I was playing AAA and want to know if my team is good.
Salamence @ Flame Orb
Ability: Aerilate
EVs: 252 Atk / 4 Def / 252 Spe
Naughty Nature
- Facade
- Dragon Claw
- Roost
- Dragon Dance
Salamence is very strong and can sweep a lot of teams if I set him up. flame orb makes Facade really strong. Dragon claw is for a dragon move. Roost heals him so he can stay alive longer. dragon dance is how he sets up so he can sweep. i only use physical attacks so that it why I use attack and speed evs. aerilate makes facade a flying move which is good because salamence has bad flying moves. i use salamence to hurt other pokemon who are slower like zygarde and zarude, who are also very strong.
Blissey (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Shadow Ball
- Calm Mind
blissey is really bulky and calm mind makes it even bulkier. if i use calm mind enough, blissey can sweep the team becuase it is so tanky. shadow ball hits ghost types and is a special attack because calm minds makes special attack better. toxic is good vs other pokemon with calm mind. seismic toss his other blissey or anything that can beat shadow ball. magic guard makes it so blissey is harder to kill because the opponent cant use toxic and hurt you. i use defense evs because blissey has calm mind which helps special defense.
Tapu Fini @ Choice Scarf
Ability: Regenerator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Trick
- Scald
- Defog
tapu fini is really fast when it has a choice scarf. it is also pretty strong and can kill fast pokemon like barraskewda. scald hurts fire pokemon like cinderace and talonflame. trick is good because sometimes you dont want the choice scarf anymore and it gets rid of it. trick also is good because other pokemon dont want a choice scarf so you can give one to them to stop them. defog gets rid of stealth rock because they are bad for salamence. i use max speed because i want it to be faster than everything so it can kill them with the moves.
Kommo-o @ Rocky Helmet
Ability: Dauntless Shield
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Body Press
- Dragon Tail
- Toxic
- Stealth Rock
kommo is really good vs physical pokemon because of how big its defense is. dauntless shield makes this even higher and makes kommo even more bulky. body press is a fighting move and is good because how big kommo o's defense is. dragon tail is a strong dragon move and stops things that are like my blissey. toxic is the same as blissey. it is very annoying for a lot of pokemon. i read that every team needs stealth rock so i put it on kommo o. kommo stops fire pokemon like cinderace and heatran for me.
Zapdos @ Life Orb
Ability: Primordial Sea
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hurricane
- Weather Ball
- Thunder
zapdos is the other strong pokemon on my team. because of the rain it is like it also is water type. volt switch switches zapdos out so is very good. thunder and hurricane are very strong. they also can paralyze of confuse pokemon which is really good and it makes my opponents very mad when it happens. weather ball is also very strong. life orb makes zapdos even stronger and helps it do damage to tanky pokemon like blissey. zapdos is also very fast so i use speed evs to it can kill other pokemon better.
Corviknight @ Leftovers
Ability: Volt Absorb
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Brave Bird
- Roost
- Bulk Up
- U-turn
corviknight is another very bulky pokemon. it has a weakness to electric so i use volt absorb to trick people. it is very funny when they try to hurt me and heal me :))))). brave bird is a strong move and hurts kommo and zapdos galar. roost helps it stay alive and wall other pokemon. bulk up makes it even tankier and makes brave bird do more damage. uturn lets it switch out so i can go to zapdos or salamence without them dying.
Salamence @ Flame Orb
Ability: Aerilate
EVs: 252 Atk / 4 Def / 252 Spe
Naughty Nature
- Facade
- Dragon Claw
- Roost
- Dragon Dance
Salamence is very strong and can sweep a lot of teams if I set him up. flame orb makes Facade really strong. Dragon claw is for a dragon move. Roost heals him so he can stay alive longer. dragon dance is how he sets up so he can sweep. i only use physical attacks so that it why I use attack and speed evs. aerilate makes facade a flying move which is good because salamence has bad flying moves. i use salamence to hurt other pokemon who are slower like zygarde and zarude, who are also very strong.
Blissey (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Shadow Ball
- Calm Mind
blissey is really bulky and calm mind makes it even bulkier. if i use calm mind enough, blissey can sweep the team becuase it is so tanky. shadow ball hits ghost types and is a special attack because calm minds makes special attack better. toxic is good vs other pokemon with calm mind. seismic toss his other blissey or anything that can beat shadow ball. magic guard makes it so blissey is harder to kill because the opponent cant use toxic and hurt you. i use defense evs because blissey has calm mind which helps special defense.
Tapu Fini @ Choice Scarf
Ability: Regenerator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Trick
- Scald
- Defog
tapu fini is really fast when it has a choice scarf. it is also pretty strong and can kill fast pokemon like barraskewda. scald hurts fire pokemon like cinderace and talonflame. trick is good because sometimes you dont want the choice scarf anymore and it gets rid of it. trick also is good because other pokemon dont want a choice scarf so you can give one to them to stop them. defog gets rid of stealth rock because they are bad for salamence. i use max speed because i want it to be faster than everything so it can kill them with the moves.
Kommo-o @ Rocky Helmet
Ability: Dauntless Shield
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Body Press
- Dragon Tail
- Toxic
- Stealth Rock
kommo is really good vs physical pokemon because of how big its defense is. dauntless shield makes this even higher and makes kommo even more bulky. body press is a fighting move and is good because how big kommo o's defense is. dragon tail is a strong dragon move and stops things that are like my blissey. toxic is the same as blissey. it is very annoying for a lot of pokemon. i read that every team needs stealth rock so i put it on kommo o. kommo stops fire pokemon like cinderace and heatran for me.
Zapdos @ Life Orb
Ability: Primordial Sea
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hurricane
- Weather Ball
- Thunder
zapdos is the other strong pokemon on my team. because of the rain it is like it also is water type. volt switch switches zapdos out so is very good. thunder and hurricane are very strong. they also can paralyze of confuse pokemon which is really good and it makes my opponents very mad when it happens. weather ball is also very strong. life orb makes zapdos even stronger and helps it do damage to tanky pokemon like blissey. zapdos is also very fast so i use speed evs to it can kill other pokemon better.
Corviknight @ Leftovers
Ability: Volt Absorb
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Brave Bird
- Roost
- Bulk Up
- U-turn
corviknight is another very bulky pokemon. it has a weakness to electric so i use volt absorb to trick people. it is very funny when they try to hurt me and heal me :))))). brave bird is a strong move and hurts kommo and zapdos galar. roost helps it stay alive and wall other pokemon. bulk up makes it even tankier and makes brave bird do more damage. uturn lets it switch out so i can go to zapdos or salamence without them dying.