Other Metagames 500 battles? Call it a day! (1v1)

Ransei

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Made good starts and bad endings? Call it a day. 500 battles? Call it a day. Got reqt hard? Call it a day.
(This is the Call it a day team apparently)
The Regular!

Whimbistalin (Whimsicott) @ Babiri Berry
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Leech Seed
- Substitute
- Protect
- Encore

レッキングアイス (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Outrage
- Ice Beam
- Iron Head
- Fusion Bolt

GoGoPowerWrecker (Salamence-Mega) (F) @ Salamencite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hyper Voice
- Hyper Beam
- Fire Blast
- Draco Meteor

Meloetta Replacement

Whimbistalin (Whimsicott) @ Babiri Berry
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Leech Seed
- Substitute
- Protect
- Encore

レッキングアイス (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Outrage
- Ice Beam
- Iron Head
- Fusion Bolt

GoGoPowerWrecker (Meloetta) @ Choice Specs
Ability: Serene Grace
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Focus Blast
- Psyshock
- Dazzling Gleam
- Hyper Beam

Charizard-Mega-X Replacement

Whimbistalin (Whimsicott) @ Babiri Berry
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Leech Seed
- Substitute
- Protect
- Encore

レッキングアイス (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Outrage
- Ice Beam
- Iron Head
- Fusion Bolt

GoGoPowerWrecker (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Substitute
- Outrage
- Flare Blitz
- Dragon Dance

Gyarados-Mega Replacement

Whimbistalin (Whimsicott) @ Babiri Berry
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Leech Seed
- Substitute
- Protect
- Encore

レッキングアイス (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Outrage
- Ice Beam
- Iron Head
- Fusion Bolt

GoGoPowerWrecker (Gyarados-Mega) @ Gyaradosite
Ability: Intimidate
EVs: 4 HP / 244 Atk / 252 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Waterfall
- Outrage

Introduction and Teambuilding
Hi. I see you are here to see the team. I'll tell you this team's origin.
Last Sunday the 17th, I was laddering 1v1 for reqs on the first alt I used named Drachicken Suspect. I started out using The Immortal's sample team or the one with two Blaziken and one Salamence. I did great the first 30 battles getting 25-5 and then I got haxed left and right. I lost 300 elo and a lot of gxe and apparently I never made that up through the rest of the battles. I kept using most of the viable 1v1 teams I had that had 3 different Pokemon but the meta has changed since I last use them for the good of it and predicts became bad. Well anyways, that Sunday was the day after I got 25-5 in 1v1 and started the day of 500 battles. Somewhere towards the end, I noticed InfernapeTropius11 used an Occa Whimsicott (Which did well enough to get him reqs first) and The Official Glyx used a special Salamence set that got to me. When InfernapeTropius11 asked me to use this team, I did somewhere in the process of those 500 battles. The team was no different than the rest on how good it did but the Whimsicott stood out. Right before I made this very team, I saw special Salamence which beat me I think. I took the thought that special Salamence would do very well in the meta so I decided to make a team starring Salamence and Whimsicott. I thought Kyurem-Black would be a good third option so I added that too and together, they make a brutal force. I used this team for the last 100 or so battles on the alt and I found this to be a more successful team eventually; especially when I laddered on my second reqs alt named I got reqt hard starting the day after I played 500+ battles. When I laddered on that alt, about 85-95+% of the battles I've played there were from this very team. This team peaked higher gxes than I've ever gotten in 1v1 before with a max COIL of 2565.

Screenshot proof. This doesn't show the highest GXE I've gotten in 1v1 but it shows the COIL this team made.


Highest GXE proof!

Interesting fact, this team is only just named Untitled 500 meaning I now have over 500 teams (a lot of them are incomplete mainly used for testing or stuff like that).

Metagame: 1v1
Team Type: Mixed Balanced Offense
How it works: ...

Warning: Before you read what's below, note that this is 1v1 and sets change very often.

This team works in several different ways in 1v1. It all starts with a challenging team consisting of two S-ranked Pokemon and one A rank. Whimsicott is big on stall with Leech Seed while Kyurem-Black and Salamence-Mega OHKO a bunch of Pokemon with special and physical attacks. Let me introduce you to the team; they would love to meet you.


It all started with Whimbistalin


Whimbistalin (Whimsicott) @ Babiri Berry/Yache Berry/Occa Berry

Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD or 252 HP / 4 Def / 252 SpD
Bold or Calm Nature
- Leech Seed
- Substitute
- Protect
- Encore/Cotton Guard/Taunt

This Whimsicott is the savior of the whole team. It tanks in those Steel-type Pokemon that the team itself is apparently weak to more than anyone else on the team. With Leech Seed to steal some health from the opponents, Protect to shield itself from any attack and status move attempts that come by, Substitute to stall its way too victory due to Leech Seed while both of the moves are supported by the ability Prankster, Encore to make Pokemon do the same move over and over again especially when they make a mistake it would be a every easy win by then. Cotton Guard is the move I originally used in the first slot and it is for letting Whimsicott tank in more of the physical moves that may seem do to so much but not enough to make Whimsicott have a critically low chance of winning. It might be best suited for Priority anyways but that's if you manage to use Leech Seed or Substitute first. Taunt is kinda like Encore except it sends the opponent a message saying to only use attacking moves. This brings Whimsicott to the best of its advantage due to it preventing opponents to heal especially.

Pokemon you need to beware of and Pokemon that this Whimsicott might easily defeat.

Beware of...

Ice Beam: Ice Beam automatically OHKOs Whimsicott and really the entire team itself excluding
Kyurem which I will explain later.

