This is a team I've been using on the UU ladder, and I've had pretty good results with it. Unfortunately, I'm terrible at explaining how the team works together, but, well, I'll give it my best shot.
Crobat (F) @ Choice Band
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brave Bird
- U-turn
- Pursuit
- Quick Attack
So this is my lead. Outspeeds all non-scarf leads, and can generally put the hurt on anything with Brave Bird. 2HKOs even Milotic. U-turn nicely scouts switches and breaks sashes, and can give Blaziken a free in on a steel type. Trickscarfers end up locked into trick, too. The other two moves are more for utility. Pursuit catches a few things off-guard, including knocking ~85% off -1 def Gallade. And nothing outprioritizes Crobat's Quick Attack, which is quite useful when something really needs to die. Cross Poison is a decent choice over Pursuit. It's only real use is revenging Raikou, but that's still an admirable purpose.
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Seed Flare
- Air Slash
- Rest
- Earth Power
One of my sweepers. Outspeeds a lot and hits hard, and makes a nice counter to many bulky waters. Doesn't mind status that much due to natural cure. I'm thinking of replacing Leech Seed with Rest, to make the recovery more reliable, and I think there might be better attacks than Psychic. Recommendations?
Blaziken (M) @ Choice Specs
Ability: Blaze
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Overheat
- Focus Blast
- Vacuum Wave
- Hidden Power [Grass]
This thing is really the star of the team. When Blaziken comes in, things die. 110 base special attack is the same as Salamence, and Overheat hits just as hard as Draco Meteor. Every single Flash Firer gets OHKO'd by Focus Blast, and STAB 120 power moves always hit hard. Vacuum wave is a great way to revenge things, and HP Grass has nice coverage, hitting Slowbro for major damage. Moltres and Altaria give this set issues, but with SR up, the former can be dealt with, and the latter is rare in the new UU. HP Electric might be better, but I don't remember if I can retain the 31 speed IV with it.
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/130 Atk/16 Def/112 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Thunder Wave
- Iron Head
- Earthquake
Sets up Stealth Rock and takes hits. I can't for the life of me remember the reason for the EV spread, but it seems to work decently well. Not sure if Toxic or Twave would be better. Generally is my go-to for Raikou. EQ hits it hard, and if it doesn't manage to kill, it can usually get it into revenge-kill territory. Iron Head has a decent amount of power when Registeel needs to hit back.
Milotic (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/200 Def/58 SDef
Calm nature (+SDef, -Atk)
- Surf
- Recover
- Haze
- Ice Beam
Haze lets me deal with so many CMers; basically everything not named Raikou. In fact, most stat-uppers fall to Milotic here. Surf and Ice Beam have nice coverage, and Recover should be fairly obvious. Can often lure out Water and Grass types, giving Shaymin and Crobat good switch-ins.
Torterra (F) @ Leftovers
Ability: Overgrow
EVs: 30 HP/252 Atk/228 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Wood Hammer
- Rock Polish
- Stone Edge
I'm not sure what to do with this. It's a nice switch-in to a lot of things, and it can lure Staraptors into a Stone Edge, but overall it seems like it doesn't fit with the team. I suppose I could switch to Life Orb over Leftovers, but maybe I should switch it out for something else entirely. I don't have a way to deal with Tspikes, after all.
Well, that's the team. I'm not including the full threat list, but I have noticed that Staraptor gives the team some big problems. Gallade can also give me issues without careful play. So, what do you think?