Completed A most cereal battle between Toon and Elevator Music

#1
Format: 4v4 Singles
DQ: 48h
Items: All
Abilities: All
Switch: OK
Substitutions: 3 per Pokemon
Chills/Recoveries: ∞/∞
Megas: 1
Z-Moves: 1 ([Toon has] none but idrc)
Arena: ASB Arena​

Toon's Team:

Lopunny [♀] Ruby
Nature:Impish (+1 Def, -1 SpA)
Type:

Abilities:
Cute Charm/Klutz/Limber
Stats:
HP:
100
Atk: 3
Def: 4 (+)
SpA:1 (-)
SpD:4
Spe:105
Size Class:2
Weight Class:3
Base Rank Total:19

Type:

Abilities:
Cute Charm/Klutz/Limber/Scrappy
Stats
HP:
100
Atk:6
Def:4 (+)
SpA:1 (-)
SpD:4
Spe:135
Size Class:3
Weight Class: 3
Base Rank Total:23

EC:6/6
MC:0
AC:5/5
Attacks

Bounce
Brutal Swing
Circle Throw
Covet
Dig
Dizzy Punch
Double Hit
Drain Punch
Endeavor
Facade
Fake Out
Fire Punch
Flail
Focus Punch
Frustration
Fury Cutter
Giga Impact
Headbutt
High Jump Kick
Ice Punch
Iron Tail
Jump Kick
Last Resort
Low Kick
Natural Gift
Pound
Power-Up Punch
Quick Attack
Retaliate
Return
Rock Smash
Secret Power
Sky Uppercut
Strength
Thunder Punch


Blizzard
Charge Beam
Focus Blast
Grass Knot
Mirror Coat
Hidden Power [Fairy]
Hyper Beam
Hyper Voice
Ice Beam
Mud-Slap
Shadow Ball
Shock Wave
Snore
Solar Beam
Swift
Thunder
Thunderbolt
Uproar
Water Pulse


After You
Agility
Attract
Baby-Doll Eyes
Baton Pass
Copycat
Defense Curl
Double Team
Encore
Endure
Entrainment
Fake Tears
Foresight
Heal Bell
Healing Wish
Helping Hand
Magic Coat
Mud Sport
Protect
Rain Dance
Rest
Rototiller
Sleep Talk
Splash
Substitute
Sunny Day
Swagger
Switcheroo
Sweet Kiss
Teeter Dance
Thunder Wave
Toxic
Work Up

87|95 Moves

Diggersby [♂] Max
Nature: Jolly (+15% Speed, +9% Accuracy, -1 SpA)
Type:

Abilities:
Pickup/Cheek Pouch/Huge Power
Stats:
HP:
100
Atk:3 [6 Huge Power]
Def:3
SpA:1 (-)
SpD:3
Spe:90 (+) (+9% Accuracy)
Size Class:2
Weight Class:3
Base Rank Total: 17 [20 Huge Power]
EC:6/6
MC:0
AC:5/5
Attacks

Bounce
Brick Break
Brutal Swing
Bulldoze
Dig
Double Kick
Double Slap
Earthquake
Endeavor
Facade
Fire Punch
Flail
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Gunk Shot
Hammer Arm
Ice Punch
Iron Head
Iron Tail
Knock Off
Low Kick
Payback
Quick Attack
Return
Rock Slide
Rock Tomb
Smack Down
Stomping Tantrum
Stone Edge
Super Fang
Superpower
Tackle
Take Down
Thief
Thunder Punch
U-turn
Wild Charge


Earth Power
Grass Knot
Mud Shot
Mud-Slap
Sludge Bomb
Surf
Uproar


Agility
Defense Curl
Double Team
Gastro Acid
Leer
Odor Sleuth
Protect
Recycle
Rest
Rototiller
Sandstorm
Sleep Talk
Snatch
Spikes
Substitute
Swagger
Swords Dance
Torment
Toxic

66|82 Moves

Azumarill [♂] Azul
Nature: Adamant (+1 Atk, -1 SpA)
Type:

Abilities: Thick Fat/Huge Power/Sap Sipper
Stats:
HP:
110
Atk: 3 (+) [6 Huge Power]
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 17 [20 Huge Power]
EC: 9/9
MC: 0
AC: 5/5

