Other Metagames AAA Balance (In Progress)

I've had some success with this team, but I'm not sure how my team compares with the Meta.

Medicham-Mega @ Medichamite
Ability: Psychic Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Zen Headbutt
- Ice Punch
- High Jump Kick

Medicham is one of my main heavy hitters. It has trouble switching in, but it has a crazy amount of power with it's double ability.


Doublade @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sacred Sword
- Shadow Sneak
- Iron Head
- Swords Dance

Regenerator Doublade is my primary offensive pivot. It has good coverage and the ability to set up on switches.


Tapu Fini @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Nature's Madness
- Scald
- Defog
- Taunt

Generic Defogger set. Fini is also a pretty good defensive Fire check.

Blacephalon @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Hasty Nature
- Mind Blown
- Shadow Ball
- Psychic
- Flame Charge

My relatively fast Nuke. If I can get a weak enough foe I will use Flame Charge to boost my speed by a stage. Otherwise I just Mind Blown unless my coverage hits harder. Weak to priority, although Psychic Terrain can help with that

Buzzwole @ Rocky Helmet
Ability: Triage
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Roost
- Bulk Up
- Drain Punch
- Leech Life

Another Set-Up Pivot. Plays like Revenankh in CAP. My team is relatively weak to Flying though.

Ferrothorn @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball

My Rocker. It still hits hard enough for a defensive mon
 

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