Mawile-Mega and other Steel-types: Whimsicott defeats Mawile-Mega most of the time but the damage Iron Head does comes between 60
and 30%. Any critical hit ruins Whimsicott. This effect lies the same for most other common Steel-types in the meta except they do far less damage and Whimsicott may be able to survive a crit with Babiri Berry.

Status Users: Whimsicott does have Substitute but that's not always going to be the first move that comes in your mind. I've had battles against Pokemon that are usually offensive like Hoopa-U, and lost to them not because they OHKOed, but because they spammed something like Toxic. A few other 1v1 battlers may share traits like this when they use a common offense Pokemon that Whimsicott can survive and Leech Seed its way to winning, but instead they use Toxic while you use Leech Seed and usually you'd end up losing by then.

Fire-types: Fire-types in general are one of the most threatening to Whimscott. The most common of them are powerhouses that would leave Whimsicott at no mercy; but Occa Berry should be able to handle some of them unless you get hit by a Flying-type move instead. (From Charizard-Mega-Y)

Magic Bouncers: Whimsicott is done for when it faces a Magic Bouncer. Try to refrain from using Whimsicott when you see one that could possibly be it unless you decide to go for a hardcore prediction.

Grass-types: Same thing as the Magic Bouncers. Try to refrain from using Whimsicott when you see one that could possibly be it unless you decide to go for a hardcore prediction.

Moves that bypass Substitute: With Hyper Voice being the most common of these in the current metagame, Pokemon that use moves that bypass Substitute ruin Whimsicott's plan entirely because the move hits Whimsicott from behind the doll.

Substitute: This wouldn't be as big of a problem because you have priority to support Leech Seed, but just in case you decide to use Substitute first, it's best to be aware of this move as a thread. Once the opponent has used Substitute without being leeched to some seeds, they win.

Easily defeats

Hardcore none Super Effective offense:
Whimsicott would be able to tank most regular attacks that hit just about enough to win depending on what kind of defense you give it. If you put SpD EVs, it would tank a lot of special moves and if you put Def EVs, you can tank physical moves. This covers about most of the metagame.

Early Protect and Fake Out users: This is an advantage if you have Encore. It would be able to make them spam Protect and Fake Out continuously for the rest of the game.

Stall and Hax Pokemon that aren't Magic Bouncers: When a Pokemon is stalling in the metagame, the first thing they usually use is a Status move and if you have Taunt or Encore along with Substitute and Leech Seed, you're basically manipulating your opponent's Pokemon enough to win.

Ok; who are we calling next? Oh right, レッキングアイス! (Wrecking Ice)

レッキングアイス (Kyurem-Black) @ Choice Scarf/Choice Band/Haban Berry/Weakness Policy/Roseli Berry/Chople Berry/Lum Berry/Charti Berry/Babiri Berry
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe or 252 Atk / 252 Def / 4 Spe or 4 Def / 252 SpA / 252 Speed
Naive, Lax, Gentle, or Naughty Nature
- Outrage/Draco Meteor
- Ice Beam
- Iron Head/Earth Power
- Fusion Bolt/Focus Blast/Draco Meteor

Ahh Wrecking Ice! This Kyurem beats almost any Charizard-Mega, Salamence-Mega, Gyarados-Mega, and Gardevoir-Mega (if you have Iron Head) Out there. This Kyurem basically met the physical offense standards of my team so I invited it to join. With items like Choice Scarf and Choice Band, Outrage can do a ton. Most of the time it OHKOs Pokemon like Dragonite, both Charizard-Megas, and Salamence-Mega sometimes if you have Weakness Policy. It is its strongest STAB attack and it is mainly what Kyurem-Black is known for. It's just enough to make it S-rank in 1v1. Ice Beam is used on several Pokemon that can KO Kyurem otherwise due to their ability to survive Outrage. This move is what is mostly used on the common Salamence-Mega and Whimsicott when they are out in battle. Iron Head is a move used to KO Fairy-types like Gardevoir-Mega and Sylveon much easier because it is super effective to them. This move is necessary because Kyurem is weak to fairy and can get OHKOed by them. Iron Head sadly won't do enough to OHKO Altaria-Mega due to it having more than 1.5x the defense the most common Fairy-types have but the move still has that 30% chance of flinching so if you get lucky you can win in a beat. This move will OHKO Diancie though because both of Diancie's typings are weak to steel. Earth Power is alternative to Iron Head mainly used to KO a few steel, electric and Fire-types like Aggron, Heatran (When it's not Air Balloon), Victini, and Manectric-Mega. This move isn't too powerful when you aren't running SpA EVs but it's a move you can still manage to win with against the following types I mentioned in the last sentence. Fusion Bolt is added to the set because it is one of Kyurem-Black's other best physical moves and it is used to KO Gyarados a least a lot of the times. If you suspect that anything can get KOed easier by Outrage rather than Fusion Bolt even if it's super effective, I suggest going for Outrage. Kyurem-Black doesn't have that good of a physical movepool which is why it isn't Ubers but with the moves this set already has, it can manage to survive. For special sets, Draco Meteor would be a good move to surprise those physical defense Pokemon that would tank in Outrage otherwise. This move would come great with a full SpA EVs spread and maybe Def, SpD, HP or Spe EVs to go along with that. Focus Blast is a somewhat rare coverage move on Kyurem-Black also to survive against foes like Excadrill, Heatran, and Aggron that would survive against most of the other moves Kyurem-Black uses otherwise. The only downside to this move is that it has a whopping 30% chance of missing which is really bad considering how many times it actually misses.

