Absol

QC (3/3): atomicllamas | Spirit | Sweep
GP (1/2): The Dutch Plumberjack | Winry

[OVERVIEW]
Absol is one of RU's strongest wallbreakers and is backed up by many positive traits. Its combination of STAB Knock Off and great coverage options in Superpower, Play Rough, and Iron Tail make it extremely hard to switch into. Absol's Sucker Punch is the strongest priority move in RU, giving it a favorable matchup versus offensive teams in addition to mitigating its mediocre base 75 Speed. It can also run a Swords Dance set, making it a formidable sweeper if left unchecked, or Pursuit, helping it support its team by taking out threatening Pokemon such as Slowking and Meloetta more easily. Sadly, Absol's defensive stats are quite poor, and its relatively low Speed stat means it has to rely on Sucker Punch to deal with faster threats, which can play around it with Substitute or priority moves.

[SET]
name: All-out Attacker
move 1: Knock Off
move 2: Sucker Punch
move 3: Superpower / Fire Blast
move 4: Play Rough / Iron Tail / Pursuit
item: Life Orb
ability: Super Luck
nature: Adamant / Naughty
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Knock Off is Absol's most powerful STAB move and has the added benefit of removing a foe's item. Sucker Punch is Absol's best tool, allowing it to revenge kill faster Pokemon and prevent it from being revenge killed itself. Superpower allows Absol to heavily damage Mega Steelix, and Fire Blast is an alternative that also damages Tangrowth. Play Rough hits Fighting- and other Dark-types super effectively, while Iron Tail can be used to deal with Fairy-types. Pursuit turns Absol into a powerful trapper, allowing it to pick off weakened Psychic-types such as Meloetta and Slowking.

Set Details
========
An Adamant nature with maximum Attack and Speed EVs allow Absol to hit as hard as possible. If Fire Blast is being used, a Naughty nature should be opted for. Super Luck is Absol's only ability with offensive merit. Life Orb slightly boosts the power of Absol's moves.

Usage Tips
========
Absol should be used early- to mid-game to punch holes through the opposing team, although its powerful Sucker Punch is also quite useful late-game. Be careful when attempting to Pursuit trap a Pokemon, as Pursuit's low Base Power means some targets are very likely to survive a hit if they don't switch out. Pursuit is also a gamble against faster Psychic-types such as Meloetta and Sigilyph, which can outrun and OHKO Absol if it uses Pursuit. To alleviate this, try using another coverage move earlier in the game so your opponent takes into consideration whether you're sending in Absol to Pursuit trap its foe or simply to attack it with Sucker Punch.

Team Options
========
Teammates will usually depend on the coverage moves Absol lacks. Mega Steelix is a great partner regardless, as it can provide Stealth Rock support and can pressure Fairy-types. Pokemon that pressure Fighting-types, such as Fletchinder and Slowking, are greatly appreciated. Fighting-types such as Medicham and Hitmonlee appreciate the pressure Absol puts on Psychic-types. Most late-game cleaners appreciate the holes Absol can punch through the opposing team.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Sucker Punch
move 4: Superpower
item: Life Orb / Dread Plate
ability: Super Luck
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Swords Dance boosts Absol's already great Attack stat to sky-high levels. Knock Off is a powerful STAB move that gets rid of a foe's item. Sucker Punch mitigates Absol's underwhelming Speed while also providing it with a way to avoid being revenge killed. Superpower allows Absol to get past Mega Steelix. Other options for coverage include Play Rough for Fighting-types and Iron Tail for Fairy-types.

Set Details
========
An Adamant nature with maximum Attack and Speed EVs make Absol as fast and powerful as possible. Alternatively, a Jolly nature can be run in order to Speed tie with Adamant Hitmonlee, potentially allowing Absol to hit it with Sucker Punch. Life Orb boosts the power of Absol's moves, but Dread Plate can be used in order to slightly increase Absol's longevity at the cost of only increasing the power of its Dark-type attacks. Lum Berry can provide Absol with more opportunities to set up at the cost of power.

