect
Psych Up
Rain Dance
Reflect Type
Rest
Scary Face
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room
Beartic [Bribed]
Stage: ★★★☆☆
Type: Ice
Abilities: Snow Cloak / Slush Rush / Swift Swim (Unlocked)
Nature: Quirky
Stats:
HP: 95
Atk: 9
Def: 6
SpA: 5
SpD: 6
Spe: 50
Size Class: 5
Weight Class: 6
Attacks (80):
Physical
Aerial Ace
Aqua Jet
Assurance
Avalanche
Bide
Body Press
Brick Break
Bulldoze
Cut
Dig
Dive
Facade
Flail
Fling
Focus Punch
Frustration
Fury Swipes
Giga Impact
Heavy Slam
Ice Fang
Ice Punch
Icicle Crash
Icicle Spear
Liquidation
Low Kick
Mega Kick
Mega Punch
Night Slash
Play Rough
Power-Up Punch
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Claw
Slash
Stone Edge
Strength
Superpower
Thrash
Throat Chop
Special
Blizzard
Brine
Echoed Voice
Focus Blast
Frost Breath
Grass Knot
Hidden Power (Fire)
Hyper Beam
Ice Beam
Icy Wind
Powder Snow
Round
Sheer Cold
Snore
Surf
Status
Attract
Bulk Up
Charm
Confide
Double Team
Encore
Endure
Growl
Hail
Hone Claws
Play Nice
Protect
Rain Dance
Rest
Roar
Scary Face
Sleep Talk
Substitute
Swagger
Swords Dance
Taunt
Toxic
Yawn
Vikavolt [Vainer]
Stage: ★★★☆☆
Type: Bug / Electric
Ability: Levitate
Nature: Quirky
Stats:
HP: 90
Atk: 5
Def: 7
SpA: 10
SpD: 6
Spe: 43
Size Class: 2
Weight Class: 3
Attacks (58):
Physical
Acrobatics
Bite
Bug Bite
Confide
Crunch
Dig
Facade
Fly
Frustration
Giga Impact
Guillotine
Poison Jab
Return
Sky Drop
Spark
Vise Grip
Wild Charge
X-Scissor
Special
Air Slash
Bug Buzz
Charge Beam
Discharge
Electro Ball
Electroweb
Energy Ball
Flash Cannon
Hidden Power (Ice)
Hyper Beam
Mud Shot
Mud-Slap
Round
Snore
Solar Beam
Thunder
Thunderbolt
Volt Switch
Zap Cannon
Status
Agility
Attract
Charge
Double Team
Eerie Impulse
Endure
Harden
Iron Defense
Light Screen
Protect
Rain Dance
Rest
Roost
Screech
Sleep Talk
Sticky Web
String Shot
Substitute
Swagger
Thunder Wave
Toxic
HP: 85 EN: 100% Stats: 5/5/9/6/110 Status: OK
HP: 95 EN: 100% Stats: 9/6/5/6/50 Status: OK
HP: 90 EN: 100% Stats: 5/7/10/6/43 Status: OK
Team Florina Liastacia :
Heliolisk [Vetero Forto - Weather Strength (Esperanto)] (Female)
Stage 3/5
Types: Normal/Electric
STAB
STAB; immune to paralysis status.
Abilities:
Dry Skin / Sand Veil / Solar Power (H)
Dry Skin: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by one (1). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. #Molded
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. #Molded
Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by three (3).
Nature: Serious (+Spe, -Spe)
Stats:
HP: 85
Atk: 4
Def: 4
SpA: 8
SpD: 7
Spe: 109
Size Class: 2
Weight Class: 2
Attacks:
Agility
Ally Switch
Attract
Breaking Swipe
Brutal Swing
Bulldoze
Camouflage
Charge
Charge Beam
Confide
Cut
Dark Pulse
Dig
Discharge
Double Team
Dragon Pulse
Dragon Rush
Dragon Tail
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Electroweb
Endure
Facade
Fire Punch
Flash
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Hidden Power (Ice)
Hyper Beam
Hyper Voice
Iron Tail
Light Screen
Low Kick
Low Sweep
Mega Kick
Mega Punch
Mud-Slap
Parabolic Charge
Pound
Protect
Psych Up
Quick Attack
Rain Dance
Razor Wind
Rest
Return
Rock Slide
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Surf
Swagger
Swift
Tail Whip
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
U-turn
Volt Switch
Weather Ball
Wild Charge
Krilowatt [Malpeza Salikoko - Light Shrimp (Esperanto)] (Female)
Stage 3/5
Types: Electric/Water
STAB; immune to paralysis status.