Pokemon you need to beware of and Pokemon that this Kyurem might easily defeat.

Beware of...

Terrakion: If Kyurem is not using a Choice Band, this Pokemon can manage the chance of surviving any of Kyurem-Black's possible moves and can OHKO with Close Combat. Although this Pokemon isn't really common at all, you should probably keep this in mind just in case you do run into one. Chople Berry can be used to successfully KO Terrakion.

Haban Berry, Weakness Policy, and Speed ties: Kyurem-Black can be OHKOed by other Kyurem-Black and a couple other Dragon-type Pokemon if this Kyurem-Black loses a speed tie or if it finds out that its opponent is carrying a Haban Berry. Weakness Policy is an item that surprises a lot of opponents as the user makes their Pokemon bulky enough to survive lets say an Outrage and they have their Atk and SpA raised to the point where they can OHKO you when they have the chance.

Steel-types: Steel-types especially Mawile-Mega, and Genesect and KO Kyurem with ease. Kyurem doesn't really have any moves to defeat moves to defeat Pokemon like these other than Hidden Power [Fire] which would only work for Genesect and Scizor. A lot others like Magnezone can get OHKOed by Focus Blast. The ways to defeat Steel-types are far better supported if you use max SpA EVs. Otherwise, you might as well not use Kyurem-Black against them. Babiri Berry can also be used well with this just in case moves like Focus Blast miss or in case you're at the risk of getting KOed without this.

Altaria-Mega: Fairy-type Pokemon in general are a thing to beware of when using Kyurem-Black in 1v1 but this one Pokemon stands out. Altaria-Mega has a far more chance for survive Iron Head than most of not all of the other common Fairy-types in 1v1. Altaria-Mega can also manage to OHKO Kyurem-Black with mostly Hyper Voice and/or Return/Frustration in certain cases. The best thing to do against this Pokemon is to raise your Kyurem's Atk and SpD EVs to the max or use the Roseli Berry and then use Iron Head when in battle. This rare strategy annihilates Altaria-Mega most of the time.

Pokemon with Custap Berry gimmicks: Let's start with the Substitute. There are some Pokemon out there that stall their way into having 1% HP left and then revealing their Custap Berry for a priority Reversal which is quite critical to Kyurem in the metagame especially since it's weak to fighting. Endure can do the same thing except it's more risky to them (only if they have Reversal) but less time consuming. It would be more risky because there is no certain chance that the Pokemon would get to 1% HP and might probably even tank more than that. This would effect the amount of damage Reversal does in battle. If they are not using Reversal then they are usually running some other very powerful move that would do so much to Kyurem-Black like Rock Wrecker Rhyperior. Since these Custap berry gimmicks are mostly planned for physical offense Pokemon and moves, it is best to pack in Def EVs against them. I will warn you about this; There are special Custap Berry users that can OHKO Kyurem-Black as well like a Porygon-Z set I battled a couple days ago. If you are having trouble with that, you can run SpD EVs instead.

Blaziken and Blaziken-Mega: These Pokemon manage to outspeed Kyurem-Black most of the time after Protect in certain cases. Blaziken-Mega has a lot easier chance to outspeed and go for High Jump Kick afterwards which can mostly OHKO Kyurem-Black. Regular Blaziken would require the Kyurem-Black to not have Choice Scarf or a double Protect success in able to outmatch Kyurem-Black. Some of the only options you have to not make Blaziken and its mega a threat are to run Chople Berry, and maybe to outsmart Blaziken users by revealing Protect as they use High Jump Kick. The 2nd option is optional for making Blaziken seem easy while the first is vital.

Air Balloon Heatran: This is a Pokemon in a type I mentioned earlier but also stands out. Air Balloon Heatran defeats and Kyurem-Black that is locked by choice at ease. The best way to beat Air Balloon Heatran is to run Focus Blast and/or not run any choice items.

Sableye-Mega: Every warrior has their own shield and a few have some fire weapons used to burn their enemies. Sableye-Mega is one of those warriors. With its giant new gem it got from Mega Evolving, Sableye-Mega can easily soak up some of Kyurem-Black's Outrages while using Metal Burst which does 1.5x the damage Kyurem has done to Sableye, and Will-o-Wisp which halves Kyurem-Black's attack. On the other hand this Pokemon also runs Recover. The best way to beat this Pokemon is to run Lum Berry because Metal Burst won't manage to OHKO Kyurem due to its high HP. Also because most Sableye will go for Will-o-Wisp first thing.

Chansey: Kyurem-Black's one true counter. Chansey is like Sableye-Mega except she has a lot more SpD and her counter move is a lot more threatening to the point where Kyurem-Black can't do anything. Kyurem-Black's Outrage never should be able to OHKO Chansey unless the move is a critical hit. Chansey usually plans the move Counter which would automatically OHKO Kyurem-Black due to Chansey having far more HP and Counter doing 2x the damage she took. Using special moves won't help either since Chansey soaks those up heavier than the biggest sponge soaking up water. Toxic and Seismic Toss will also call do your defeat by that point. With Kyurem-Black, the only way to really defeat any Chansey is to run Hone Claws. This would only work against a few Chansey in the current metagame but there is really no other way other than to outsmart somehow.

Other Counter Pokemon: Most Counter Pokemon are ready and prepared for Kyurem-Black's Outrage. These Pokemon are similar to Chansey except some are more rare and unusual. The same options to beat these Pokemon come with Chansey except that special attack moves might do more and even mange to KO.