Usage Tips
========
As its poor bulk means it will be difficult to find opportunities to set up throughout the match, Absol should only attempt to do so once all of its checks and counters are gone. Absol's best method of getting setup opportunities is by forcing out switches from Pokemon that fear getting hit by its powerful STAB Knock Off.

Team Options
========
Stealth Rock support helps immensely, as it allows Absol to achieve some otherwise unachievable KOs such as the OHKO on Alomomola with Knock Off after a Swords Dance boost. Mega Steelix stands out, as it can also help check Fairy-types for Absol. Fighting types should be taken care of before Absol attempts to set up, so Pokemon that can deal with them such as Fletchinder and Slowking are great partners. Wallbreakers that can pave the way for Absol to sweep and cleave through the likes of Alomomola and Tangrowth, which can burn Absol or KO it, are appreciated; such include Exploud and Meloetta. Venusaur can check Fighting- and Fairy-types for Absol while also providing support with Sleep Powder.

[STRATEGY COMMENTS]
Other Options
=============
Absol can run a Choice Scarf set in order to patch up its mediocre Speed, but the ability to switch moves and effectively use Sucker Punch is too significant to pass out on. A Baton Pass set with Swords Dance or Calm Mind and a Focus Sash can be used to pass boosts to Absol's teammates. Substitute can be used to block status and ease prediction, giving Absol more opportunities to set up with Swords Dance, but keep in mind that it would have to forgo a coverage move to do so.

Checks and Counters
===================

**Fighting-types**: Fighting-types such as Virizion, Poliwrath, and Emboar can switch into Absol's STAB moves, with Virizion receiving an Attack boost from Justified, and OHKO Absol with their own STAB moves. It should be noted that the former two cannot switch into Play Rough, however. Hitmontop can switch into Absol while also reducing its Attack with Intimidate and OHKO it with Close Combat. Gurdurr can switch into Play Rough at full health and OHKO Absol with Mach Punch, although it wouldn't like losing its Eviolite.

**Fairy-types**: Aromatisse, Diancie, Togetic, and Granbull resist Absol's STAB moves and can easily KO it with STAB moves of their own, but they should be careful when switching into Iron Tail.

**Physically Bulky Pokemon**: Mega Steelix can take Absol's STAB moves well, but it does not like being hit by Superpower or Fire Blast. Alomomola can generally take most of Absol's moves and burn it with Scald, although it should be wary of the Swords Dance set. Tangrowth can switch into Absol at full health and OHKO it with any strong attack, but it should be wary of Fire Blast.
 
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Punchshroom

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Dread Plate shouldn't see much mention at all, when LO lets u do shit like this:
+2 252+ Atk Life Orb Absol Superpower vs. 252 HP / 0 Def Mega Steelix: 356-421 (100.5 - 118.9%) -- guaranteed OHKO
+2 252+ Atk Life Orb Absol Superpower vs. 248 HP / 0 Def Solid Rock Rhyperior: 446-526 (103 - 121.4%) -- guaranteed OHKO
+2 252+ Atk Life Orb Absol Knock Off (97.5 BP) vs. 252 HP / 160+ Def Amoonguss: 450-530 (104.1 - 122.6%) -- guaranteed OHKO
+2 252+ Atk Life Orb Absol Knock Off (97.5 BP) vs. 132 HP / 0 Def Tangrowth: 374-441 (100 - 117.9%) -- guaranteed OHKO
+1 252+ Atk Life Orb Absol Knock Off (97.5 BP) vs. 252 HP / 200 Def Qwilfish: 341-402 (102 - 120.3%) -- guaranteed OHKO

Hell, with calcs like these, I am inclined to believe that SD Absol should be the primary set. After all:

Absol shouldn't be in the business of being hard-checked by Mega Steelix, especially given its role as a wallbreaker, and a wallbreaker losing to one of the most prolific tanks in the tier is just asinine
Without SD, Absol is no longer a proficient wallbreaker, since both Knock Off and Superpower weaken on their second use (and Absol really wants to OHKO things) and can only annoy the numerous bulky mons in the tier for so long before they start outhealing / shrugging off Absol's attacks; AoA Absol can totally get hard checked by pretty much all of the bulky mons I presented in the aforementioned calcs, and then some.
 
