6v6 Brawl, deadfox081 vs Ragnarokalex!

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OK, so this is all Terrador's hard work, but I'm just posting this for him because he unfortuantely has an ICBB status at this moment! Well, OK!

Terrador said:
Da Rules:

deadfox081 said:
6 vs 6 Brawl!
2 day DQ
0 recoveries/2 chills
WARNING: I will be using mostly, if not entirely fully evolved Pokemon
ASB Arena (it will be hard enough on the ref without adding in funky conditions XD)
Ragnaroxalex said:
Mine!! Ill take this opportunity to get some counters my FE guys too.
Items - none
Abilities - All
Switch - lol

now we just need a ref to come along and quick ref this bad boy *cough*Korski*cough* :p [/hide]

deadfox081's team:

Magnezone* [Shocta]
Nature: Modest (+1 Special Attack, -1 Attack)

Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of
Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and
Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60

EC: 9/9
MC: 1
DC: 5/5

Abilities:

Magnet Pull: (Can be activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse
Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty,
and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have
immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.

Surdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The
effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Analytic: (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack
Power.

Attacks:
Metal Sound (*)
Tackle (*)
Thundershock (*)
Supersonic (*)
SonicBoom (*)
Thunder Wave (*)
Spark (*)
Magnet Bomb (*)
Discharge (*)
Magnet Rise (*)
Tri Attack
Mirror Shot
Mirror Coat
Barrier

Rain Dance (*)
Protect (*)
Explosion (*)
Thunder
Volt Switch
Flash Cannon
Thunderbolt
Hyper Beam
Reflect
Light Screen
Hidden Power (Ground, 7)


Chandelure* [Flicka] (M)
Nature: Calm (+1 Special Defense, -1 Attack)

Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief
period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in
hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if
active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 4 (+)
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the
damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this
Pokemon has a 30% chance of burning the opponent.

Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing
Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those
who also have Shadow Tag.

Attacks:
Ember (*)
Astonish (*)
Minimize (*)
Smog (*)
Fire Spin (*)
Confuse Ray (*)
Night Shade (*)
Will-O-Wisp (*)
Flame Burst (*)
Imprison (*)
Shadow Ball
Pain Split
Hex
Curse

Haze (*)
Acid Armor (*)
Heat Wave (*)
Endure

Energy Ball (*)
Attract (*)
Theif (*)
Calm Mind
Taunt
Psychic
Hidden Power (Fighting, 7)
Flamethrower
Solarbeam
Toxic


Weavile [Slica] (M)

Nature: Jolly (+15% Speed, +24% Accuracy, -1 Special Attack)

Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially
twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly
accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144(125*1.15)

EC: 6/6
MC: 1
DC: 3/5

Abilities:

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at
this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Pickpocket: [DW LOCKED] (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an
opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is
stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only
they will need to expend an action to do so because of their swifter sleight of hand.

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Hone Claws
Ice Shard
Embargo
Revenge
Assurance
Nasty Plot
Night Slash

Brick Break
Aerial Ace
Shadow Claw
X-Scissor

Ice Punch
Bite
Fake Out


Escavalier [Lanca] (M)
Nature: Brave (+1 Attack, -15% Speed, +10% Accuracy for oponent)

Type: Bug/Steel
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and
Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15)

EC: 6/6
MC: 2
DC: 3/5

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased
by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Overcoat: [DW LOCKED] (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Attacks:
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
Bug Buzz
Quick Guard
Twineedle
Iron Head
Reversal
Giga Impact

Aerial Ace
X-Scissor
Poison Jab

Faint Attack
Bug Bite
Screech


Camerupt [Volco] (M)
Nature: Quiet (+1 Special Attack, -15% Speed, +10% Accuracy for opponents)

Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if
active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3
per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)

EC: 6/6
MC: 0
DC: 0/5

Abilities:

Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-
effective attacks is reduced by two (2).

Anger Point: [DW LOCKED] (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises
to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it
reaches stage zero (0).

