I'm Psylink. This is a team without CS Heracros or SubCM Raikou. The goal of this team is to try out Work Up Togekiss.:happybrain: I need help. There's so much I can't seem to counter. Ground types, Bulky Waters, Fighting types(:evan:), the list goes on and on. Here goes!
Togekiss (M) @ Life Orb
Trait: Hustle
EVs: 252 Atk / 252 SAtk / 4 Spd
Brave Nature
- Work Up
- ExtremeSpeed
- Air Slash
- Roost/Aura Sphere/Drain Punch
This is a huge suprise to those who don't expect it. People usually think: "Oooh! Togekiss! Is Paraflinch!", but this is the Work Up sweeper. I use Hustle, 252 EVs and Brave to maximize physically attacking power. 252 EVs in SpA is for the other side of the spectrum. Work Up is my boosting move of choice. ExtremeSpeed revenges fantastically! It gets the jump on those like Technician Hitmontop, and other priority users. Air Slash is the other STAB of choice. It doesn't get the 60% flinch chance because of Hustle, but it's OK. I'm not sure what I should do for the fourth slot. When I run Roost, Rock and Steel types are a problem, and when I use Aura Sphere, I can't sweep for long. Drain Punch is an option, but it wouldn't work as well as Roost or Drain Punch would. Life Orb is for big power. Won't replace.
Houndoom @ Life Orb
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Nasty Plot
- Dark Pulse
- Fire Blast
- Hidden Power [Fighting]
Houndoom is my second sweeper. It functions fantastically, but it's large amount of weaknesses limit my team. It's really just a standard Houndoom set. Nasty Plot to set up, Dark Pulse and Fire Blast for STABs, and HP Fight for coverage. EVs are simple, Maximizing SpA and Spe, and a little SpD. Timid to outspeed stuff. Unfortunately, it's weaknesses make it unreliable. It's replaceable.
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Rapid Spin
- Close Combat
- Mach Punch
- Stone Edge
Hitmontop is my much needed spinner on this team, with my sweepers both being weak to Stealth Rock and Houndoom to Spikes, it was mandatory. Rapid Spin is just there, CC for attacking power, Mach Punch for priority, and Stone Edge for Chandies coming in to set up and spinblock. I put the EVs into his attacking power for an offensive spinner approach. I went for Intimidate so he could switch between Arcanine and him to limit the many physically-based threats in the tier. Can't replace.
Flygon (M) @ Choice Scarf
Trait: Levitate
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
IVs: 30 Atk / 30 Def
- Earthquake
- Outrage
- Fire Punch
- U-turn
Scarf Flygon. We know it. EQ and Outrage for STAB, Fire Punch for Steels, U-turn for momentum. I needed a physically-based Scarfer on this team. EVs are standard. Nature too. The image is cool, though! Replaceable by another physical scarfer
Umbreon (M) @ Leftovers
Trait: Synchronize
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Wish
- Protect
- Heal Bell
- Payback
Umbreon is my special wall (of course). Wish is for healing both itself and it's teammates. Protect is used so Wishing itself works. Heal Bell is for status, and Payback is so it isn't Taunt bait. I maximized HP and SpD, plus some for attack.
Can't replace.
Arcanine @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Will-O-Wisp
- Morning Sun
- Flamethrower
- ExtremeSpeed
This is my physically defensive pokemon. With Intimidate and WoW, it does it's job amazingly. Flamethrower is for STAB and Morning Sun is for healing. This is highly replaceable.
I really need help. I hope someone reads this! :D
Togekiss (M) @ Life Orb
Trait: Hustle
EVs: 252 Atk / 252 SAtk / 4 Spd
Brave Nature
- Work Up
- ExtremeSpeed
- Air Slash
- Roost/Aura Sphere/Drain Punch
This is a huge suprise to those who don't expect it. People usually think: "Oooh! Togekiss! Is Paraflinch!", but this is the Work Up sweeper. I use Hustle, 252 EVs and Brave to maximize physically attacking power. 252 EVs in SpA is for the other side of the spectrum. Work Up is my boosting move of choice. ExtremeSpeed revenges fantastically! It gets the jump on those like Technician Hitmontop, and other priority users. Air Slash is the other STAB of choice. It doesn't get the 60% flinch chance because of Hustle, but it's OK. I'm not sure what I should do for the fourth slot. When I run Roost, Rock and Steel types are a problem, and when I use Aura Sphere, I can't sweep for long. Drain Punch is an option, but it wouldn't work as well as Roost or Drain Punch would. Life Orb is for big power. Won't replace.
Houndoom @ Life Orb
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Nasty Plot
- Dark Pulse
- Fire Blast
- Hidden Power [Fighting]
Houndoom is my second sweeper. It functions fantastically, but it's large amount of weaknesses limit my team. It's really just a standard Houndoom set. Nasty Plot to set up, Dark Pulse and Fire Blast for STABs, and HP Fight for coverage. EVs are simple, Maximizing SpA and Spe, and a little SpD. Timid to outspeed stuff. Unfortunately, it's weaknesses make it unreliable. It's replaceable.
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Rapid Spin
- Close Combat
- Mach Punch
- Stone Edge
Hitmontop is my much needed spinner on this team, with my sweepers both being weak to Stealth Rock and Houndoom to Spikes, it was mandatory. Rapid Spin is just there, CC for attacking power, Mach Punch for priority, and Stone Edge for Chandies coming in to set up and spinblock. I put the EVs into his attacking power for an offensive spinner approach. I went for Intimidate so he could switch between Arcanine and him to limit the many physically-based threats in the tier. Can't replace.
Flygon (M) @ Choice Scarf
Trait: Levitate
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
IVs: 30 Atk / 30 Def
- Earthquake
- Outrage
- Fire Punch
- U-turn
Scarf Flygon. We know it. EQ and Outrage for STAB, Fire Punch for Steels, U-turn for momentum. I needed a physically-based Scarfer on this team. EVs are standard. Nature too. The image is cool, though! Replaceable by another physical scarfer
Umbreon (M) @ Leftovers
Trait: Synchronize
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Wish
- Protect
- Heal Bell
- Payback
Umbreon is my special wall (of course). Wish is for healing both itself and it's teammates. Protect is used so Wishing itself works. Heal Bell is for status, and Payback is so it isn't Taunt bait. I maximized HP and SpD, plus some for attack.
Can't replace.
Arcanine @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Will-O-Wisp
- Morning Sun
- Flamethrower
- ExtremeSpeed
This is my physically defensive pokemon. With Intimidate and WoW, it does it's job amazingly. Flamethrower is for STAB and Morning Sun is for healing. This is highly replaceable.
I really need help. I hope someone reads this! :D