This thread is discussing the mechanic DaWoblefet posted about here. Check out that link for a more in-depth and technical explanation of what exactly is going on with this mechanic.
It was recently discovered that a Pokemon with 655 or more as its raw stat prior to modifiers has that stat roll back over to 0. Because of the way this interacts with the damage formula Pokemon with 0 Defense / SpD take almost no damage (2 before modifiers). This is clearly not balanced in any meaningful competitive way.
To clarify: only exactly 655 as the stat will take minimal damage. One more and you start taking massive damage due to having 1 Def/SpD.
While this won't affect standard tiers as the minimum stat to reach this threshold is 249, it does have an effect on several Other Metagames.
So the question arises: how do we tier this?
This has been a topic of discussion for several days in the Other Metas room. It seems to have boiled down to several different opinions:
What I am asking for here is: what is the best option? Is there a way forward not encapsulated by what is laid out here? Please share your opinions, and let me know if anything I've said isn't clear enough (or if I was too long-winded :P). Everyone who has access to this forum is naturally welcome to provide their input, but I am especially looking for people who either have experience with the impacted tiers or people with experience tiering in general.
shoutouts Hogg, The Immortal, E4 Flint, and Ransei for giving me advice on this
It was recently discovered that a Pokemon with 655 or more as its raw stat prior to modifiers has that stat roll back over to 0. Because of the way this interacts with the damage formula Pokemon with 0 Defense / SpD take almost no damage (2 before modifiers). This is clearly not balanced in any meaningful competitive way.
To clarify: only exactly 655 as the stat will take minimal damage. One more and you start taking massive damage due to having 1 Def/SpD.
While this won't affect standard tiers as the minimum stat to reach this threshold is 249, it does have an effect on several Other Metagames.
Pure Hackmons - Eternatus-Eternamax, the Pokemon this was first discovered on, reaches the requisite defensive stats.
Tier Shift - Several Pokemon can in theory reach the requisite stat, but the only one currently around or that will likely ever drop far enough is Shuckle.
Mix and Mega - A number of Pokemon can reach the requisite defensive stats with either Slowbronite or Sablenite (or for Shuckle, various other stones). These include: Aggron, Avalugg, Cloyster, Regirock, Regice, Shuckle, Stakataka, Steelix. Not all of these exist at the current moment but most will in two days. This is the most popular and broadly affected of the metagames listed, besides perhaps Pure Hackmons.
Kartana can reach the requisite Attack stat. While I don't think it's been directly researched, so far it seems likely that this will be incredibly incredibly awful and do 2 damage per hit. The following mons could also in theory but are either banned, item-locked, non-existent at the moment, or some combination thereof, and as such are only included for completeness's sake.



Scalemons - Onix and Shuckle break the Defensive barrier, Feebas and Magikarp go over on Speed. I don't think there's anything else
Cross Evolution - Onix x Golisopod hits a high enough Defense stat.
350 Cup - Nothing right now, but Cranidos hits a high enough Attack stat should it be released.
Various OM Mashups - I'm not going to go into all of these right now, but different combinations of stat changing metagames will push various Pokemon to 655.
It's possible I missed something, but this isn't the main point. I simply wanted to show that a number of OMs are affected.
Tier Shift - Several Pokemon can in theory reach the requisite stat, but the only one currently around or that will likely ever drop far enough is Shuckle.
Mix and Mega - A number of Pokemon can reach the requisite defensive stats with either Slowbronite or Sablenite (or for Shuckle, various other stones). These include: Aggron, Avalugg, Cloyster, Regirock, Regice, Shuckle, Stakataka, Steelix. Not all of these exist at the current moment but most will in two days. This is the most popular and broadly affected of the metagames listed, besides perhaps Pure Hackmons.
Kartana can reach the requisite Attack stat. While I don't think it's been directly researched, so far it seems likely that this will be incredibly incredibly awful and do 2 damage per hit. The following mons could also in theory but are either banned, item-locked, non-existent at the moment, or some combination thereof, and as such are only included for completeness's sake.