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Rock Slide
Earth Power
Earthquake
Eruption

Flamethrower
Dig
Will-O-Wisp
Solarbeam

Ancient Power
Mud Bomb
Yawn


Heracross [Smash] (M)
Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)

Type: Bug/Fighting
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15)

EC: N/A
MC: 0
DC: 0/5

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie: [DW LOCKED] (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Megahorn
Close Combat

Dig
Stone Edge
Substitute

Focus Punch
Bide
Pursuit


Ragnarokalex's team:

*Gallade (Ragnarok) Male*
Nature: Adamant
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified: (Dreamworld)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Growl*
Confusion*
Teleport*
Double Team*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*
Psychic
Hypnosis
Leaf Blade
Night Slash
Slash
Swords Dance
Fury Cutter
Close Combat
Psycho Cut

Will o Wisp*
Confuse Ray*
Shadow Sneak*
Disable

Thunder Wave*
Protect*
Safeguard*
Drain Punch
Stone Edge
Earthquake


*Monohm (Daezara) Female*
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force : (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 7/9
MC: 0
DC: 5/5

Attacks:
Tackle*
Growl*
Dragon Rage*
Charge*
Thundershock*
Rain Dance*
Sonicboom*
Leer*
Twister*
Spark*
Hurricane
Double Hit
Slack Off

Hydro Pump*
Dragonbreath*
Signal Beam*
Power Gem
Heal Bell

Thunder*
Hidden Power Fighting(7)*
Protect*
Thunder Wave
Ice Beam


Porygon-Z (Hacketia)
Nature: Modest
Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability:
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download:
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Dreamworld)
Type: Can be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90

EC: 9/9
MC: 1
DC: 5/5

Attacks:
COnversion
Conversion2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Tri Attack
Magic Coat
Defense Curl
Trick Room
Nasty Plot

Protect
Hyper Beam
Psychic
Shadow Ball
Thunder Wave
Thunderbolt
Ice Beam


Fidgit (Ryversha) Female
Nature: Bold
Type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Persistent:
Type: (Innate)
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
Type: (Innate)
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster: (DreamWorld)
Type: (Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 100
Atk: Rank 2 (-)
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 105

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Comet Punch
Magic Room
Wonder Room

Earth Power
Wish
Disable

Toxic
Venoshock
Reflect
Taunt
Substitute


Gardevoir (Keraia) Female
Nature:
Modest (+Sp.att -Att)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Dreamworld)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80

EC: 9/9
MC: 0
DC: 3/5

Attacks:
Growl
Confusion
Teleport
Double Team
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Healing Wish
Wish

Disable
Encore
Confuse Ray

Protect
Thunderbolt
Will o Wisp
Shadow Ball
Thunder Wave


Octillery (Feralyn) Female
Nature: Quiet
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody:(Dreamworld)
Type: Innate
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 38 (-) (-10% Evasion)

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Water Gun
Lock on
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Signal Beam
Ice Beam
Soak
Octazooka
Gunk Shot
Constrict

Water Spout
Rock Blast
Thunder Wave

Bounce

Flamethrower
Psychic
Protect


And many thanks to LevitatingLamprey putting this thread up, due to the unfortunate circumstance of me being ICBB at this time.
 
yea we have to PM them for some reason..... although i still cant actually find where it says we have to do that anywhere.....lol
 
Before Round 1:

Team deadfox081

HP: 100
Energy: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Boosts/Drops: None
Status Conditions: None


HP: 90
Energy: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 4 (+)
Spe: 80
Boosts/Drops: None
Status Conditions: None


HP: 90
Energy: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144(+)
Boosts/Drops: +24% Acc/Dodge
Status Conditions: None


HP: 100
Energy: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 17 (-)
Boosts/Drops: -10 Eva
Status Conditions: None


HP: 100
Energy: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Boosts/Drops: -10 Eva
Status Conditions: None


HP: 100
Energy: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Boosts/Drops: +11 Acc/Dodge
Status Conditions: None

Team Ragnarokalex

HP: 100
Energy: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Boosts/Drops: None
Status Conditions: None


HP: 100
Energy: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Boosts/Drops: None
Status Conditions: None


HP: 100
Energy: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Boosts/Drops: None
Status Conditions: None