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Punchshroom

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Problem with SD is that Absol isn't really setting up on much with its poor bulk to begin with. I'm not inclined to make it the first set as a result.
I mean Absol gets its setup opportunities via forcing foes out with its ridiculously powerful Sucker Punch; isn't that why you have Pursuit on that Absol set you posted despite the obvious risks? (I still don't see Absol being a better Pursuit trapper overall than stuff like Houndoom btw, which is faster and at least safe vs certain opponents)

Against offensive teams, when do you really need more than 3 attacks against them anyway? With SD in tow, you can already ditch both Fire Blast and Play Rough, so the last slot can just be slashed between Superpower and Iron Tail.
 

phantom

Banned deucer.
Pursuit is a secondary option because it acknowledges the risk you take with it (that and having the extra coverage is way more useful), which is why SD is no different being listed as the second set. If you can actually give a scenario where Absol is safely setting up then sweeping with its limited coverage (aside from "forcing a predicted switch" because at that point, you're just relying on 50/50s here), I'm all ears. But currently, the lessened coverage + inability to set up makes it not as appealing when all-out attacker still 2HKOs the majority of the tier without set up thanks to the coverage + power. It's really no less worse off as a wallbreaker in contrast to the Swords Dance set. The SD set has to pick between being checked by Fairys or Mega Steelix and bulky Fighting-types such as Gurdurr and Poliwrath still take its attacks at full and KO back, whereas hitting them with a Play Rough on the switch would be a lot more conducive than being forced out or relying too much on teammates to break them for you.

It basically comes down to whether you want to eschew the greater coverage for a chance to potentially set up on a forced switch and require significantly more team support to work. I talked with Esidisi and he agrees that 4 Atks is just better due to the set up issues SD has.

Swords Dance Absol is both more difficult to fit on a team (you have to build your team entirely around supporting it, unlike AoA), has a limited window of opportunity when it comes to set up, and requires quite a bit of team support to overcome its mainy flaws, whereas AoA requires none. It really makes no sense to me why SD Absol should be listed first when you look at the bigger picture here.
 
In Usage Tips for the first set, mention that Pursuit is a 50/50 of sorts against something like Choice Specs Meloetta or LO Sigilyph, as they can outrun and OHKO you with the appropriate move (unless Meloetta is already locked into Psychic or Shadow Ball). If you want to increase your chances of successfully trapping a fast Psychic type with Absol, try to use another coverage move earlier on in the game if possible so your opponent takes that into consideration when trying to figure out if you're sending in Absol to Pursuit-trap or simply to Sucker Punch.

In Checks & Counters, there's nothing Togetic can do about Knock Off spam if it's your team's main Absol check. It's going to have to deal with not having Eviolite :( The "avoid switching into Knock Off" part should be removed IMO.

QC 3/3
 
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Lumari

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is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
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remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Absol is one of RU's strongest wallbreakers and is backed up by many positive traits. Its combination of STAB Knock Off and great coverage options in Superpower, Play Rough, and Iron Tail make it extremely hard to switch into. Absol's Sucker Punch is the strongest priority move in RU, giving it a consistent favorable matchup versus offensive teams, aside from in addition to mitigating its mediocre base 75 Speed. It can also run a Swords Dance set, making it a formidable sweeper if left unchecked, or Pursuit, helping it support its team by taking out threatening Pokemon such as Slowking and Meloetta more easily. Sadly, Absol's defensive stats are quite poor, and its relatively low Speed stat means it has to rely on Sucker Punch to deal with faster threats, which can play around it with Substitute or priority moves.