Attacks

Aqua Jet
Aqua Tail
Body Slam
Bounce
Brick Break
Bulldoze
Covet
Dig
Dive
Double Edge
Facade
Focus Punch
Frustration
Giga Impact
Headbutt
Ice Punch
Iron Tail
Knock Off
Natural Gift
Play Rough
Power-Up Punch
Return
Rock Smash
Rollout
Secret Power
Seismic Toss
Slam
Super Power
Tackle
Waterfall


Bubble
Bubblebeam
Future Sight
Hydro Pump
Hyper Beam
Grass Knot
Icy Wind
Scald
Water Gun
Whirlpool
Uproar


Amnesia
Aqua Ring
Belly Drum
Camouflage
Charm
Confide
Copycat
Defense Curl
Double Team
Encore
Endure
Helping Hand
Light Screen
Mimic
Perish Song
Protect
Rain Dance
Refresh
Rest
Scary Face
Sing
Sleep Talk
Soak
Splash
Substitute
Supersonic
Swagger
Tail Whip
Toxic
Water Sport

72|98 Moves

Wigglytuff [♀] Jelly Bean
Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Type:

Abilities: Cute Charm/Competitive/Frisk
Stats:
HP:
125
Atk: 3
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 39 (-) (-10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5

Attacks

Bide
Body Slam
Bounce
Brick Break
Counter
Covet
Dig
Dizzy Punch
Dynamic Punch
Double-Edge
Double Slap
Drain Punch
Endeavor
Facade
Fire Punch
Fling
Focus Punch
Frustration
Giga Impact
Gyro Ball
Ice Punch
Knock Off
Play Rough
Pound
Punishment
Retaliate
Return
Rollout
Round
Skull Bash
Thunder Punch
Wake-Up Slap
Wild Charge


Blizzard
Dazzling Gleam
Dream Eater
Disarming Voice
Fire Blast
Flamethrower
Focus Blast
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Petal Dance
Psychic
Shadow Ball
Solar Beam
Spit Up
Thunderbolt
Thunder
Uproar
Water Gun
Zap Cannon


Charm
Copycat
Defense Curl
Detect
Disable
Double Team
Endure
Gravity
Heal Bell
Heal Pulse
Laser Focus
Light Screen
Magic Coat
Magic Room
Mimic
Misty Terrain
Nightmare
Pain Split
Perish Song
Play Nice
Protect
Psych Up
Rain Dance
Recycle
Rest
Role Play
Safeguard
Scary Face
Sing
Sleep Talk
Snatch
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Sweet Kiss
Telekinesis
Teleport
Thunder Wave
Wish

99|128 Moves


Elevator Music's team:

Wigglytuff [Pukurin] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Normal/Fairy

Abilities: Cute Charm / Competitive / Frisk (Unlocked)

Stats:
HP: 125
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 9/9
MC: 0
AC: 5/5

Moves: (131/134)
Attract
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubble Beam
Captivate
Charge Beam
Charm
Confide
Copycat
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Disable
Disarming Voice
Dizzy Punch
Double Slap
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Echoed Voice
Endeavor
Endure
Facade
Fake Tears
Feint Attack
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Headbutt
Heal Bell
Heal Pulse
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Knock Off
Last Resort
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Pain Split
Perish Song
Petal Dance
Play Nice
Play Rough
Pound
Power-Up Punch
Present
Protect
Psych Up
Psychic
Psywave
Punishment
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Role Play
Rollout
Round
Safeguard
Scary Face
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Strength
Submission
Substitute
Sunny Day
Swagger
Swallow
Sweet Kiss
Take Down
Teleport
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Toxic
Tri Attack
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wild Charge
Wish
Work Up
Zap Cannon

Banette [Jupetta] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Ghost

Abilities: Insomnia / Frisk / Cursed Body (Unlocked) / Prankster (Mega)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19


Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Ghost

Stats:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Moves: (85/87)
Astonish
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Cotton Guard
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Dream Eater
Embargo
Endure
Facade
Feint Attack
Flash
Fling
Foresight
Foul Play
Frustration
Giga Impact
Grudge
Gunk Shot
Headbutt
Helping Hand
Hex
Hidden Power (Fighting)
Hyper Beam
Icy Wind
Imprison
Infestation
Knock Off
Magic Coat
Magic Room
Metronome
Mimic
Mud-Slap
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Phantom Force
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Rest
Return
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp

Persian-A [Perushian] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Dark

Abilities: Fur Coat / Technician / Rattled (Unlocked)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 115
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves: (52/80)
Bite
Dark Pulse
Fake Out
Feint
Feint Attack
Fury Swipes
Growl
Nasty Plot
Play Rough
Power Gem
Quash
Scratch
Screech
Swift
Switcheroo
Taunt

Assist
Flatter
Foul Play
Hypnosis
Parting Shot
Punishment
Snatch
Spite

Aerial Ace
Dream Eater
Embargo
Hidden Power (Flying)
Hyper Beam
Protect
Psych Up
Rain Dance
Rest
Roar
Shadow Ball
Sleep Talk
Snarl
Substitute
Swagger
Thunder
Thunderbolt
Torment
Toxic

Gunk Shot
Hyper Voice
Icy Wind
Knock Off
Seed Bomb
Shock Wave
Snore
Throat Chop
Water Pulse

Celesteela [Tekkaguya] (N)
Nature: Docile (No effect)
Type: Steel/Flying

Abilities: Beast Boost

Stats:
HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 61
Size Class: 7
Weight Class: 12
Base Rank Total: 23

MC: 0

Moves: (47/58)
Absorb
Air Slash
Autotomize
Double-Edge
Flash Cannon
Giga Drain
Harden
Heavy Slam
Ingrain
Iron Defense
Iron Head
Leech Seed
Mega Drain
Metal Sound
Seed Bomb
Skull Bash
Smack Down
Tackle
Wide Guard

Acrobatics
Brutal Swing
Bulldoze
Earthquake
Explosion
Facade
Fire Blast
Flame Charge
Flamethrower
Fly
Giga Impact
Grass Knot
Gyro Ball
Protect
Rest
Rock Slide
Round
Sleep Talk
Smart Strike
Solar Beam
Stone Edge
Substitute
Toxic

Block
Gravity
Stomping Tantrum
Superpower
Zen Headbutt

This round's breakfast:
Toon sends out and equips
Elevator Music sends out, equips, and orders
Toon orders
I get used to the new site layout and ref​
 
#3

Celesteela @ RageCandyBar

Celesteela: [Activate RageCandyBar] Heavy Slam ~ Iron Head ~ Heavy Slam
IF (Counter is used) THEN (use Flash Cannon)
IF (Bide is used a1) THEN (use Heavy Slam a2 and Protect a3)
IF (Heavy Slam is under the effect of Disable when you would act) THEN (use Iron Head)​
 
#5

Normal / Fairy (F)
Cute Charm / Competitive / Frisk | Moon Stone
HP: 125 | EN: 100
3/2/4[5]/2/39 | 2/2/18
Status: OK, +1 SpA [Moon Stone], -10% Evasion

Steel / Flying (-)
Beast Boost | RCB
HP: 110 | EN: 100
4/4/4/4/61 | 7/12/23
Status: OK​
A1

Celesteela ate RCB (6a)!
5/5/5/5/77 (6a)

Celesteela used Heavy Slam!
Crit chance = 1/16 (rolled 15/16): NO
BAP = 4+2(12-2) = 24 -> 20
Damage = (20+3+7.5-3)*1.6 = 41.25 damage (83.75 HP remaining)
EN cost = 5+(12/1.5) -1 = -12 EN (88 EN remaining)
RCB -> 5a

Wigglytuff used Substitute (25hp)!
-25 HP (58.75 HP remaining)
-23 EN (77 EN remaining)

A2

Celesteela used Iron Head!
Crit chance = 1/16 (rolled 3/16): NO
Damage = (8+3+7.5-3)*1.5 = 23.25 damage (Substitute: 1.75 HP remaining)
No flinch chance
-5 EN (83 EN remaining)
RCB -> 4a

Wigglytuff used Perish Song (3r)!
-14 EN (63 EN remaining)

A3


Celesteela used Heavy Slam!
Wigglytuff avoided the attack!
Substitute KO'd!
-12 EN
(71 EN remaining)
RCB -> 3a