HP: 100
Energy: 100
Atk: Rank 2 (-)
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 105
Boosts/Drops: None
Status Conditions: None


HP: 100
Energy: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Boosts/Drops: None
Status Conditions: None


HP: 100
Energy: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 38 (-)
Boosts/Drops: None
Status Conditions: None

Other: None
KOC: None

I'll just keep your commands here; if anyone wants to try to run calcs, be my guest.
Ragnarokalex said:
Ragnarok - Close Combat Weavile x2
if you take more than 40 damage A1, switch A2 to Drain Punch targeting Weavile

Daezara - Rain Dance - Hurricane Heracross
If you get taunted A1, just Hurricane Heracross twice

Hacketia - Shadow Ball Chandelure x2
If an ally would be targetted by 3 or more attacks in a single action, use Protect on them

Ryversha - Tailwind Gallade, Porygon-Z, Gardevoir - Earth Power Magnezone
If Camerupt has isnt below half health by your turn on A2, switch Earth Power to target it instead of Magnezone

Keraia - Psychic Heracross x2

Feralyn - Water Spout Heracross, Camerupt, Weavile x2
If Weavile is KOd A2, switch the A2 Water Spout targets to Heracross, Camerupt, Chandelure
deadfox081 said:
Well, this is certainly going to be interesting...

Shocta the Magnezone
Thunder Wave (Porygon-Z) > Thunderbolt (Octillery)
IF T-Wave is Protected against by Porygon-Z THEN redirect it to Gallade

Flicka the Chandelure
Shadow Ball (Gallade) > Shadow Ball (Gallade)
IF Shadow Ball is disabled THEN use Will-O-Wisp instead

Slica the Weaville
Night Slash (Gardevoir) > Night Slash (Gardevoir)
IF disabled THEN replace with Shadow Claw

Lanca the Escavalier
X-Scissor (Gardevoir) > X-Scissor (Gardevoir)
IF Gardevoir is KOed THEN replace with Giga Impact (Gallade)

Volco the Camerupt
Earth Power (Duochlom) > Yawn (Porygon-Z)

Smash the Heracross
Megahorn (Gardevoir) > Megahorn (Gardevoir)
IF Gallade uses Stone Edge on you THEN Counter it
IF Gardevoir is KOed THEN Dig (Duochlom)

That could all go horribly wrong...

After Round 1:

Team deadfox081

HP: 100
Energy: 88
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Boosts/Drops: None
Status Conditions: None


HP: 30
Energy: 86
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 4 (+)
Spe: 80
Boosts/Drops: None
Status Conditions: None


KO

HP: 100
Energy: 89
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 17 (-)
Boosts/Drops: -10 Eva
Status Conditions: None


HP: 15
Energy: 87
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Boosts/Drops: -10 Eva
Status Conditions: None


KO

Team Ragnarokalex

HP: 54
Energy: 78
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Boosts/Drops: -2 Def, -3 SpD
Status Conditions: Tailwind (7 Actions)


HP: 75
Energy: 82
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Boosts/Drops: None
Status Conditions: None


HP: 100
Energy: 84
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Boosts/Drops: +1 SpA
Status Conditions: Tailwind (7 Actions), Paralyzed (20%), Drowzy (Will fall asleep after R2 A1)


HP: 100
Energy: 84
Atk: Rank 2 (-)
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 105
Boosts/Drops: None
Status Conditions: None


KO


HP: 74
Energy: 80
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 38 (-)
Boosts/Drops: None
Status Conditions: None

Other: Rain Dance (3 Rounds)
KOC: Gallade, Duoclohm, Escavalier

All right, Round 1 is re-done, with Hacketia's illegal substitution nullified and KOC straigtened out.
 
Is there any chance I could see some kind of calculations or flavour summary or anything? Just to work out exactly what happened there.
 
lawl, my one attempt at a defensive strategy that comes completely out of left field gets kicked in the teeth. Ah well i deserve it with the luck i had in my last brawl lol. Curse you Thunderwave!!!
 
