SS OU A Trick Room Team

So I'm kinda new to ss doubles and I made this trick room team with some ideas of my own and some insperation from others. So far it has gotten me decently far but water types have posed a decent threat because of the fact 2 of my pokemon are weak to water and my physicals attackers (beside conkeldurr) fear a burn

Runerigus @ Mental Herb
Ability: Wandering Spirit
EVs: 252 HP / 108 Def / 148 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Stealth Rock
- Taunt
- Memento
I chose runerigus because its decently tanky and so I can possibly set up rocks as well and then once I'm done I can memento into a bigger threat.
I gave it a mental herb so its not completely walled by taunt and it having taunt is just useful.

Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
IVs: 0 Spe
- Flare Blitz
- Shadow Bone
- Swords Dance
- Earthquake
I choose Marowak-A because it can setup with swords dance and flare blitz plus rock head is pretty good and earthquake is good in doubles and shadow bone is good for a stab ghost move and with a just one swords dance this thing can sweep pretty hard

Hatterene (F) @ Life Orb
Ability: Magic Bounce
EVs: 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Dazzling Gleam
- Mystical Fire
Hatterene is a trickroom setter that immeadiatly provides offensive pressure so its handy and once trickroom is up it can do some serious damage with psychic, dazzling gleam hitting both opponents is really nice and mystical fire provides coverage and its good for shutting down special set up sweepers

Mimikyu @ Babiri Berry
Ability: Disguise
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Play Rough
- Shadow Claw
- Shadow Sneak
- Trick Room
Mimikyu is great because its disguise ability so it can almost always set up trickroom and it hits decently hard with shadow claw and play rough and the priority provided by shadow sneak is good.

Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Mach Punch
- Close Combat
- Earthquake
- Thunder Punch
Conkeldurr is good because it hits like a truck with guts flame orb, its mean attack stat and close combat's high power. mach punch can be used for picking off targets and thunder punch and earthquake are nice coverage.

Scizor @ Life Orb
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Roost
- Knock Off
I choose scizor because 1 its my favorite pokemon (but I'm fine with getting rid of it if its not very viable) so I wanted it on the team and also because bullet punch's priority is always good especially for picking off weakened targets and knock off provides useful utility and u turn is great for pivoting while getting in chip damage and roost is good for staying healthy
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)