I just checked and don't have any analyses in WIP, so I'll be taking Skarmory if that's alright.
Grammar Ready, QC [2/2] GP [1/1]
Overview
Thanks to its excellent Steel / Flying typing, Skarmory can check many common threats and has few exploitable weaknesses, both of which can be covered with abilities. Skarmory's Ground immunity lets it avoid Spikes and switch freely into Earthquake, and its multiple viable abilities with different weaknesses keep the foe guessing as to how to hit it. A good support movepool, in combination with an excellent Defense stat, allows it to reliably wall physical attackers and manage entry hazards throughout the match, and an immunity to Toxic prevents it from being worn down easily. However, Skarmory's low HP and Special Defense stats leave it vulnerable to special attackers, and Skarmory's Steel typing lets it get trapped by Magnet Pull.
Physically Defensive
Skarmory @ Shed Shell / Leftovers / Rocky Helmet
Ability: Fluffy / Flash Fire
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- Brave Bird / Iron Head
- Whirlwind
- Defog / Stealth Rock / Spikes
Set Comments
Moves
Roost is a source of active recovery for Skarmory, letting it stay healthy throughout the match. Brave Bird gives Skarmory a bit of offensive presence and lets it do something versus Taunt and Magic Bounce Pokemon, while Iron Head is another option to do more against Rock-type Pokemon but is weaker otherwise. Whirlwind phazes setup sweepers and prevents Skarmory from being setup bait for Pokemon that can take its uninvested STAB attacks. Defog clears entry hazards for Skarmory's team and allows free switching. Stealth Rock allows Skarmory to punish the switches it causes and lets it slowly wear down foes with Whirlwind. Spikes may be run over Stealth Rock to better wear down grounded switch-ins but isn't as reliable as Stealth Rock at dealing damage and doesn't affect many Defoggers and so is usually only advisable on teams that already have Stealth Rock.
Set Details
248 HP EVs alongside 252 Defense EVs maximize Skarmory's physical bulk and allow it to take as many hits as possible, which Fluffy further increases by halving the damage of contact moves. Shed Shell prevents Magnet Pull Pokemon such as Heatran and Victini from trapping Skarmory and taking it out. Leftovers gives Skarmory passive recovery and makes it better at its job, but lets some archetypes remove it outright and is generally less useful on Fluffy sets, while Rocky Helmet is a workable alternative to Leftovers to further annoy contact attackers.
Usage Tips
Switch Skarmory liberally into most physical attacks, as it takes very little from them and can use the free turns to recover, manage entry hazards, or chip the opponent's team. Avoid Pokemon that use physical attacks that do not make contact, particularly Hoopa-U and Kyurem-B, as they can ignore the boosts from Fluffy. Keep Skarmory at high health whenever possible, as many physical attackers such as Terrakion can do heavy damage, especially after a boost. Skarmory is a great answer to the physical half of VoltTurn cores and is almost impossible to wear down no matter the power because it takes 1/8 damage from U-turn, so regularly switch it into those attacks for the team. Avoid getting Shed Shell removed, as Skarmory may then be trapped by Magnet Pull Pokemon such as Heatran and prevented from doing its job. Bring Skarmory directly in on entry hazard setters that it beats to Defog, as switching into Stealth Rock greatly pressures it.
Team Options
As Skarmory is a physical wall, specially defensive Pokemon such as Meloetta, Chansey, and Magearna make for good teammates. Should Flash Fire not be run, Fire-type switch-ins such as Tapu Fini, Flash Fire Ferrothorn, and Toxapex are needed due to Skarmory's 4x weakness to Fire-type moves, and Electric-type answers such as Landorus-T, Ferrothorn, and Zygarde are useful to take those attacks for Skarmory. Magic Bounce Pokemon such as Chansey pair well with Skarmory, as they take entry hazard control pressure off of Skarmory and reflect back Taunt. Ground-weak Pokemon such as Heatran, Toxapex, and Magearna appreciate Skarmory's immunity to those attacks. Fire-weak Pokemon such as Magearna and Doublade also pair well with Flash Fire Skarmory, as it can take on threats such as Entei and Alolan Marowak. Pokemon weak to physical attacks such as Hoopa-U and Chansey are good teammates for Skarmory, as it covers those weaknesses.
Strategy Comments
Other Options
Prankster Skarmory can use priority Taunt, Defog, and entry hazard setting to better control the battlefield but is much easier to take out. Intimidate may be run over Fluffy to better check physical attackers that do not make contact and affect Mold Breaker attackers such as Mega Gyarados, but it doesn't block damage as well. Toxic is a decent option over Brave Bird to annoy some switch-ins such as Zapdos but is unreliable with the prevalence of Poison Heal and makes Skarmory even more prey to Taunt and Magic Bounce. Unaware Skarmory with Whirlwind serves as an excellent physical setup check. Volt Absorb allows Skarmory to check Electric-type Pokemon such as Zapdos and annoy Magearna but is generally less useful of an immunity than Fire.
Checks and Counters
Magic Bounce and Taunt: Magic Bounce reflects both entry hazards and Whirlwind, leaving Skarmory with little options due to Brave Bird lacking power off of Skarmory's low Attack stat. While Skarmory can Defog against Magic Bounce, it cannot do so against Taunt, and Magic Bounce users can set up freely without wasting turns using Taunt.
Special Attackers: Skarmory has a low Special Defense stat, letting even weak special attackers bypass it. Scald and Volt Switch in particular are troubling, as very little likes risking a burn and Volt Switch can wear down switch-ins.
Magnet Pull: Magnet Pull prevents Skarmory from switching out of an unfavorable matchup, allowing it to get KOed before doing its job. While Skarmory can carry Shed Shell or use Whirlwind on a predicted switch to rack up damage, these Pokemon can remove Skarmory and leave its teammates vulnerable to strong attackers.
Super Effective Attackers: Super effective attacks, particularly Fire-type moves, can usually easily KO Skarmory. Fire-type attacks are boosted by Fluffy, letting them do even more to it, while Fusion Bolt doesn't make contact and bypasses it in that way.
Mold Breaker: Mold Breaker ignores abilities, so users of this can bypass Fluffy on all attacks. While this doesn't outright beat Skarmory, it makes its job much harder.
Grammar Ready, QC [2/2] GP [1/1]
Overview
Thanks to its excellent Steel / Flying typing, Skarmory can check many common threats and has few exploitable weaknesses, both of which can be covered with abilities. Skarmory's Ground immunity lets it avoid Spikes and switch freely into Earthquake, and its multiple viable abilities with different weaknesses keep the foe guessing as to how to hit it. A good support movepool, in combination with an excellent Defense stat, allows it to reliably wall physical attackers and manage entry hazards throughout the match, and an immunity to Toxic prevents it from being worn down easily. However, Skarmory's low HP and Special Defense stats leave it vulnerable to special attackers, and Skarmory's Steel typing lets it get trapped by Magnet Pull.
Physically Defensive
Skarmory @ Shed Shell / Leftovers / Rocky Helmet
Ability: Fluffy / Flash Fire
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- Brave Bird / Iron Head
- Whirlwind
- Defog / Stealth Rock / Spikes
Set Comments
Moves
Roost is a source of active recovery for Skarmory, letting it stay healthy throughout the match. Brave Bird gives Skarmory a bit of offensive presence and lets it do something versus Taunt and Magic Bounce Pokemon, while Iron Head is another option to do more against Rock-type Pokemon but is weaker otherwise. Whirlwind phazes setup sweepers and prevents Skarmory from being setup bait for Pokemon that can take its uninvested STAB attacks. Defog clears entry hazards for Skarmory's team and allows free switching. Stealth Rock allows Skarmory to punish the switches it causes and lets it slowly wear down foes with Whirlwind. Spikes may be run over Stealth Rock to better wear down grounded switch-ins but isn't as reliable as Stealth Rock at dealing damage and doesn't affect many Defoggers and so is usually only advisable on teams that already have Stealth Rock.