Rock-type Pokemon: Although I already mentioned Terrakion that stands out due to its dual strong typing, other Rock-types manage to be able to survive as well as they do more Rock STAB attacks than Terrakion. Some common Rock-types don't have to be bulkier but they can just outspeed like Archeops. Charti Berry with Iron Head or Earth Power is the best strategy to go with here against Rock-types like Tyranitar and Archeops.

Slowbro-Mega: Slowbro-Mega is a wall that will never fall to a Kyurem-Black. With a base defense stat of 180 and access to Calm Mind, Slack Off, and Scald. This Slowbro ends Kyurem-Black after a while. There's not really any good things you can do to protect yourself against Slowbro so the best thing you can do is to refrain from using Kyurem-Black against it.

Easily defeats

Fellow Dragon-types: Kyurem-Black with Choice Scarf is considered one of the fastest and strongest Dragon-types in the metagame. With Outrage, most Dragon-types are basically being placed in their graves and Kyurem-Black seems to be standing on top. Even Dragon-types that try to be bulky like Charizard-Mega-X and Dragonite mostly won't be able to survive due to Kyurem-Black's attack base and its ability Teravolt. If any of them do survive Outrage then some might start running Draco Meteor Kyurem-Black which they won't survive.

Defenseless sweepers: With Pokemon all around who manage to OHKO so much but have little defense like Greninja and Charizard-Mega-Y, Kyurem-Black punishes them harshly. With Outrage being Kyurem-Black's main attacking move it blows off the heads of any sweeper that tries to be faster.

Grass-type Pokemon: Since Kyurem-Black has access to Ice Beam, Kyurem-Black can easily defeat most Grass-type Pokemon. Also, for ones like Venusaur who would most likely survive an Ice Beam, Outrage does tons of damage to them.

Really, just STAB Outrage is just enough to beat so much as to why it's even S rank in 1v1.

Finally, Last but certainly not least, I welcome you to the most destructive, horrifying, and intimidating Pokemon in my team! GoGoPowerWrecker!


GoGoPowerWrecker (Salamence-Mega) (F) @ Salamencite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe or 252 Atk / 4 SpD / 252 Spe or 4 Def / 252 SpA / 252 Spe or 252 Atk / 4 Def / 252 Spe
Modest, Adamant, Naive, or Bold Nature
- Hyper Voice/Dragon Dance
- Hyper Beam/Giga Impact
- Fire Blast/Substitute/Earthquake/Double-Edge/Protect
- Draco Meteor/Outrage/Double-Edge

GoGoPowerWrecker comes in two versions. The physical, and the special. Since I used the special version in the 1v1 suspect test, I will explain that first. By the way, this Salamence is just female instead of a random gender because as I was laddering, I often found some haxy female Pokemon that male Salamence became love-struck to and I really don't want to have a battle like this http://replay.pokemonshowdown.com/1v1-237483848 when trying to get high elo, GXE, and COIL on ladder. By the way, Protect is a great move for both sides of Salamence and it helps Salamence gain speed against those faster than the regular but slower than the mega.

Special Salamence
Special Salamence contains 4 odd surprising moves that weren't even that common until the metagame changed to this current one. With only 25 base SpA lower than its base Atk, special Salamence is still great mainly because of its extended movepool and it has 120 SpA base which isn't that bad. With its main item being Salamencite of course, it gets the ability to Mega Evolve. Its SpA may only increase by 10 but the ability it has changed to one far better. Aerilate is the ability that turns all Normal-type moves into Flying-type moves and gives them 1.3x power. Like for instance, Hyper Beam and Giga Impact would get 195 power, Hyper Voice would get 117, and Double-Edge would get 156. Special Salamence uses this advantage to topple more Pokemon in the meta than Kyurem-Black and Charizard-Mega-X can probably do combined. Let's start with the moves. Hyper Voice is special Salamence's first going move especially against stall. This move gets the advantage of going through Substitute and ruining Pokemon who try to take you down like Whimsicott, sneaky Charizards, and Blaziken. This is also a good move to use against Pokemon that tend to use Metal Burst. They can do less damage to them as Metal Burst will do less damage to you and when you've used Hyper Voice enough, you can finish them off with the next move. The next move is called Hyper Beam! Hyper Beam should only be used as a move to finish off your opponents. Never use this move if you are not sure that it will KO your opponents in one hit. With 196 Power, Hyper Beam OHKOs so many Pokemon from Kyurem-Black to even Manaphy sometimes. There is a disadvantage to this. The disadvantage of this move is recharging if you do not OHKO your opponent and in 1v1, just a simple recharge can automatically make you lose. Let's not forget that you also have access to Fire Blast which in this case is a coverage move to defeat Pokemon that are weak to fire like Mawile-Mega and Genesect that don't have Choice Scarf. This move isn't always the best because a lot of the times it is used, it doesn't OHKO Steel-types when the OHKO is urgent to win. Substitute is an alternative to that move as it can be used in both the physical and the special set to protect Salamence from any status moves that opponents try to use against it. It would be pretty hard to survive against certain Pokemon and their sets without Substitute unless you manage to KO. Well anyways, speaking of survival, not many Dragon-types survive Draco Meteor! Draco Meteor is the Dragon-type version of Hyper Beam with less power. With 140 his move is used to KO the Dragon-type rivals it has while they might survive Hyper Beam. This is best to use against very common Pokemon like Charizard and special Salamence's physical counterpart. Special Salamence is just as good if not better than its physical counterpart in 1v1. Now speaking of physical counterpart...

