Edit: Rectified my team, importable in the second txt file
Hello everyone! I’m a French player and a new member of Smogon. I will present to you my first RMT: an Ubers team! Having only 1 year experience of Pokemon strategy, I think this team is the best strategically team that I ever created. I have a quite good success with it (around 89.5% victories, several times #1 on PS, 1893 is my best ladder score). It is inspired by my old 5 gen team: Groudon, Reshiram, Palkia, Ferrothorn, Arceus-Ghost, Liepard (with Dark gem Sucker Punch, Taunt, Encore and Twave). A Sun Team pretty solid against common Rain Teams in this gen. Now, with the weathers changes and the arrival of the Fairy types like Xerneas, this team is not at all adapted anymore in this gen (for example GeoXern sweeps this team easily).
Now, I will present to you the members of my team.
GhODst's Team
The strategy is the use of different kinds of pokes, while creating the best types synergy as possible:
- 2 Stallers : Heatran and Ferrothorn
- 2 Sweepers : Palkia (to complete GWF core) and Xerneas (Dark and Fighting resistance)
- 1 Bulky Sweeper: Arceus-Ghost (removing my stallers Fighting weakness)
- 1 Utility/Stallbreaker : Yveltal (a Dark type, to add a Ghost resistance and a Psychic immunity)
OK now, let’s discover in details the GhODst’s team!
Stantler 2.0 (Xerneas) @ Life Orb
Ability: Fairy Aura
EVs: 160 Atk / 148 SAtk / 200 Spd
Hasty Nature (+Speed, -Def)
- Moonblast
- Close Combat
- Rock Slide
- Sleep Talk
My mixed all-out attacker and most of the time my lead. Xerneas hits very hard on everything that doesn’t resist fairy with his STAB, Fairy Aura and life orb boosted Moonblast. Close Combat is mainly used to hit pink blobs, doing on Chansey around 70%. It is also useful to do a lot of damage on Arceus Normal, Mega-Kanghaskan who can be OHKO, and steel types like Ferrothorn and Heatran, while doing 45%-55% on Scizor and Klefki. Rock Slide is there for Ho-Oh, who thinks to wall an unboosted Xern. Finally, I first decided to run HP Fire as the last slot, to hit Physical Defensive Ferrothorn harder and OHKO Scizor on the switch, but I finally decided to run an original choice, Sleep Talk, to make Xerneas a sleep absorber and a good Darkrai counter (Sleep Talk after Dark Void has 2/3 chance to OHKO Darkrai back with Moonblast or Close Combat). It is also very useful vs lead Smeargle, not letting him set up anything if he Spore the 1st turn. If the opponent doesn’t have a specific counter like Aegislash, Mega-Venusaur or Arceus-Poison, Xerneas can work very well as a wallbreaker, being able to break defensive cores like Blissey/Ho-oh/Yveltal.
As a lead, I try to make a waste turn of opponent’s Deoxys-S, forcing to Taunt me fearing Geomancy. He also surprises Ho-Oh thinking to counter my Ferrothorn who is in the 1st place of my team and could lead with his Spikes. As I said, Darkrai and Smeargle are also well countered.
200 EVs in speed and Hasty nature gives Xern 312 speed, enough to outspeed max speed 90’s base pokes, other Xerneas, and some defensive Arceus. 160 EVs in attack to always OHKO 252 HP Ho-Oh with Rock Slide. The rest of the EVs in special attack for Moonblast. The non-drop on special defense permits Xerneas to take a life orb boosted Darkrai’s Sludge Bomb (less than 80% HP).
Aromatherapy is another option to consider especially if the opponent uses a good counter to him like Aegislash, as Xerneas can support the team in a delicate situation instead of hitting, but it’s not as good as Sleep Talk I think, and not a key move for an all-out attacker.
As a lead, I try to make a waste turn of opponent’s Deoxys-S, forcing to Taunt me fearing Geomancy. He also surprises Ho-Oh thinking to counter my Ferrothorn who is in the 1st place of my team and could lead with his Spikes. As I said, Darkrai and Smeargle are also well countered.
200 EVs in speed and Hasty nature gives Xern 312 speed, enough to outspeed max speed 90’s base pokes, other Xerneas, and some defensive Arceus. 160 EVs in attack to always OHKO 252 HP Ho-Oh with Rock Slide. The rest of the EVs in special attack for Moonblast. The non-drop on special defense permits Xerneas to take a life orb boosted Darkrai’s Sludge Bomb (less than 80% HP).
Aromatherapy is another option to consider especially if the opponent uses a good counter to him like Aegislash, as Xerneas can support the team in a delicate situation instead of hitting, but it’s not as good as Sleep Talk I think, and not a key move for an all-out attacker.
Girafarig 2.0 (Palkia) @ Choice Specs
Ability: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Speed, -Att)
IVs: 0 Atk
- Thunder
- Hydro Pump
- Spacial Rend
- Fire Blast
The POWER, Palkia Choice Specs. Not only being able to check Kyogre bar Specs Thunder, and come on water and fire moves quite easily, he’s also there to hit like a truck on everything bar Blissey/Chansey/Ho-Oh in the Sun. This set needs sometimes a lot of anticipation, but a good attack choice can result an OHKO. He can 2HKO bulky pokemon like Lugia after SR damage, especially if the opponent puts the Rain with Kyogre. STAB Hydro Pump in the rain is strong enough to OHKO a lot of pokemon who doesn’t resist, like Geomancy set Xerneas, offensive Arceus, and 252HP Arceus 90% of the time after SR. Spatial Rend is also STAB and has an almost perfect accuracy, 100 BP, and high crit chance that can be very helpful in some case, like vs Calm Minders trying to set up on Palkia. Spatial Rend is also a clean 2HKO on 252HP Arceus. Thunder for Kyogre, Water Arceus, Lugia, and Yveltal. Either Sleep Talk Calm Mind Kyogre cannot take Thunder pretty well, at +2 SpDef he is still 3HKO. Finally, Fire Blast for Ferrothorn, Aegislash, Grass Arceus if it’s not raining, and to hit hard under the Sun if the opponent uses Groudon. Of course max speed, special attack and Timid nature to get the speed tie vs other Palkia, and outspeed everything under 328 like Yveltal and non-scarf dragons such as Rayquaza, Zekrom, Reshiram, and Kyurem-W.
