Hello everyone this is MOTM. I have been playing competitive Pokemon for a little over a week so I am extremely new to battling and team building. I am not sure what the purpose of this team is, but if I had to say what the strategy behind it was, I would say I wear down my opponents Pokemon by making the appropriate switches and using the most suitable attack. Without further ado here is my Pokemon Team.
Team At a Glance
In Depth Look
Machamp@Lum Berry
Ability:No Gaurd
EVs:240 hp/248 Atk/12 Spe/8 SpD
Adamant Nature ( + Atk, - Sp Atk )
-DynamicPunch
-Ice Punch
-Bullet Punch
-Payback
-I chose Machamp as my lead because of its raw power and move coverage. It allows me to gain early game momentum. Leads like azelf,aereodactyl, and roserade are countered by the appropriate move and then bullet punched for the easy kill.DynamicPunch allows me to deal with bulkier leads such as pert because of the handy confusion many times this leads are prevented from getting rocks on the field. If I predict right I can get a free KO on ghost looking to negate DynamicPunch. Lum Berry is there to beat sleep leads. Extra EVs in speed to out speed other Machamps. The only leads machamp has trouble with are metagross,jirachi, skarmory, and the occasional Gyarados. For the first three I switch to Heatran who can deal with them with ease. For Gyarados I can switch to either Rotom, or Starmie.
Heatran@Shuca Berry
Ability:Flash Fire
EVs: 252 Spe/252 Sp Atk/4 SpD
Naive Nature (+ Spe, - SpD)
-Stealth Rock
-Explosion
-Earth Power
-Fireblast
-Heatran can come in and deal with whatever Machamp can't deal with. Since I am running an Anti-lead I needed Stealth Rocks on a poke and with its excellent resistances Heatran can usually set them up. Fireblast to deal with steel types such as Metagross, Jirachi, and Scizor. Earth Power to ko opposing heatrans who come in believing heatran to be scarfed only for it to survive the earthpower thanks to shuca and ko back. Explosion to severely dent pokes like Blissey and especially Swampert who is hard for my team to face if Rotom bites the dust.
Rotom@Leftovers
Ability: Levitate
EVs: 252 Hp/168 Def/88 Spe
Timid Nature (+ Spe,-Atk)
-Will-o-Wisp
-Discharge
-Shadow Ball
-Leaf Storm
-I chose the mower rotom form because it can counter Swampert which is dangerous to my team.WoW to cripple Scizors and Tyranitars who try to pursuit trap me if they don't use pursuit I can switch to a suitable counter into a weaker attack.Discharge to spread more status. Shadow ball for stab and to deal with other ghost. Leaf Storm to deal with Swampert and to hit other bulky waters hard.
Scizor@Choice Band
Ability: Technician
EVs:248 Hp/252 Atk/8 Spe
Adamant Nature ( + Atk, - SpAtk)
-Bullet Punch
-U-Turn
-Superpower
-Pursuit
- Scizor act as a revenge killer and scout. It acts as an important check to Tyranitar and can revenge weakened Salamences. Bullet Punch to deal with the pokes mentioned previously as well as picking of weakened pokes. U-Turn for scouting to see if they have any threats to Scizor and potentially to other members of my team. Superpower to beat Heatran and Magnezone who are the best counters to Scizor. Pursuit to trap pokes that are weak to it as well as hitting Blissey that switch.
Gliscor@Leftovers
Ability: Sand Veil
Evs: 252 Hp/4 Atk/252 Spe
Jolly Nature (+ Spe,- Sp Atk)
-Earthquake
-U-Turn
-Taunt
-Roost
-Gliscor is my stall breaker. It also has a handy electric and ground immunity. Earthquake for stab and wearing down walls. taunt to prevent status and recovery. Taunt also forces switches which I can use U-turn to damage the switch in and going to an appropriate poke.Roost for recovery to keep Gliscor alive as long as possible. Gliscor serves as another check to Tyranitar as well as Infernape, and Lucario.
Starmie@ChoiceScarf
Ability:Natural Cure
Evs: 252 Spe/252 Sp Atk/4 SpD
Timid Nature (+ Spe,-Atk)
-Thunderbolt
-Surf
-Ice Beam
-Trick
-Starmie is my second revenge killer. It is my check against Salamence, Gyarados,and Infernape. Trick allows me to cripple walls like Blissey and Snorlax. Getting rid of the scarf allows starmie to function better late game as well. Surf over Hydro Pump for reliability and PP.
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No Threat list. Thank you Smogon Community in advance for rating my team.
Team At a Glance