Physical Salamence
This is the most common type of Salamence by far with 2-3 powerful offense moves and 1-2 great supporting moves. With that 145 base attack and 196 power Giga Impact due to Aerilate, physical Salamence literally crashes through opponents like if Groudon-Primal were to have V-Create. Let's start with the main supporting move first. Dragon Dance is the move Salamence-Mega uses in order to gain attack and speed stats and when it does, it would be more of a powerhouse and it would have a far higher chance of winning the match even if it just uses one Dragon Dance. Giga Impact is the finish off move that is deemed to be extremely powerful and OHKOs more than even Hyper Beam especially against those that have higher SpD base and EVs. This move would be a lot safer to use at any time but be warned that this move still doesn't always OHKO and I still recommend you to use this only when you are sure that it will OHKO. The third slot I have here has multiple options that can help any physical Salamence. The first move for this slot I will explain and I have already explained before is Substitute. Substitute is a move that can be used in both the physical and the special set to protect Salamence from any status moves that opponents try to use against it. It would be pretty hard to survive against certain Pokemon and their sets without Substitute unless you manage to KO. Earthquake is an alternative coverage Ground-type move used to KO certain Steel-types like Aggron-Mega a lot easier. This move won't really do too much to most threats unless you use Dragon Dance first but it still does good enough. Double-Edge is the third alternative move in the third slot. It is basically a weaker Giga Impact but on the bright side, it doesn't need recharge. The way Double-Edge works is similar to the way Hyper Voice works in being the move that chips HP off Pokemon before finishing with a final blow. A huge difference though is that Double-Edge doesn't go through Substitute so you'll have to be more careful using it. Now last but not least in the 4th slot is Outrage! Like Kyurem-Black, Salamence-Mega also KOs so many Pokemon with Outrage. It's basically another version of Double-Edge except it's a different STAB move entirely. Unlike Double-Edge, it's more used and it KOs more of the Dragon-type threats like I said earlier, Charizard-Mega-X. It will have a hard time OHKOing other Salamences with it due to the ability of its normal form which is Intimidate. Intimidate lowers your attack to 0.75x. This move cannot be used as a move to chip away HP before finishing off though because you usually get locked into Outrage for 2-3 turns which is enough to find out whether you won or lost the match. Well anyways, enough talking about moves. Let's get to what it defeats easily and what easily defeats it.
Pokemon you need to beware of and Pokemon that this Salamence-Mega might easily defeat.

Beware of...

Ice Beam: Ice Beam Ice Beam Ice Beam oh my. Ice Beam easily OHKOs Salamence without any trouble due to Salamence's dual ice weakness typing. There is really nothing you can do to actually protect yourself from this move other than tying to OHKO your opponent before than they can OHKO you. Really Ice-type moves in general are threats but Ice Beam is the best and most common of the moves.

Greninja and Scarfed Genesect: This goes with the Ice Beam. A Greninja is faster than Salamence-Mega either way so it will always have easy access to defeat Salamence. Also, when a Choice Scarf Genesect carries Ice Beam, Salamence-Mega can do nothing about it except to accept its defeat.

Rock-type Pokemon: Just like Kyurem-Black, Rock-type Pokemon can tank off most of Salamence's moves enough for Salamence-Mega to lose the battle. Because Salamence-Mega doesn't have any access to berries, The only way to beat a Rock-type is just to hope that your opponent has a weak point in defense somewhere in that line.

Fairy-type Pokemon: Fairy-type Pokemon usually manage to OHKO Salamence without really trying. They are able to take in most of your moves pretty well with Giga Impact and Hyper Beam being an exception. The physical set deals against this better because most common fairies have less Def base than SpD base. What I recommend doing here is to just go with your Giga Impact or Hyper Beam.

Slowbro-Mega: Slowbro-Mega is a wall that won't fall to a Salamence-Mega easily. With a base defense stat of 180 and access to Calm Mind, Slack Off, and Scald. This Slowbro ends Salamence-Mega after a while. There's not really any good things you can do to protect yourself against Slowbro so the best thing you can do is to refrain from using Salamence-Mega against it or to use the special Salamence set and hope that the Slowbro goes for the move that makes you weaker in physical offense when you don't have that.

Easily defeats

Grass-types: With Aerilate and 145 base attack, Salamence basically eats Grass-types up for breakfast, lunch, dinner, and even during snack times. Grass-type Pokemon cannot do anything against a Salamence-Mega because Salamence-Mega resists most of their Grass-type moves and Salamence can OHKO most of them just using its Flying-type STAB. Sceptile-Mega is an exception though. When a Salamence-Mega is against Sceptile-Mega, the Sceptile has a higher chance of winning if your Salamence doesn't have much or any SpD support due to Sceptile being a faster Pokemon that has access to even STAB Dragon Pulse.

Fellow Dragon-types that don't have Ice Beam: Salamece-Mega is pretty much the metagame's 3rd fastest Dragon-type Pokemon that doesn't require a Choice Scarf (Other 2 are Noivern and Sceptile-Mega) and its probably the 1st or 2nd most powerful Dragon-type (1st most likely being Kyurem-Black) with Salamence's Outrage or Draco Meteor along with Dragon Dance if it has Outrage, Salamence should be able to sweep off the feet of other Dragon-types.

Defenseless Pokemon: This is pretty self explanatory but I will explain it anyways. With Salamence-Mega being faster than most of the metagame's Pokemon that don't have Choice Scarf, Salamence-Mega could pretty much manage to OHKO Pokemon who lack defense before others can make a single move.

Most Pokemon who try to stall: Salamence-Mega has enough offensive stats to break Pokemon like Sableye-Mega, Venusaur-Mega, and Ferrothorn. This is best on the special set when Hyper Voice or Substitute is used first and when Dragon Dance or Substitute is used first on the physical set.

