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Next consecutive win I will experiment with this Registeel that I obtained from exchange.
BallOSteel (Registeel) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 100 Atk / 146 Def / 12 Spe
Careful Nature
IVs: 7 SpA
- Substitute
- Curse
- Iron Head
- Amnesia
I'll be taking a break from the Battle Tower for a while. I felt there were some particularly dangerous Pokémon, such as those that prevent changing their held items, or those with one-hit KO moves.
I'll be taking a break from the Battle Tower for a while. I felt there were some particularly dangerous Pokémon, such as those that prevent changing their held items, or those with one-hit KO moves.
I think I noticed some mistakes during these consecutive wins, but that was because I was up all night and my concentration was low. Despite the mistakes, I had a lot of fun using this team. However, I feel that if I make more mistakes in the next consecutive win, the results will be tough. If paying close attention, I can reach 210-217 consecutive wins.
I think I noticed some mistakes during these consecutive wins, but that was because I was up all night and my concentration was low. Despite the mistakes, I had a lot of fun using this team. However, I feel that if I make more mistakes in the next consecutive win, the results will be tough. If paying close attention, I can reach 210-217 consecutive wins.
I'm thinking of trying to break the record for DP's Battle Tower (Singles Mode, no tradebacks). Highest streak I'm aware of is Peterko's 459 streak... from all the way back in 2008. I've seen higher streaks, but they were clearly tradebacks (Trick Latias, Bullet Punch Scizor, those kinds of obvious tells). Do we know if there are any higher no-tradeback streaks anywhere else?
I'm thinking of trying to break the record for DP's Battle Tower (Singles Mode, no tradebacks). Highest streak I'm aware of is Peterko's 459 streak... from all the way back in 2008. I've seen higher streaks, but they were clearly tradebacks (Trick Latias, Bullet Punch Scizor, those kinds of obvious tells). Do we know if there are any higher no-tradeback streaks anywhere else?
Nope, none that I could find. If any exist they were probably never submitted to this forum. I've had a couple of ideas for no-tradeback teams but none of them went anywhere and Peterko's team is a bit too slow for my taste, best of luck to you though!!
Always been interested in playing around in the Battle Frontier and exploring team options. I've been trying to at least reach the 100 wins streak in the last 2 years with no success... until now.
After a lot of attempts and tinkering around, I'm happy to announce an ongoing Battle Tower Doubles 112 win streak. Surely nothing outstanding, but I had a lot of fun with this team and reaching the personal milestone of going beyond 100 for the very first time.
Orionis (Metagross) @ Metal Coat
Ability: Clear Body
Level: 50
Shiny: Yes
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Iron Head
- Bullet Punch
- Earthquake
- Explosion
As you can see, it's a team archetype that has been utilized quite a few times already. The initial inspiration for me were some of the teams that were used during VGC 2012-2013. Seeing how well Hitmontop performed as a support Pokemon, I wanted to make use of it and see how far it could take me through the tower.
Initially, the first version of the team I used functioned a bit differently. I planned on using Garchomp + Zapdos to have an offensive core that synergizes well. However, after quite a few attempts, I realized that while it's nice to be able to use Earthquake and Discharge at the same time without hurting the other team member, it proved very ineffective once either Garchomp or Zapdos were defeated. The biggest issues I've faced were Ice and bulky Water types, especially when the opponent would lead with such Pokemon. This usually forced me to either sacrifice Garchomp turn 1, or to switch out to Metagross to resist a potential Ice type attack and risk a freeze. I came to the conclusion that Garchomp just wasn't doing me any favor as a lead, since as soon as a bad match-up came to be at the beginning of the battle, working around it is what usually ended my run.
Later on, I decided to replace Garchomp with Latios to have a better momentum at the early stages of each battle, and it paid off tremendously. Not only can Latios survive a lot of Ice type attacks (even physical ones, thanks to Hitmontop's Intimidate), due to it not being 4x weak to it, it also has way better coverage options compared to Garchomp, which allows it to stay in battle and immediately get quite a good amount of K.O.s. This small correction is what I think increased the overall quality of this team as a whole and allows it to go much further than before.
