I am new to pokemon min/max'ing, and new to smogon, but I've been a hardcore a min/max'er through-and-through and take the sport to hyperbolic extremes at times. Started GSC out of childhood nostalgia, but got hooked by the depth of its chess-match style meta-game—and now here I am. Over the last couple weeks I've spent more hours on this site than I care to admit soaking in information on this game's meta game—and I've noticed an oddly absent element: the mythological existence of offensive teams.
And I don't mean teams that mix the stall meta-game with a handful of versatile powerhouses either; but full-fledged stall-shattering aggressively offensive teams.
They exist, and epic tales have been told about them, but details are always scarce at best. Dozens of stall-team blueprints—exact team comps that represent such a team's benchmark—but where are the stallbreaker blueprints? The irony is that these teams are often instructed to ensure cooperation rather than coverage without any examples of how a 6-member team can effectively cooperate with each of its members.
I don't post this to complain or nitpick, as I'm a firm believer that there is likely a reason—or many reasons—and that it is more likely due to some variable I hadn't yet accounted for than it is a fault on anyone else. I just don't know what this variable is yet.
And I don't mean teams that mix the stall meta-game with a handful of versatile powerhouses either; but full-fledged stall-shattering aggressively offensive teams.
They exist, and epic tales have been told about them, but details are always scarce at best. Dozens of stall-team blueprints—exact team comps that represent such a team's benchmark—but where are the stallbreaker blueprints? The irony is that these teams are often instructed to ensure cooperation rather than coverage without any examples of how a 6-member team can effectively cooperate with each of its members.
I don't post this to complain or nitpick, as I'm a firm believer that there is likely a reason—or many reasons—and that it is more likely due to some variable I hadn't yet accounted for than it is a fault on anyone else. I just don't know what this variable is yet.