Surf over Hydro Pump to avoid misses and get a 100% accuracy move is an option, but is imo an inferior choice. The same for Flamethrower instead of Fire Blast.
Surf over Hydro Pump to avoid misses and get a 100% accuracy move is an option, but is imo an inferior choice. The same for Flamethrower instead of Fire Blast.
WallLikeLugia (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature (+SpDef, -Speed)
IVs: 0 Spd
- Gyro Ball
- Toxic / Protect
- Spikes
- Leech Seed
He walls so hard, like a Lugia. This poke is a very good stall pokemon used as a main check to dangerous threats like Zekrom (except Sub Hone Claws set) and Shaymin-S. He also acts as a secondary check to Kyogre and Arceus Ekiller without Brick Break neither Overheat. With very good overall bulk, he can place quite easily some layers of Spikes along the match, and forces switches while recovering health with Leech Seed. Iron Barbs is also nice to deal some residual damage and finish for example a Sashed physical sweeper like Rayquaza. Not only being able to wall a ton of sweepers without Fire or Fighting moves, but also other stallers, he also hits pretty hard with his STAB Gyro Ball, most of the time at 150BP. It’s also a good response against some Taunters like special offensive Yveltal and Mega Gengar. Protect could be very useful to scout Choices, and recover turns of leech seed + lefties, but Toxic helps a lot to beat CM Arceus-Electric (huge threat if no Toxic on Ferro) and Ekiller with Recover. So I alternate between these two moves. Protect gave me in general better results.
Specially Defensive Repartition to take better Yveltal, Kyogre, Arceus CM and +0 Xerneas, but Physically Defensive Repartition would permit me to counter Sword Dancers better like Ekiller.
Specially Defensive Repartition to take better Yveltal, Kyogre, Arceus CM and +0 Xerneas, but Physically Defensive Repartition would permit me to counter Sword Dancers better like Ekiller.
GhODst (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Att)
IVs: 0 Atk
- Calm Mind
- Judgment
- Will-O-Wisp
- Recover
GhODst, the ghost God. This Arceus is the main “tank” and pivot of my team. Yes, that’s why I run on Him 252 HP 252 Def, and Calm Mind. He can check and sponge almost every unboosted physical sweepers. Judgment is His only attacking move. It’s not resisted by steel anymore in this gen; it’s only resisted by Dark pokemon like Darkrai, Yveltal and Tyranitar, and Normal pokes like pink blobs, Mega-Kangaskhan, and E-Killer. The imperfect coverage is not a real problem: except for Darkrai and blobs, every Arceus-Ghost counters hate to be burned. Will-O-Wisp is here to do that, and is 85% accurate, a bit more than last gen. It also helps Arceus to stall and cripple Physical sweepers bar Ho- Oh and Blaziken, but the first one can be a huge pain to face for Arceus. Recover to regain health. Calm Mind helps Arceus taking special sweepers like Palkia, and can transform Him into a near-unbreakable tank ready to sweep if the opponent lacks of true counters. Neither Ditto can’t counter Him, thanks to Arceus’ immunity to his Judgment, which is Normal type. Lugia and Giratina fall easily with a well boosted Judgment and can’t phaze Him. Just RAPE.
So I guess you will ask me “But why don’t you run max speed max HP on Arceus?”
