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7-star Tera Raid Dragon Roaring Moon and Fairy Iron Valiant

I wonder if they removed the shiny lock on the 5* Paradoxes while they were at it too. Anyways, happy now I can hunt for Moon. Not so much about getting a second Valiant though...
 
If there's any consolation, you can now have two Mighty Iron Valiants with different Pokeballs, if you care about that sort of thing.

Yeah, and Valiant has the set variety for me to consider getting a second mighty mark one too. After I am able to join in some of the Scarlet Paradoxes to get some overdue mons in balls I wanted them in. Hoping getting a low atk iv Flutter isn't as awful.
 
Tried this on a whim since I had one lying around and it works very well on Iron Valiant.

Metal Bear strat for Iron Valiant. This went like:
Charm, Belly Drum, Heavy Slam until Tera.
Heavy Slam until it resets your stats.
Belly Drum again.
Heavy Slam until victory.

Having an attack dropper or Arboliva helps a lot since its special moves can't hit Ursaluna at all!

Ursaluna (F) @ Shell Bell
Ability: Bulletproof
Tera Type: Steel
EVs: 252 HP / 252 Atk / 6 SpD
Adamant Nature
- Heavy Slam
- Belly Drum
- Charm
- Swords Dance (didn't use but backup in case too low HP to BD)

View attachment 776787
Brilliant idea I gonna repurpose my Guts Jess for this.
 
I cleared Roaring Moon online after 2 attempts (it took a while for it to actually show up again). The first failed mostly because of a lack of support in a party of Azumarill (with a website name)/Azumarill (me)/level 99 Avalugg/shiny level 76 Chien-Pao, though we did a lot of damage but fizzled out after getting the boss to both its resets. After that I went with Charm over Mud-Slap just to guarantee some raw attack swings in the early turns on top of Chilling Waters to charge.

The second with Primarina/Azumarill (me)/Azumarill/Glastrier succeeded mostly because of Primarina's Light Clay Reflect and Life Dew heals + Chilling Water support, even though I accidentally teamkilled it once after checking its stats and forgetting that multiplayer targeting remembers that, but otherwise we had the time and HP to spare even with a couple Play Rough misses and flinches thanks to that support. My bad if you're reading this Markus. Other Azumarill was using Belly Drum T1 and barely survived while not really supporting otherwise, and Glastrier was just using Thrash and died once.

I don't know if I want to do Valiant again because I'm creeping up on box space but I guess it wouldn't hurt for the novelty, though I already feel fulfilled enough for the collectors aspect as is.
 
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Roaring Moon's raid script from https://stevecooktu.github.io/sv_raid_lookup/ for posterity now that it's available. As expected it does have the same 540 seconds/9 minutes raid time and 40% shielded HP.

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Also Nrom7 from discord got around to soloing Roaring Moon with Azurill, so that's something. I suppose it is pretty vulnerable to debuffs after some stalling, and of course perfect NPCs go a long way.
 
Alright so before refreshing I did indeed beat Roaring Moon so I could get a second one because why not. I used the classic Body Press Corviknight. Mirror Armor was clutch for the free defense drops.
I even died at one point and still pulled it out.

NPCs were Corviknight (good Scary Face support), Garganacl and Arcanine (Intimidates!)

Caught in a Moon Ball. Not sure what the second one will be. Also man roaring moon can get huge, huh?

(in the right thread this time!)

e: Went online to get the second roaring moon. Pretty easy! Arceus, Avalugg anda nother Corviknight. Wasn't optimal plays by anyone but oh well. I caught this one in a dream ball.
 
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Finally got the Iron Valiant, I'm scarlet so I had to do it online with randoms. After multiple lobbies who kept brining Pecharunt and Gholdengo, which died continuously to Shadow Ball, eventually got into a lobby with a Torkoal and two Zacian-Crowned. Torkoal was running Shell Armor and set up with Amnesia and Iron Defense to become unkillable before using Helping Hand on me repeatedly, and it indeed never died. While I usually cringe at random Zacians, they at least didn't die constantly this time. One was using Swords Dance and Behemoth Blade, the other was Tera Stellar and was using Play Rough. I carried and we won right at the last second. Thanks Anubis for the Metal Bear set! I had to set up with Swords Dance rather than Belly Drum, but it worked out.
 
Alright trying Steel Bear for Iron Valiant

Attempt 1: Goodra, Ursaluna, Gengar
So Steel bear doesn't work when you can't even get to your Heavy Slam before dying. And the Gengar, was very good at dying badly too. The goodra also wasnt great. Did they mean to bring in hisuian goodra, maybe?

Attempt 2: uhhhh. Well, just couldn't get one to happen. Second refresh after the last one had one on the board but couldn't join. Took like 3 refreshes to find another. Then got a communication error while trying to itneract with it. but after 3 more attempts I saw one with a Gholdengo & a Gengar and yeah I stepped away from this

Why on earth is Gengar the one people keep gravitating too. It has Zen Headbutt and Shadow Ball! Even if you just saw fairy typing and go poison unga bunga Gengar is not the first one to come to mind!

