Hi, all. This is my first OU team, and it's won a little over 50% of its matches on Lab, so it's pretty solid. So, without further ado, here is the team:
Again, it's my first real team, so bear with me.
Swampert @Leftovers
Torrent
240 HP/216 Def/52 SDef <Relaxed>
-Stealth Rock
-Earthquake
-Ice Beam
-Roar
I have honestly loved Swampert from the days of Advance, and found based on my past experiences on Shoddy that he works well. SR is obviously a must as a lead nowadays, and EQ and Ice Beam are for basic coverage.
I am now opting to go for Roar over Taunt mostly because I like to abuse phazing if and when I can get away with it (and Swampy's abysmal Speed doesn't really help Taunt). I'm just a noob like that :P
Gyarados @Leftovers
Intimidate
252 Atk/252 Speed/4 HP <Adamant>
-Dragon Dance
-Waterfall
-Earthquake
-Stone Edge
After much consideration and a shout out to Faladran, I changed Ninjask and Electivire for a stronger, more potent GyaraJolt combo, which then became a F/W/G core with Heatran and Shaymin. DDance Gyara by himself completely wrecks many, many Pokemon, which is only added to by his synergy with Heatran and Shaymin, Swampert, and Heatran. Waterfall and EQ are typical of a Gyara set, and Stone Edge is for coverage.
Shaymin @ Life Orb
Natural Cure
252 SAtk/252 Speed/4 HP <Modest>
-Seed Flare
-Earth Power
-Hidden Power Ice
-Leech Seed
LO Jolteon once held this spot, but I noticed that it felt like dead weight, and instead opted to finish an offensive F/W/G core. Offensive LO Shaymin provides great synergy with Gyarados and Heatran and packs a powerful punch as well. Seed Flare hits most opponents really hard, and Earth Power stops threats such as Heatran. HP Ice lets me take out Dragonite and Flygon, as well as other Grass-types. Meanwhile, with Stealth Rock on my team, the switch-forcing power of Leech Seed is more valuable than ever.
Heatran @Life Orb
Flash Fire
36 HP/220 Speed/252 SAtk <Mild>
- Fire Blast
- Hidden Power Grass
- Earth Power
- Explosion
With the banning of Latias and Mence to Ubers, Heatran has been given a time to shine---and boy has it shined. Life Orb Heatran is free from the lock/predict/switch of Specs at the sacrifice of a little power and survivability---but Tran wasn't meant to survive a stall war. Go in, sweep, and if Blissey/Snorlax comes in...tick tick BOOM. Fire Blast gets the spot over Flamethrower (lower base power) and Magma Storm (not a trapping Heatran), and HP Grass is for the likes of Swampert, among other things. Earth Power provides coverage and power, as it's the next best thing to Earthquake. Mild wins over Modest and Naive so as not to detract from Explosion's power...and Tran doesnt really need the Speed.
Scizor @Choice Scarf
Technician
12 HP/252 Atk/244 Speed <Jolly>
-U-Turn
-Bullet Punch
-Superpower
-Pursuit
After going through my original team, I noticed that I lacked an effective revenge killer, and swapped out Swords Dance Scizor for Scarfed Scizor. U-Turn and Bullet Punch are excellent moves for both STAB and their respective effects. Since Scizor will be switching out a lot, Superpower is viable as a third move. Finally, Pursuit is there for ovbious reasons. Scarfed Scizor also serves as an effective counter to LO Starmie, something that threatens my F/W/G core. The EV spread allows Scizor to outspeed everything it needs to while adding just a touch of bulk. And hey, let's face it, a STAB Technician Bullet Punch still works wonders (as does STAB U-Turn, both coming off of a Base 130 Attack).
Azelf @Leftovers
Levitate
24 HP/252 SAtk/4 SDef/228 Speed <Timid>
-Nasty Plot
-Psychic
-Flamethrower
-Hidden Power Fighting
After multiple matches with this team, I realized that this little guy really makes the team. Nasty Plot Azelf is an absolute monster after 1 boost, and then proceeds to sweep everything that isn't faster than it. STAB Psychic destroys anything that doesn't resist it or isn't named Blissey or Snorlax. Flamethrower hits the Steels and Ghosts that resist it, while HP Fighting hits Dark- and Steel-types as well as Blissey and Snorlax. Lefties was chosen over LO because it allows Azelf to stay in battle longer and sweep better.
The EV spread was taken from the Smogon strategy dex entry for Azelf, which calls for a 30 Speed IV in order to run HP Fighting. It also gives Azelf a little extra bulk. Azelf can also switch in freely on Earthquakes/Earth Powers aimed at Heatran, which helps a whole lot.
And that's it. Since this is my first team, any and all comments/criticisms are greatly appreciated. Thanks!






