Introduction
So I don't play mons seriously, but I like being higher on the ladder, 1700+ since up there its more fun since people play somewhat more logically, and this is the team I like to get to those elo's after I inevitably lose all my point when not using this team. It has a few glaring weaknesses, and I'm wondering if anyone can think of any improvements. If you can think of any changes I can make to counter some of the weakness, I would greatly appreciate the help.
The things that are very threatening to this team are: surprise defoggers (there are so many now, sometimes you didnt expect a certain mon to be the defogger, can often be costly).
rapid spin
serperior
magearna
fat trickroom
The jist of this team, and the way it functions is after getting webs up, your mons just hit harder, and are faster, and very easily find a sweep. Either setup on defoggers to punish or switch to one of the defiant mons. Using defog punishers in bish and thunderus help keep webs up, but often dont even enough value even when they are defogged on. Right now, the main problem with this team, is upon seeing serp, the game is already almost over, the team has no grass resist and not a single mon which outspeeds since webs speed serp up. Also, offensive magearna, and even av are massive treats since only ttar can even 2hit ko mag. Teams with koko, or pex celes core can be a challenge but are still often winnable.
Another common way to loose is z move users setting up on an encore from shucke, simple ignore the encore with the z move and procede to sweep the team.
Teambuilding Process
When building this team, I saw blunder using this in a heatah fahita, I stole 4 of the mons, removed mimikyu and added kart and massively changed fini's set.
**Why did you choose this pokemon?**
**Why did you choose this pokemon?**
**Why did you choose this pokemon?**
**Why did you choose this pokemon?**
**Why did you choose this pokemon?**
**Why did you choose this pokemon?**
The Team
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
**Why did you choose this pokemon? What does it do for your team?**Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Bisharp is one of two defog punishers, although it rarely gets actually gets defiant since most players will try to predict and hit bisharp when it comes in. Common defoggers like zapdos, torn, rotom, ect, usually throw out a heatwave or willow as it comes out. However, sometimes when allowed to sd or if someone defogs on this mon, it can often sweep or get a few kills, however, with suckerpunch mindgames, substitute, and low speed tier mean often bisharp is uderwhelming in this team. However, this poke is needed on the team as it helps massively in breaking non-quagsire stall, with tapu fini support of blocking status. Unfortunately when you do run into quagsire stall, usually the only out to win is an ironhead flinch on quagsire with this mon.
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Infestation
- Sticky Web
- Stealth Rock
- Encore
Thundurus @ Flyinium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Fly
- Knock Off
- Bulk Up
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Moonblast
- Calm Mind
- Protect
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Fire Punch
- Ice Punch
- Dragon Dance
Kartana @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Smart Strike
- Sacred Sword
- Leaf Blade
- Knock Off
Conclusion
Whats nice about this team is it requires very little skill to play, often after you know the matchup you just play in a certain way and it leads to certain victory. It has some weaknesses tho (rapid spin, stall with the unaware, mag, serp). Whats nice is vs over 50% of common teams seen in ou, this team wins the matchup, so without misplay, you can win.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Infestation
- Sticky Web
- Stealth Rock
- Encore
Thundurus @ Flyinium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Fly
- Knock Off
- Bulk Up
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Moonblast
- Calm Mind
- Protect
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Fire Punch
- Ice Punch
- Dragon Dance
Kartana @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Smart Strike
- Sacred Sword
- Leaf Blade
- Knock Off
Here is ladder peak proof: I am #49 in this photo
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Infestation
- Sticky Web
- Stealth Rock
- Encore
Thundurus @ Flyinium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Fly
- Knock Off
- Bulk Up
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Moonblast
- Calm Mind
- Protect
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Fire Punch
- Ice Punch
- Dragon Dance
Kartana @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Smart Strike
- Sacred Sword
- Leaf Blade
- Knock Off
Here is ladder peak proof: I am #49 in this photo
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