Before Round 2:

Team deadfox081

HP: 100
Energy: 88
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Boosts/Drops: None
Status Conditions: None


HP: 30
Energy: 86
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 4 (+)
Spe: 80
Boosts/Drops: None
Status Conditions: None


KO

HP: 100
Energy: 89
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 17 (-)
Boosts/Drops: -10 Eva
Status Conditions: None


HP: 15
Energy: 87
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Boosts/Drops: -10 Eva
Status Conditions: None


KO

Team Ragnarokalex

HP: 54
Energy: 78
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Boosts/Drops: -2 Def, -3 SpD
Status Conditions: Tailwind (7 Actions)


HP: 75
Energy: 82
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Boosts/Drops: None
Status Conditions: None


HP: 100
Energy: 84
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Boosts/Drops: +1 SpA
Status Conditions: Tailwind (7 Actions), Paralyzed (20%), Drowzy (Will fall asleep after R2 A1)


HP: 100
Energy: 84
Atk: Rank 2 (-)
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 105
Boosts/Drops: None
Status Conditions: None


KO


HP: 74
Energy: 80
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 38 (-)
Boosts/Drops: None
Status Conditions: None

Other: Rain Dance (3 Rounds)
KOC: Gallade, Duoclohm, Escavalier

Ragnarokalex said:
Gallade - Shadow Sneak + Night Slash Combo on Chandelure - Cooldown

Duclohm - Hydro Pump Escavelier x2

Porygon - Thunderbolt Escavelier x2

Fidgit - Earth Power Chandelure - Earth Power Escavelier

Octillery - Water Spout Camerupt, Escavelier, Magnezone - Flamethrower Escavelier
If you take more than 20 damage before your turn A1, switch Water Spout for a BubbleBeam targetting Camerupt
deadfox081 said:
Shotca the Magnezone
Thunder (Octiliery) x2

Flicka the Chandelure
Shadow Ball (Gallade) x2

Lanca the Escavalier
Giga Impact (Octilery) > Faint Attack (Gallade)

Volco the Camerupt
Earth Power (Duochlom) x2
Whoa, what a round. I'll be VMing you, since there's no bump. Let's finish this match off! Also, Ragnarokalex's sub was illegal and not implemented.


After Round 2:

Team deadfox081

HP: 87
Energy: 70
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Boosts/Drops: None
Status Conditions: None


KO


KO

HP: 45
Energy: 75
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 17 (-)
Boosts/Drops: -10 Eva
Status Conditions: None


KO


KO

Team Ragnarokalex

HP: 39
Energy: 66
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Boosts/Drops: -1 Def, -2 SpD
Status Conditions: Tailwind (5 Actions)


HP: 75
Energy: 62
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Boosts/Drops: None
Status Conditions: None


HP: 100
Energy: 84
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Boosts/Drops: +1 SpA
Status Conditions: Tailwind (5 Actions), Paralyzed (10%), Asleep (1 Action)


HP: 100
Energy: 60
Atk: Rank 2 (-)
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 105
Boosts/Drops: None
Status Conditions: None


KO


KO

Other: Rain Dance (2 Rounds)
KOC: Gallade, Duoclohm, Escavalier, Fidgit, Octillery, Magnezone
 
Before Round 3:

Team deadfox081

HP: 87
Energy: 70
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Boosts/Drops: None
Status Conditions: None


KO


KO

HP: 45
Energy: 75
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 17 (-)
Boosts/Drops: -10 Eva
Status Conditions: None


KO


KO

Team Ragnarokalex

HP: 39
Energy: 66
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Boosts/Drops: -1 Def, -2 SpD
Status Conditions: Tailwind (5 Actions)


HP: 75
Energy: 62
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Boosts/Drops: None
Status Conditions: None


HP: 100
Energy: 84
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Boosts/Drops: +1 SpA
Status Conditions: Tailwind (5 Actions), Paralyzed (10%), Asleep (1 Action)


HP: 100
Energy: 60
Atk: Rank 2 (-)
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 105
Boosts/Drops: None
Status Conditions: None


KO


KO

Other: Rain Dance (2 Rounds)
KOC: Gallade, Duoclohm, Escavalier, Fidgit, Octillery, Magnezone

Ragnarokalex said:
Gallade - Close Combat + Drain Punch combo on Magneton - Cooldown
If Magneton uses Explosion A1, use Protect - Close Combat on Escavelier

Duclohm - Hydro Pump Escavelier x2

Porygon - Thunderbolt Escavelier x2

Fidgit - Earth Power Magnezone x2
If magnezone is KOd, switch all attacks to target Escavelier
deadfox081 said:
Last ditch effort time..