Wigglytuff used Teleport!
Wigglytuff is phasing out!
-7 EN (56 EN remaining)

Post-Round
Wigglytuff HP -> 59
Perish Song -> 2r


Normal / Fairy (F)
Cute Charm / Competitive / Frisk | Moon Stone
HP: 59 | EN: 56
3/2/4[5]/2/39 | 2/2/18
Status: Switching out, Perish Song (2r), +1 SpA [Moon Stone], -10% Evasion

Steel / Flying (-)
Beast Boost | no item
HP: 110 | EN: 71
4/4/4/4/61 [5/5/5/5/77] | 7/12/23
Status: Perish Song (2r), RCB [3a]​

This round's meter:
Toon orders
Elevator Music orders
I remove earplugs then ref​
 
Last edited:
#6
I used regular Teleport

Azul #Float Stone
Azumarill Whirlpool -> Whirlpool -> Whirlpool
IF Celesteela uses a Self-KOing combo and Azumarill is not behind a Substitute THEN Substitute 15
IF Celesteela uses a Steel-Typed Damaging Combo and Azumarill is not behind a Substitute THEN Substitute 15
IF Celesteela is under the effects of Whirlpool THEN Protect First Instance
 
Last edited:
#8
Previous round fixed.

Water / Fairy (M)
Thick Fat / Huge Power / Sap Sipper | Float Stone
HP: 110 | EN: 100
3[6]/3/2/3/50 | 2/3[1.5]/17[20]
Status: OK, +3 Atk [Huge Power], 50% WC [Float Stone]

Steel / Flying (-)
Beast Boost | no item
HP: 110 | EN: 71
4/4/4/4/61 [5/5/5/5/77] | 7/12/23
Status: Perish Song (2r), RCB [3a]​
Pre-Round
Wigglytuff's Perish Song is removed!

A1

Azumarill used Whirlpool!
Hit chance = 85% (rolled 19/100): HIT
Crit chance = 1/16 (rolled 3/16): NO
Damage = 4+3+3-7.5 = 2.5 damage (107.5 HP remaining)
Whirlpool (4a)
-4 EN (96 EN remaining)

Celesteela used Quadruple-Edge!
Crit chance = 1/16 (rolled 2/16): NO
BAP = [10+(12/1.5)]*2.25 = (10+8)*2.25 = 40.5 BAP
Damage = 40.5+7.5-4.5 = 43.5 damage (66.5 HP remaining)
Recoil = 43.5/3*1.5 = -21.75 HP (85.75 HP remaining)
EN cost = [6+(12/2.5)+2]*3.5 = -44.8 EN (26.2 EN remaining)
Cooldown (1a)
RCB (2a)

Whirlpool: -2hp (83.75 HP remaining) -> 3a

A2

Azumarill used Protect!
-7 EN (89 EN remaining)

Celesteela is cooling down!
RCB (1a)

Whirlpool: -2hp (81.75 HP remaining) -> 2a

A3

Azumarill used Whirlpool!
Hit chance = 85% (rolled 16/100): HIT
Crit chance = 1/16 (rolled 13/16): NO
Damage = 4+3+3-7.5 = 2.5 damage (79.25 HP remaining)
Celesteela is already trapped!
-4 EN (85 EN remaining)

Celesteela used Heavy Slam!
Crit chance = 1/16 (rolled 11/16): NO
BAP = 4+2(12-3/2) > 20
Damage = 20+3+7.5-4.5 = 26 damage (40.5 HP remaining)
EN cost = 5+(12/1.5)-1 = -12 EN (14.2 EN remaining)
RCB wore off!