Attempt 3: Bellibolt, Slowbro-G, Milotic
I mean...I had to see what was cooking here, right?

The answer was Bad was cooking here. Absolutely burnt. Milotic had competitive and Acid Spray so I saw what was going on there, but I don't know if the slowbro did anything other than die. The poor Bellibolt also couldn't stick around. The Milotic probably could have been clutch if the dang thing had Chilling Water instead of Hyper Beam!

And then couldn't find another one. I think there's just way too many event raids going on right now! I'll try again tomorrow.
 
Good on GameFreak for choosing the best path to fixing the error and giving the two bosses new and separate raid identifiers, deciding in the process that being able to catch a second of one of them was a necessary evil. I have caught all of the 7 star bosses in Premier Balls and I wasn't stopping now, but I appreciate being able to catch the second Roaring Moon in a Moon Ball.

Since I am unable to solo Iron Valiant, I decided to focus exclusively on support as that is always harder to come by with randoms. I stumbled on this fully-defensive Clefairy set online and I managed to catch Iron Valiant on the first attempt:

Clefairy w/ Eviolite
Friend Guard
Bold: 6 HP, 252 Def, 252 Sp.D
Charm
Life Dew
Helping Hand
Fake Tears

I started by using Charm twice until the shield went up, then spent the next several turns spamming Life Dew and Heal Cheers (the latter is the only way to heal ally Gholdengo). I got close to fainting at one point but a timely Heal Cheer from an ally prevented it, though I think it would have been fine if I had. Once the shield was close to breaking, I waited for one the partners to do the honors, and then took advantage of the free turn to Charm away Iron Valiant's Swords Dance, which made the rest of the raid go smoothly.

I never got to use Helping Hand or Fake Tears in this particular raid, but I can see how they should help accelerate things near the end. One of my allies was a Venusaur that kept using Acid Spray to support itself and an ally Gholdengo, while the final ally was a Corviknight that mostly used Fake Tears (even during the shield phase...).
 
Another attempt!
2 Bellibolt & a...Kingambit?
I dont know why I comitted to this. Everyone just kept dying. Everyone using bellibolt is blinded by the electric terrain parabolic charges!

By the way my hatred towards zen headbutt and its flinch chance. Kind of hard to get that Charm off or build tera charge.

A few tries later: Magearna, Arcanine, Bellibolt
Finally! T1 intimidate is real nice for bypassing the dangerous part of the quark drive. The Magearna had some good support stuff like Reflect, Ice Spinner and Play Rough to fish for attack drops, the Bellibolt was on cheers. The real issue here was zen headbutt. I thought we were going to lose but somehow we pulled it clutch.

caught in a love ball.
 
The Bellibolts I didn't mind much, at least they *generally* don't die. And if they have brain, they'll have Acid Spray or similar utility moves too.

What I minded is the absolutely huge amount of people locking fighting or dark types. I can forgive people going with Gholdengo or Steel/Psychic not expecting the (super obvious) Shadow Ball. But locking yourself into a weakness to the stab tera... gaisduahdsad

Ah well, Roaring Moon in a Mega Ball, Iron Valiant in a Dream Ball, and now to wait for next ones.
 
Cleared both raids first time.

Roaring Moon got battered by 3 Avaluggs and I ended up mostly supporting with Azumarill (Charm)

Iron Valiant I expected a loss due a a Greninja lock in, but we also had a good Bellibolt and Magearna and I decided to run a Competitive Milotic set (Chilling Water/Surf/Light Screen/Life Dew) which helped keep the team moving forwards. IV was pretty reliably hitting me with Spirit Break even after attack drops, so I think I ended at +3/4 Spcl Attack which gave Surf a bit of punch. Bellibolt and Magearna both did huge damage and Greninja was Tera Poison + Gunk Shot which did a surprising amount.

Fully expected these both to be much harder than they were, but I probably just got pretty lucky. IV especially has a huge amount of coverage which makes dealing with it harder.
 
Another attempt!
2 Bellibolt & a...Kingambit?
I dont know why I comitted to this. Everyone just kept dying. Everyone using bellibolt is blinded by the electric terrain parabolic charges!
I wouldn't underestimate Bellibolt. It's good, especially for random raids.

:bellibolt:
Bellibolt @ Covert Cloak
Ability: Electromorphosis
Tera Type: Electric
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Chilling Water
- Acid Spray
- Parabolic Charge
- Light Screen / Slack Off

Acid Spray, Electric Terrain, IV's low SpDef, and Electromorphosis make Bellibolt's Parabolic Charges hit hard, even without SpA investment. Going full PhysDef prevents IV from using Spirit Break at the start of the raid, and when it does start to use it after the SD, you'll have Chilling Water to remove the boosts. Having a bunch of Bellibolt running the same set accelerates this raid very quickly.
 
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