STAB; no additional effects
Abilities:
Trace / Magic Guard / Minus (H)
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard: The Pokemon is endowed with a magical barrier of protection. It takes no direct HP damage from Entry Hazards, Weather, Leech Seed, Poisoning, Burn, Curse, and the ongoing effect of Partial Trapping moves. The Pokemon does not take Recoil from its own attacks (except for Struggle). It can still attack itself in confusion, and will still take damage from it. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Minus: This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by three (3). If this Pokemon has both Plus and Minus, this Pokemon's special attacks have their Base Attack Power increased by five (5) instead.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 115
Atk: 6
Def: 5
SpA: 6
SpD: 5
Spe: 105
Size Class: 1
Weight Class: 2
Attacks:
Aqua Jet
Aqua Tail
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earth Power
Earthquake
Echoed Voice
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Entrainment
Facade
Fairy Wind
Flash
Fling
Follow Me
Frustration
Giga Impact
Guillotine
Hail
Heart Swap
Helping Hand
Hidden Power (Grass)
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Imprison
Iron Tail
Liquidation
Low Kick
Low Sweep
Magnetic Flux
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Snore
Speed Swap
Substitute
Surf
Swagger
Swift
Tackle
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Water Gun
Water Pulse
Waterfall
Whirlpool
Wild Charge
Zap Cannon
Excadrill [Drill King] (M)
Stage 3/5
Types: Ground/Steel
STAB; immune to Sandstorm.
STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Sand Rush / Sand Force / Mold Breaker
Sand Rush: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables defensive Abilities the opponent has. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Abilities affected by Mold Breaker are tagged as #Molded. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3
Attacks:
Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power (Grass)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor
HP: 85 EN: 100% Stats: 4/4/8/7/109 Status: OK
HP: 115 EN: 100% Stats: 6/5/6/5/105 Status: OK
HP: 100 EN: 100% Stats: 10/5/4/5/88 Status: OK
(1 = mowtom, 2 = florina sendout) (rolled 2)
48 hour DQ
Abilities: All
Items: ON
Switch: OK
Megas: ON
Z-Moves: ON
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
First sendout: Random
Special rule: The referee rolls to randomly select three 3* or higher Pokemon from each player's profile. The players must send in those three Pokemon.
Team Mowtom :
Gengar [Gained]
Stage: ★★★☆☆
Type: Ghost / Poison
Ability: Cursed Body
Nature: Quirky
Stats:
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 6
Spe: 110
Size Class: 3
Weight Class: 3
Attacks (111):
Physical
Astonish
Bide
Body Slam
Brick Break
Counter
Double-Edge
Drain Punch
Dynamic Punch
Explosion
Facade
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Ice Punch
Lick
Mega Kick
Mega Punch
Natural Gift
Payback
Phantom Force
Poison Jab
Power-Up Punch
Rage
Return
Rock Smash
Secret Power
Seismic Toss
Self-Destruct
Shadow Claw
Shadow Punch
Skull Bash
Strength
Submission
Sucker Punch
Take Down
Thief
Thunder Punch
Special
Clear Smog
Dark Pulse
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Giga Drain
Hex
Hidden Power (Ground)
Hyper Beam
Icy Wind
Infestation
Mega Drain
Night Shade
Psychic
Psywave
Round
Shadow Ball
Smog
Sludge Bomb
Sludge Wave
Snore
Thunder
Thunderbolt
Uproar
Venoshock
Zap Cannon
Status
Ally Switch
Attract
Captivate
Confide
Confuse Ray
Curse
Destiny Bond
Disable
Double Team
Embargo
Encore
Endure
Grudge
Haze
Hypnosis
Imprison
Mean Look
Metronome
Mimic
Nasty Plot
Nightmare
Perish Song
Protect
Psych Up
Rain Dance
Reflect Type
Rest
Scary Face
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room
Beartic [Bribed]
Stage: ★★★☆☆
Type: Ice
Abilities: Snow Cloak / Slush Rush / Swift Swim (Unlocked)
Nature: Quirky
Stats:
HP: 95
Atk: 9
Def: 6
SpA: 5
SpD: 6
Spe: 50
Size Class: 5
Weight Class: 6
Attacks (80):
Physical
Aerial Ace
Aqua Jet
Assurance
Avalanche
Bide
Body Press
Brick Break
Bulldoze
Cut
Dig
Dive
Facade
Flail
Fling
Focus Punch
Frustration
Fury Swipes
Giga Impact
Heavy Slam
Ice Fang
Ice Punch
Icicle Crash
Icicle Spear
Liquidation
Low Kick
Mega Kick
Mega Punch
Night Slash
Play Rough
Power-Up Punch
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Claw
Slash
Stone Edge
Strength
Superpower
Thrash
Throat Chop
Special
Blizzard
Brine
Echoed Voice
Focus Blast
Frost Breath
Grass Knot
Hidden Power (Fire)
Hyper Beam
Ice Beam
Icy Wind
Powder Snow
Round
Sheer Cold
Snore
Surf
Status
Attract
Bulk Up
Charm
Confide
Double Team
Encore
Endure
Growl
Hail
Hone Claws
Play Nice
Protect
Rain Dance
Rest
Roar
Scary Face
Sleep Talk
Substitute
Swagger
Swords Dance
Taunt
Toxic
Yawn
Vikavolt [Vainer]
Stage: ★★★☆☆
Type: Bug / Electric
Ability: Levitate
Nature: Quirky
Stats:
HP: 90
Atk: 5
Def: 7
SpA: 10
SpD: 6
Spe: 43
Size Class: 2
Weight Class: 3
Attacks (58):
Physical
Acrobatics
Bite
Bug Bite
Confide
Crunch
Dig
Facade
Fly
Frustration
Giga Impact
Guillotine
Poison Jab
Return
Sky Drop
Spark
Vise Grip
Wild Charge
X-Scissor
Special
Air Slash
Bug Buzz
Charge Beam
Discharge
Electro Ball
Electroweb
Energy Ball
Flash Cannon
Hidden Power (Ice)
Hyper Beam
Mud Shot
Mud-Slap
Round
Snore
Solar Beam
Thunder
Thunderbolt
Volt Switch
Zap Cannon
Status
Agility
Attract
Charge
Double Team
Eerie Impulse
Endure
Harden
Iron Defense
Light Screen
Protect
Rain Dance
Rest
Roost
Screech
Sleep Talk
Sticky Web
String Shot
Substitute
Swagger
Thunder Wave
Toxic
HP: 85 EN: 100% Stats: 5/5/9/6/110 Status: OK
HP: 95 EN: 100% Stats: 9/6/5/6/50 Status: OK
HP: 90 EN: 100% Stats: 5/7/10/6/43 Status: OK
Team Florina Liastacia :
Heliolisk [Vetero Forto - Weather Strength (Esperanto)] (Female)
Stage 3/5
Types: Normal/Electric
Abilities:
Dry Skin / Sand Veil / Solar Power (H)
Dry Skin: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by one (1). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. #Molded
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. #Molded
Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by three (3).