Whirlpool: -2hp (77.25 HP remaining) -> 1a

Post-Round
Celesteela HP -> 77
Celesteela EN -> 14
Azumarill HP -> 40
Celesteela Perish Song -> 1r


Water / Fairy (M)
Thick Fat / Huge Power / Sap Sipper | Float Stone
HP: 40 | EN: 85
3[6]/3/2/3/50 | 2/3[1.5]/17[20]
Status: OK, +3 Atk [Huge Power], 50% WC [Float Stone]

Normal / Fairy (F)
Cute Charm / Competitive / Frisk | Moon Stone
HP: 59 | EN: 56
3/2/4[5]/2/39 | 2/2/18
Status: OK, +1 SpA [Moon Stone], -10% Evasion


Steel / Flying (-)
Beast Boost | no item
HP: 77 | EN: 14
4/4/4/4/61 | 7/12/23
Status: Perish Song (1r), Whirlpool (1a)​

This round's demise:
Elevator Music orders
Toon orders
I ref​
 
#9
Celesteela: Heavy Slam ~ Heavy Slam ~ Heavy Slam
IF (Protect is used) THEN (use Chill on the first instance)
IF (Azumarill is underwater when you would act) THEN (use Chill)​
 
#11


Water / Fairy (M)
Thick Fat / Huge Power / Sap Sipper | Float Stone
HP: 40 | EN: 85
3[6]/3/2/3/50 | 2/3[1.5]/17[20]
Status: OK, +3 Atk [Huge Power], 50% WC [Float Stone]


Steel / Flying (-)
Beast Boost | no item
HP: 77 | EN: 14
4/4/4/4/61 | 7/12/23
Status: Perish Song (1r), Whirlpool (1a)​
A1

Celesteela used Heavy Slam!
Crit chance = 1/16 (rolled 6/16): NO
BAP > 20
Damage = 20+3+6-4.5 = 24.5 damage (15.5 HP remaining)
-16 EN (ENKO!)

Azumarill used Rest (3a)!
-15 EN (70 EN remaining)

Rest: +12hp (27.5 HP remaining) -> 2a

Post-Round
Azumarill HP -> 27


Water / Fairy (M)
Thick Fat / Huge Power / Sap Sipper | Float Stone
HP: 27 | EN: 70
3[6]/3/2/3/50 | 2/3[1.5]/17[20]
Status: Resting (2a), +3 Atk [Huge Power], 50% WC [Float Stone], 1KOC

Normal / Fairy (F)
Cute Charm / Competitive / Frisk | Moon Stone
HP: 59 | EN: 56
3/2/4[5]/2/39 | 2/2/18
Status: OK, +1 SpA [Moon Stone], -10% Evasion


Status: KO
This round's rebound:
Elevator Music sends out and equips
Toon orders
Elevator Music orders
I ref​
 
#14
Switching to Persian-A @ Darkinium Z



Persian-A: Snarl ~ Dark Pulse ~ Snarl
IF (Lopunny has Soothe Bell when you would act) AND (Encore is not used that action) THEN (use Knock Off and push actions back)
IF (Lopunny is in the evasive state of a damaging evasive move when you would act) THEN (use Assist (Stealth Rock/Reflect/Double Team (2 clones)))
IF (Encore is used) AND (Assist was used on the prior action) THEN (use Fake Out)​
 
#16

Normal (F)
Cute Charm / Klutz(OFF) / Limber | Soothe Bell
HP: 100 | EN: 100
3/4[5]/1/4[5]/105 | 2/3/19
Status: OK, Klutz OFF, +1Def/SpD [Soothe Bell]

Dark (F)
Fur Coat / Technician / Rattled | Darkinium Z
HP: 100 | EN: 100
2/3/4/3/115 | 3/3/19
Status: OK​
A1

Persian used Knock Off!
Crit chance = 1/16 (rolled 9/16): NO
Damage = (10+3+3-7.5)+2 = 10.5 damage (89.5 HP remaining)
Lopunny lost its Soothe Bell!
-6 EN (94 EN remaining)

Lopunny used Entrainment!
Persian's ablilities are now [Cute Charm / Klutz / Limber] (6a)!
-7 EN (93 EN remaining)

A2

Persian used Snarl!
Klutz: +10% accuracy (HIT)
Crit chance = 1/16 (rolled 4/16): NO
Damage = 6+3+6-6 = 9 damage (80.5 HP remaining)
-1 SpA
-4 EN (90 EN remaining)
Entrainment -> 5a

Lopunny used High Jump Kick!
Hit chance = 90% (rolled 23/100): HIT
Crit chance = 1/16 (rolled 10/16): NO
Damage = (13+4.5-4.5)*1.5 = 19.5 damage (80.5 HP remaining)
-8 EN (85 EN remaining)