1) Arceus attires Physical Scarfers or pokemon like Mewtwo who can outspeed Him anyway if He was max Speed. But He takes little damage and rarely takes more than 50% HP on commonly used physical moves. And it surprises the opponent. A few examples :
- 0 Atk Groudon Earthquake: 97-115 (21.8 - 25.9%) -- 3.2% chance to 4HKO
- 252+ Atk Earth Plate Groudon Earthquake: 153-180 (34.4 - 40.5%) -- guaranteed 3HKO
- 252 Atk Teravolt Zekrom Bolt Strike: 151-178 (34 - 40%) -- guaranteed 3HKO
- 252 Atk Teravolt Zekrom Outrage: 139-165 (31.3 - 37.1%) -- 79% chance to 3HKO
- +1 252 Atk Genesect Iron Head: 118-139 (26.5 - 31.3%) -- guaranteed 4HKO
- 252+ Atk Mega Blaziken Flare Blitz: 160-189 (36 - 42.5%) -- guaranteed 3HKO
- 252+ Atk Mega Tyranitar Crunch: 218-258 (49 - 58.1%) -- guaranteed 2HKO after sandstorm damage
- 252+ Atk Parental Bond Mega Kangaskhan Crunch: 180-213 (40.5 - 47.9%) -- guaranteed 3HKO
- 252 Atk Deoxys-A Knock Off: 116-138 (26.1 - 31%) -- guaranteed 4HKO
- 252 SpA Life Orb Mewtwo Psystrike: 153-181 (34.4 - 40.7%) -- guaranteed 3HKO
- 252 SpA Mega Mewtwo Y Psystrike: 141-166 (31.7 - 37.3%) -- 87.1% chance to 3HKO
- 252+ Atk Ho-Oh Brave Bird: 136-162 (30.6 - 36.4%) -- 58.2% chance to 3HKO
- +2 252+ Atk Technician Mega Scizor Bullet Punch: 153-180 (34.4 - 40.5%) -- guaranteed 3HKO
- 252+ Atk Life Orb Rayquaza V-create: 199-234 (44.8 - 52.7%) -- 23.4% chance to 2HKO
- 252+ Atk Mold Breaker Excadrill Earthquake: 118-139 (26.5 - 31.3%) -- guaranteed 4HKO
- 252 Atk Mega Mewtwo X Psycho Cut: 97-115 (21.8 - 25.9%) -- 3.2% chance to 4HKO
Burn if possible, Recover, and Calm Mind. Beware of Sword Dancers, and sweep :)
2) He can take Ekiller attacks and burn him back, despite He can’t outspeed Ekiller, then recover the damages. At full HP, He can survive some ghost moves:
- +2 252+ Atk Arceus Shadow Claw vs. 252 HP / 252+ Def Arceus-Ghost: 202-238 (45.4 - 53.6%) -- 38.7% chance to 2HKO (guaranteed 2HKO after Stealth Rock)
- 252+ Atk Life Orb Arceus Shadow Claw: 146-172 (32.8 - 38.7%) -- 98.8% chance to 3HKO
- +2 252+ Atk Arceus Shadow Force: 344-406 (77.4 - 91.4%) -- guaranteed 2HKO (25% chance to OHKO after Stealth Rock)
- 252+ Atk Life Orb Arceus Shadow Force: 247-291 (55.6 - 65.5%) -- guaranteed 2HKO
3) He doesn’t fear Thunder Wave a lot, contrarily than 252 speed Arceus-Ghost, excepted for repeated Parahaxx.
Finally, GhODst leads most of the time the team if I see a Deoxys-A, who fails to 2HKO GhODst, except the combination of Shadow Ball + Psycho Boost.
So I guess you will ask me “But why don’t you run max speed max HP on Arceus?”
1) Arceus attires Physical Scarfers or pokemon like Mewtwo who can outspeed Him anyway if He was max Speed. But He takes little damage and rarely takes more than 50% HP on commonly used physical moves. And it surprises the opponent. A few examples :
- 0 Atk Groudon Earthquake: 97-115 (21.8 - 25.9%) -- 3.2% chance to 4HKO
- 252+ Atk Earth Plate Groudon Earthquake: 153-180 (34.4 - 40.5%) -- guaranteed 3HKO
- 252 Atk Teravolt Zekrom Bolt Strike: 151-178 (34 - 40%) -- guaranteed 3HKO
- 252 Atk Teravolt Zekrom Outrage: 139-165 (31.3 - 37.1%) -- 79% chance to 3HKO
- +1 252 Atk Genesect Iron Head: 118-139 (26.5 - 31.3%) -- guaranteed 4HKO
- 252+ Atk Mega Blaziken Flare Blitz: 160-189 (36 - 42.5%) -- guaranteed 3HKO
- 252+ Atk Mega Tyranitar Crunch: 218-258 (49 - 58.1%) -- guaranteed 2HKO after sandstorm damage
- 252+ Atk Parental Bond Mega Kangaskhan Crunch: 180-213 (40.5 - 47.9%) -- guaranteed 3HKO
- 252 Atk Deoxys-A Knock Off: 116-138 (26.1 - 31%) -- guaranteed 4HKO
- 252 SpA Life Orb Mewtwo Psystrike: 153-181 (34.4 - 40.7%) -- guaranteed 3HKO
- 252 SpA Mega Mewtwo Y Psystrike: 141-166 (31.7 - 37.3%) -- 87.1% chance to 3HKO
- 252+ Atk Ho-Oh Brave Bird: 136-162 (30.6 - 36.4%) -- 58.2% chance to 3HKO
- +2 252+ Atk Technician Mega Scizor Bullet Punch: 153-180 (34.4 - 40.5%) -- guaranteed 3HKO
- 252+ Atk Life Orb Rayquaza V-create: 199-234 (44.8 - 52.7%) -- 23.4% chance to 2HKO
- 252+ Atk Mold Breaker Excadrill Earthquake: 118-139 (26.5 - 31.3%) -- guaranteed 4HKO
- 252 Atk Mega Mewtwo X Psycho Cut: 97-115 (21.8 - 25.9%) -- 3.2% chance to 4HKO
Burn if possible, Recover, and Calm Mind. Beware of Sword Dancers, and sweep :)
2) He can take Ekiller attacks and burn him back, despite He can’t outspeed Ekiller, then recover the damages. At full HP, He can survive some ghost moves:
- +2 252+ Atk Arceus Shadow Claw vs. 252 HP / 252+ Def Arceus-Ghost: 202-238 (45.4 - 53.6%) -- 38.7% chance to 2HKO (guaranteed 2HKO after Stealth Rock)
- 252+ Atk Life Orb Arceus Shadow Claw: 146-172 (32.8 - 38.7%) -- 98.8% chance to 3HKO
- +2 252+ Atk Arceus Shadow Force: 344-406 (77.4 - 91.4%) -- guaranteed 2HKO (25% chance to OHKO after Stealth Rock)
- 252+ Atk Life Orb Arceus Shadow Force: 247-291 (55.6 - 65.5%) -- guaranteed 2HKO
3) He doesn’t fear Thunder Wave a lot, contrarily than 252 speed Arceus-Ghost, excepted for repeated Parahaxx.