In Depth Look

Machamp@Lum Berry
Ability:No Gaurd
EVs:240 hp/248 Atk/12 Spe/8 SpD
Adamant Nature ( + Atk, - Sp Atk )
-DynamicPunch
-Ice Punch
-Bullet Punch
-Payback
-I chose Machamp as my lead because of its raw power and move coverage. It allows me to gain early game momentum. Leads like azelf,aereodactyl, and roserade are countered by the appropriate move and then bullet punched for the easy kill.DynamicPunch allows me to deal with bulkier leads such as pert because of the handy confusion many times this leads are prevented from getting rocks on the field. If I predict right I can get a free KO on ghost looking to negate DynamicPunch. Lum Berry is there to beat sleep leads. Extra EVs in speed to out speed other Machamps. The only leads machamp has trouble with are metagross,jirachi, skarmory, and the occasional Gyarados. For the first three I switch to Heatran who can deal with them with ease. For Gyarados I can switch to either Rotom, or Starmie.

Heatran@Shuca Berry
Ability:Flash Fire
EVs: 252 Spe/252 Sp Atk/4 SpD
Naive Nature (+ Spe, - SpD)
-Stealth Rock
-Explosion
-Earth Power
-Fireblast
-Heatran can come in and deal with whatever Machamp can't deal with. Since I am running an Anti-lead I needed Stealth Rocks on a poke and with its excellent resistances Heatran can usually set them up. Fireblast to deal with steel types such as Metagross, Jirachi, and Scizor. Earth Power to ko opposing heatrans who come in believing heatran to be scarfed only for it to survive the earthpower thanks to shuca and ko back. Explosion to severely dent pokes like Blissey and especially Swampert who is hard for my team to face if Rotom bites the dust.

Rotom@Leftovers
Ability: Levitate
EVs: 252 Hp/168 Def/88 Spe
Timid Nature (+ Spe,-Atk)
-Will-o-Wisp
-Discharge
-Shadow Ball
-Leaf Storm
-I chose the mower rotom form because it can counter Swampert which is dangerous to my team.WoW to cripple Scizors and Tyranitars who try to pursuit trap me if they don't use pursuit I can switch to a suitable counter into a weaker attack.Discharge to spread more status. Shadow ball for stab and to deal with other ghost. Leaf Storm to deal with Swampert and to hit other bulky waters hard.

Scizor@Choice Band
Ability: Technician
EVs:248 Hp/252 Atk/8 Spe
Adamant Nature ( + Atk, - SpAtk)
-Bullet Punch
-U-Turn
-Superpower
-Pursuit
- Scizor act as a revenge killer and scout. It acts as an important check to Tyranitar and can revenge weakened Salamences. Bullet Punch to deal with the pokes mentioned previously as well as picking of weakened pokes. U-Turn for scouting to see if they have any threats to Scizor and potentially to other members of my team. Superpower to beat Heatran and Magnezone who are the best counters to Scizor. Pursuit to trap pokes that are weak to it as well as hitting Blissey that switch.

Gliscor@Leftovers
Ability: Sand Veil
Evs: 252 Hp/4 Atk/252 Spe
Jolly Nature (+ Spe,- Sp Atk)
-Earthquake
-U-Turn
-Taunt
-Roost
-Gliscor is my stall breaker. It also has a handy electric and ground immunity. Earthquake for stab and wearing down walls. taunt to prevent status and recovery. Taunt also forces switches which I can use U-turn to damage the switch in and going to an appropriate poke.Roost for recovery to keep Gliscor alive as long as possible. Gliscor serves as another check to Tyranitar as well as Infernape, and Lucario.

Starmie@ChoiceScarf
Ability:Natural Cure
Evs: 252 Spe/252 Sp Atk/4 SpD
Timid Nature (+ Spe,-Atk)
-Thunderbolt
-Surf
-Ice Beam
-Trick
-Starmie is my second revenge killer. It is my check against Salamence, Gyarados,and Infernape. Trick allows me to cripple walls like Blissey and Snorlax. Getting rid of the scarf allows starmie to function better late game as well. Surf over Hydro Pump for reliability and PP.
_________________________________________________________________
No Threat list. Thank you Smogon Community in advance for rating my team.