The strategy is straight foward. I lead with Latios and Hitmontop. if the situation allows me to use Calm Mind on Latios, I'll do it while either using Fake Out on the more threatening Pokemon, or going for a K.O. with Hitmontop to take out a threat (i.e. leading Tyranitar). At +1 SpA/SpD, and with the aid of Hitmontop's Helping Hand, Latios can deal serious damage to the opponents, while also gaining better odds of withstanding super effective special attacks, which allows it to wear down the opposing team before it faints. If the opponent leads with Pokemon that Latios cannot really deal with or threaten it, I usually switch to Metagross if it can come in safely and doesn't risk getting haxxed. Metagross takes care of most Pokemon that Latios struggles against, especially Weavile, since a Metal Coat boosted Bullet Punch makes quit work of it. The Speed EV's allow Metagross to outspeed Heatran, Mamoswine, Articuno and a bunch of other troublesome Ice types that it can quickly K.O. with super effective attacks. I decided to go for 111 Speed, which allows it to outspeed all Mr. Mime sets, which usually are a pain to deal with. Zapdos works as an effective secondary sweeper next to Latios. STAB Life Orb boosted Thunderbolts spell bad news for a majority of Water types. Heat Wave makes quick work of Scizor and Forretress, which could otherwise be somewhat problematic to take care of. Both HP Ice and HP Grass are viable options in the 3rd move slot. I usually valued having an option to quickly take care of Garchomp and other Dragon types, which could otherwise be annoying to deal with. HP Grass would give it an easier time against Swampert, Quagsire, Whiscash and Gastrodon, which could potentially become dangerous to the team.
The biggest obstacles I've faced so far were Water and Ice types that are bulky and/or can outspeed Latios. If the opponent leads with Pokemon that Latios can't K.O. in a single turn and force it out, such as Lapras, Walrein or Dewgong, the option is to either stay in with Latios and deal immediate damage with the help of Hitmontop, or switching out Latios for Metagross who resists Ice type attacks but risks being frozen, which could end up being a game over condition. If I'm certain that Latios will get attacked with either Blizzard, Ice Beam, Ice Fang or Ice Punch (attacks that have a chance of freezing the target), I decide to stay in with Latios and focus on dealing with the dangerous Pokemon asap, instead of risking a freeze on Metagross. TR Bronzong might be the most obnoxious opponent that I've faced so far. Neither Latios nor Hitmontop can deal sufficient damage to it, and if it decides to set up Trick Room, Both Latios and Zapdos get crippled by the effects quite a lot. If it has Levitate, Metagross can't use Earthquake to deal with it, which leaves Zapdos' Heat Wave as the best option to deal damage to it.
Anyways, it was a fun experience to try this team out and maybe I can make it even further in the future. Thanks for reading!
Time for an update regarding the streak and team. Currently at a streak of 406 (still ongoing).
I'm very satisfied with how the team is working out. Though after having experienced some really close calls, I decided to make a small change.
Latios now has Protect instead of Calm Mind: I had a lot of battles where the opponent was leading with the likes of Weavile, Froslass or something else that was troublesome for Latios to deal with. Eventhough Calm Mind was a nice move to have if the situation allowed to use it, I've found myself barely ever using it at all, since it was often either too risky, or I could just go for an instant knock out by simply attacking. I was also often forced to either sacrifice Latios during the first turn or switch it out because the leading Pokemon of the opponent were too threatening for it (usually Ice types). That was when I decided to replace Calm Mind with Protect, since it allows me to stay in with Latios without having to switch out to Metagross to tank any incoming Ice type move and then risk it getting frozen. This helps in a lot of match ups, since Hitmontop can OHKO a lot of Pokemon that threaten Latios, while I don't have to immediately switch out.
I'd say this small change to Latios' moveset improved the team quite a lot, and is probably the reason why I was able to make it this far.