Finally, GhODst leads most of the time the team if I see a Deoxys-A, who fails to 2HKO GhODst, except the combination of Shadow Ball + Psycho Boost.
Heatroll (Heatran) @ Chople Berry
Ability: Flash Fire
EVs: 248 HP / 8 SAtk / 252 SDef
Calm Nature (+SpDef, -Att)
IVs: 0 Atk
- Roar
- Stealth Rock
- Lava Plume
- Toxic
Heatran: The volcano poke is there to say “hello” to deers, who are everywhere in Ubers 6G metagame. Yup, Xerneas. Heatran is my main check to this huge threat, if not the only one on my team. Such a troll. 4* fairy resistance is not nothing, and his high defensive potential makes him an excellent Phazer in my team. Demonstration…
Basically, opponent’s Xerneas used Geomancy + Power Herb after forcing me to switch. Heatran comes this turn, takes a hit and Roar Xern. He always does this job when he’s at 62% HP or more. And Focus Blast? Not a problem. Chople Berry is there to take it. Here are the damage calculation below of a +2 boosted Xerneas on this Heatran:
+2 252+ SpA Fairy Aura Xerneas Moonblast vs. 248 HP / 252+ SpD Heatran: 79-93 (20.5 - 24.1%)
+2 252+ SpA Xerneas Thunderbolt: 150-177 (38.9 - 45.9%)
+2 252+ SpA Xerneas Thunder: 183-216 (47.5 - 56.1%) -- 82.4% chance to 2HKO
+2 252+ SpA Xerneas Focus Blast vs. 248 HP / 252+ SpD Chople Berry Heatran: 200-236 (51.9 - 61.2%)
+2 252+ SpA Xerneas Psyshock vs. 248 HP / 0 Def Heatran: 92-108 (23.8 - 28%)
0 Atk Xerneas Close Combat vs. 248 HP / 0 Def Chople Berry Heatran: 104-123 (27 - 31.9%)
+2 252 SpA Xerneas Hidden Power Fire vs. Flash Fire Heatran: 0-0 (0 - 0%) -- aim for the horn next time ^^
+2 252 SpA Xerneas Hidden Power Ground vs. 248 HP / 252+ SpD Heatran: 364-432 (94.5 - 112.2%) -- 68.8% chance to OHKO
Heatran can also Toxic him if Xern is not boosted. Well, a GeoXern without HP ground is completed countered by this Heatran, and can’t do much to him unless he’s lucky with inaccurate Thunder or Focus Blast.
It’s not that all, he can absorb Toxic and Will-O-Wisp for my team, and stalls several Defoggers thanks to Toxic, despite the absence of leftovers: Giratina without Rest, Lugia, Arceus Fairy and Grass without ground moves, for example.
The plethora of resistances let him place quite easily Stealth Rock. Lava Plume is STAB to hit steel types like Klefki, Ferrothorn, Forretress, Aegislash (who can't OHKO Heatran with Sacred Sword) and Skarmory hard. The 30% chance burn is also great to haxx burn some threats coming on him such as Groudon, Landorus-T, and EKiller. Toxic for anything bar Steel and Poison types, and counters on the switch, such as Palkia and Kyogre. Roar to phaze Xern and other dangerous threats boosting their stats on him, or just make Hazards working.
Basically, opponent’s Xerneas used Geomancy + Power Herb after forcing me to switch. Heatran comes this turn, takes a hit and Roar Xern. He always does this job when he’s at 62% HP or more. And Focus Blast? Not a problem. Chople Berry is there to take it. Here are the damage calculation below of a +2 boosted Xerneas on this Heatran:
+2 252+ SpA Fairy Aura Xerneas Moonblast vs. 248 HP / 252+ SpD Heatran: 79-93 (20.5 - 24.1%)
+2 252+ SpA Xerneas Thunderbolt: 150-177 (38.9 - 45.9%)
+2 252+ SpA Xerneas Thunder: 183-216 (47.5 - 56.1%) -- 82.4% chance to 2HKO
+2 252+ SpA Xerneas Focus Blast vs. 248 HP / 252+ SpD Chople Berry Heatran: 200-236 (51.9 - 61.2%)
+2 252+ SpA Xerneas Psyshock vs. 248 HP / 0 Def Heatran: 92-108 (23.8 - 28%)
0 Atk Xerneas Close Combat vs. 248 HP / 0 Def Chople Berry Heatran: 104-123 (27 - 31.9%)
+2 252 SpA Xerneas Hidden Power Fire vs. Flash Fire Heatran: 0-0 (0 - 0%) -- aim for the horn next time ^^
+2 252 SpA Xerneas Hidden Power Ground vs. 248 HP / 252+ SpD Heatran: 364-432 (94.5 - 112.2%) -- 68.8% chance to OHKO
Heatran can also Toxic him if Xern is not boosted. Well, a GeoXern without HP ground is completed countered by this Heatran, and can’t do much to him unless he’s lucky with inaccurate Thunder or Focus Blast.
It’s not that all, he can absorb Toxic and Will-O-Wisp for my team, and stalls several Defoggers thanks to Toxic, despite the absence of leftovers: Giratina without Rest, Lugia, Arceus Fairy and Grass without ground moves, for example.
The plethora of resistances let him place quite easily Stealth Rock. Lava Plume is STAB to hit steel types like Klefki, Ferrothorn, Forretress, Aegislash (who can't OHKO Heatran with Sacred Sword) and Skarmory hard. The 30% chance burn is also great to haxx burn some threats coming on him such as Groudon, Landorus-T, and EKiller. Toxic for anything bar Steel and Poison types, and counters on the switch, such as Palkia and Kyogre. Roar to phaze Xern and other dangerous threats boosting their stats on him, or just make Hazards working.
