Introduction
Welcome everyone, to my first RMT! I have had great success on the ladder this this team and although I'm sure it has a few flaws I feel it is ready for an RMT. I welcome your feedback as I am always looking to improve, in particular, any suggestions for improved EV spreads would be appreciated. So read, rate, enjoy; without further ado, this is my 5th generation team.
^^At a Glance^^
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In Depth
The Lead/Mixed Attacker
Welcome everyone, to my first RMT! I have had great success on the ladder this this team and although I'm sure it has a few flaws I feel it is ready for an RMT. I welcome your feedback as I am always looking to improve, in particular, any suggestions for improved EV spreads would be appreciated. So read, rate, enjoy; without further ado, this is my 5th generation team.
^^At a Glance^^
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In Depth
The Lead/Mixed Attacker
Tyranitar@Choice Scarf
Ability: Sand Stream
EV's: 128 Atk/ 128 SpA/ 252 SpE
Hardy Nature(Neutral Nature)
- Crunch
- Ice Beam
- Superpower
- Fire Blast
Now I know what you're thinking, but don't stop reading just yet. This is my favorite and only gimmicky pokemon, and it actually works, not situationally, but almost all the time. Because of Tyranitar's fearsome attack stat it doesn't require too much investment to hit like a truck, and it still does. Adding Ice Beam and Fire Blast to its moveset allows it to unexpectidly damage or KO some of its most common switch-ins, namely Skarmory and the unholy poison heal Gliscor. Both of these physical walls present problems for most of my team, and adding this variant of Tyranitar helps me deal with them more effectively. This monster OHKO's all variants of Gliscor with ice beam unless they have extreme Special investment, and always 2HKO's Skarmory with fire blast. Due to the surprise factor of this set these two commonly stay in and feel Tyranitar's wrath. Of course, in addition to being a useful cleaner/revenger in its own right, it sets up sandstorm which assists the rest of my team.
The Physical Sweeper
Doryuuzu@Balloon
Ability: Sand Throw
EV's: 252 Atk/ 252 SpE/ 4 Def
Adamant Nature (+Atk, -SpA)
- Swords Dance
- Earthquake
- Rock Slide
- X-Scissor
One of the most well known pokemon of generation 5, and guaranteed a spot on any sand team, Doryuuzu. Now we all know that Doryuuzu is a giant beast and team destroyer in the sand, so I won't bother going into too much detail on that part. I run the usual set with max attack and speed, giving it an amazing 405 attack stat, and a 550 speed stat, enough to out-speed any unboosted or unscarfed pokemon in the game in sand. With swords dance boosting its already amazing attacking stat, this thing can tear through teams. Earthquake and rock slide give it legendary quakedge coverage, while X-Scissor provides extra coverage on dark and grass types. On the downside this thing is easily shut down by a few common pokemon. Skarmory can take any attack from doryuuzu, set up some hazards, then whirlwind it out, while gliscor can stall it out with either acrobat + roost or simply KO it with earthquake. Even with these faults Doryuuzu is a fearsome sweeper and a useful member of the team.
The Super Cleaner/Revenger
Garchomp@Choice Scarf
Ability: Sand Veil
EV's: 252 Atk/ 252 SpE/ 4 SpD
Adamant Nature (+Atk, -SpA)
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
We all know of Garchomp's power from its short reign in generation 4, and the ground shark is back in full-force. The scarf set allows chomp to outspeed a large majority of the metagame, and tear through teams with its ridiculous stab outrage. After the rest of my team eliminates any steel types from the opponent's lineup this thing can clean through their mons unless one of their names is Gliscor. Earthquake provides a great stab and is fearsome when combined with stone edge. Fire fang is on the set to deal with some threats that would wall him such as Nattorei and other steel types who just love to switch in on his outrage. Any time the rest of my team fails to take out something I can fall back on Garchomp.
The Special Attacker
Latios@LeftoversAbility: Levitate
EV's: 252 SpA/ 252 SpE/ 4 SpD
Modest Nature (+SpA, -Atk)
- Dragon Pulse
- Hidden Power Fire
- Ice Beam
- Thunderbolt
Latios is one of my two special attackers. Now the set I'm running is a bit unorthodox but not too unusual. I prefer this leftovers set to the standard life orb + recover and three attacks because it allows for more coverage without the need to take a turn to heal. With the coverage provided by dragon pulse and boltbeam Latios is a very potent threat. The hp fire is there to deal with the Nattorei and Scizor that it inevitably draws in. I used to run the life orb set but found with hazards, recoil, and sand damage Latios was taken out before it could do as much damage as it could have, and when running recover I felt that turn could be better used to damage the opponent. The only things that consistently troubles Latios are Blissey, obviously, and opposing scarfed Tyranitars with crunch/pursuit. Latios stops me from being totally walled from certain pokemon due to the generally physical nature of my team.
The Stallbreaker/Wrecking Ball
Ability: Sand Power
EV's: 252 Atk/ 252 SpE/ 4 Def
Jolly Nature (+SpE, -SpA)
- Swords Dance
- Earthquake
- Stone Edge
- Brick Break
Randorosu has been discovered more recently than Doryuuzu, but just possibly even more dangerous in the sand. Because of its ability, sand power, it gets a 1.3x boost to any ground, rock, or steel attack. Because of this combined with its stab earthquake, and boosted rock edge, Randorosu's power is amazing. After a swords dance it can OHKO a majority of the metagame with one of its coverage moves, brick break it necessary. Randorosu's damage output is great, even dedicated physically walls like Skarmory are powerless before it. After a swords dance it can 2HKO both Gliscor and Skarmory with stone edge, and even OHKO the notoriously hard to kill Rankurusu with an earthquake. This thing breaks through stall like its nothing, and can wreck opposing offense teams as well if they are unprepared, or just not carrying ice shard.
The Special Setup/Supporter
Voltolos@Life OrbAbility: Mischievous Heart
EV's: 252 SpA/ 252 SpE/ 4 SpD
Timid Nature (+SpE, -Atk)
- Thunderbolt
- Dark Pulse
- Thunder Wave
- Nasty Plot
This is the only pokemon on my team I'm not completely sure about keeping, so if you have any suggestions, please mention them. My reasoning for this is that it provides a much needed special attacker, being one of the only two on my team. It also can hit like a truck, and after a nasty plot can smash through most enemies short of Blissey. The thunder wave is on the set to cripple and pokemon that could be a serious threat to my team so that his teammates can deal with it with much more ease. Dark pulse provides some coverage on rankurusu and the lati twins, and although focus blast provides more, I simply cannot stand its accuracy so I decided on dark pulse.
Threat List Coming Tomarrow
Conclusion
So that concludes my first RMT. Rate, hate, love, whatever, any feedback is appreciated. Thanks for reading!
Conclusion
So that concludes my first RMT. Rate, hate, love, whatever, any feedback is appreciated. Thanks for reading!