Open Challenge
3v3 LC Singles
Unown Soup arena
3 Day DQ
Training Items
3 Subs / 5 Chills / 2 Recovers
3v3 LC Singles
Unown Soup arena
3 Day DQ
Training Items
3 Subs / 5 Chills / 2 Recovers
lionrt60 said:Thanks for reffing :)
Pokémon Team:
Honey (Combee) ♀ *
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of 5.
Type: Bug/Flying
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than 4. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Honey Gather: (Innate) This Pokémon emits a scent of sweet honey that lowers all foes' Evasion by 1 Stage.
Hustle: (Locked) (DW) (Can be Activated) This Pokémon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 60 (-)
Size Class: 1
Weight Class: 1
EC: 0/6
MC: 0
DC: 0/5
Attacks:Sweet Scent *
Gust *
Bug Bite *
Ominous Wind *
Air Cutter *
Swift *
Endeavor *
Tailwind *
String Shot *
Blaine (Numel) ♂ *
Nature: Modest (+1 SpA, -1 Atk)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokémon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokémon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by 4 stages, Bulk Up boosts Attack and Defense by 2 stages each). Stat boosts and drops still maximize at 6 stages.
Own Tempo: (Locked) (DW) (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokémon also has Tangled Feet, it will raise Accuracy by 1 Stage.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Growl *
Tackle *
Ember *
Magnitude *
Focus Energy *
Takedown *
Flame Burst *
Amnesia *
Lava Plume *
Heat Wave *
AncientPower *
Mud Bomb *
Flamethrower *
Double Team *
Substitute *
Tarquin (Krabby) ♂ *
Nature: Careful (+1 SpD, -1 SpA)Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Type: Water
Abilities:
Hyper Cutter: (Innate)This Pokémon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor: (Innate) This Pokémon’s thick, bony outer shell prevents it from taking critical hits.
Sheer Force: (Locked) (DW) (Can be Enabled) This Pokémon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by 2, but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2 (+)
Spe: 50
Size Class: 1
Weight Class: 1
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Mud Sport *
Bubble *
ViceGrip *
Leer *
Harden *
Bubblebeam *
Mud Shot *
Metal Claw *
Stomp *
Guillotine *
Chip Away *
Bide *
Dig *
X Scissor *
Rock Slide *
Brick Break *
RoyIII said:
Combee [StingingHoneyGenerator] (F)
Nature: Relaxed (+1 Def, -9 speed, -10% evasion)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Honey Gather: (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Hustle (DW Locked): (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 60 (-)
Size Class: 1
Weight Class: 1
Evasion: -10%
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Sweet Scent
Gust
Bug Bite
Air Cutter
Endeavor
Mud-Slap
Ominous Wind
Snore
String Shot
Swift
Tailwind
Abra [PsychicReptilianHumanoid] (M)
Nature: Timid (+14% speed, +30% accuracy, -1 Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW Locked): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Spe: 104 (+)
Size Class: 2
Weight Class: 2
Accuracy: +30%
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Teleport
Barrier
Encore
Knock Off
Light Screen
Skill Swap
Psyshock
Calm Mind
Shadow Ball
Energy Ball
Charge Beam
Monohm [CloudyElectricalDragon] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Dragonbreath
Heal Bell
Mud-Slap
Power Gem
Water Pulse
Roar
Thunder
Flamethrower
Volt Switch
Thunder Wave
Orders:
Lionrt sends out and equips
Roy sends out, equips, and orders
Lionrt orders
I ref