Hello everyone! I was experimenting with various teams built around the "Big 3" of the OU meta right now (MegaGross, Tapu Lelele, and Lando), and I found a teamcomp that supports them quite well! Take a look:
Mega Metagross
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Zen Headbutt
- Meteor Mash
- Ice Punch
- Earthquake
Probably the most popular Mega in the meta right now, MegaGross is a common sight on the OU ladder. The main team building choice that comes with this guy is what coverage you want to run. I went with Earthquake and Ice Punch in the end, but it was a tough decision. Bullet punch is fantastically useful to revenge kill glass cannons, but too often I found my own Tapu Lele's psychic terrain messing with me.
Garchomp
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Fire Fang
- Stone Edge
- Outrage
ScarfChomp, my revenge killer extraordinaire. This is just a stereotypical scarf set, but its stereotypical for a reason. It kills weakened enemy Leles and Kokos, and Fire Fang eats through Ferro and Scizor. I may replace Outrage with Poison Jab, since Earthquake already fills the role of strong STAB, and getting locked out of switching often costs Chop his life.
Tapu Lele
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Moonblast
- Hidden Power [Fire]
The premiere wallbreaker of the OU meta, Tapu "Pls don't suspect me" Lele is pure destruction in an adorable little butterfly-shaped shell. There are frighteningly few Mons that can comfortably switch into a Speced Psychic on Psychic terrain, although annoyingly, Greninja's prominence provides for an easy answer if the opponent knows that you're scarfed. Thanks to terrain, priority isn't an option for dealing with her either. Shadow ball lets me revenge-kill enemy Leles, and HP fire is there to melt the silly Scizors that think that just because they're steel types, they can kill this fairy.
Necrozma
Necrozma @ Weakness Policy
Ability: Prism Armor
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Psychic
- Moonlight
- Power Gem
Ahh, the interesting one. Necrozma is a useful switch-in for the team. It's HP and Def investments, coupled with Prism Armor, are built so that you can switch into something like a U-turn from Greninja or Pheromosa, and then blast whatever comes out with your Weakness Policy (and maybe Psychic terrain) boosted Psychic. Power Gem is coverage to kill Charizards, Weaviles and... actually, that's about it. It's mostly run for coverage against dark-types, and because Necrozma doesn't have any good options to replace it. Dark pulse, but that almost hits less than power gem. Rock polish and automotize would be devastatingly powerful alongside a weakness policy boost, but that would leave Psychic as the only attacking move. Moonlight helps with recovery, and rocks are mandatory on basically every team. One other problem with this set is that, with it's lack of speed, it often has difficulty capitalizing on its WP boosts. Putting EVs in speed would cost Necrozma precious bulk, and as I've already discussed, running a setup move just hurts its utility too much. I'm definitely open to any advice you guys have on this set.
Landorus-Therian
Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 HP / 32 Atk / 88 Def / 28 SpD / 108 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish
Double-dance Landorus is a potent presence, both offensively and defensively. Intimidate lets it switch in against a number of physical attackers like Zard-X, Mega Pinsir, and Zygarde that otherwise threaten a lot of this team. I took Continental Crush over Supersonic Skystrike because it's one of this team's only outs to Celesteela, and even then only when boosted. Additionally, after the z-move is expended, I prefer Stone Edge to Fly as an attacking move.
Tapu Fini
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Surf
- Calm Mind
- Taunt
Even without defensive investment, Tapu Fini walls and sets up on threats such as Ash-Greninja and enemy Tanky Finis. Taunt helps it beat stall, and the Misty Terrain lets Fini and your other grounded mons function without fear of T-wave or Toxic. Most people come in expecting a tankier Fini set, and are taken off guard when I start setting up with Calm mind or nuking their Landorus with Surf.
Two of the biggest threats to this team are any hazard abusers, and Celesteela. This team lacks a Defogger/Spinner. I've tried out a more utility set on Fini, but without Calm Mind the team has issues with Stall strategies. Celesteela is a huge pain in the poke-arse to deal with, especially physically defensive variants. I'm usually forced to go out to my Landorus, and try to set up on them, building up to a Continental Crush, but in the meantime the Celesteela can wear down Lando with leech seed, and if they protect the Z-move or burn with flamethrower, it can be game over then and there. Dropping a coverage move on Megagross for Tpunch helps, but it doesn't always work, and even when it does dropping a coverage or STAB move hurts various other matchups just as much.