A3

Persain used Dark Pulse!
Crit chance = 1/16 (rolled 6/16): NO
Damage = 8+3+6-6 = 11 damage (69.5 HP remaining)
Flinch chance = 20% (rolled 81/100): NO
-5 EN (85 EN remaining)
Entrainment -> 4a

Lopunny used High Jump Kick!
Hit chance = 90% (rolled 24/100): HIT
Crit chance = 1/16 (rolled 5/16): NO
19.5 damage (61 HP remaining)
-12 EN (73 EN remaining)

Post-Round
Lopunny HP -> 69


Normal (F)
Cute Charm / Klutz(OFF) / Limber | no item
HP: 69 | EN: 73
3/4/1/4/105 | 2/3/19
Status: OK, Klutz OFF, -1 SpA

Water / Fairy (M)
Thick Fat / Huge Power / Sap Sipper | Float Stone
HP: 27 | EN: 70
3[6]/3/2/3/50 | 2/3[1.5]/17[20]
Status: Resting (2a), +3 Atk [Huge Power], 50% WC [Float Stone], 1KOC

Normal / Fairy (F)
Cute Charm / Competitive / Frisk | Moon Stone
HP: 59 | EN: 56
3/2/4[5]/2/39 | 2/2/18
Status: OK, +1 SpA [Moon Stone], -10% Evasion


Dark (F)
Fur Coat / Technician / Rattled [Cute Charm / Klutz / Limber] | Darkinium Z
HP: 61 | EN: 85
2/3/4/3/115 | 3/3/19
Status: Entrainment [4a], +10% Accuracy (Klutz)

Status: KO

Item: Banettite
HP: 100 | EN: 100
Status: OK, -10% Evasion

This round's noun:
Toon orders
Elevator Music orders
I ref​
 
#17
[Klutz=ON] Lopunny Sky Uppercut -> High Jump Kick -> High Jump Kick
IF Hypnosis and not in a combo THEN Magic Coat
IF Under the effects of P/E THEN Heal Bell First Instance, Chill Second Instance
IF Lopunny Under the effects of Torment AND Lopunny is to use High Jump Kick THEN Drain Punch First Instance, Sky Uppercut Second Instance
 
#18
Persian-A: Assist (Disable (High Jump Kick)/Gravity/Double Team (2 clones)) ~ Parting Shot ~ Hyper Beam
IF (Double Team is selected a1) AND (High Jump Kick hits a2) THEN (use Fake Out a3)​
 
#19
Next time please specify the ally being channeled when you use Assist.


Normal (F)
Cute Charm / Klutz(OFF) / Limber | no item
HP: 69 | EN: 73
3/4/1/4/105 | 2/3/19
Status: OK, Klutz OFF, -1 SpA


Dark (F)
Fur Coat / Technician / Rattled [Cute Charm / Klutz / Limber] | Darkinium Z
HP: 61 | EN: 85
2/3/4/3/115 | 3/3/19
Status: Entrainment [4a], +10% Accuracy (Klutz)​
Pre-Round
Lopunny turned on its Klutz!

A1

Persian used Assist!
(roll 3/3): Double Team (2 clones)
EN cost = 4*2 +3 = -11 EN (74 EN remaining)

Lopunny used Sky Uppercut!
Hit chance = 90% (rolled 88/100): HIT
Direct hit chance = 1/3 (rolled 1/3): HIT
Crit chance = 1/16 (rolled 4/16): NO
Damage = (9+4.5-4.5)*1.5 = 13.5 damage (47.5 HP remaining)
-6 EN (67 EN remaining)

A2

Persian used Parting Shot!
Lopunny's Atk/SpA fell -1 stage each!
Persian is retreating!
-4 EN (70 EN remaining)

Lopunny used High Jump Kick!
Hit chance = 90% (rolled 60/100): HIT
Crit chance = 1/16 (rolled 4/16): NO
Damage = (13+4.5-4.5)*1.5 -2= 17.5 damage (30 HP remaning)
-8 EN (59 EN remaining)

A3

Persian used Fake Out!
Crit chance = 1/16 (rolled 11/16): NO
Damage = 4+3-6 = 1 damage (68 HP remaining)
-4 EN (66 EN remaining)

Lopunny flinched!