Salamence also takes down so many other kinds of Pokemon that most of them aren't really needed to be explained specifically and this is the biggest reason it is also S rank.

Alright, the team itself is done but I got some good new and some bad news.

Ok, you guys obviously want to hear the bad news first right? Regardless I'm still going to explain that first.

The Bad News!

SALAMENCE-MEGA MIGHT SOON BE BANNED!

Right now, there is currently a 1v1 suspect test in favor of banning Salamence-Mega. Most if not all users who plan or planned on meeting the requirements to vote would just automatically ban it. I even agreed to ban it. Salamence-Mega has been a great friend to me in 1v1 getting me the biggest impacts I have received through GXE and elo. Anytime I had 75% gxe or above in 1v1, I would always have at least one Salamence in that team and now, it's time to say goodbye ;-;.

The Good News!
This doesn't mean that the team will be unusable! I have three ideas for what Pokemon would be able to replace Salamence-Mega and at the same time play their roles successfully.

Pokemon #1 Meloetta!

Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Focus Blast/Shadow Ball
- Psyshock/Trick
- Dazzling Gleam
- Hyper Beam

Meloetta, the Pokemon I personally think follows the roles of my special Salamence the best. With hardcore coverage like Shadow Ball and Psyshock, Meloetta can put Pokemon in their graves too. Meloetta also happens to have really good STAB moves like Hyper Beam and Hyper Voice which Salamence had for the same reasons Meloetta had them. Also, this is one of the Pokemon that helped me get higher on ladder while I was playing to get reqs. This effect went well until some people decided to run more SpD EVs.

Pokemon #2 Charizard-Mega-X!

Ignis (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance/Belly Drum
- Outrage
- Flare Blitz
- Substitute/Will-O-Wisp​

Charizard-Mega-X basically scares most of the team's general threats like Mawile-Mega and Genesect away due to its Fire-typing, STAB, attack, and ability. This Pokemon is who I think follows the roles of a physical Salamence the best. With supporting moves like Substitute and Dragon Dance and offense moves like Flare Blitz and Outrage, this Pokemon is easily comparable to Salamence-Mega except it's not as broken. Charizard-Mega-X also has access to the more risky but also more beneficial move Belly Drum. As you know, Belly Drum makes its attack boost gain to the max with the cost of the user losing half of their HP. I recommend using Dragon Dance over this due to the speed increase and no cost it has but Belly Drum isn't that bad so you can use that too if you like.

Pokemon #3 Gyarados-Mega

Deathly ♛The King (Gyarados-Mega) @ Gyaradosite
Ability: Intimidate
EVs: 4 HP / 244 Atk / 252 Spe
Adamant Nature
- Substitute/Taunt
- Dragon Dance
- Waterfall/Crunch
- Outrage/Crunch​

Gyarados-Mega may be less comparable than the other two Pokemon but Gyarados-Mega is also a very good Pokemon that I would actually like to list as the Water and Dark-type counterpart of a Charizard-Mega-X due to the same plans they have with Dragon Dance and Outrage. Gyarados-Mega is actually bulkier and has a move that gets a 20% chance of flinching if the move doesn't OHKO. Gyarados-Mega also has the ability Mold Breaker which would make certain strategies like Sturdy and Magic Bounce fail almost instantly. Gyarados-Mega also has access to Crunch as the move can KO some Psychic-type threats like the Metagross-Mega that have been around more recently. Gyarados-Mega also can have taunt which can break stall due to the move forcing opponents to only use attack moves.

Alright; now that I have explained everything, I want you to vote. Who would make a better replacement? Meloetta, Charizard-Mega-X, or Gyarados-Mega?

The Poll: http://strawpoll.me/6642097
I wanted to use a strawpoll because if I make a regular poll, I think that it would show on the top of the page literally before you've seen everything else on this.

If anybody asks, I completed reqs! :)​


Whimsicott's standard plan: http://replay.pokemonshowdown.com/1v1-320882578
Kyurem-Black's Outrage: http://replay.pokemonshowdown.com/1v1-321978771
Kyurem-Black's lucky Iron Head Flinch: http://replay.pokemonshowdown.com/1v1-321978501
Kyurem-Black using Ice Beam on Salamence: http://replay.pokemonshowdown.com/1v1-321977838
Kyurem-Black losing to Wobbuffet: http://replay.pokemonshowdown.com/1v1-321977283
Salamence's Hyper Beam: http://replay.pokemonshowdown.com/1v1-319593588
Salamence getting beat by Ice Beam: http://replay.pokemonshowdown.com/1v1-321710507
Hyper Voice Salamence: http://replay.pokemonshowdown.com/1v1-321979680

I hope you enjoy this RMT I made. It's my very first one.
 
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Ransei I went against your team a few times and I can say that Haban Berry Kyruem-B wins at team preview, and maybe scarf wins, though I don't know because I didn't use scarf. HP ice blaziken also looks like it wins, but I don't know for sure.

Both of these kinda look like they can be solved with a Mega Gyarados, but you would have to subsitute out 1/3 of your team.

Also, I think you should try to get reqs one more time.
 
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Uselesscrab

suffering whiteout conditions
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I commend you for this highly thorough RMT. Especially a fan of the use of my own personal favorite 1v1 set, Babiri Berry Whimsicott. Agreeing with frog22 that you should waste even more of your time aiming to complete the suspect. Here are my thoughts on the team:

1) With the vast majority of held items you have listed, this team is inexcusably weak to standard Scarf Kyurem-B with Ice Beam. You have no hope of winning except by winning a speed tie with your own Scarf Kyurem-B. For this reason, I would recommend using Weakness Policy in your future endeavors with the team. You can also use this to give it a chance of beating Mega Mawile with Roost. Not sure how it stacks up against fire chicken but it might at least give you a chance. Haban Berry would be a decent choice but I'm personally not as much of a fan of that item.

