Introduction
This is a team I recently made, I think I rushed and it needs alot of help. Please tell me any ways on how to improve it.
This is a team I recently made, I think I rushed and it needs alot of help. Please tell me any ways on how to improve it.
Team Overview
Team In-Depth






Team In-Depth

Infernape @ Focus Sash
Ability: Blaze
EVs: 64 Atk / 252 SpA / 192 Spe
Naive Nature (-SpDef, +Spd)
→Fake Out
→Stealth Rock
→Fire Blast
→Close Combat
Comments : LeadApe rarely fails to get the rocks up, Fake out destroys the Sashes of Pokemon like Azelf and Aerodactyl. Close Combat/Fire Blast provides a STAB combo that can let him deal some damage. I'm considering going with Encore over Close Combat/Fake Out maybe but I'm not so sure at the moment.

Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (-Atk, +Spd)
→Draco Meteor
→Surf
→HP Fire / Thunderbolt
→Trick
Comments : SpecsLatias fits reasonably well into this team, it can switch in without fear on any ground attacks aimed at Infernape as well as Water attacks usually. Specs Draco Meteor hurts anything that doesn't resist it. HP Fire is its main weapon against Steel-types like Scizor. Surf is mainly for Tyranitar as its one of Latias's main problems, if I can hit it in on the switch-in I can beat it but in most cases I lose. Trick is mainly for Blissey, Tricking Specs onto it hurts its walling capabilites alot.

Porygon-2 @ Leftovers
Ability: Trace
EVs: 252 HP / 216 Def / 40 SpAtk
Bold Nature (-Atk, +Def)
→Thunderbolt
→Ice Beam
→Recover
→Thunder Wave
Comments : I needed someone that handles both Mence and Gyarados and I turned to this little thing. With Trace he turns their own abilities against them while he hits their 4x weakness. He's also useful for using switching in on Vaporeon and Heatran absorbing their STAB attacks. He also provides paralysis support.

Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature (+Atk, -SpAtk)
→Swords Dance
→Crunch
→Close Combat
→Extremespeed
Comments : SDLuke is a monster, after an SD he can deal alot of damage. I can rely on him to take Ice Shards aimed at Latias usually but mostly he comes in after something has died.

Starmie @ Light Clay
Ability: Natural Cure
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature (+Def, -Atk)
→Reflect
→Surf
→Recover
→Light Screen
Comments : I need something that could take Water-attacks aimed at Infernape reasonably well and also a Fighting resist. Starmie came to mind and I decided to run the Support set with Light Screen added in. 56 Speed EV's allow him to outrun base neutral 90's, the rest was poured into defenses so he took hits better. He sets up dual screens to make it easier for Lucario to set up as well as generally helping the team out.

Salamence @ Life Orb
Ability: Intimidate
EVs: 80 Atk / 252 SpAtk / 176 Spe
Rash Nature (+SpAtk, -SpD)
→Brick Break
→Fire Blast
→Draco Meteor
→Roost
Comments : Salamence is my wall-breaker, this team doesn't fare too well against stall and I needed a good mixed sweeper and he came to mind. He can switch in on any Ground attacks aimed at Infernape and Lucario easily and he packs one hell of a punch. 176 Speed EV's allow him to beat Base 90's.
Changes
-Added in Salamence over Scizor.
Threat List [Borrowed from Unholy Calamity]
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Offensive Threats
Aerodactyl : Usually doesn't cause much problem, Ape takes out his Sash with Fake Out and does good damage with Close Combat. It isn't getting past Starmie either.
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Alakazam : Alakazam is quite a problem, he outspeeds everyone and hits everyone for a OHKO. However Lucario's Extremespeed does 83% minimium and 97% maximium so he can usually save me.
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Azelf : Leads lose to Infernape(Fake Out/Fire Blast), sweeper sets are more tricky but Starmie can set up Light Screen and its easier to pick off then.
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Breloom : Never had much trouble with this, most sets are killed off by Salamence/Latias.
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Dragonite : Outspeed and picked off by Latias and Mence. Starmie can take mostly whatever he throws and can set up Reflect which then Porygon-2 can come in without fear.
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Dugtrio : Porygon-2 can Ice Beam it and it really can't hurt it much in return. Starmie can set up Reflect and then Surf it.
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Electivire : Not too hard, Latias outspeed and KO's and I haven't actually seen any of these anymore.
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Empoleon : Hate this thing, SubPetaya causes me alot of pain late-game and Agility LOEmpoleon causes me some grief as well.
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Flygon : This causes me some hassle. I usually rely on Porygon-2 to handle him as he can take anything he throws at him.
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Gengar : This is a major problem, the Standard set rips through my team and I really need to cover this weak.
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Gyarados : Doesn't scare me too bad, P2 can take him down even when he's got a DD. Starmie takes anything he throws at it pretty well. Still something I watch out for.
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Heatran : Infernape/Latias/Mence handle the non-Scarf versions pretty well. ScarfTran can be handled by prediction with Starmie/Latias and P2 can absorb his Fre Blasts(thanks to Trace)
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Heracross : Nasty thing, this thing packs a punch. Latias can outspeed and OHKO with Draco Meteor and Ape can Fire Blast it but Jolly variants hurt my team badly.
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Infernape : Latias outspeeds and KO's, Starmie can take some variants. Hasn't been a hassle.
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Jolteon : Bit of a problem to be honest, P2 can copy his ability and Jolteon would have to use Hidden Power but P2 can't do much to him either.
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Kingdra : After a DD, he poses a problem however P2 can take a +1 Outrage and TWave him making it useless. Mixed rain sets hurt quite a bit as well.
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Latias : I haven't had much problem with her but I can see the problem. She does outspeed and KO alot of my team.
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Lucario : Without an SD its not a problem however if it does and runs Crunch I'm in trouble. If it runs Ice Punch, Starmie can hurt it with Surf or set up Reflect.
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Machamp : Latias/Salamence's Draco Meteors do alot off damage to him and its usually enough to bring him down.
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Magnezone: Not a problem at all, can predict around Scarf-variants and normal variants are picked off by Mence/Latias/Luke.
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Mamoswine : Infernape beats Lead-variants and Starmie beats all other variants.
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Metagross : Agiligross is a problem but most variants Starmie can wall. Problem is Starmie can't really hurt it either. Mence does pretty well with Fire Blast.
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Porygon-Z : I haven't seen one of these for months, outspeed by Latias/Mence/Luke/Ape and KO'ed. Scarf versions can be outpredicted. Extremespeed from Luke does alot as well.
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Rhyperior : Not a problem really and everything on this team hits it for super-eefective damage. Sooner or later it'll die.
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Salamence : P2 handles all variants bar Specs and Mixmence and Latias can outspeed those and KO them.
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Scizor : Problem, SDZor rips this team to shreds. if I can get an Reflect up with Starmie Mence and Latias can handle it. Need a check...
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Togekiss : Latias/Mence can deal massive damage with Draco Meteor(usually a KO after SR) plus P2 has Tbolt.
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Tyranitar : Infernape/Lucario/Mence can all threaten it and one with a DD can be paralyzed by P2.
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Weavile : Not much of a problem. Infernape can usually break its Sash with Fake Out and Lucario does tonnes of damage with Extremespeed.
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-Added in Salamence over Scizor.
Threat List [Borrowed from Unholy Calamity]
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- Green means they are not a problem for me.
- Orange means they can cause a bit of trouble.
- Red means they are very difficult to take down.
Offensive Threats

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Conclusion
I feel this team is lacking somewhat, I really think I should replace Starmie/Porygon-2 as they don't seem to fit in all that well. I'll take any suggestions.