[SET]
name: All-out (add hyphen) Attacker
move 1: Knock Off
move 2: Sucker Punch
move 3: Superpower / Fire Blast
move 4: Play Rough / Iron Tail / Pursuit
item: Life Orb
ability: Super Luck
nature: Adamant / Naughty
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Knock Off is Absol's most powerful STAB move which also and has the added benefit of removing a foe's item. Sucker Punch is Absol's best tool, allowing it to revenge kill faster Pokemon and prevent it from being revenge killed itself. Superpower allows Absol to heavily damage Mega Steelix, but and Fire Blast can also be used, while also damaging is an alternative that also damages Tangrowth. Play Rough hits Fighting- and other Dark-types super effectively, while Iron Tail can be used to deal with Fairy-types. Pursuit turns Absol into a powerful trapper, allowing it to pick off weakened Psychic-types such as Meloetta and Slowking.

Set Details
========
An Adamant nature with maximum Attack and Speed EVs allow Absol to hit as hard as possible. If Fire Blast is being used, a Naughty nature should be opted for. Super Luck is the Absol's only ability with offensive merit. Life Orb slightly boosts the power of Absol's moves.

Usage Tips
========
Absol should be used early- to mid-game to punch holes through the opposing team, although its powerful Sucker Punch is also quite useful late-game. Be careful when attempting to Pursuit trap (remove hyphen) a Pokemon, as Pursuit's low Base Power means some targets are very likely to survive a hit if they don't switch out. Pursuit is also a gamble against faster Psychic-types such as Meloetta and Sigilyph, which can outrun and OHKO Absol if it uses Pursuit. To alleviate this, try using another coverage move earlier in the game so your opponent takes into consideration whether you're sending in Absol to Pursuit trap (remove hyphen) its foe or simply to attack it with Sucker Punch.

Team Options
========
Teammates will usually depend on the coverage moves Absol lacks. Mega Steelix is a great partner regardless, (AC) as it can provide Stealth Rock support and can pressure Fairy-types. Pokemon that pressure Fighting-types, such as Fletchinder and Slowking, are greatly appreciated. Fighting-types such as Medicham and Hitmonlee appreciate the pressure Absol puts on Psychic-types. Most late-game cleaners appreciate the holes Absol can punch through the opposing team.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Sucker Punch
move 4: Superpower
item: Life Orb / Dread Plate
ability: Super Luck
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Swords Dance boosts Absol's already great Attack stat to sky-high levels. Knock Off is a powerful STAB move that gets rid of a foe's item. Sucker Punch mitigates Absol's underwhelming Speed (RC) while also providing it with a way to prevent avoid being revenge killed. Superpower allows Absol to get past Mega Steelix. Other options for coverage include Play Rough for Fighting-types and Iron Tail for Fairy-types.

Set Details
========
An Adamant nature with maximum Attack and Speed EVs make Absol as fast and powerful as possible. Alternatively, a Jolly nature can be run in order to Speed tie with Adamant Hitmonlee, allowing ("potentially allowing"? afaict Absol would have to win the Speed tie to hit it if it uses Mach Punch) you Absol to hit it with Sucker Punch. Life Orb boosts the power of Absol's moves, but Dread Plate can be used in order to slightly increase Absol's longevity at the cost of only increasing the power of its Dark-type attacks. Lum Berry can provide Absol with more opportunities to set up at the cost of power.

Usage Tips
========
As its poor bulk means it will be difficult to find opportunities to set up throughout the match, Absol should only attempt to do so once all of its checks and counters are gone. Absol's best method of getting setup opportunities is by forcing out switches from Pokemon that fear getting hit by its powerful STAB Knock Off.

Team Options
========
Stealth Rock support helps immensely, (AC) as it allows Absol to achieve some otherwise unachievable KOs (remove apostrophe) such as OHKOing the OHKO on Alomomola with Knock Off after a Swords Dance boost. Mega Steelix stands out, (AC) as it can also help check Fairy-types for Absol. Fighting types should be taken care of before Absol attemtps attempts to set up, so Pokemon that can deal with them (such as?) are great partners. Wallbreakers that can pave the way for Absol to sweep and clear cleave through the likes of Alomomola and Tangrowth, (AC) which can burn Absol or KO it, respectively, are appreciated; such include Exploud and Meloetta. Venusaur can check Fighting- and Fairy-types for Absol while also providing support with Sleep Powder.