2) Fairy types absolutely obliterate you. Hyper Voice Mega Gardevoir, Mega Altaria, and Sylveon in particular just tear through your team. Putting a Roseli Berry on Kyurem-B doesn't even work because they can just hit you again. Not exactly sure what the best solution to this would be, but when you replace Salamence, you might be able to get away with using Meloetta or Charizard-Mega-X to deal with those. Even then, it's somewhat shaky, though this is not really my area of expertise as I've never used Meloetta.

3) Rock types are another problem because they can either Taunt against Whimsicott (Mega Tyranitar does this) or Rock Blast through its Subs (like Rhyperior or Golem.) In this situation you will also be helped by the above Weakness Policy change. Maybe try a Hydro Pump or Brick Break Salamence (dumb, I know) if these are common on the ladder.

4) As so many are, this team is walled by Heatran. The dumb moves I mentioned in point 3) help with this too, though simply running Earthquake also addresses this issue.

Pretty sure I could find more random stuff to nitpick — the team isn't perfect even with what I suggested, of course — but I'll stop for now. You've done great work assembling this thread and I wish you good luck in what will likely be a post-Salamence metagame.
 
I commend you for this highly thorough RMT. Especially a fan of the use of my own personal favorite 1v1 set, Babiri Berry Whimsicott. Agreeing with frog22 that you should waste even more of your time aiming to complete the suspect. Here are my thoughts on the team:

1) With the vast majority of held items you have listed, this team is inexcusably weak to standard Scarf Kyurem-B with Ice Beam. You have no hope of winning except by winning a speed tie with your own Scarf Kyurem-B. For this reason, I would recommend using Weakness Policy in your future endeavors with the team. You can also use this to give it a chance of beating Mega Mawile with Roost. Not sure how it stacks up against fire chicken but it might at least give you a chance. Haban Berry would be a decent choice but I'm personally not as much of a fan of that item.

2) Fairy types absolutely obliterate you. Hyper Voice Mega Gardevoir, Mega Altaria, and Sylveon in particular just tear through your team. Putting a Roseli Berry on Kyurem-B doesn't even work because they can just hit you again. Not exactly sure what the best solution to this would be, but when you replace Salamence, you might be able to get away with using Meloetta or Charizard-Mega-X to deal with those. Even then, it's somewhat shaky, though this is not really my area of expertise as I've never used Meloetta.

3) Rock types are another problem because they can either Taunt against Whimsicott (Mega Tyranitar does this) or Rock Blast through its Subs (like Rhyperior or Golem.) In this situation you will also be helped by the above Weakness Policy change. Maybe try a Hydro Pump or Brick Break Salamence (dumb, I know) if these are common on the ladder.

4) As so many are, this team is walled by Heatran. The dumb moves I mentioned in point 3) help with this too, though simply running Earthquake also addresses this issue.

Pretty sure I could find more random stuff to nitpick — the team isn't perfect even with what I suggested, of course — but I'll stop for now. You've done great work assembling this thread and I wish you good luck in what will likely be a post-Salamence metagame.
Thought on this and on Ransei's team:
1: While he does lose to half the time, weakness policy is somewhat risky, since any boosting item lets them ko. Here is the best set I could make:
レッキングアイス (Kyurem-Black) @ Weakness Policy
Ability: Teravolt
EVs: 20 Atk / 236 Def / 248 Hp
Relaxed Nature
- Outrage
- Ice Beam
- Iron Head
- Fusion Bolt
20 Atk Teravolt Kyurem-B Outrage vs. 0 HP / 0 Def Kyurem-B: 416-492 (106.3 - 125.8%) -- guaranteed OHKO (even if they don't activate your policy)
252+ Atk Teravolt Kyurem-B Outrage vs. 248 HP / 236+ Def Kyurem-B: 384-452 (84.7 - 99.7%) -- guaranteed 2HKO
or if you want to keep scarf
レッキングアイス (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 252 spe / 4 Spa
Naive Nature
- Outrage
- Ice Beam
- Iron Head
- Fusion Bolt

2. yes, fairies. The bane of dragon's existance. However...
252 SpA Teravolt Kyurem-B Ice Beam vs. 0 HP / 0 SpD Mega Altaria: 270-318 (92.7 - 109.2%) -- 50% chance to OHKO (third spread)
252 Atk Teravolt Kyurem-B Iron Head vs. 0 HP / 4 Def Mega Altaria: 196-232 (67.3 - 79.7%) -- 30% Chance to KO (flinch)
252+ SpA Aerilate Mega Salamence Hyper Beam vs. 100 HP / 0 SpD Mega Altaria: 316-373 (100 - 118%) -- guaranteed OHKO (any more bulk an it can live, but -1 252+ Atk Pixilate Mega Altaria Return vs. 0 HP / 0 Def Mega Salamence: 224-266 (67.6 - 80.3%) -- guaranteed 2HKO) Watch out for bulky invests?
252+ Atk Aerilate Mega Salamence Giga Impact vs. 228 HP / 4 Def Mega Altaria: 348-411 (100 - 118.1%) -- guaranteed OHKO. Watch out for lots of bulk investment.
Gardevior and Sylveon take less from special attacks, but more from physical ones.
Basically, go with physical Salamence and you are fine. Once its banned, Meloetta works almost in the same way. There is no fairy it cannot 2hko, and no fairy that can ohko it. Watch out for SPD Garde?