Liepard has a rest (Yveltal) @ Dread Plate
Ability: Dark Aura
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature (+Def, -SpAtt)
- Sucker Punch
- Foul Play
- Taunt
- Roost
Here is the Dark pokemon of my team with the Physically Defensive set. His ability to take hits very well with the proposed repartition while hitting hard on his STAB moves thanks to Dark Aura, makes him an excellent add on my team. He checks a lot of dangerous physical sweepers, except Zekrom and Tyranitar. Ho-Oh can be also annoying with his great chance of burning Yveltal with Sacred Fire and stall him easily. Yveltal deals nice with Ekiller, Rayquaza, Groudon, and Arceus-Ghost, and hurts them really hard back with STAB, Dark Aura and Dread Plate boosted Foul Play (2.4 boost on each dark attack): Foul Play is strong enough to OHKO a +2 Arceus EKiller (94% OHKO chance if full HP Arceus). But Yveltal is also great against defensive threats thanks to Taunt, like Chansey and Ferrothorn. Sucker Punch is a useful priority and goes in pair with Taunt. Most of sweepers thinking to be bulky enough to take Yveltal’s attacks, guessing a Life Orb Special Attacker set (Dread Plate can also bluff this set) and coming on him, like Kyogre, Zekrom, and Palkia, are all KO with the combination of Foul Play + Sucker Punch. Finally, Roost to regain health.
Unfortunately, he’s SR weak, despite it can take a +2 ExtremSpeed Ekiller at 75% HP. But the worst problem is that he lets place Xerneas very easily, and can be quickly weakened if he had to switch a lot when I got Rocks on my side. Toxic is a good option for him, as he can cripple GeoXern on the switch, but I can’t remove one of its very useful 4 other moves. For these reasons, I don’t know if he’s the best option as a last dark poke on my team, or if I just simply need to run Defog (on Arceus-Ghost?) and keep Yveltal.
Unfortunately, he’s SR weak, despite it can take a +2 ExtremSpeed Ekiller at 75% HP. But the worst problem is that he lets place Xerneas very easily, and can be quickly weakened if he had to switch a lot when I got Rocks on my side. Toxic is a good option for him, as he can cripple GeoXern on the switch, but I can’t remove one of its very useful 4 other moves. For these reasons, I don’t know if he’s the best option as a last dark poke on my team, or if I just simply need to run Defog (on Arceus-Ghost?) and keep Yveltal.
Nice team but not without weaknesses
Finally, my team has got a few weaknesses and can be better.
The biggest problem is the absence of Defog or Rapid Spin on my team, somewhat compensated by my own entry hazards and my Arceus-Ghost working as a Rapid Spinners’ counter like he did in my gen 5 team. Hazards can be an issue if I face an HO team, so Lead Deoxys is generally a problem.
The second one is maybe the absence of really fast Pokemon to RK threats and max speed Arceus (my team is full of “slow” tanks) but I have Yveltal’s Sucker Punch, and I didn’t miss that in most of the battles I have done.
Finally, some pokes that you will see in the threat list.
Changes and tests
I made some changes, for example replacing Yveltal by another dark pokemon: Dragon Dance Mega-Tyranitar with Superpower to deal better against threats like Chansey, Mega-Gengar (Superpower for Destiny Bond after Taunt), Yveltal, but also Reshiram and Deoxys-S (with Crunch + SS), and to help Ferro and Heatran to stall a little better with the Sandstorm:
Le Tyran (Tyranitar-Mega) @ Tyranitarite
Ability: Sand Stream
EVs: 8 HP / 252 Atk / 248 Spd
Jolly Nature (+Speed, -SpAtt)
- Dragon Dance
- Crunch
- Superpower
- Stone Edge
248 Spd and Jolly nature to outspeed Mewtwo and Mega-Gengar at +1, and everything slower like Arceus.
But the team is frailer against Ekiller with Earthquake, Offensive Groudon and fighting moves, so Mega-Lucario can also be a threat (3 pokes weak to Fighting despite Chople Berry on Heatran); I also used Chatroll, a Prankster Liepard who is very useful against HO teams (maybe gimmicky but no, it’s not that bad!):
Chatroll (Liepard) @ Life Orb
Ability: Prankster
EVs: 8 HP / 252 Atk / 248 SDef
Lonely Nature (+Att, -Def) if Copycat / Adamant Nature (+Att, -SpAtt)
- Sucker Punch
- Encore
- Knock Off / Copycat (transfer SDef EVs to SpA)
- Thunder Wave
Priority Thunder Wave is the key move on it to cripple an offensive threat, it also attires ExtremSpeed and Fighting moves into help Arceus-Ghost to be placed. Priority Encore to block set up sweepers like Darkrai on Nastly Plot, Xerneas on Geomancy, Cloyster on Shell Smash, or Arceus on Calm Mind! It also lures Swagplay set and can get free kills with Sucker Punch and a life orb, like on Mega Mewtwo Y; finally, Copycat to RK weakened threats or Dragons but also copy opponent’s support moves; or Knock Off against stall pokes and some Sweepers except Arceus, and to hit generally quite hard. 248 SDef to take better Darkrai's Dark Pulse and Arceus-Ghost Judgment, but 248 Speed permits to Knock Off faster things despite it’s better to T wave them. Kitty did a few rage quits and saved me in a lot of matches. He is fun to use and work pretty well.