[STRATEGY COMMENTS]
Other Options
=============
Absol can run a Choice Scarf set in order to patch up its mediocre Speed, but Sucker Punch and the ability to switch moves and effectively use Sucker Punch are is too significant to pass out on. A Baton Pass set with Swords Dance or Calm Mind and a Focus Sash can be used to pass boosts to Absol's teammates. Substitute can be used to block status and ease prediction, giving it Absol more opportunities to set up with Swords Dance, but keep in mind that Absol it would have to forgo a coverage move to do so.

Checks and Counters
===================

**Fighting-types**: Fighting-types such as Virizion, Poliwrath, and Emboar can switch into Absol's STAB moves, with Virizion receiving an Attack boost from Justified, and OHKO Absol with their Fighting-type own STAB moves. It should be noted that the former two cannot switch into Play Rough. Hitmontop can switch into Absol while also reducing its Attack with Intimidate and OHKO Absol it with Close Combat. Gurdurr can switch into Play Rough at full health and OHKO Absol with Mach Punch, although it wouldn't like losing its Eviolite.

**Fairy-types**: Aromatisse, Diancie, Togetic, and Granbull resist Absol's STAB moves and can easily KO Absol it with STAB moves of their own, but they should be careful when switching into Iron Tail.

**Physically Bulky Pokemon**: Mega Steelix can take Absol's STAB moves well, but it does not like being hit by Superpower or Fire Blast. Alomomola can generally take most of Absol's moves and burn it with Scald, although it should be wary of the Swords Dance set. Tangrowth can switch into Absol at full health and OHKO it with any strong attack, but it should be wary of Fire Blast.
 
Last edited:

Winry

Super Graduate-Level Napper
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[OVERVIEW]
Absol is one of RU's strongest wallbreakers and is backed up by many positive traits. Its combination of STAB Knock Off and great coverage options in Superpower, Play Rough, and Iron Tail make it extremely hard to switch into. Absol's Sucker Punch is the strongest priority move in RU, giving it a favorable matchup versus offensive teams, [rc] in addition to mitigating its mediocre base 75 Speed. It can also run a Swords Dance set, making it a formidable sweeper if left unchecked, or Pursuit, helping it support its team by taking out threatening Pokemon such as Slowking and Meloetta more easily. Sadly, Absol's defensive stats are quite poor, and its relatively low Speed stat means it has to rely on Sucker Punch to deal with faster threats, which can play around it with Substitute or priority moves.

[SET]
name: All-out Attacker
move 1: Knock Off
move 2: Sucker Punch
move 3: Superpower / Fire Blast
move 4: Play Rough / Iron Tail / Pursuit
item: Life Orb
ability: Super Luck
nature: Adamant / Naughty
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Knock Off is Absol's most powerful STAB move and has the added benefit of removing a foe's item. Sucker Punch is Absol's best tool, allowing it to revenge kill faster Pokemon and prevent it from being revenge killed itself. Superpower allows Absol to heavily damage Mega Steelix, and Fire Blast is an alternative that also damages Tangrowth. Play Rough hits Fighting- and other Dark-types super effectively, while Iron Tail can be used to deal with Fairy-types. Pursuit turns Absol into a powerful trapper, allowing it to pick off weakened Psychic-types such as Meloetta and Slowking.

Set Details
========
An Adamant nature with maximum Attack and Speed EVs allow Absol to hit as hard as possible. If Fire Blast is being used, a Naughty nature should be opted for. Super Luck is Absol's only ability with offensive merit. Life Orb slightly boosts the power of Absol's moves.

Usage Tips
========
Absol should be used early- to mid-game to punch holes through the opposing team, although its powerful Sucker Punch is also quite useful late-game. Be careful when attempting to Pursuit trap a Pokemon, as Pursuit's low Base Power means some targets are very likely to survive a hit if they don't switch out. Pursuit is also a gamble against faster Psychic-types such as Meloetta and Sigilyph, which can outrun and OHKO Absol if it uses Pursuit. To alleviate this, try using another coverage move earlier in the game so your opponent takes into consideration whether you're sending in Absol to Pursuit trap its foe or simply to attack it with Sucker Punch.