3. completely true

4. Outside of eq/ep, there is nothing you can really do here
 
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InfernapeTropius11

get on my level
Thought on this and on Ransei's team:
1: While he does lose to half the time, weakness policy is somewhat risky, since any boosting item lets them ko. Here is the best set I could make:
レッキングアイス (Kyurem-Black) @ Weakness Policy
Ability: Teravolt
EVs: 20 Atk / 236 Def / 248 Hp
Relaxed Nature
- Outrage
- Ice Beam
- Iron Head
- Fusion Bolt
20 Atk Teravolt Kyurem-B Outrage vs. 0 HP / 0 Def Kyurem-B: 416-492 (106.3 - 125.8%) -- guaranteed OHKO (even if they don't activate your policy)
252+ Atk Teravolt Kyurem-B Outrage vs. 248 HP / 236+ Def Kyurem-B: 384-452 (84.7 - 99.7%) -- guaranteed 2HKO
or
レッキングアイス (Kyurem-Black) @ Focus Sash
Ability: Teravolt
EVs: 252 Atk / 252 spe / 4 Spa Hp
Naive Nature
- Outrage
- Ice Beam
- Iron Head
- Fusion Bolt
or if you want to keep scarf
レッキングアイス (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 252 spe / 4 Spa
Naive Nature
- Outrage
- Ice Beam
- Iron Head
- Fusion Bolt

2. yes, fairies. The bane of dragon's existance. However...
252 SpA Teravolt Kyurem-B Ice Beam vs. 0 HP / 0 SpD Mega Altaria: 270-318 (92.7 - 109.2%) -- 50% chance to OHKO (third spread)
252 Atk Teravolt Kyurem-B Iron Head vs. 0 HP / 4 Def Mega Altaria: 196-232 (67.3 - 79.7%) -- 30% Chance to KO (flinch)
252+ SpA Aerilate Mega Salamence Hyper Beam vs. 100 HP / 0 SpD Mega Altaria: 316-373 (100 - 118%) -- guaranteed OHKO (any more bulk an it can live, but -1 252+ Atk Pixilate Mega Altaria Return vs. 0 HP / 0 Def Mega Salamence: 224-266 (67.6 - 80.3%) -- guaranteed 2HKO) Watch out for bulky invests?
252+ Atk Aerilate Mega Salamence Giga Impact vs. 228 HP / 4 Def Mega Altaria: 348-411 (100 - 118.1%) -- guaranteed OHKO. Watch out for lots of bulk investment.
Gardevior and Sylveon take less from special attacks, but more from physical ones.
Basically, go with physical Salamence and you are fine. Once its banned, Meloetta works almost in the same way. There is no fairy it cannot 2hko, and no fairy that can ohko it. Watch out for SPD Garde?

3. completely true

4. Outside of eq/ep, there is nothing you can really do here
Just wanted to point out that Focus Sash is banned in 1v1, and relying on a flinch chance to win is very unreliable (unless you're a Jirachi/Togekiss). Physical Salamence also isn't necessarily the answer, as many MAlts in particular are bulky (most common spread is 252/0/0/4/252/0 Calm, which lives max Adamant Giga Impact 62.5% of the time and if it is any bulkier it's a guaranteed live. Even then, Adamant means you lose the speed tie vs. other MMence so it's a bit meh imo. MAlt then uses Cotton Guard and Roost on the two turns Giga Impact takes and becomes basically unbreakable, while eventually killing with Hyper Voice).

I do agree that Hydro Pump on MMence is a great addition, allowing it to beat Rhyperior and Heatran (it loses to WP Golem barring Rock Blast miss, and loses to Custap Golem if it gets at least 7 hits over the two turns with Rock Blast [6 hits has a small chance to KO, 7 guarantees Golem wins]). If/when MMence gets banned, I think Specs Melo will be a great replacement, although I would use Hyper Voice/Hyper Beam/Focus Blast (for Rhyperior/Heatran)/Trick, allowing it to beat most stall mons (Trick OP, ask Karl lol), and nuke the meta with Hyper Beam/Voice for subs.
 
Just wanted to point out that Focus Sash is banned in 1v1, and relying on a flinch chance to win is very unreliable (unless you're a Jirachi/Togekiss). Physical Salamence also isn't necessarily the answer, as many MAlts in particular are bulky (most common spread is 252/0/0/4/252/0 Calm, which lives max Adamant Giga Impact 62.5% of the time and if it is any bulkier it's a guaranteed live. Even then, Adamant means you lose the speed tie vs. other MMence so it's a bit meh imo. MAlt then uses Cotton Guard and Roost on the two turns Giga Impact takes and becomes basically unbreakable, while eventually killing with Hyper Voice).

I do agree that Hydro Pump on MMence is a great addition, allowing it to beat Rhyperior and Heatran (it loses to WP Golem barring Rock Blast miss, and loses to Custap Golem if it gets at least 7 hits over the two turns with Rock Blast [6 hits has a small chance to KO, 7 guarantees Golem wins]). If/when MMence gets banned, I think Specs Melo will be a great replacement, although I would use Hyper Voice/Hyper Beam/Focus Blast (for Rhyperior/Heatran)/Trick, allowing it to beat most stall mons (Trick OP, ask Karl lol), and nuke the meta with Hyper Beam/Voice for subs.
Lol forgot what meta i was making sets for. ty
trick especially seems good vs status, because they cant do anythng at all and you always know what move they used.
 

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