Finally I also tried Bulk Up Mega Mewtwo X with Drain Punch, Stone Edge and Poison Jab, he’s also very good and is very fast compared to the others tanks. But I was very frail against ghost pokemon like Arceus-Ghost SD who can 6-0 me.
Le Tyran (Tyranitar-Mega) @ Tyranitarite
Ability: Sand Stream
EVs: 8 HP / 252 Atk / 248 Spd
Jolly Nature (+Speed, -SpAtt)
- Dragon Dance
- Crunch
- Superpower
- Stone Edge
248 Spd and Jolly nature to outspeed Mewtwo and Mega-Gengar at +1, and everything slower like Arceus.
But the team is frailer against Ekiller with Earthquake, Offensive Groudon and fighting moves, so Mega-Lucario can also be a threat (3 pokes weak to Fighting despite Chople Berry on Heatran); I also used Chatroll, a Prankster Liepard who is very useful against HO teams (maybe gimmicky but no, it’s not that bad!):
Chatroll (Liepard) @ Life Orb
Ability: Prankster
EVs: 8 HP / 252 Atk / 248 SDef
Lonely Nature (+Att, -Def) if Copycat / Adamant Nature (+Att, -SpAtt)
- Sucker Punch
- Encore
- Knock Off / Copycat (transfer SDef EVs to SpA)
- Thunder Wave
Priority Thunder Wave is the key move on it to cripple an offensive threat, it also attires ExtremSpeed and Fighting moves into help Arceus-Ghost to be placed. Priority Encore to block set up sweepers like Darkrai on Nastly Plot, Xerneas on Geomancy, Cloyster on Shell Smash, or Arceus on Calm Mind! It also lures Swagplay set and can get free kills with Sucker Punch and a life orb, like on Mega Mewtwo Y; finally, Copycat to RK weakened threats or Dragons but also copy opponent’s support moves; or Knock Off against stall pokes and some Sweepers except Arceus, and to hit generally quite hard. 248 SDef to take better Darkrai's Dark Pulse and Arceus-Ghost Judgment, but 248 Speed permits to Knock Off faster things despite it’s better to T wave them. Kitty did a few rage quits and saved me in a lot of matches. He is fun to use and work pretty well.
Finally I also tried Bulk Up Mega Mewtwo X with Drain Punch, Stone Edge and Poison Jab, he’s also very good and is very fast compared to the others tanks. But I was very frail against ghost pokemon like Arceus-Ghost SD who can 6-0 me.
Now, here is the Threat List!
Blue: Not a threat.
Green: Not a direct threat but can be one in some circumstances.
Orange: A direct threat who can be dangerous.
Red: A huge threat difficult for me to counter.
· Arceus Extrem Killer: Arceus burns him, Ferrothorn, Yveltal with Foul Play. Dangerous as a middle game sweeper/finisher. Lum Berry or Refresh versions are also threatening if I’m using Arceus to counter it. In every case I try to not let him setup an SD, but he can do it easily on Heatran and forces me to switch out (Roar or Toxic is risky cause of Earthquake, especially if I need Heatran to counter Xern).
· Arceus Ghost (offensive): Yveltal is by far the best counter, if not the only one.
· Arceus Ground (SD): Yveltal if no Stone Edge, Arceus burns him
· Arceus Electric (CM): Ferrothorn toxic stalls him, Heatran phazes him at +1
· Arceus Fairy: Heatran, Xerneas and Arceus can hurt him
· Arceus Rock: Palkia, Ferrothorn despite he hates be burned, Xerneas and Arceus can hurt him
· Arceus Grass:Heatran, Palkia Fire Blast, Xerneas and Arceus can hurt him
· (Mega) Blaziken: Arceus, Xerneas if Blaziken is also lead, Yveltal
· Darkrai: Xerneas, Yveltal can finish him off, Heatran and Ferrothorn after sleep clause if Darkrai doesn't have Focus Blast
· Deoxys-S: Xerneas or Ferrothorn 2HKO it while trying him use Taunt, but can still place 2 Entry Hazards and it’s not good for me.
· Deoxys-D: Palkia 2HKO him, Yveltal Taunt, Arceus can set up. Beware of Red Card.
· Deoxys-A: Arceus, Heatran if no opponent’s Xerneas, Yveltal if no Ice Beam
· Dialga: Heatran, Arceus, Yveltal
· Genesect: Arceus, Heatran, Yveltal RK, easily countered but U-turn scout is the reason I put him in green instead blue
· Giratina: Xerneas, Palkia, Arceus, Yveltal, Heatran if no Earthquake
· Giratina-O: same as Giratina. Beware of offensive variants.
· Groudon: Arceus, Yveltal, Palkia hurts it a lot, Ferro if stall versions and no Fire moves
· Ho-Oh: Red cause no viable check. Heatran fears Earthquake, Arceus can take hits but needs to set up at least 3 Calm Minds to really hurt him so he has to be burned, waste Recover PPs and avoid crits, Yveltal risks to be burned, Xerneas and Palkia OHKO him but take huge damage from Brave Bird. The best way to deal with him is to surprise with Xern’s Rock Slide, or put Palkia in a replacement or a fire move. To KO the opponent’s Defogger then put Rocks if possible.