Tailwind isn't usually considered a good strat in Gen 4 since it effectively lasts only two turns. Still, some players managed to make the most of it over the years.
Zapdos is of course viable.
Aún estoy esperando ver a alguien que logre la racha de 100 con pokemon conseguidos dentro del propio juego.
Mi equipo duramente criado que llego a la 93:
Salamance
6 ps 252 atk 252 vel
El juez dice que su potencial es extraordinario, atk inmejorable, vel muy bueno
Firme
Banda Focus
danza dragón
dragón garra
golpe aéreo
terremoto
Magnetone.
6 ps 252 atksp 252 vel
excelente potencial, inmejorable en atksp y vel buena
Modesta
pañuelo elegido
rayo
foco resplandeciente
doble rayo
explosión
Umbreon.
252 ps, def y def repartidos para segun IVs para conseguir una muy alta defsp
Potencial extraordinario, ps inmejorable, def y defsp muy buenas
Serena
restos
protección
deseo
tóxico
campana cura
El estilo del set es cambiar constantemente segun se necesita y asi aprovechar la cobertura a lo tipos que afectan a salamence por prte de magenzone, la robustez para ataques KO, la intimidacion y la inmunidad a tierra de salamence y el deseo y proteccion y campana cura de umbreon.
Aparte parte toda mi caja de pokemon competitivos criados en el propio juego.
hola kharmeleon y bienvenido/a a smogon, voy a responder a tu post pero no se puede hablar español aquí, tendrás que postear en ingles en futuro
he jugado gen 4 solo un poquito y otras personas tendrán mejores ideas, pero gané ~120 luchas con este equipo de salamence / suicune / scizor hace 10 años, lo siento no sé los nombres de todos los ataques etc en español:
Scizor @ Occa Berry / Iron Plate no me acuerdo bien
Ability: Technician
Nature: Adamant
EVs: 204 HP / 252 Atk / 4 Def / 4 SpD / 44 Spe
- Bullet Punch
- Bug Bite
- Swords Dance
- Roost
veo todos estos pokemon en tu caja, mi salamence y scizor tenían potencial perfecta así que quizás tendrás que utilizar evs mas simples. si conozco bien los nombres de las ataques de tu salamence esas son bastante buenas, solo "substitute" es un ataque muy muy importante para bloquear quema y parálisis etc y utilizar "dragon dance" mas facilmente. magnezone es una opción interesante por el pokemon de tipo hierro; no sé como funciona sin "volt switch", pero pienso que funciona bastante bien con salamence a pesar de todo. un pokemon de tipo agua probablemente será mejor elección que umbreon para defender salamence contra los pokemon de tipo hielo; yo utilizé suicune pero no estoy cierta de la potencial del tuyo, y quizás milotic funcionará bastante bien también. buena suerte!
Hall Doubles - 1179 with Metagross
proof: playlist (Streamed live at twitch.tv/Squilliams7008 )
Same general strategy/type order/etc. as my previous couple posts. I did make a few slight team changes:
Team A has a few minor changes. Team B is the same as in my previous Hall Doubles post.
Meta 2 now runs a Lax nature to guarantee that Entei will only use flamethrower into Meta 2 and never Meta 1. I also reinvested the EVs for Meta 1 to give it more special attack. I think this was to try to make the omastar matchup slightly better(?) but in hindsight the special attack investment doesn't matter. It's not enough to guarantee an ohko vs omastar with hp grass, so those EVs would be better spent invested in bulk. I'll fix this if/when I do more attempts.
I lost to heatran at battle 1180:
Turn 1: I EQ+Rock Slide. One heatran dies, the other gets a focus band activation to live. Heatran flinches from Rock Slide.
Turn 2: I EQ+Rock Slide. Heatran dodges Rock Slide, and survives EQ with focus band again. Heatran uses Lava Plume, killing both my Metagross
Lava Plume is a 50% roll to OHKO Meta 1. If I had invested all Meta 1's special attack evs into special defense instead, Lava Plume becomes a guaranteed 2HKO. Hindsight is 20:20.