Set Details
248 HP EVs alongside 252 Defense EVs maximize Skarmory's physical bulk and allow it to take as many hits as possible, which Fluffy further increases by halving the damage of contact moves. Shed Shell prevents Magnet Pull Pokemon such as Heatran and Victini from trapping Skarmory and taking it out. Leftovers gives Skarmory passive recovery and makes it better at its job, but lets some archetypes remove it outright and is generally less useful on Fluffy sets, while Rocky Helmet is a workable alternative to Leftovers to further annoy contact attackers.
Usage Tips
Switch Skarmory liberally into most physical attacks, as it takes very little from them and can use the free turns to recover, manage entry hazards, or chip the opponent's team. Avoid Pokemon that use physical attacks that do not make contact, particularly Hoopa-U and Kyurem-B, as they can ignore the boosts from Fluffy. Keep Skarmory at high health whenever possible, as many physical attackers such as Terrakion can do heavy damage, especially after a boost. Skarmory is a great answer to the physical half of VoltTurn cores and is almost impossible to wear down no matter the power because it takes 1/8 damage from U-turn, so regularly switch it into those attacks for the team. Avoid getting Shed Shell removed, as Skarmory may then be trapped by Magnet Pull Pokemon such as Heatran and prevented from doing its job. Bring Skarmory directly in on entry hazard setters that it beats to Defog, as switching into Stealth Rock greatly pressures it.
Team Options
As Skarmory is a physical wall, specially defensive Pokemon such as Meloetta, Chansey, and Magearna make for good teammates. Should Flash Fire not be run, Fire-type switch-ins such as Tapu Fini, Flash Fire Ferrothorn, and Toxapex are needed due to Skarmory's 4x weakness to Fire-type moves, and Electric-type answers such as Landorus-T, Ferrothorn, and Zygarde are useful to take those attacks for Skarmory. Magic Bounce Pokemon such as Chansey pair well with Skarmory, as they take entry hazard control pressure off of Skarmory and reflect back Taunt. Ground-weak Pokemon such as Heatran, Toxapex, and Magearna appreciate Skarmory's immunity to those attacks. Fire-weak Pokemon such as Magearna and Doublade also pair well with Flash Fire Skarmory, as it can take on threats such as Entei and Alolan Marowak. Pokemon weak to physical attacks such as Hoopa-U and Chansey are good teammates for Skarmory, as it covers those weaknesses.
Strategy Comments
Other Options
Prankster Skarmory can use priority Taunt, Defog, and entry hazard setting to better control the battlefield but is much easier to take out. Intimidate may be run over Fluffy to better check physical attackers that do not make contact and affect Mold Breaker attackers such as Mega Gyarados, but it doesn't block damage as well. Toxic is a decent option over Brave Bird to annoy some switch-ins such as Zapdos but is unreliable with the prevalence of Poison Heal and makes Skarmory even more prey to Taunt and Magic Bounce. Unaware Skarmory with Whirlwind serves as an excellent physical setup check. Volt Absorb allows Skarmory to check Electric-type Pokemon such as Zapdos and annoy Magearna but is generally less useful of an immunity than Fire.
Checks and Counters
Magic Bounce and Taunt: Magic Bounce reflects both entry hazards and Whirlwind, leaving Skarmory with little options due to Brave Bird lacking power off of Skarmory's low Attack stat. While Skarmory can Defog against Magic Bounce, it cannot do so against Taunt, and Magic Bounce users can set up freely without wasting turns using Taunt.
Special Attackers: Skarmory has a low Special Defense stat, letting even weak special attackers bypass it. Scald and Volt Switch in particular are troubling, as very little likes risking a burn and Volt Switch can wear down switch-ins.
Magnet Pull: Magnet Pull prevents Skarmory from switching out of an unfavorable matchup, allowing it to get KOed before doing its job. While Skarmory can carry Shed Shell or use Whirlwind on a predicted switch to rack up damage, these Pokemon can remove Skarmory and leave its teammates vulnerable to strong attackers.
Super Effective Attackers: Super effective attacks, particularly Fire-type moves, can usually easily KO Skarmory. Fire-type attacks are boosted by Fluffy, letting them do even more to it, while Fusion Bolt doesn't make contact and bypasses it in that way.
Mold Breaker: Mold Breaker ignores abilities, so users of this can bypass Fluffy on all attacks. While this doesn't outright beat Skarmory, it makes its job much harder.
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