Scalemons - Onix and Shuckle break the Defensive barrier, Feebas and Magikarp go over on Speed. I don't think there's anything else
Cross Evolution - Onix x Golisopod hits a high enough Defense stat.
350 Cup - Nothing right now, but Cranidos hits a high enough Attack stat should it be released.
Various OM Mashups - I'm not going to go into all of these right now, but different combinations of stat changing metagames will push various Pokemon to 655.
It's possible I missed something, but this isn't the main point. I simply wanted to show that a number of OMs are affected.
This has been a topic of discussion for several days in the Other Metas room. It seems to have boiled down to several different opinions:
- Accept the mechanic and tier individual elements of the metagame around it
- Accept the mechanic an focus on banning individual abusers or methods of abuse of the mechanic
- Accept the mechanic and complex ban specific combinations that have the potential to abuse the mechanic (where applicable)
- Accept the mechanic but clause it out
- Completely ignore the mechanic
- Ignore the mechanic to the point of not coding it onto PS
- Ignore the mechanic by artificially removing it from the metagame (similar to 2)
3-1 is antithetical to Smogon tiering philosophy as it fails to accurately replicate cartridge mechanics, and should not be considered.
3-2 is somewhat of a departure from standard tiering procedures. However it has the benefit of being comparatively simple to understand, does not make it more difficult for new users to enter the metagame, and overall minimizes the impact of this discovery (which, IMO, is desirable). It does create a precedent beyond Sleep and Freeze Clause for modification of cartridge mechanics, and breaks the precedent against the same however.
2 has pretty much the same impact as 3-2. The main differences are that it is in effect a ban, not a modification of cartridge mechanics, and that it is slightly less easy to understand. However the tiering policy and competitive impact would likely be negligible as a whole, and it is unlikely that anyone will run across this issue without specifically attempting to abuse it. This is my preferred option.
1-2 is a complex ban, which isn't great. Overall it comes across as much more meta-changing, as it explicitly prevents a number of otherwise viable combinations, most notably on Shuckle in Mix and Mega. While it does avoid blanket bans, it is neither the simplest nor the most effective option.
1-1 This is the most obvious and straightforward solution, and what I would explicitly like to avoid having to do. It would make a number of Pokemon in a variety of tiers auto-banned, regardless of how healthy or unhealthy they otherwise are, and create a constant need for tiering action around it. "Methods of abuse" is meant to imply aspects of metagames such as the mega stones from Mix and Mega and the evolutions from Cross Evolution.
3-2 is somewhat of a departure from standard tiering procedures. However it has the benefit of being comparatively simple to understand, does not make it more difficult for new users to enter the metagame, and overall minimizes the impact of this discovery (which, IMO, is desirable). It does create a precedent beyond Sleep and Freeze Clause for modification of cartridge mechanics, and breaks the precedent against the same however.
2 has pretty much the same impact as 3-2. The main differences are that it is in effect a ban, not a modification of cartridge mechanics, and that it is slightly less easy to understand. However the tiering policy and competitive impact would likely be negligible as a whole, and it is unlikely that anyone will run across this issue without specifically attempting to abuse it. This is my preferred option.
1-2 is a complex ban, which isn't great. Overall it comes across as much more meta-changing, as it explicitly prevents a number of otherwise viable combinations, most notably on Shuckle in Mix and Mega. While it does avoid blanket bans, it is neither the simplest nor the most effective option.
1-1 This is the most obvious and straightforward solution, and what I would explicitly like to avoid having to do. It would make a number of Pokemon in a variety of tiers auto-banned, regardless of how healthy or unhealthy they otherwise are, and create a constant need for tiering action around it. "Methods of abuse" is meant to imply aspects of metagames such as the mega stones from Mix and Mega and the evolutions from Cross Evolution.
What I am asking for here is: what is the best option? Is there a way forward not encapsulated by what is laid out here? Please share your opinions, and let me know if anything I've said isn't clear enough (or if I was too long-winded :P). Everyone who has access to this forum is naturally welcome to provide their input, but I am especially looking for people who either have experience with the impacted tiers or people with experience tiering in general.
shoutouts Hogg, The Immortal, E4 Flint, and Ransei for giving me advice on this
Last edited: