Y'know, I would really appreciate it if I could enjoy one of these trips to Japan without everything getting destroyed. Oh well, I suppose that's just the life of a ref. Anyway, shall we take a look at the rules for this match?
Incoleo's Team:
Exeggcute [Scrambled] (Male) [size=-11](They're not really eggs)[/size]
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Grass/Psychic
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (40/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest: (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.
EC: 3/6
MC: 3
DC: 3/5
KOC: 1
Moves:
Level-Up
Barrage(*)
Uproar(*)
Hypnosis(*)
Reflect(*)
Leech Seed(*)
Confusion (*)
Bullet Seed(*)
Stun Spore(*)
PoisonPowder(*)
Sleep Powder(*)
Egg
AncientPower(*)
Giga Drain(*)
Synthesis(*)
TM/Tutor
Psychic(*)
SolarBeam(*)
Protect(*)
Endure
Bide
Voodoll [Misery] (Male)
Nature: Mild (+1 SpA, -1 Def)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
EC: 0/6
MC: 0
DC: 0/5
KOC: 0
Moves:
Level-Up:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Egg:
Imprison
Perish Song
Counter
Snatch
Mach Punch
TM/Tutor:
Taunt
Substitute
Rock Slide
Double Team
Psychic
Omanyte [I'm a Knight] (male)
Nature: Modest (+SpA, -Atk)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Abilities:
Swift Swim: (innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor: (innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (locked): (can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
EC: 0/6
MC: 0
DC: 0/5
KOC: 0
Moves:
Level-Up
Constrict
Water Gun
Withdraw
Bite
Rollout
Leer
Mud Shot
Egg
Bide
Muddy Water
Spikes
Whirlpool
Toxic Spikes
TM/Tutor
Ice Beam
Dive
Substitute
Scald
Double Team
Joltik [Plague] (Female)
Nature: Naive (+15% Speed, +13% Accuracy, -1 SpD)
Type: Electric/Bug
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 75 (65*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Abilities:
Compoundeyes (innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm(DW): (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
EC: 0/6
MC: 0
DC: 0/5
KOC: 0
Moves:
Level-Up:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Egg:
Disable
Pursuit
Faint Attack
Cross Poison
Pin Missile
TM/Tutor:
Thunderbolt
Energy Ball
Charge Beam
Protect
Double Team
The Wanderer's Team:
Cupra [Teleia] (Female)
"<I'M the leader while that she-bitch is gone, so I'M the one who gets to give our strategies ominous sounding names! Got it?!>"
El'sAurumoth Cupra. A bit of a glory seeker, Teleia's a bit pissed now that Auroch's back in the spotlight...
Nature: Quiet (+1 SpA, -15% speed, -10 evasion)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Shield Dust, Keen Eye
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW, locked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 0
DC: 2/5
Attacks:
Level Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Will-o-wisp
Ancientpower
Zen Headbutt
Egg:
Bug Buzz
Counter
Hydro Pump
Disable
Megahorn
TM:
Psyshock
Protect
Shadow Ball
Hidden Power (Ground, 7)
Toxic
Other:
Electroweb
Cleffa [Pipi-chan] (Male)
"<My life is pain.>"
Moe's beloved (and suicidal)Clefairy Cleffa. Makes at least three attempts on his own life a day, but always fails.
Nature: Quirky (no effect on stats)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Cute Charm, Magic Guard
Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard (DW, Locked): (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 2/9
MC: 0
DC: 2/5
Attacks:
Level Up:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Egg:
Aromatherapy
Belly Drum
Wish
Amnesia
Fake Tears
TM:
Psyshock
Protect
Thunder Wave
Toxic
Flamethrower
Reflect
Other:
Icy Wind
Starly [Socrates] (Male)
"<Don't be jealous; Socrates gets all the bitches. ALL the bitches.>"
Alphonse's belovedStaraptor Starly. A vain, womanizing asshole.
Nature: Quirky (No effect on stats)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Keen Eye
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Keen Eye (DW, locked): (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 3/9
MC: 0
DC: 2/5
Attacks:
Level Up:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Agility
Brave Bird
Egg:
Foresight
Pursuit
Revenge
Detect
Sand-attack
TM:
Toxic
Protect
U-turn
Fly
Double Team
Substitute
Chikorita [Fortune] (Male)
"<I am FABULOUS!>"
A Chikorita Ben had caught during his foray into the Windswept Meadow, east of Mt. Kyndalarj. Fortune is effeminate in the extreme, and may or may not be gay.
Nature: Quiet (+1 SpA, -15% speed, -10% evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Overgrow
Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard (DW, Locked): (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 2/9
MC: 0
DC: 2/5
Attacks:
Level Up:
Tackle
Growl
Razor Leaf
Reflect
Poisonpowder
Synthesis
Magical Leaf
Natural Gift
Light Screen
Egg:
Ancientpower
Counter
Flail
Heal Pulse
Leech Seed
TM:
Protect
Toxic
Energy Ball
Grass Knot
Substitute
Other:
Endure
Looks like lots of near-freshmons. I wish I got most of my freshmons after it was changed to 5/5, oh well.
Turn order:
Incoleo sends out and equips.
Wanderer sends out, equips, and orders.
Incoleo orders.
I ref.
da rules said:4v4 LC doubles
2 subs
Training items
2 day DQ
Abilities = ALL
Switch = KO
Arena = Assault on Tokyo
Assault on Tokyo
Field Type: Neutral
Complexity: Moderate
Format: Any
Restrictions: All Pokemon have a size class of 7 and a weight class of 12, all attacks ignore weight restrictions, random pokemon gets attacked by the SDF at the end of every round
Description: The battlefield is Japan's capital in all of its entirety, from the heart of Shinjuku all the way out to the city limits. How could both trainers' pokemon possibly find each other in such a crowded metropolis?
When the pokemon are 500 feet tall, that's how.
In short, we're playing Godzilla here. All pokemon are treated as if their size class was 7 and their weight class 12. Furthermore, any weight restrictions on attacks (such as psychic) can be ignored for this battle. There's enough seawater to use water attacks, enough vegetation (natural or otherwise) to use Grass Knot, and enough buildings/tanks/laser cannons to serve for certain rock moves.
Lastly, At the end of each round, RNG one of the pokemon currently in play. The Japanese self-defense force will attack that pokemon for a fixed 10 damage.
Incoleo's Team:
Exeggcute [Scrambled] (Male) [size=-11]
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Grass/Psychic
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (40/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest: (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.
EC: 3/6
MC: 3
DC: 3/5
KOC: 1
Moves:
Level-Up
Barrage(*)
Uproar(*)
Hypnosis(*)
Reflect(*)
Leech Seed(*)
Confusion (*)
Bullet Seed(*)
Stun Spore(*)
PoisonPowder(*)
Sleep Powder(*)
Egg
AncientPower(*)
Giga Drain(*)
Synthesis(*)
TM/Tutor
Psychic(*)
SolarBeam(*)
Protect(*)
Endure
Bide
Voodoll [Misery] (Male)
Nature: Mild (+1 SpA, -1 Def)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
EC: 0/6
MC: 0
DC: 0/5
KOC: 0
Moves:
Level-Up:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Egg:
Imprison
Perish Song
Counter
Snatch
Mach Punch
TM/Tutor:
Taunt
Substitute
Rock Slide
Double Team
Psychic
Omanyte [I'm a Knight] (male)
Nature: Modest (+SpA, -Atk)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Abilities:
Swift Swim: (innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor: (innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (locked): (can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
EC: 0/6
MC: 0
DC: 0/5
KOC: 0
Moves:
Level-Up
Constrict
Water Gun
Withdraw
Bite
Rollout
Leer
Mud Shot
Egg
Bide
Muddy Water
Spikes
Whirlpool
Toxic Spikes
TM/Tutor
Ice Beam
Dive
Substitute
Scald
Double Team
Joltik [Plague] (Female)
Nature: Naive (+15% Speed, +13% Accuracy, -1 SpD)
Type: Electric/Bug
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 75 (65*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Abilities:
Compoundeyes (innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm(DW): (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
EC: 0/6
MC: 0
DC: 0/5
KOC: 0
Moves:
Level-Up:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Egg:
Disable
Pursuit
Faint Attack
Cross Poison
Pin Missile
TM/Tutor:
Thunderbolt
Energy Ball
Charge Beam
Protect
Double Team
The Wanderer's Team:
Cupra [Teleia] (Female)
"<I'M the leader while that she-bitch is gone, so I'M the one who gets to give our strategies ominous sounding names! Got it?!>"
El's
Nature: Quiet (+1 SpA, -15% speed, -10 evasion)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Shield Dust, Keen Eye
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW, locked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 0
DC: 2/5
Attacks:
Level Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Will-o-wisp
Ancientpower
Zen Headbutt
Egg:
Bug Buzz
Counter
Hydro Pump
Disable
Megahorn
TM:
Psyshock
Protect
Shadow Ball
Hidden Power (Ground, 7)
Toxic
Other:
Electroweb
Cleffa [Pipi-chan] (Male)
"<My life is pain.>"
Moe's beloved (and suicidal)
Nature: Quirky (no effect on stats)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Cute Charm, Magic Guard
Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard (DW, Locked): (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 2/9
MC: 0
DC: 2/5
Attacks:
Level Up:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Egg:
Aromatherapy
Belly Drum
Wish
Amnesia
Fake Tears
TM:
Psyshock
Protect
Thunder Wave
Toxic
Flamethrower
Reflect
Other:
Icy Wind
Starly [Socrates] (Male)
"<Don't be jealous; Socrates gets all the bitches. ALL the bitches.>"
Alphonse's beloved
Nature: Quirky (No effect on stats)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Keen Eye
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Keen Eye (DW, locked): (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 3/9
MC: 0
DC: 2/5
Attacks:
Level Up:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Agility
Brave Bird
Egg:
Foresight
Pursuit
Revenge
Detect
Sand-attack
TM:
Toxic
Protect
U-turn
Fly
Double Team
Substitute
Chikorita [Fortune] (Male)
"<I am FABULOUS!>"
A Chikorita Ben had caught during his foray into the Windswept Meadow, east of Mt. Kyndalarj. Fortune is effeminate in the extreme, and may or may not be gay.
Nature: Quiet (+1 SpA, -15% speed, -10% evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Overgrow
Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard (DW, Locked): (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 2/9
MC: 0
DC: 2/5
Attacks:
Level Up:
Tackle
Growl
Razor Leaf
Reflect
Poisonpowder
Synthesis
Magical Leaf
Natural Gift
Light Screen
Egg:
Ancientpower
Counter
Flail
Heal Pulse
Leech Seed
TM:
Protect
Toxic
Energy Ball
Grass Knot
Substitute
Other:
Endure
Looks like lots of near-freshmons. I wish I got most of my freshmons after it was changed to 5/5, oh well.
Turn order:
Incoleo sends out and equips.
Wanderer sends out, equips, and orders.
Incoleo orders.
I ref.