· Kyogre: Palkia, Ferro, Yveltal RK (green except Specs, he really really hurts)
· Kyurem-W: Heatran if no Earth Power, Palkia and Xern if not Scarf, Arceus if not Specs, Yveltal RK
· Lugia: Everyone except Xern
· Mewtwo: Yveltal (beware of Ice Beam), Arceus, Heatran, Palkia if no other solution
· Mega Mewtwo X: Arceus, Yveltal with Foul Play
· Mega Mewtwo Y: Same as Mewtwo
· Palkia: Arceus can avoid the 2HKO except two item boosted Hydro Pumps. Xerneas OHKO him but he’s slower. Yveltal can also deal with him if it avoids Thunder. Still a huge threat, because he’s quite unpredictable and hits hard. My own Palkia can attempt the speed tie, and Heatran takes one Surf if not rain and Toxic back.
· Rayquaza: Arceus, Heatran if no Earthquake, Palkia RK, Yveltal, Xerneas
· Reshiram: Palkia RK, Yveltal, Heatran despite Turboblaze. Can be a monster under the Sun. Not as common though.
· Shaymin-S: Ferro, Heatran if no Earth Power, Yveltal, Arceus. Difficult to tell about counters on a pokemon relying on haxx flinch, it’s all about chance.
· Xerneas: Heatran; at +0 : Palkia and Xerneas RK if not scarf, Ferro can take one hit and Gyro Ball back
· Yveltal (sp. Attacker): Xerneas (if it avoids Life Orb Oblivion Wing/Hurricane), Heatran and Ferro can Toxic if they avoid Taunt. Really hurts though.
· Zekrom: Ferro, Arceus, Palkia and Xerneas if not Scarf, Yveltal RK. Beware of Sub Hone Claws set.
· Mega Kangaskhan: Arceus, Xern OHKO fully offensive variants. Beware of Substitute variants.
· Mega Lucario: Arceus, Heatran takes Close Combat and OHKO back
· Mega Gengar: Yveltal, Ferro with Gyro Ball after Taunt but risks being Destiny Bond, Arceus can switch out. Orange still, as he can trap Heatran and offer a possible GeoXern’s sweep.
· Klefki: Heatran is the best to deal with it; if Xern in the opponent team, better is Arceus. Palkia OHKO it but doesn’t like T-Wave, Ferrothorn is not that afraid of it but doesn’t like confusion haxx and boosted Foul Play.
· Ferrothorn: Heatran, Palkia, Arceus can set up on him if no Toxic, Xerneas (beware of recoil damage and Gyro Ball), Yveltal Taunt
· Aegislash: Heatran, Arceus (beware of Shadow Ball), Palkia, Yveltal
· (Mega) Scizor: Heatran, Arceus, Palkia, Yveltal.
· Chansey/Blissey: Yveltal Taunt but hello opponent’s Xern, Xerneas but Chansey is not OHKO, Ferrothorn wall them and uses Spikes, but they support opponent’s team and render completely useless Arceus and Palkia. Chansey full Defense is a really huge pain. To put Hazards is the best way to go against it, but if Chansey is combined with an Arceus defogger and a Ho-Oh, the game will become for me a real headache. The main reason to use Mega-Tyranitar with Superpower instead of Yveltal: let’s just DD on Chansey and stall break.
· Landorus-T: Arceus, Yveltal (beware of Stone Edge), Ferrothorn if defensive set, Palkia
· Thundurus: Ferrothorn, Arceus, Heatran, Xerneas and Palkia both OHKO it but don't like Thunder Wave neither STAB Electrik attacks, Yveltal RK
· Heatran: Palkia, Xerneas, Arceus, Yveltal
· Clefable: Unaware can be annoying for Arceus, but Heatran and Ferrothorn doesn't fear it at all (except Flamethrower for Ferro), Xerneas hurts it
· Charizard: Heatran and Palkia (beware of Dragon Pulse) if mega Y, Arceus and Yveltal if mega X (+Heatran if no Earthquake).
· Forretress: Yveltal Taunt, Heatran, Palkia, Arceus block spin and can set up, but beware of Red Card.
· Skarmory: Everyone except Ferro (if Taunt). Beware of his Hazards.
· Ditto: Can’t RK Arceus, the only poke who it can copy and be somewhat threatening is Palkia. But it is scarf, so I will often have a good counter to it.
· Shedinja: Well… Everyone. And Hazards. I needed to be well prepared against this OP poke, who is able to counter Ubers titans like Kyogre and Zekrom :)
· Misses, Parahaxx, Crits: Terrible, but these make parts of the game!
· Arceus Ghost (offensive): Yveltal is by far the best counter, if not the only one.
· Arceus Ground (SD): Yveltal if no Stone Edge, Arceus burns him
· Arceus Electric (CM): Ferrothorn toxic stalls him, Heatran phazes him at +1
· Arceus Fairy: Heatran, Xerneas and Arceus can hurt him
· Arceus Rock: Palkia, Ferrothorn despite he hates be burned, Xerneas and Arceus can hurt him
· Arceus Grass:Heatran, Palkia Fire Blast, Xerneas and Arceus can hurt him
· (Mega) Blaziken: Arceus, Xerneas if Blaziken is also lead, Yveltal
· Darkrai: Xerneas, Yveltal can finish him off, Heatran and Ferrothorn after sleep clause if Darkrai doesn't have Focus Blast
· Deoxys-S: Xerneas or Ferrothorn 2HKO it while trying him use Taunt, but can still place 2 Entry Hazards and it’s not good for me.
· Deoxys-D: Palkia 2HKO him, Yveltal Taunt, Arceus can set up. Beware of Red Card.
· Deoxys-A: Arceus, Heatran if no opponent’s Xerneas, Yveltal if no Ice Beam
· Dialga: Heatran, Arceus, Yveltal
· Genesect: Arceus, Heatran, Yveltal RK, easily countered but U-turn scout is the reason I put him in green instead blue
· Giratina: Xerneas, Palkia, Arceus, Yveltal, Heatran if no Earthquake
· Giratina-O: same as Giratina. Beware of offensive variants.