Shocta
Thunder+Thunder combo @ Gallade (Boosted by Analytic)

Lanca
Giga Impact + Giga Impact combo @ Duochlom
Oh, man, what a round. Escavalier is down to 1 HP, but I'm not going to call it because there is a way that deadfox could get a KO assuming optimal play on both sides. Send in your final actions!


After Round 3:

Team deadfox081

KO


KO


KO

HP: 1
Energy: 27
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 17 (-)
Boosts/Drops: -10 Eva
Status Conditions: None


KO


KO

Team Ragnarokalex

HP: 18
Energy: 37
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Boosts/Drops: -1 Def, -2 SpD
Status Conditions: Tailwind (3 Actions), Paralyzed (15%)


HP: 75
Energy: 30
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Boosts/Drops: None
Status Conditions: None


HP: 100
Energy: 77
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Boosts/Drops: +1 SpA
Status Conditions: Tailwind (3 Actions), Paralyzed (5%)


HP: 100
Energy: 20
Atk: Rank 2 (-)
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 105
Boosts/Drops: None
Status Conditions: None


KO


KO

Other: Rain Dance (1 Round)
KOC: Gallade, Duoclohm, Escavalier, Fidgit x2, Octillery, Magnezone
 
Yes, yes it did.

Before Round 4:

Team deadfox081

KO


KO


KO

HP: 1
Energy: 27
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 17 (-)
Boosts/Drops: -10 Eva
Status Conditions: None


KO


KO

Team Ragnarokalex

HP: 18
Energy: 37
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Boosts/Drops: -1 Def, -2 SpD
Status Conditions: Tailwind (3 Actions), Paralyzed (15%)


HP: 75
Energy: 30
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Boosts/Drops: None
Status Conditions: None


HP: 100
Energy: 77
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Boosts/Drops: +1 SpA
Status Conditions: Tailwind (3 Actions), Paralyzed (5%)


HP: 100
Energy: 20
Atk: Rank 2 (-)
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 105
Boosts/Drops: None
Status Conditions: None


KO


KO

Other: Rain Dance (1 Round)
KOC: Gallade, Duoclohm, Escavalier, Fidgit x2, Octillery, Magnezone

Escavalier Endured, Duclohm TWaved, Pory-Z Chilled, and Gallade used W-o-W. Fidgit Whirlwinded (lolpointless)

After Round 4:

Team deadfox081

KO


KO


KO

KO


KO


KO

Team Ragnarokalex

HP: 18
Energy: 30
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Boosts/Drops: -1 SpD
Status Conditions: Tailwind (2 Actions), Paralyzed (10%)


HP: 75
Energy: 24
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Boosts/Drops: None
Status Conditions: None


HP: 100
Energy: 89
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Boosts/Drops: +1 SpA
Status Conditions: Tailwind (2 Actions)


HP: 100
Energy: 13
Atk: Rank 2 (-)
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 105
Boosts/Drops: None
Status Conditions: None


KO


KO

Other: None
KOC: Gallade x2, Duoclohm, Escavalier, Fidgit x2, Octillery, Magnezone

Reward time, guys.
deadfox081: 4 TC
Magnezone: 3 MC, 1 KOC
Chandelure: 3 MC
Weavile: 2 MC, 1 DC
Escavalier: 2 MC, 1 DC, 1 KOC
Camerupt: 2 MC, 1 DC
Heracross: 2 MC, 1 DC
Ragnarokalex: 4 TC
Gallade: 3 MC, 2 KOC
Duoclohm: 1 EC, 2 MC, 1 KOC
Porygon-Z: 3 MC
Fidgit: 3 MC, 2 KOC
Gardevoir: 2 MC, 1 DC
Octillery: 3 MC, 1 KOC
Terrador: 13 RC

It's been a pleasure doing business with you, mentlegen.
 
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