Again, it's my first real team, so bear with me.

Swampert @Leftovers
Torrent
240 HP/216 Def/52 SDef <Relaxed>
-Stealth Rock
-Earthquake
-Ice Beam
-Roar
I have honestly loved Swampert from the days of Advance, and found based on my past experiences on Shoddy that he works well. SR is obviously a must as a lead nowadays, and EQ and Ice Beam are for basic coverage.
I am now opting to go for Roar over Taunt mostly because I like to abuse phazing if and when I can get away with it (and Swampy's abysmal Speed doesn't really help Taunt). I'm just a noob like that :P

Gyarados @Leftovers
Intimidate
252 Atk/252 Speed/4 HP <Adamant>
-Dragon Dance
-Waterfall
-Earthquake
-Stone Edge
After much consideration and a shout out to Faladran, I changed Ninjask and Electivire for a stronger, more potent GyaraJolt combo, which then became a F/W/G core with Heatran and Shaymin. DDance Gyara by himself completely wrecks many, many Pokemon, which is only added to by his synergy with Heatran and Shaymin, Swampert, and Heatran. Waterfall and EQ are typical of a Gyara set, and Stone Edge is for coverage.

Shaymin @ Life Orb
Natural Cure
252 SAtk/252 Speed/4 HP <Modest>
-Seed Flare
-Earth Power
-Hidden Power Ice
-Leech Seed
LO Jolteon once held this spot, but I noticed that it felt like dead weight, and instead opted to finish an offensive F/W/G core. Offensive LO Shaymin provides great synergy with Gyarados and Heatran and packs a powerful punch as well. Seed Flare hits most opponents really hard, and Earth Power stops threats such as Heatran. HP Ice lets me take out Dragonite and Flygon, as well as other Grass-types. Meanwhile, with Stealth Rock on my team, the switch-forcing power of Leech Seed is more valuable than ever.

Heatran @Life Orb
Flash Fire
36 HP/220 Speed/252 SAtk <Mild>
- Fire Blast
- Hidden Power Grass
- Earth Power
- Explosion
With the banning of Latias and Mence to Ubers, Heatran has been given a time to shine---and boy has it shined. Life Orb Heatran is free from the lock/predict/switch of Specs at the sacrifice of a little power and survivability---but Tran wasn't meant to survive a stall war. Go in, sweep, and if Blissey/Snorlax comes in...tick tick BOOM. Fire Blast gets the spot over Flamethrower (lower base power) and Magma Storm (not a trapping Heatran), and HP Grass is for the likes of Swampert, among other things. Earth Power provides coverage and power, as it's the next best thing to Earthquake. Mild wins over Modest and Naive so as not to detract from Explosion's power...and Tran doesnt really need the Speed.

Scizor @Choice Scarf
Technician
12 HP/252 Atk/244 Speed <Jolly>
-U-Turn
-Bullet Punch
-Superpower
-Pursuit
After going through my original team, I noticed that I lacked an effective revenge killer, and swapped out Swords Dance Scizor for Scarfed Scizor. U-Turn and Bullet Punch are excellent moves for both STAB and their respective effects. Since Scizor will be switching out a lot, Superpower is viable as a third move. Finally, Pursuit is there for ovbious reasons. Scarfed Scizor also serves as an effective counter to LO Starmie, something that threatens my F/W/G core. The EV spread allows Scizor to outspeed everything it needs to while adding just a touch of bulk. And hey, let's face it, a STAB Technician Bullet Punch still works wonders (as does STAB U-Turn, both coming off of a Base 130 Attack).

Azelf @Leftovers
Levitate
24 HP/252 SAtk/4 SDef/228 Speed <Timid>
-Nasty Plot
-Psychic
-Flamethrower
-Hidden Power Fighting
After multiple matches with this team, I realized that this little guy really makes the team. Nasty Plot Azelf is an absolute monster after 1 boost, and then proceeds to sweep everything that isn't faster than it. STAB Psychic destroys anything that doesn't resist it or isn't named Blissey or Snorlax. Flamethrower hits the Steels and Ghosts that resist it, while HP Fighting hits Dark- and Steel-types as well as Blissey and Snorlax. Lefties was chosen over LO because it allows Azelf to stay in battle longer and sweep better.
The EV spread was taken from the Smogon strategy dex entry for Azelf, which calls for a 30 Speed IV in order to run HP Fighting. It also gives Azelf a little extra bulk. Azelf can also switch in freely on Earthquakes/Earth Powers aimed at Heatran, which helps a whole lot.
And that's it. Since this is my first team, any and all comments/criticisms are greatly appreciated. Thanks!