· Groudon: Arceus, Yveltal, Palkia hurts it a lot, Ferro if stall versions and no Fire moves
· Ho-Oh: Red cause no viable check. Heatran fears Earthquake, Arceus can take hits but needs to set up at least 3 Calm Minds to really hurt him so he has to be burned, waste Recover PPs and avoid crits, Yveltal risks to be burned, Xerneas and Palkia OHKO him but take huge damage from Brave Bird. The best way to deal with him is to surprise with Xern’s Rock Slide, or put Palkia in a replacement or a fire move. To KO the opponent’s Defogger then put Rocks if possible.
· Kyogre: Palkia, Ferro, Yveltal RK (green except Specs, he really really hurts)
· Kyurem-W: Heatran if no Earth Power, Palkia and Xern if not Scarf, Arceus if not Specs, Yveltal RK
· Lugia: Everyone except Xern
· Mewtwo: Yveltal (beware of Ice Beam), Arceus, Heatran, Palkia if no other solution
· Mega Mewtwo X: Arceus, Yveltal with Foul Play
· Mega Mewtwo Y: Same as Mewtwo
· Palkia: Arceus can avoid the 2HKO except two item boosted Hydro Pumps. Xerneas OHKO him but he’s slower. Yveltal can also deal with him if it avoids Thunder. Still a huge threat, because he’s quite unpredictable and hits hard. My own Palkia can attempt the speed tie, and Heatran takes one Surf if not rain and Toxic back.
· Rayquaza: Arceus, Heatran if no Earthquake, Palkia RK, Yveltal, Xerneas
· Reshiram: Palkia RK, Yveltal, Heatran despite Turboblaze. Can be a monster under the Sun. Not as common though.
· Shaymin-S: Ferro, Heatran if no Earth Power, Yveltal, Arceus. Difficult to tell about counters on a pokemon relying on haxx flinch, it’s all about chance.
· Xerneas: Heatran; at +0 : Palkia and Xerneas RK if not scarf, Ferro can take one hit and Gyro Ball back
· Yveltal (sp. Attacker): Xerneas (if it avoids Life Orb Oblivion Wing/Hurricane), Heatran and Ferro can Toxic if they avoid Taunt. Really hurts though.
· Zekrom: Ferro, Arceus, Palkia and Xerneas if not Scarf, Yveltal RK. Beware of Sub Hone Claws set.
· Mega Kangaskhan: Arceus, Xern OHKO fully offensive variants. Beware of Substitute variants.
· Mega Lucario: Arceus, Heatran takes Close Combat and OHKO back
· Mega Gengar: Yveltal, Ferro with Gyro Ball after Taunt but risks being Destiny Bond, Arceus can switch out. Orange still, as he can trap Heatran and offer a possible GeoXern’s sweep.
· Klefki: Heatran is the best to deal with it; if Xern in the opponent team, better is Arceus. Palkia OHKO it but doesn’t like T-Wave, Ferrothorn is not that afraid of it but doesn’t like confusion haxx and boosted Foul Play.
· Ferrothorn: Heatran, Palkia, Arceus can set up on him if no Toxic, Xerneas (beware of recoil damage and Gyro Ball), Yveltal Taunt
· Aegislash: Heatran, Arceus (beware of Shadow Ball), Palkia, Yveltal
· (Mega) Scizor: Heatran, Arceus, Palkia, Yveltal.
· Chansey/Blissey: Yveltal Taunt but hello opponent’s Xern, Xerneas but Chansey is not OHKO, Ferrothorn wall them and uses Spikes, but they support opponent’s team and render completely useless Arceus and Palkia. Chansey full Defense is a really huge pain. To put Hazards is the best way to go against it, but if Chansey is combined with an Arceus defogger and a Ho-Oh, the game will become for me a real headache. The main reason to use Mega-Tyranitar with Superpower instead of Yveltal: let’s just DD on Chansey and stall break.
· Landorus-T: Arceus, Yveltal (beware of Stone Edge), Ferrothorn if defensive set, Palkia
· Thundurus: Ferrothorn, Arceus, Heatran, Xerneas and Palkia both OHKO it but don't like Thunder Wave neither STAB Electrik attacks, Yveltal RK
· Heatran: Palkia, Xerneas, Arceus, Yveltal
· Clefable: Unaware can be annoying for Arceus, but Heatran and Ferrothorn doesn't fear it at all (except Flamethrower for Ferro), Xerneas hurts it
· Charizard: Heatran and Palkia (beware of Dragon Pulse) if mega Y, Arceus and Yveltal if mega X (+Heatran if no Earthquake).
· Forretress: Yveltal Taunt, Heatran, Palkia, Arceus block spin and can set up, but beware of Red Card.
· Skarmory: Everyone except Ferro (if Taunt). Beware of his Hazards.
· Ditto: Can’t RK Arceus, the only poke who it can copy and be somewhat threatening is Palkia. But it is scarf, so I will often have a good counter to it.
· Shedinja: Well… Everyone. And Hazards. I needed to be well prepared against this OP poke, who is able to counter Ubers titans like Kyogre and Zekrom :)
· Misses, Parahaxx, Crits: Terrible, but these make parts of the game!
Conclusion
I would like to thank all persons who supported me and gave me compliments and good advices for my team (especially the reparts of my Xerneas), and to you to be interested in my Ubers team!
So I would be pleased to get any suggestions, advices, opinions... And now, Rate My Team :)
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