Team Options
========
Teammates will usually depend on the coverage moves Absol lacks. Mega Steelix is a great partner regardless, as it can provide Stealth Rock support and can pressure Fairy-types. Pokemon that pressure Fighting-types, such as Fletchinder and Slowking, are greatly appreciated. Fighting-types such as Medicham and Hitmonlee appreciate the pressure Absol puts on Psychic-types. Most late-game cleaners appreciate the holes Absol can punch through the opposing team.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Sucker Punch
move 4: Superpower
item: Life Orb / Dread Plate
ability: Super Luck
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Swords Dance boosts Absol's already great Attack stat to sky-high levels. Knock Off is a powerful STAB move that gets rid of a foe's item. Sucker Punch mitigates Absol's underwhelming Speed (RC) while also providing it with a way to avoid being revenge killed. Superpower allows Absol to get past Mega Steelix. Other options for coverage include Play Rough for Fighting-types and Iron Tail for Fairy-types.

Set Details
========
An Adamant nature with maximum Attack and Speed EVs make Absol as fast and powerful as possible. Alternatively, a Jolly nature can be run in order to Speed tie with Adamant Hitmonlee, potentially allowing Absol to hit it with Sucker Punch. Life Orb boosts the power of Absol's moves, but Dread Plate can be used in order to slightly increase Absol's longevity at the cost of only increasing the power of its Dark-type attacks. Lum Berry can provide Absol with more opportunities to set up at the cost of power.

Usage Tips
========
As its poor bulk means it will be difficult to find opportunities to set up throughout the match, Absol should only attempt to do so once all of its checks and counters are gone. Absol's best method of getting setup opportunities is by forcing out switches from Pokemon that fear getting hit by its powerful STAB Knock Off.

Team Options
========
Stealth Rock support helps immensely, as it allows Absol to achieve some otherwise unachievable KOs such as the OHKO on Alomomola with Knock Off after a Swords Dance boost. Mega Steelix stands out, (AC) as it can also help check Fairy-types for Absol. Fighting types should be taken care of before Absol attempts to set up, so Pokemon that can deal with them such as Fletchinder and Slowking are great partners. Wallbreakers that can pave the way for Absol to sweep and cleave through the likes of Alomomola and Tangrowth, which can burn Absol or KO it, are appreciated; such include Exploud and Meloetta. Venusaur can check Fighting- and Fairy-types for Absol while also providing support with Sleep Powder.

[STRATEGY COMMENTS]
Other Options
=============
Absol can run a Choice Scarf set in order to patch up its mediocre Speed, but the ability to switch moves and effectively use Sucker Punch is too significant to pass out on. A Baton Pass set with Swords Dance or Calm Mind and a Focus Sash can be used to pass boosts to Absol's teammates. Substitute can be used to block status and ease prediction, giving Absol more opportunities to set up with Swords Dance, but keep in mind that it would have to forgo a coverage move to do so.

Checks and Counters
===================

**Fighting-types**: Fighting-types such as Virizion, Poliwrath, and Emboar can switch into Absol's STAB moves, with Virizion receiving an Attack boost from Justified, and OHKO Absol with their own STAB moves. It should be noted that the former two cannot switch into Play Rough, [ac] however. Hitmontop can switch into Absol while also reducing its Attack with Intimidate and OHKO it with Close Combat. Gurdurr can switch into Play Rough at full health and OHKO Absol with Mach Punch, although it wouldn't like losing its Eviolite.

**Fairy-types**: Aromatisse, Diancie, Togetic, and Granbull resist Absol's STAB moves and can easily KO it with STAB moves of their own, but they should be careful when switching into Iron Tail.

**Physically Bulky Pokemon**: Mega Steelix can take Absol's STAB moves well, but it does not like being hit by Superpower or Fire Blast. Alomomola can generally take most of Absol's moves and burn it with Scald, although it should be wary of the Swords Dance set. Tangrowth can switch into Absol at full health and OHKO it with any strong attack, but it should be wary of Fire Blast.
2/2
 
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