Original Idea from Magma
Approved by Eevee General
Welcome to Ability Balance! This pet mod aims to balance the metagame by tweaking--you guessed it--abilities. Everything from redistribution of viable abilities to a complete reworking of previously unviable abilities is considered in this pet mod. Changes in type, movepool, moves, and stats will not be addressed in this pet mod.
Now, labeling an ability as "unviable" is ambiguous; but thankfully, the good folks at PokemonShowdown have a creditable rating for each ability, so this project will loosely follow their rating system:
The "Useful" abilities are borderline. The main problem with these abilities is distribution and we have-been/will-be extremely cautious when upgrading their functionality:
*CLICK HERE* for a list of all of the revamped abilities so far. If you have an idea for any unviable ability that hasn't been revamped yet, please PM them to one of the Council Members. (DO NOT POST YOUR IDEAS HERE, AS THEY WILL BE DELETED.)
Here are the Council Members that have been, and will continue, working on Ability Balance
Until the metagame is coded feel free to discuss potential move sets, metagame shifts, new cores, and new strategies. Looking forward to seeing some great discussion on a cool metagame--happy posting!
Approved by Eevee General
Ability Balance
Welcome to Ability Balance! This pet mod aims to balance the metagame by tweaking--you guessed it--abilities. Everything from redistribution of viable abilities to a complete reworking of previously unviable abilities is considered in this pet mod. Changes in type, movepool, moves, and stats will not be addressed in this pet mod.
Now, labeling an ability as "unviable" is ambiguous; but thankfully, the good folks at PokemonShowdown have a creditable rating for each ability, so this project will loosely follow their rating system:
-2: Extremely detrimental (The sort of ability that relegates Pokemon with Uber-level BSTs into NU.)ex. Slow Start, Truant
-1: Detrimental (An ability that does more harm than good.)
ex. Defeatist, Normalize
0: Useless (An ability with no net effect on a Pokemon during a battle.)
ex. Pickup, Illuminate
1: Ineffective (An ability that has a minimal effect. Should never be chosen over any other ability.)
ex. Damp, Shell Armor
2: Situationally useful (An ability that can be useful in certain situations.)
ex. Blaze, Insomnia
3: Useful (An ability that is generally useful.)
ex. Volt Absorb, Iron Fist
4: Very useful (One of the most popular abilities. The difference between 3 and 4 can be ambiguous.)
ex. Technician, Protean
5: Essential (The sort of ability that defines metagames.)
ex. Drizzle, Shadow Tag
-1: Detrimental (An ability that does more harm than good.)
ex. Defeatist, Normalize
0: Useless (An ability with no net effect on a Pokemon during a battle.)
ex. Pickup, Illuminate
1: Ineffective (An ability that has a minimal effect. Should never be chosen over any other ability.)
ex. Damp, Shell Armor
2: Situationally useful (An ability that can be useful in certain situations.)
ex. Blaze, Insomnia
3: Useful (An ability that is generally useful.)
ex. Volt Absorb, Iron Fist
4: Very useful (One of the most popular abilities. The difference between 3 and 4 can be ambiguous.)
ex. Technician, Protean
5: Essential (The sort of ability that defines metagames.)
ex. Drizzle, Shadow Tag
Analytic 1
Clear Body 2
Competitive 2
Cursed Body 2
Defiant 2
Friend Guard 0
Frisk 1.5
Gluttony 1.5
Harvest 2
Heavy Metal -1
Honey Gather 0
Inner Focus 1
Klutz 0
Light Metal 1
Limber 2
Liquid Ooze 1
Magma Armor 2
Minus 0
Overcoat 2
Pick Up 0
Pickpocket 1
Plus 0
Pressure 1.5
Shell Armor 1
Shield Dust 2
Sniper 1
Soundproof 2
Stall -1
Super Luck 1
Symbiosis 0
Telepathy 0
Unnerve 1
Victory Star 2
Water Veil 1.5
Clear Body 2
Competitive 2
Cursed Body 2
Defiant 2
Friend Guard 0
Frisk 1.5
Gluttony 1.5
Harvest 2
Heavy Metal -1
Honey Gather 0
Inner Focus 1
Klutz 0
Light Metal 1
Limber 2
Liquid Ooze 1
Magma Armor 2
Minus 0
Overcoat 2
Pick Up 0
Pickpocket 1
Plus 0
Pressure 1.5
Shell Armor 1
Shield Dust 2
Sniper 1
Soundproof 2
Stall -1
Super Luck 1
Symbiosis 0
Telepathy 0
Unnerve 1
Victory Star 2
Water Veil 1.5
The "Useful" abilities are borderline. The main problem with these abilities is distribution and we have-been/will-be extremely cautious when upgrading their functionality:
Aftermath 3
Air Lock 3
Aroma Veil 3
Bulletproof 3
Cloud Nine 3
Early Bird 2.5
Filter 3
Flare Boost 3
Flash Fire 3
Flower Gift 3
Gooey 3
Guts 3
Heatproof 2.5
Hustle 3
Infiltrator 2.5
Iron Barbs 3
Iron Fist 3
Marvel Scale 3
Mega Launcher 3
Mold Breaker 3
Motor Drive 3
Quick Feet 3
Reckless 3
Refrigerate 3
Rock Head 3
Rough Skin 3
Scrappy 3
Solid Rock 3
Strong Jaw 3
Sturdy 3
Suction Cups 2.5
Synchronize 3
Thick Fat 3
Toxic Boost 3
Tough Claws 3
Unaware 3
Wonder Skin 3
Air Lock 3
Aroma Veil 3
Bulletproof 3
Cloud Nine 3
Early Bird 2.5
Filter 3
Flare Boost 3
Flash Fire 3
Flower Gift 3
Gooey 3
Guts 3
Heatproof 2.5
Hustle 3
Infiltrator 2.5
Iron Barbs 3
Iron Fist 3
Marvel Scale 3
Mega Launcher 3
Mold Breaker 3
Motor Drive 3
Quick Feet 3
Reckless 3
Refrigerate 3
Rock Head 3
Rough Skin 3
Scrappy 3
Solid Rock 3
Strong Jaw 3
Sturdy 3
Suction Cups 2.5
Synchronize 3
Thick Fat 3
Toxic Boost 3
Tough Claws 3
Unaware 3
Wonder Skin 3
*CLICK HERE* for a list of all of the revamped abilities so far. If you have an idea for any unviable ability that hasn't been revamped yet, please PM them to one of the Council Members. (DO NOT POST YOUR IDEAS HERE, AS THEY WILL BE DELETED.)
Here are the Council Members that have been, and will continue, working on Ability Balance
Until the metagame is coded feel free to discuss potential move sets, metagame shifts, new cores, and new strategies. Looking forward to seeing some great discussion on a cool metagame--happy posting!
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