So, that's the team. Thoughts? Suggestions? Biting personal attacks? Leave them all in the comments below!
Mega Metagross
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Zen Headbutt
- Meteor Mash
- Ice Punch
- Earthquake
Probably the most popular Mega in the meta right now, MegaGross is a common sight on the OU ladder. The main team building choice that comes with this guy is what coverage you want to run. I went with Earthquake and Ice Punch in the end, but it was a tough decision. Bullet punch is fantastically useful to revenge kill glass cannons, but too often I found my own Tapu Lele's psychic terrain messing with me.
Garchomp
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Fire Fang
- Stone Edge
- Outrage
ScarfChomp, my revenge killer extraordinaire. This is just a stereotypical scarf set, but its stereotypical for a reason. It kills weakened enemy Leles and Kokos, and Fire Fang eats through Ferro and Scizor. I may replace Outrage with Poison Jab, since Earthquake already fills the role of strong STAB, and getting locked out of switching often costs Chop his life.
Tapu Lele
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Moonblast
- Hidden Power [Fire]
The premiere wallbreaker of the OU meta, Tapu "Pls don't suspect me" Lele is pure destruction in an adorable little butterfly-shaped shell. There are frighteningly few Mons that can comfortably switch into a Speced Psychic on Psychic terrain, although annoyingly, Greninja's prominence provides for an easy answer if the opponent knows that you're scarfed. Thanks to terrain, priority isn't an option for dealing with her either. Shadow ball lets me revenge-kill enemy Leles, and HP fire is there to melt the silly Scizors that think that just because they're steel types, they can kill this fairy.
Necrozma
Necrozma @ Weakness Policy
Ability: Prism Armor
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Psychic
- Moonlight
- Power Gem
Ahh, the interesting one. Necrozma is a useful switch-in for the team. It's HP and Def investments, coupled with Prism Armor, are built so that you can switch into something like a U-turn from Greninja or Pheromosa, and then blast whatever comes out with your Weakness Policy (and maybe Psychic terrain) boosted Psychic. Power Gem is coverage to kill Charizards, Weaviles and... actually, that's about it. It's mostly run for coverage against dark-types, and because Necrozma doesn't have any good options to replace it. Dark pulse, but that almost hits less than power gem. Rock polish and automotize would be devastatingly powerful alongside a weakness policy boost, but that would leave Psychic as the only attacking move. Moonlight helps with recovery, and rocks are mandatory on basically every team. One other problem with this set is that, with it's lack of speed, it often has difficulty capitalizing on its WP boosts. Putting EVs in speed would cost Necrozma precious bulk, and as I've already discussed, running a setup move just hurts its utility too much. I'm definitely open to any advice you guys have on this set.
Landorus-Therian
Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 HP / 32 Atk / 88 Def / 28 SpD / 108 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish
Double-dance Landorus is a potent presence, both offensively and defensively. Intimidate lets it switch in against a number of physical attackers like Zard-X, Mega Pinsir, and Zygarde that otherwise threaten a lot of this team. I took Continental Crush over Supersonic Skystrike because it's one of this team's only outs to Celesteela, and even then only when boosted. Additionally, after the z-move is expended, I prefer Stone Edge to Fly as an attacking move.
Tapu Fini
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Surf
- Calm Mind
- Taunt
Even without defensive investment, Tapu Fini walls and sets up on threats such as Ash-Greninja and enemy Tanky Finis. Taunt helps it beat stall, and the Misty Terrain lets Fini and your other grounded mons function without fear of T-wave or Toxic. Most people come in expecting a tankier Fini set, and are taken off guard when I start setting up with Calm mind or nuking their Landorus with Surf.
Two of the biggest threats to this team are any hazard abusers, and Celesteela. This team lacks a Defogger/Spinner. I've tried out a more utility set on Fini, but without Calm Mind the team has issues with Stall strategies. Celesteela is a huge pain in the poke-arse to deal with, especially physically defensive variants. I'm usually forced to go out to my Landorus, and try to set up on them, building up to a Continental Crush, but in the meantime the Celesteela can wear down Lando with leech seed, and if they protect the Z-move or burn with flamethrower, it can be game over then and there. Dropping a coverage move on Megagross for Tpunch helps, but it doesn't always work, and even when it does dropping a coverage or STAB move hurts various other matchups just as much.
So, that's the team. Thoughts? Suggestions? Biting personal attacks? Leave them all in the comments below!