Normal (F)
Cute Charm / Klutz / Limber | no item
HP: 68 | EN: 59
3/4/1/4/105 | 2/3/19
Status: OK, -1 Atk, -2 SpA

Water / Fairy (M)
Thick Fat / Huge Power / Sap Sipper | Float Stone
HP: 27 | EN: 70
3[6]/3/2/3/50 | 2/3[1.5]/17[20]
Status: Resting (2a), +3 Atk [Huge Power], 50% WC [Float Stone], 1KOC

Normal / Fairy (F)
Cute Charm / Competitive / Frisk | Moon Stone
HP: 59 | EN: 56
3/2/4[5]/2/39 | 2/2/18
Status: OK, +1 SpA [Moon Stone], -10% Evasion


Dark (F)
Fur Coat / Technician / Rattled [Cute Charm / Klutz / Limber] | Darkinium Z
HP: 30 | EN: 66
2/3/4/3/115 | 3/3/19
Status: Switching out, Entrainment [1a], +10% Accuracy (Klutz)

Status: KO

Item: Banettite
HP: 100 | EN: 100
Status: OK, -10% Evasion

This round's itemization:
Elevator Music sends out, equips, and orders
Toon orders
I ref​
 
Last edited:
#21

Banette @ Banettite

Banette: [Mega Evolve] Return ~ Return ~ Return
IF (Encore is used) THEN (use Taunt)
IF (Entrainment is used) THEN (use Taunt)
IF (a damaging evasive move is used) THEN (use Pursuit)​
 
#23

Normal (F)
Cute Charm / Klutz / Limber | no item
HP: 68 | EN: 59
3/4/1/4/105 | 2/3/19
Status: OK, -1 Atk, -2 SpA

Ghost (F)
Insomnia / Frisk / Cursed Body / Prankster | Banettite
HP: 100 | EN: 100
7/3/4/3/65 | 2/2/22
Status: OK, -10% Evasion​
Pre-Round
Banette Mega-Evolves!

A1

Lopunny used Foresight!
Lopunny saw through Banette (6a)!
-5 EN (54 EN remaining)

Banette used Return!
Crit chance = 1/16 (rolled 2/16): NO
Damage = 10+10-6 = 14 damage (54 HP remaining)
-7 EN (93 EN remaining)
Foresight (5a)

A2

Lopunny used Fake Out!
Crit chance = 1/16 (rolled 15/16): NO
Damage = 4+3+4.5-4.5 -2 = 5 damage (95 HP remaining)
Cursed Body chance = 30% (rolled 17/100): YES
Lopunny's Fake Out was Disabled (6a)!
-3 EN (51 EN remaining)
Disable (5a)

Banette flinched!
Foresight (4a)

A3

Banette used Taunt!
Lopunny fell for the taunt (6a)!
-10 EN (83 EN remaining)
Foresight (3a)

Lopunny is Taunted!
Lopunny was unable to perform Encore!
Taunt (5a)
Disable (4a)

Post-Round
Lopunny's stat changes decay!


Normal (F)
Cute Charm / Klutz / Limber | no item
HP: 54 | EN: 51
3/4/1/4/105 | 2/3/19
Status: Disabled (Fake Out) (4a), Taunted (5a), -1 SpA

Water / Fairy (M)
Thick Fat / Huge Power / Sap Sipper | Float Stone
HP: 27 | EN: 70
3[6]/3/2/3/50 | 2/3[1.5]/17[20]
Status: Resting (2a), +3 Atk [Huge Power], 50% WC [Float Stone], 1KOC

Normal / Fairy (F)
Cute Charm / Competitive / Frisk | Moon Stone
HP: 59 | EN: 56
3/2/4[5]/2/39 | 2/2/18
Status: OK, +1 SpA [Moon Stone], -10% Evasion


Ghost (F)
Insomnia / Frisk / Cursed Body / Prankster | Banettite
HP: 95 | EN: 83
7/3/4/3/65 | 2/2/22
Status: Foresight (3a), -10% Evasion

Dark (F)
Fur Coat / Technician / Rattled | Darkinium Z
HP: 30 | EN: 66
2/3/4/3/115 | 3/3/19
Status: OK

Status: KO
This round's banter:
Toon orders
Elevator Music orders
I ref​
 

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