Nature: Serious (+Spe, -Spe)
Stats:
HP: 85
Atk: 4
Def: 4
SpA: 8
SpD: 7
Spe: 109
Size Class: 2
Weight Class: 2
Attacks:
Agility
Ally Switch
Attract
Breaking Swipe
Brutal Swing
Bulldoze
Camouflage
Charge
Charge Beam
Confide
Cut
Dark Pulse
Dig
Discharge
Double Team
Dragon Pulse
Dragon Rush
Dragon Tail
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Electroweb
Endure
Facade
Fire Punch
Flash
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Hidden Power (Ice)
Hyper Beam
Hyper Voice
Iron Tail
Light Screen
Low Kick
Low Sweep
Mega Kick
Mega Punch
Mud-Slap
Parabolic Charge
Pound
Protect
Psych Up
Quick Attack
Rain Dance
Razor Wind
Rest
Return
Rock Slide
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Surf
Swagger
Swift
Tail Whip
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
U-turn
Volt Switch
Weather Ball
Wild Charge
Krilowatt [Malpeza Salikoko - Light Shrimp (Esperanto)] (Female)
Stage 3/5
Types: Electric/Water
Abilities:
Trace / Magic Guard / Minus (H)
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard: The Pokemon is endowed with a magical barrier of protection. It takes no direct HP damage from Entry Hazards, Weather, Leech Seed, Poisoning, Burn, Curse, and the ongoing effect of Partial Trapping moves. The Pokemon does not take Recoil from its own attacks (except for Struggle). It can still attack itself in confusion, and will still take damage from it. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Minus: This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by three (3). If this Pokemon has both Plus and Minus, this Pokemon's special attacks have their Base Attack Power increased by five (5) instead.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 115
Atk: 6
Def: 5
SpA: 6
SpD: 5
Spe: 105
Size Class: 1
Weight Class: 2
Attacks:
Aqua Jet
Aqua Tail
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earth Power
Earthquake
Echoed Voice
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Entrainment
Facade
Fairy Wind
Flash
Fling
Follow Me
Frustration
Giga Impact
Guillotine
Hail
Heart Swap
Helping Hand
Hidden Power (Grass)
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Imprison
Iron Tail
Liquidation
Low Kick
Low Sweep
Magnetic Flux
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Snore
Speed Swap
Substitute
Surf
Swagger
Swift
Tackle
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Water Gun
Water Pulse
Waterfall
Whirlpool
Wild Charge
Zap Cannon
Excadrill [Drill King] (M)
Stage 3/5
Types: Ground/Steel
Abilities:
Sand Rush / Sand Force / Mold Breaker
Sand Rush: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables defensive Abilities the opponent has. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Abilities affected by Mold Breaker are tagged as #Molded. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3
Attacks:
Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power (Grass)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor
@ Barometer
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
HP:100/100 | EN: 100
10/5/4/5/88 176| 1/3
Status: OK
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
Fast as fuck boi. +2 BAP to sandstorm-typed atks. Breaks through #Molded abilities. Weather abilities are triggered, +1 BAP.
10/5/4/5/
Status: OK
HP: 85 EN: 100% Stats: 4/4/8/7/109 Status: OK
HP: 115 EN: 100% Stats: 6/5/6/5/105 Status: OK
HP: 100 EN: 100% Stats: 10/5/4/5/88 Status: OK
(1 = mowtom, 2 = florina sendout) (rolled 2)
This Round's happenstance:
Florina Liastacia sends out/equips
Mowtom sends out/equips/orders
Florina Liastacia orders
I ref
Florina Liastacia sends out/equips
Mowtom sends out/equips/orders
Florina Liastacia orders
I ref